Glulx

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{|
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{{FormatInfo
|[[File Formats]]
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|formattype=electronic
| >
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|subcat=Interactive Fiction
|[[Electronic File Formats]]
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| extensions            = {{ext|ulx}}, {{ext|blb}}, {{ext|blorb}}, {{ext|glb}}, {{ext|gblorb}}
| >
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| mimetypes              = {{mimetype|application/x-glulx}}
|[[Interactive Fiction]]
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}}
| >
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| Glulx
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|}
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== Description ==
 
== Description ==
  
Glulx is a story file format for [[Interactive Fiction]] games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code Z-machine]] format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a [[Blorb]] archive. The standard file extension for a Glulx file is .ulx.
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Glulx is a story file format for [[Interactive Fiction]] (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code]] format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a [[Blorb]] archive.
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== Extensions ==
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* .ulx: standard extension for a stand-alone Glulx file
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* .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the [[Blorb]] container format. Usually along with other resources such as [[Graphics|images]] and [[Audio|sounds]].
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== Compilers ==
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* Glulxa (C source code, open source, [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb IF Archive]: a Glulx assembler by Simon Stapleton
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* [[Inform]]: an IF development system by Graham Nelson
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* [[Superglus]]: a Spanish IF development system
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* Glasm (open source, in JavaScript, [https://www.npmjs.com/package/glasm on npm]): another Glulx assembler
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== Interpreters ==
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* Git (cross-platform, open source, [http://diden.net/if/git/ website]): not to be confused with the source code control software of the same name
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* Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive])
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* Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter
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== Sample Files ==
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* [http://ifarchive.org/if-archive/games/glulx/sensory.blb sensory.blb]: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.
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* [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb DeadCities.gblorb]: Dead Cities, by Jon Ingold
  
 
== Resources ==
 
== Resources ==
  
[http://ifwiki.org/index.php/Glulx Glulx IFWiki entry]
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* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html Glulx website]
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* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html IF Archive: Glulx programming]
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* [http://ifwiki.org/index.php/Glulx IFwiki: Glulx]

Revision as of 02:36, 28 October 2019

File Format
Name Glulx
Ontology
Extension(s) .ulx, .blb, .blorb, .glb, .gblorb
MIME Type(s) application/x-glulx

Contents

Description

Glulx is a story file format for Interactive Fiction (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original Z-code format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a Blorb archive.

Extensions

  • .ulx: standard extension for a stand-alone Glulx file
  • .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the Blorb container format. Usually along with other resources such as images and sounds.

Compilers

  • Glulxa (C source code, open source, IF Archive: a Glulx assembler by Simon Stapleton
  • Inform: an IF development system by Graham Nelson
  • Superglus: a Spanish IF development system
  • Glasm (open source, in JavaScript, on npm): another Glulx assembler

Interpreters

  • Git (cross-platform, open source, website): not to be confused with the source code control software of the same name
  • Glulxe (cross-platform, open source, IF Archive)
  • Quixe (web, open source, website): a Javascript Glulx interpreter

Sample Files

Resources

Personal tools
Namespaces

Variants
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