Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
m (Individual Game Formats)
(Change Wii BRFNT to BRFNT, and move it to the Nintendo Wii section)
(78 intermediate revisions by 9 users not shown)
Line 12: Line 12:
 
==References==
 
==References==
 
* [http://wiki.xentax.com Xentax Wiki]
 
* [http://wiki.xentax.com Xentax Wiki]
* [http://rewiki.regengedanken.de ReWiki]
+
* [http://rewiki.awiki.org ReWiki]
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
  
Line 18: Line 18:
  
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 +
 +
=== Archiving / Compression ===
 +
* [[CFL]]
 +
* [[FAR (The Sims)]]
  
 
===Audio / Music===
 
===Audio / Music===
Line 47: Line 51:
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 +
 +
=== Game programming languages ===
 +
 +
* [[Blitz3D]]
 +
** [[Blitz3D Model]]
 +
 +
(see also [[Programming Languages]])
  
 
=== Other ===
 
=== Other ===
 +
 +
* Allegro (game programming library)
 +
** [[Allegro packfile]]
 +
 +
* Blizzard Entertainment
 +
** [[BLP]]
 +
** [[MDX (Blizzard)|MDX]]
 +
** [[MoPaQ]]
  
 
* Electronic Arts
 
* Electronic Arts
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
 +
 +
* Free Hero Mesh
 +
** [[Free Hero Mesh class definition file]] (.class)
 +
** [[Free Hero Mesh class resource file]] (.xclass)
 +
** [[Free Hero Mesh level file]] (.level)
 +
** [[Free Hero Mesh solution file]] (.solution)
 +
 +
* Hero Mesh
 +
** [[Hero Mesh puzzle set]] (.mb)
  
 
* id Software
 
* id Software
 +
** [[BSP]] (map format used in Quake)
 
** [[Doom WAD]]
 
** [[Doom WAD]]
 +
** [[Quake PAK]]
 +
** [[Quake PK3]] (actually [[ZIP]])
  
 
* Infinity Engine
 
* Infinity Engine
 
** [[BAM]]
 
** [[BAM]]
 +
 +
* [[MegaZeux]]
  
 
* NetImmerse / Gamebryo Engine
 
* NetImmerse / Gamebryo Engine
Line 69: Line 102:
 
* Nintendo GameCube / Wii
 
* Nintendo GameCube / Wii
 
** [[DOL (Nintendo)]]
 
** [[DOL (Nintendo)]]
** [[RARC (Nintendo)]]
+
** [[RARC]]
** [[Yaz0 (Nintendo)]]
+
** [[Yaz0]]
  
 
* Nintendo Wii
 
* Nintendo Wii
 
** [[BootMii NAND Dump]]
 
** [[BootMii NAND Dump]]
 +
** [[BRFNT]]
 
** [[Mii Data]]
 
** [[Mii Data]]
 
** [[Nintendo Wii BRLAN]]
 
** [[Nintendo Wii BRLAN]]
Line 87: Line 121:
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii Ticket]]
 
** [[Nintendo Wii Ticket]]
** [[Nintendo Wii Title Metadata]]
 
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii VFF]]
 
** [[Nintendo Wii VFF]]
** [[Nintendo Wii WAD]]
+
** [[Title metadata]]
 
** [[Virtual Console CCF]]
 
** [[Virtual Console CCF]]
 +
** [[WAD (Wii)]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
 +
 +
* [[OHRRPGCE]]
  
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 +
 +
* Raven Software game engine
 +
** [[GLA]] - Ghoul animation (.gla)
 +
** [[GLM]] - Ghoul mesh (.glm)
 +
 
* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
 +
 +
* Tiled
 +
** [[Tiled JSON]]
 +
** [[Tiled TMX]]
 +
** [[Tiled TSX]]
 +
 +
* Torque 3D game engine
 +
** [[DTS]] (.dts)
 +
 +
* Valve Source Engine
 +
** [[Valve Model Format]] (.mdl)
 +
** [[Valve Collision Model]] (.phy)
 +
** [[Valve Map Format]] (.vmf)
 +
** [[Valve Material Type]] (.vmt)
 +
** [[Valve Vertex Data]] (.vvd)
 +
** [[Valve Texture Format]] (.vtf)
 +
 +
* Xtremeworlds
 +
** [[Xtremeworlds PWX]]
 +
** [[Xtremeworlds map]]
 +
 +
* [[ZZT]]
 +
 +
* [[ZZ Zero]]
  
 
==Individual Game Formats==
 
==Individual Game Formats==
  
 
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
 
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
 
+
* 7 Days to Die
 +
** [[TTS Prefab]] (.tts)
 +
** [[7DTD Map File]] (.map)
 +
* Age of Empires
 +
** [[Data Resource File]] (.drs)
 +
** [[Age of Empires Graphics File]] (.slp)
 
