Game data files

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(Change Wii BRFNT to BRFNT, and move it to the Nintendo Wii section)
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==References==
 
==References==
 
* [http://wiki.xentax.com Xentax Wiki]
 
* [http://wiki.xentax.com Xentax Wiki]
* [http://rewiki.regengedanken.de ReWiki]
+
* [http://rewiki.awiki.org ReWiki]
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
  
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This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 +
 +
=== Archiving / Compression ===
 +
* [[CFL]]
 +
* [[FAR (The Sims)]]
  
 
===Audio / Music===
 
===Audio / Music===
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** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 +
 +
=== Game programming languages ===
 +
 +
* [[Blitz3D]]
 +
** [[Blitz3D Model]]
 +
 +
(see also [[Programming Languages]])
  
 
=== Other ===
 
=== Other ===
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* Blizzard Entertainment
 
* Blizzard Entertainment
 
** [[BLP]]
 
** [[BLP]]
 +
** [[MDX (Blizzard)|MDX]]
 
** [[MoPaQ]]
 
** [[MoPaQ]]
  
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** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
 +
 +
* Free Hero Mesh
 +
** [[Free Hero Mesh class definition file]] (.class)
 +
** [[Free Hero Mesh class resource file]] (.xclass)
 +
** [[Free Hero Mesh level file]] (.level)
 +
** [[Free Hero Mesh solution file]] (.solution)
 +
 +
* Hero Mesh
 +
** [[Hero Mesh puzzle set]] (.mb)
  
 
* id Software
 
* id Software
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* Infinity Engine
 
* Infinity Engine
 
** [[BAM]]
 
** [[BAM]]
 +
 +
* [[MegaZeux]]
  
 
* NetImmerse / Gamebryo Engine
 
* NetImmerse / Gamebryo Engine
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* Nintendo Wii
 
* Nintendo Wii
 
** [[BootMii NAND Dump]]
 
** [[BootMii NAND Dump]]
 +
** [[BRFNT]]
 
** [[Mii Data]]
 
** [[Mii Data]]
 
** [[Nintendo Wii BRLAN]]
 
** [[Nintendo Wii BRLAN]]
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** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii Ticket]]
 
** [[Nintendo Wii Ticket]]
** [[Nintendo Wii Title Metadata]]
 
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii VFF]]
 
** [[Nintendo Wii VFF]]
** [[Nintendo Wii WAD]]
+
** [[Title metadata]]
 
** [[Virtual Console CCF]]
 
** [[Virtual Console CCF]]
 +
** [[WAD (Wii)]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
 +
 +
* [[OHRRPGCE]]
  
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 +
 +
* Raven Software game engine
 +
** [[GLA]] - Ghoul animation (.gla)
 +
** [[GLM]] - Ghoul mesh (.glm)
 +
 
* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
  
*Valve Source Engine
+
* Tiled
**[[Valve Model Format]] (.mdl)
+
** [[Tiled JSON]]
**[[Valve Collision Model]] (.phy)
+
** [[Tiled TMX]]
**[[Valve Map Format]] (.vmf)
+
** [[Tiled TSX]]
**[[Valve Material Type]] (.vmt)
+
 
**[[Valve Vertex Data]] (.vvd)
+
* Torque 3D game engine
**[[Valve Texture Format]] (.vtf)
+
** [[DTS]] (.dts)
 +
 
 +
* Valve Source Engine
 +
** [[Valve Model Format]] (.mdl)
 +
** [[Valve Collision Model]] (.phy)
 +
** [[Valve Map Format]] (.vmf)
 +
** [[Valve Material Type]] (.vmt)
 +
** [[Valve Vertex Data]] (.vvd)
 +
** [[Valve Texture Format]] (.vtf)
  
 
* Xtremeworlds
 
* Xtremeworlds
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* [[ZZT]]
 
* [[ZZT]]
 +
 +
* [[ZZ Zero]]
  
