Game data files

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* Allegro (game programming library)
 
* Allegro (game programming library)
 
** [[Allegro packfile]]
 
** [[Allegro packfile]]
 +
 +
* Blizzard Entertainment
 +
** [[BLP]]
 +
** [[MoPaQ]]
  
 
* Electronic Arts
 
* Electronic Arts
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** [[BSP]] (map format used in Quake)
 
** [[BSP]] (map format used in Quake)
 
** [[Doom WAD]]
 
** [[Doom WAD]]
 +
** [[Quake PAK]]
 +
** [[Quake PK3]] (actually [[ZIP]])
  
 
* Infinity Engine
 
* Infinity Engine
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* Nintendo GameCube / Wii
 
* Nintendo GameCube / Wii
 
** [[DOL (Nintendo)]]
 
** [[DOL (Nintendo)]]
** [[RARC (Nintendo)]]
+
** [[RARC]]
** [[Yaz0 (Nintendo)]]
+
** [[Yaz0]]
  
 
* Nintendo Wii
 
* Nintendo Wii
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**[[Valve Texture Format]] (.vtf)
 
**[[Valve Texture Format]] (.vtf)
  
 +
* Xtremeworlds
 +
** [[Xtremeworlds PWX]]
 +
** [[Xtremeworlds map]]
  
 
* [[ZZT]]
 
* [[ZZT]]
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* Lego Island
 
* Lego Island
 
** [[Lego Island World Database]] (.wdb)
 
** [[Lego Island World Database]] (.wdb)
 +
* Magic & Mayhem
 +
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
 
** [[Wii BRFNT]]
 
** [[Wii BRFNT]]
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** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon ROM]]
 
** [[Pokémon ROM]]
 +
* RobotWar
 +
** [[RobotWar|RobotWar programming language]]
 
* StarCraft
 
* StarCraft
 
** [[StarCraft group file]] (.grp)
 
** [[StarCraft group file]] (.grp)
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** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania AMX simfile]] (.sma)
 
** [[StepMania AMX simfile]] (.sma)
*Stronghold
+
* Stronghold
 
**[[Stronghold GM1]] (.gm1)
 
**[[Stronghold GM1]] (.gm1)
 
**[[TGX Graphics]] (.tgx)
 
**[[TGX Graphics]] (.tgx)
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* Wii Fit / Wii Fit Plus
 
* Wii Fit / Wii Fit Plus
 
** [[Wii Fit BMG]]
 
** [[Wii Fit BMG]]
 +
 +
== Game hints ==
 +
* [[UHS]]
  
 
== External links ==
 
== External links ==

Revision as of 02:27, 12 May 2019

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

External links

Personal tools
Namespaces

Variants
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