Master of Orion saved game

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(Created page with "{{FormatInfo | name = Master of Orion saved game | formattype = electronic | subcat = | subcat2 = | subcat3 ...")
 
(add some links (I should have some old Pascal sourcecode lying around for editing this... will take a look sometime))
 
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| name                  = Master of Orion saved game
 
| name                  = Master of Orion saved game
 
| formattype            = electronic
 
| formattype            = electronic
| subcat                =  
+
| subcat                = Saved Games
 
| subcat2                =  
 
| subcat2                =  
 
| subcat3                =  
 
| subcat3                =  
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* You can find player names starting with offset E1BA with block length of 15 bytes
 
* You can find player names starting with offset E1BA with block length of 15 bytes
 
** Each name is written as a simple ASCII and is padded with 0 bytes
 
** Each name is written as a simple ASCII and is padded with 0 bytes
 +
 +
==Links==
 +
*[http://jonsullivan.com/misc/moo.php Master of Orion Savegame Editor] and some other files/tools (no source though)
 +
*[http://forums.civfanatics.com/showthread.php?t=275055 More details] on the savegame format

Latest revision as of 13:49, 23 April 2015

File Format
Name Master of Orion saved game
Ontology
Extension(s) .gam

Master of Orion is a DOS game and it saves its games in files titled GAME#.GAM with # representing the saved game's position in the box of saved games. Number 0 is reserved for autosave.

These are binary files of exactly 59036 bytes in length.

Format (not a complete description):

  • In the start of the file there are blocks of 270 bytes representing each star system
  • Other information appears to start at offset 4DA0
  • You can find player names starting with offset E1BA with block length of 15 bytes
    • Each name is written as a simple ASCII and is padded with 0 bytes

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