Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(+OHRRPGCE)
(Audio / Music)
(22 intermediate revisions by 4 users not shown)
Line 21: Line 21:
 
=== Archiving / Compression ===
 
=== Archiving / Compression ===
 
* [[CFL]]
 
* [[CFL]]
 +
* [[FAR (The Sims)]]
 +
* [[Unity package file]]
  
 
===Audio / Music===
 
===Audio / Music===
 +
(see also [[Audio and Music]])
  
 +
* [[BAKA]] (PCM 16 bit)
 
* beatmania / IIDX simulation
 
* beatmania / IIDX simulation
 
** [[BMS]]
 
** [[BMS]]
 +
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)
 
* Commodore Amiga
 
* Commodore Amiga
 
** [[AC1D-DC1A Packer]]
 
** [[AC1D-DC1A Packer]]
Line 67: Line 72:
 
** [[MDX (Blizzard)|MDX]]
 
** [[MDX (Blizzard)|MDX]]
 
** [[MoPaQ]]
 
** [[MoPaQ]]
 +
 +
* [[D3TV]]
  
 
* Electronic Arts
 
* Electronic Arts
Line 106: Line 113:
 
* Nintendo Wii
 
* Nintendo Wii
 
** [[BootMii NAND Dump]]
 
** [[BootMii NAND Dump]]
 +
** [[BRFNT]]
 
** [[Mii Data]]
 
** [[Mii Data]]
 
** [[Nintendo Wii BRLAN]]
 
** [[Nintendo Wii BRLAN]]
Line 125: Line 133:
 
** [[Title metadata]]
 
** [[Title metadata]]
 
** [[Virtual Console CCF]]
 
** [[Virtual Console CCF]]
** [[WAD]]
+
** [[WAD (Wii)]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
  
Line 179: Line 187:
 
* Barony
 
* Barony
 
** [[Barony Voxel]] (.vox)
 
** [[Barony Voxel]] (.vox)
 +
* Blur
 +
** [[BAF]] (Blur ADPCM)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
** [[BVE object formats]]
 
** [[BVE object formats]]
Line 234: Line 244:
 
** [[Magic & Mayhem sprites file]]
 
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
** [[Wii BRFNT]]
 
 
** [[Wii BTI]]
 
** [[Wii BTI]]
 
* Mario Paint
 
* Mario Paint
Line 240: Line 249:
 
** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* Mass Effect
 +
** [[AFC]] (AFX audio file; Mass Effect 2)
 +
* MegaZeux
 +
** [[MegaZeux Property List]]
 
* Minecraft
 
* Minecraft
 
** [[Minecraft Alpha level format]]
 
** [[Minecraft Alpha level format]]
Line 264: Line 277:
 
** [[Minecraft villages.dat format]]
 
** [[Minecraft villages.dat format]]
 
** [[Schematic file format]]
 
** [[Schematic file format]]
 +
* Mortal Kombat 4
 +
** [[Mortal Kombat 4 filesys.dat]]
 
* Pokémon
 
* Pokémon
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon ROM]]
 
** [[Pokémon ROM]]
 +
** [[RMC]]
 
* Quake
 
* Quake
 
** [[MD2]] - Quake 2 model format (.md2)
 
** [[MD2]] - Quake 2 model format (.md2)
Line 276: Line 292:
 
* RobotWar
 
* RobotWar
 
** [[RobotWar|RobotWar programming language]]
 
** [[RobotWar|RobotWar programming language]]
 +
* Sims, The
 +
** [[CFP]] (Compressed Floating Point)
 +
** [[CMX/BCF]]
 +
** [[FAR (The Sims)]]
 +
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)
 +
** [[SKN/BMF]]
 
* StarCraft
 
* StarCraft
 
** [[StarCraft group file]] (.grp)
 
** [[StarCraft group file]] (.grp)

Revision as of 06:02, 29 July 2021

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

(see also Audio and Music)

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

Board/card games

External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox