MDL (programming language)

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* [[Wikipedia:MDL (programming language)|Wikipedia article]]
 
* [[Wikipedia:MDL (programming language)|Wikipedia article]]
 
* [http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html What is ZIL anyway?] (mentions MDL)
 
* [http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html What is ZIL anyway?] (mentions MDL)
 
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* [https://archive.org/details/bitsavers_mitlcstrMI_10492664 Michael Dornbrook and Marc Blank: The MDL Programming Language Primer (1981)]
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* [https://archive.org/details/ADA070930 Greg Pfister and Stuart W Galley: The MDL Programming Language (1971)]
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* [https://archive.org/details/LCSTR294Lebling/page/n7 P. David Lebling:  The MDL Programming Environment (1980)]
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** [https://archive.org/details/bitsavers_mitlcstrMIironmentMay80_12444800 The same document, a different scan]
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* [https://archive.org/details/DTIC_ADA050191/page/n1 Joel M. Berez: A Dynamic Debugging System for MDL (1978)]
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* [https://archive.org/details/DTIC_ADA197342 "Graphical Programming and Monitoring", a graphical environment written in MDL (1988)]
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* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXmdl.html MDL in the Interactive Fiction Archive]: contains some documents, covered previously, as well as the Confusion interpreter (2009)
 
[[Category:MIT]]
 
[[Category:MIT]]
 
[[Category:Interactive Fiction]]
 
[[Category:Interactive Fiction]]

Latest revision as of 18:47, 18 April 2019

File Format
Name MDL (programming language)
Ontology
Extension(s) .mud


MDL (originally Muddle; MIT Design Language) is a LISP-like programming language introduced at MIT. It is best known for its use in Interactive Fiction as the original development language of Zork; later Infocom games used a language called ZIL that had a syntax based on MDL, though it didn't have the functional-language capabilities of its parent language.

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