Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Individual Game Formats)
(Individual Game Formats)
Line 194: Line 194:
 
* Grand Theft Auto
 
* Grand Theft Auto
 
** [[RAGE Package Format]] (.rpf)
 
** [[RAGE Package Format]] (.rpf)
** [[DFF]] RenderWare binary streams (.dff)
+
** [[RenderWare binary stream file]] (.dff)
 
* In the Groove
 
* In the Groove
 
** [[In the Groove PCK]] (.pck)
 
** [[In the Groove PCK]] (.pck)

Revision as of 05:59, 2 November 2019

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox