Master of Orion saved game
From Just Solve the File Format Problem
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| name = Master of Orion saved game | | name = Master of Orion saved game | ||
| formattype = electronic | | formattype = electronic | ||
− | | subcat = | + | | subcat = Saved Games |
| subcat2 = | | subcat2 = | ||
| subcat3 = | | subcat3 = | ||
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* You can find player names starting with offset E1BA with block length of 15 bytes | * You can find player names starting with offset E1BA with block length of 15 bytes | ||
** Each name is written as a simple ASCII and is padded with 0 bytes | ** Each name is written as a simple ASCII and is padded with 0 bytes | ||
+ | |||
+ | ==Links== | ||
+ | *[http://jonsullivan.com/misc/moo.php Master of Orion Savegame Editor] and some other files/tools (no source though) | ||
+ | *[http://forums.civfanatics.com/showthread.php?t=275055 More details] on the savegame format |
Latest revision as of 13:49, 23 April 2015
Master of Orion is a DOS game and it saves its games in files titled GAME#.GAM with # representing the saved game's position in the box of saved games. Number 0 is reserved for autosave.
These are binary files of exactly 59036 bytes in length.
Format (not a complete description):
- In the start of the file there are blocks of 270 bytes representing each star system
- Other information appears to start at offset 4DA0
- You can find player names starting with offset E1BA with block length of 15 bytes
- Each name is written as a simple ASCII and is padded with 0 bytes
[edit] Links
- Master of Orion Savegame Editor and some other files/tools (no source though)
- More details on the savegame format