* Age of Mythology
 
* Age of Mythology
 
** [[BAR (Age of Mythology)]] (.bar archive)
 
** [[BAR (Age of Mythology)]] (.bar archive)
 
* Alter Ego (1986)
 
* Alter Ego (1986)
 
** [[Alter Ego Vignette Script format]]
 
** [[Alter Ego Vignette Script format]]
 +
* Arma
 +
** [[Arma PBO]] (.pbo)
 +
* Barony
 +
** [[Barony Voxel]] (.vox)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
** [[BVE object formats]]
 
** [[BVE object formats]]
Line 112: Line 186:
 
** [[BVE train.dat file]]
 
** [[BVE train.dat file]]
 
* Cartooners
 
* Cartooners
** [[Cartooners actor file]]
+
** [[Cartooners actor file]] (.act)
** [[Electronic Arts INF‎]]
+
** [[Electronic Arts INF‎]] (.inf)
** [[Electronic Arts MOV]]
+
** [[Electronic Arts MOV]] (.mov)
** [[Electronic Arts MUS]]
+
** [[Electronic Arts MUS]] (.mus)
 +
* Cities Skylines
 +
** [[Cities Skylines CRP]] (.crp)
 
* Commander Keen 1
 
* Commander Keen 1
 
** [[Commander Keen 1 Level format]] (.ck1)
 
** [[Commander Keen 1 Level format]] (.ck1)
 
* Core Wars
 
* Core Wars
** [[RBJ (Redcode oBJect)]]
+
** [[RBJ (Redcode oBJect)]] (.rbj)
 
* Crystal Caves
 
* Crystal Caves
** [[Crystal Caves Sound format]]
+
** [[Crystal Caves Sound format]] (.snd)
 
* Dance With Intensity
 
* Dance With Intensity
 
** [[Dance With Intensity simfile]] (.dwi)
 
** [[Dance With Intensity simfile]] (.dwi)
Line 133: Line 209:
 
** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
** [[Doom MUS]]
+
** [[Doom cheat code encryption]]
** [[Doom WAD]]
+
** [[Doom MUS]] (.mus)
 +
** [[Doom WAD]] (.wad)
 
* DTX Mania
 
* DTX Mania
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
Line 141: Line 218:
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 
* Fallout
 
* Fallout
** [[Fallout character description]]
+
** [[Fallout character description]] (.gcd)
 
* Garry's Mod
 
* Garry's Mod
* [[Garry's Mod addon]] (.gma)
+
** [[Garry's Mod Addon]] (.gma)
 
* God of Thunder
 
* God of Thunder
 
** [[DAT (God of Thunder)]]
 
** [[DAT (God of Thunder)]]
 
** [[God of Thunder Music Format]]
 
** [[God of Thunder Music Format]]
 +
* Grand Theft Auto
 +
** [[RAGE Package Format]] (.rpf)
 +
** [[RenderWare binary stream file]] (.dff)
 
* In the Groove
 
* In the Groove
** [[In the Groove PCK]]
+
** [[In the Groove PCK]] (.pck)
 
* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)
 +
* Lego Island
 +
** [[Lego Island World Database]] (.wdb)
 +
* Magic & Mayhem
 +
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
** [[Wii BRFNT]]
 
 
** [[Wii BTI]]
 
** [[Wii BTI]]
 
* Mario Paint
 
* Mario Paint
Line 158: Line 241:
 
** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* MegaZeux
 +
** [[MegaZeux Property List]]
 +
* Minecraft
 +
** [[Minecraft Alpha level format]]
 +
** [[Minecraft Anvil format]]
 +
** [[Minecraft Bedrock Edition level format]]
 +
** [[Minecraft chunk format]]
 +
** [[Minecraft classic level format]]
 +
** [[Minecraft classic server protocol]]
 +
** [[Minecraft generated structures format]]
 +
** [[Minecraft Indev level format]]
 +
** [[Minecraft Java Edition level format]]
 +
** [[Minecraft loot table]]
 +
** [[Minecraft map item format]]
 +
** [[Minecraft model]]
 +
** [[Minecraft NBT format]]
 +
** [[Minecraft player format]]
 +
** [[Minecraft raids.dat format]]
 +
** [[Minecraft Region format]]
 +
** [[Minecraft server_level.dat]]
 +
** [[Minecraft server list format]]
 +
** [[Minecraft structure block file format]]
 +
** [[Minecraft scoreboard format]]
 +
** [[Minecraft sounds.json]]
 +
** [[Minecraft villages.dat format]]
 +
** [[Schematic file format]]
 +
* Mortal Kombat 4
 +
** [[Mortal Kombat 4 filesys.dat]]
 