 
==Individual Game Formats==
 
==Individual Game Formats==
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** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
 +
** [[Doom cheat code encryption]]
 
** [[Doom MUS]] (.mus)
 
** [[Doom MUS]] (.mus)
 
** [[Doom WAD]] (.wad)
 
** [[Doom WAD]] (.wad)
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* Grand Theft Auto
 
* Grand Theft Auto
 
** [[RAGE Package Format]] (.rpf)
 
** [[RAGE Package Format]] (.rpf)
 +
** [[RenderWare binary stream file]] (.dff)
 
* In the Groove
 
* In the Groove
 
** [[In the Groove PCK]] (.pck)
 
** [[In the Groove PCK]] (.pck)
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** [[Magic & Mayhem sprites file]]
 
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
** [[Wii BRFNT]]
 
 
** [[Wii BTI]]
 
** [[Wii BTI]]
 
* Mario Paint
 
* Mario Paint
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** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* MegaZeux
 +
** [[MegaZeux Property List]]
 
* Minecraft
 
* Minecraft
 
** [[Minecraft Alpha level format]]
 
** [[Minecraft Alpha level format]]
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** [[Minecraft raids.dat format]]
 
** [[Minecraft raids.dat format]]
 
** [[Minecraft Region format]]
 
** [[Minecraft Region format]]
** [[Minecraft schematic file format]]
 
 
** [[Minecraft server_level.dat]]
 
** [[Minecraft server_level.dat]]
 +
** [[Minecraft server list format]]
 
** [[Minecraft structure block file format]]
 
** [[Minecraft structure block file format]]
 
** [[Minecraft scoreboard format]]
 
** [[Minecraft scoreboard format]]
** [[Minecraft server list format]]
 
 
** [[Minecraft sounds.json]]
 
** [[Minecraft sounds.json]]
** [[Minecraft subtitles]]
 
 
** [[Minecraft villages.dat format]]
 
** [[Minecraft villages.dat format]]
 +
** [[Schematic file format]]
 +
* Mortal Kombat 4
 +
** [[Mortal Kombat 4 filesys.dat]]
 
* Pokémon
 
* Pokémon
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon ROM]]
 
** [[Pokémon ROM]]
 +
* Quake
 +
** [[MD2]] - Quake 2 model format (.md2)
 +
** [[MD3]] - Quake 3 model format (.md3)
 +
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)
 +
* Rise of the Triad
 +
** [[Rise of the Triad level format]]
 +
** (also uses [[Doom WAD]])
 
* RobotWar
 
* RobotWar
 
** [[RobotWar|RobotWar programming language]]
 
** [[RobotWar|RobotWar programming language]]
 +
* Sims, The
 +
** [[CFP]] (Compressed Floating Point)
 +
** [[CMX/BCF]]
 +
** [[FAR (The Sims)]]
 +
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)
 +
** [[SKN/BMF]]
 
* StarCraft
 
* StarCraft
 
** [[StarCraft group file]] (.grp)
 
** [[StarCraft group file]] (.grp)
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== Game hints ==
 
== Game hints ==
 
* [[UHS]]
 
* [[UHS]]
 +
 +
== Board/card games ==
 +
* [[Magic Set Editor]]
 +
** [[Magic Set Editor card set]] (.mse-set)
 +
** [[Magic Set Editor export template]] (.mse-export-template)
 +
** [[Magic Set Editor game definition]] (.mse-game)
 +
** [[Magic Set Editor include package]] (.mse-include)
 +
** [[Magic Set Editor installer]] (???)
 +
** [[Magic Set Editor style sheet]] (.mse-style)
 +
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 +
* [[TeXnicard]]
 +
** [[TeXnicard card database]]
 +
** [[TeXnicard template]]
  
 
== External links ==
 
== External links ==

Revision as of 08:34, 22 June 2020

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

Board/card games

External links

Personal tools
Namespaces

Variants
Actions
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