Game data files

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This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
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 +
=== Archiving / Compression ===
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* [[CFL]]
  
 
===Audio / Music===
 
===Audio / Music===
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** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 
** [[Nintendo GameCube / Wii BRSTM]]
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 +
=== Game programming languages ===
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* [[Blitz3D]]
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** [[Blitz3D Model]]
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 +
(see also [[Programming Languages]])
  
 
=== Other ===
 
=== Other ===
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** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii Ticket]]
 
** [[Nintendo Wii Ticket]]
** [[Nintendo Wii Title Metadata]]
 
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii VFF]]
 
** [[Nintendo Wii VFF]]
** [[Nintendo Wii WAD]]
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** [[Title metadata]]
 
** [[Virtual Console CCF]]
 
** [[Virtual Console CCF]]
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** [[WAD]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
  
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* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
  
*Valve Source Engine
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* Torque 3D game engine
**[[Valve Model Format]] (.mdl)
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** [[DTS]] (.dts)
**[[Valve Collision Model]] (.phy)
+
 
**[[Valve Map Format]] (.vmf)
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* Valve Source Engine
**[[Valve Material Type]] (.vmt)
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** [[Valve Model Format]] (.mdl)
**[[Valve Vertex Data]] (.vvd)
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** [[Valve Collision Model]] (.phy)
**[[Valve Texture Format]] (.vtf)
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** [[Valve Map Format]] (.vmf)
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** [[Valve Material Type]] (.vmt)
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** [[Valve Vertex Data]] (.vvd)
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** [[Valve Texture Format]] (.vtf)
  
 
* Xtremeworlds
 
* Xtremeworlds
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** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
 +
** [[Doom cheat code encryption]]
 
** [[Doom MUS]] (.mus)
 
** [[Doom MUS]] (.mus)
 
** [[Doom WAD]] (.wad)
 
** [[Doom WAD]] (.wad)
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* Grand Theft Auto
 
* Grand Theft Auto
 
** [[RAGE Package Format]] (.rpf)
 
** [[RAGE Package Format]] (.rpf)
 +
** [[RenderWare binary stream file]] (.dff)
 
* In the Groove
 
* In the Groove
 
** [[In the Groove PCK]] (.pck)
 
** [[In the Groove PCK]] (.pck)
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** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* Minecraft
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** [[Minecraft Alpha level format]]
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** [[Minecraft Anvil format]]
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** [[Minecraft Bedrock Edition level format]]
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** [[Minecraft chunk format]]
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** [[Minecraft classic level format]]
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** [[Minecraft classic server protocol]]
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** [[Minecraft generated structures format]]
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** [[Minecraft Indev level format]]
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** [[Minecraft Java Edition level format]]
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** [[Minecraft loot table]]
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** [[Minecraft map item format]]
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** [[Minecraft model]]
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** [[Minecraft NBT format]]
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** [[Minecraft player format]]
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** [[Minecraft raids.dat format]]
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** [[Minecraft Region format]]
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** [[Minecraft server_level.dat]]
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** [[Minecraft server list format]]
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** [[Minecraft structure block file format]]
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** [[Minecraft scoreboard format]]
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** [[Minecraft sounds.json]]
 +
** [[Minecraft villages.dat format]]
 +
** [[Schematic file format]]
 
* Pokémon
 
* Pokémon
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]

Revision as of 06:29, 21 November 2019

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

External links

Personal tools
Namespaces

Variants
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