* Pokémon
 
* Pokémon
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon ROM]]
 
** [[Pokémon ROM]]
 +
* Quake
 +
** [[MD2]] - Quake 2 model format (.md2)
 +
** [[MD3]] - Quake 3 model format (.md3)
 +
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)
 +
* Rise of the Triad
 +
** [[Rise of the Triad level format]]
 +
** (also uses [[Doom WAD]])
 +
* RobotWar
 +
** [[RobotWar|RobotWar programming language]]
 +
* Sims, The
 +
** [[CFP]] (Compressed Floating Point)
 +
** [[CMX/BCF]]
 +
** [[FAR (The Sims)]]
 +
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)
 +
** [[SKN/BMF]]
 +
* StarCraft
 +
** [[StarCraft group file]] (.grp)
 
* StepMania
 
* StepMania
 
** [[StepMania simfile]] (.sm)
 
** [[StepMania simfile]] (.sm)
 
** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania AMX simfile]] (.sma)
 
** [[StepMania AMX simfile]] (.sma)
 +
* Stronghold
 +
**[[Stronghold GM1]] (.gm1)
 +
**[[TGX Graphics]] (.tgx)
 
* Supaplex
 
* Supaplex
** [[Supaplex Level format]]
+
** [[Supaplex Level format]] (.dat)
 
* Super Mario Galaxy
 
* Super Mario Galaxy
 
** [[Super Mario Galaxy savefile]]
 
** [[Super Mario Galaxy savefile]]
Line 177: Line 308:
 
** [[Vinyl Goddess From Mars Music Format]]
 
** [[Vinyl Goddess From Mars Music Format]]
 
* Warcraft
 
* Warcraft
** [[Warcraft II PUD]] (custom maps)
+
** [[Warcraft II PUD]] (.pud) (custom maps)
 
* Wiggle Planet
 
* Wiggle Planet
 
** [[Wiglet]]
 
** [[Wiglet]]
 
* Wii Fit / Wii Fit Plus
 
* Wii Fit / Wii Fit Plus
 
** [[Wii Fit BMG]]
 
** [[Wii Fit BMG]]
 +
 +
== Game hints ==
 +
* [[UHS]]
 +
 +
== Board/card games ==
 +
* [[Magic Set Editor]]
 +
** [[Magic Set Editor card set]] (.mse-set)
 +
** [[Magic Set Editor export template]] (.mse-export-template)
 +
** [[Magic Set Editor game definition]] (.mse-game)
 +
** [[Magic Set Editor include package]] (.mse-include)
 +
** [[Magic Set Editor installer]] (???)
 +
** [[Magic Set Editor style sheet]] (.mse-style)
 +
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 +
* [[TeXnicard]]
 +
** [[TeXnicard card database]]
 +
** [[TeXnicard template]]
  
 
== External links ==
 
== External links ==
Line 190: Line 337:
 
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]
 
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]
 
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]
 
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]
* ''A Theory of Fun for Game Design'': ISBN 1-932111-97-2
 
* [http://shinytoys.org/blog/war-in-a-bottle WAR in a Bottle]
 
* [http://www.newyorker.com/online/blogs/elements/2014/01/a-journey-to-the-end-of-the-world-of-minecraft.html A Journey to the End of the World (of Minecraft)]
 
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
* [http://www.wired.com/gamelife/2014/02/eve-online-battle-of-b-r/ Inside the Epic Online Space Battle That Cost Gamers $300,000]
 
* [https://archive.org/stream/ri_apple_group_crate_002/disk0003.dsk?module=apple2e&scale=1&autostart=true Some Apple II invader games (in-browser emulation)]
 
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
* [http://orteil.dashnet.org/gamegen Random game concept generator]
 
* [http://www.creativebloq.com/web-design/goodbye-unity-plugin-31411056 Web designers wave goodbye to Unity plugin]
 
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
 
* [https://archive.org/details/conquer-videogame-craze-album Conquer the Video Craze (1982 album)]
 
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
 
* [http://boingboing.net/2014/05/21/prints-that-peer-into-8-bit-ga.html Prints that peer into 8-bit game characters' lurking anxieties]
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
* [https://www.facebook.com/photo.php?v=341722152658620 Psycho Dad Shreds Video Games]
 
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
* [https://www.dropbox.com/s/r4hjj10r4xdx2u3/DOOMART1993.zip?dl=0 DOOM game art download]
 

Revision as of 08:34, 22 June 2020

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

Board/card games

External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox