Glulx

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* [[Inform]]: an IF development system by Graham Nelson
 
* [[Inform]]: an IF development system by Graham Nelson
 
* [[Superglus]]: a Spanish IF development system
 
* [[Superglus]]: a Spanish IF development system
 +
* Glasm (open source, in JavaScript, [https://www.npmjs.com/package/glasm on npm]): another Glulx assembler
  
 
== Interpreters ==
 
== Interpreters ==

Revision as of 02:36, 28 October 2019

File Format
Name Glulx
Ontology
Extension(s) .ulx, .blb, .blorb, .glb, .gblorb
MIME Type(s) application/x-glulx

Contents

Description

Glulx is a story file format for Interactive Fiction (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original Z-code format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a Blorb archive.

Extensions

  • .ulx: standard extension for a stand-alone Glulx file
  • .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the Blorb container format. Usually along with other resources such as images and sounds.

Compilers

  • Glulxa (C source code, open source, IF Archive: a Glulx assembler by Simon Stapleton
  • Inform: an IF development system by Graham Nelson
  • Superglus: a Spanish IF development system
  • Glasm (open source, in JavaScript, on npm): another Glulx assembler

Interpreters

  • Git (cross-platform, open source, website): not to be confused with the source code control software of the same name
  • Glulxe (cross-platform, open source, IF Archive)
  • Quixe (web, open source, website): a Javascript Glulx interpreter

Sample Files

Resources

Personal tools
Namespaces

Variants
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