Game data files

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* Blizzard Entertainment
 
* Blizzard Entertainment
 
** [[BLP]]
 
** [[BLP]]
 +
** [[MDX (Blizzard)|MDX]]
 
** [[MoPaQ]]
 
** [[MoPaQ]]
  
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** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
 +
 +
* Free Hero Mesh
 +
** [[Free Hero Mesh class definition file]] (.class)
 +
** [[Free Hero Mesh class resource file]] (.xclass)
 +
** [[Free Hero Mesh level file]] (.level)
 +
** [[Free Hero Mesh solution file]] (.solution)
 +
 +
* Hero Mesh
 +
** [[Hero Mesh puzzle set]] (.mb)
  
 
* id Software
 
* id Software
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* Infinity Engine
 
* Infinity Engine
 
** [[BAM]]
 
** [[BAM]]
 +
 +
* [[MegaZeux]]
  
 
* NetImmerse / Gamebryo Engine
 
* NetImmerse / Gamebryo Engine
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** [[WAD]]
 
** [[WAD]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
 +
 +
* [[OHRRPGCE]]
  
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
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* [[ZZT]]
 
* [[ZZT]]
 +
 +
* [[ZZ Zero]]
  
 
==Individual Game Formats==
 
==Individual Game Formats==
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** [[MD2]] - Quake 2 model format (.md2)
 
** [[MD2]] - Quake 2 model format (.md2)
 
** [[MD3]] - Quake 3 model format (.md3)
 
** [[MD3]] - Quake 3 model format (.md3)
 +
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)
 
* Rise of the Triad
 
* Rise of the Triad
 
** [[Rise of the Triad level format]]
 
** [[Rise of the Triad level format]]
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== Game hints ==
 
== Game hints ==
 
* [[UHS]]
 
* [[UHS]]
 +
 +
== Board/card games ==
 +
* [[Magic Set Editor]]
 +
** [[Magic Set Editor card set]] (.mse-set)
 +
** [[Magic Set Editor export template]] (.mse-export-template)
 +
** [[Magic Set Editor game definition]] (.mse-game)
 +
** [[Magic Set Editor include package]] (.mse-include)
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** [[Magic Set Editor installer]] (???)
 +
** [[Magic Set Editor style sheet]] (.mse-style)
 +
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 +
* [[TeXnicard]]
 +
** [[TeXnicard card database]]
 +
** [[TeXnicard template]]
  
 
== External links ==
 
== External links ==

Revision as of 02:00, 25 January 2020

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

Board/card games

External links

Personal tools
Namespaces

Variants
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