Game data files

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(Individual Game Formats)
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=== Other ===
 
=== Other ===
 +
 +
* Allegro (game programming library)
 +
** [[Allegro packfile]]
 +
 +
* Blizzard Entertainment
 +
** [[BLP]]
 +
** [[MoPaQ]]
  
 
* Electronic Arts
 
* Electronic Arts
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** [[BSP]] (map format used in Quake)
 
** [[BSP]] (map format used in Quake)
 
** [[Doom WAD]]
 
** [[Doom WAD]]
 +
** [[Quake PAK]]
 +
** [[Quake PK3]] (actually [[ZIP]])
  
 
* Infinity Engine
 
* Infinity Engine
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* Nintendo GameCube / Wii
 
* Nintendo GameCube / Wii
 
** [[DOL (Nintendo)]]
 
** [[DOL (Nintendo)]]
** [[RARC (Nintendo)]]
+
** [[RARC]]
** [[Yaz0 (Nintendo)]]
+
** [[Yaz0]]
  
 
* Nintendo Wii
 
* Nintendo Wii
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**[[Valve Vertex Data]] (.vvd)
 
**[[Valve Vertex Data]] (.vvd)
 
**[[Valve Texture Format]] (.vtf)
 
**[[Valve Texture Format]] (.vtf)
 
  
 
* [[ZZT]]
 
* [[ZZT]]
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This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
 
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
*7 Days to Die
+
* 7 Days to Die
**[[TTS Prefab]]
+
** [[TTS Prefab]] (.tts)
 +
** [[7DTD Map File]] (.map)
 
* Age of Empires
 
* Age of Empires
 
** [[Data Resource File]] (.drs)
 
** [[Data Resource File]] (.drs)
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* Alter Ego (1986)
 
* Alter Ego (1986)
 
** [[Alter Ego Vignette Script format]]
 
** [[Alter Ego Vignette Script format]]
 +
* Arma
 +
** [[Arma PBO]] (.pbo)
 +
* Barony
 +
** [[Barony Voxel]] (.vox)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
** [[BVE object formats]]
 
** [[BVE object formats]]
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** [[BVE train.dat file]]
 
** [[BVE train.dat file]]
 
* Cartooners
 
* Cartooners
** [[Cartooners actor file]]
+
** [[Cartooners actor file]] (.act)
** [[Electronic Arts INF‎]]
+
** [[Electronic Arts INF‎]] (.inf)
** [[Electronic Arts MOV]]
+
** [[Electronic Arts MOV]] (.mov)
** [[Electronic Arts MUS]]
+
** [[Electronic Arts MUS]] (.mus)
 +
* Cities Skylines
 +
** [[Cities Skylines CRP]] (.crp)
 
* Commander Keen 1
 
* Commander Keen 1
 
** [[Commander Keen 1 Level format]] (.ck1)
 
** [[Commander Keen 1 Level format]] (.ck1)
 
* Core Wars
 
* Core Wars
** [[RBJ (Redcode oBJect)]]
+
** [[RBJ (Redcode oBJect)]] (.rbj)
 
* Crystal Caves
 
* Crystal Caves
** [[Crystal Caves Sound format]]
+
** [[Crystal Caves Sound format]] (.snd)
 
* Dance With Intensity
 
* Dance With Intensity
 
** [[Dance With Intensity simfile]] (.dwi)
 
** [[Dance With Intensity simfile]] (.dwi)
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** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
** [[Doom MUS]]
+
** [[Doom MUS]] (.mus)
** [[Doom WAD]]
+
** [[Doom WAD]] (.wad)
 
* DTX Mania
 
* DTX Mania
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
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** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 
* Fallout
 
* Fallout
** [[Fallout character description]]
+
** [[Fallout character description]] (.gcd)
 
* Garry's Mod
 
* Garry's Mod
 
** [[Garry's Mod Addon]] (.gma)
 
** [[Garry's Mod Addon]] (.gma)
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** [[DAT (God of Thunder)]]
 
** [[DAT (God of Thunder)]]
 
** [[God of Thunder Music Format]]
 
** [[God of Thunder Music Format]]
 +
* Grand Theft Auto
 +
** [[RAGE Package Format]] (.rpf)
 
* In the Groove
 
* In the Groove
** [[In the Groove PCK]]
+
** [[In the Groove PCK]] (.pck)
 
* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)
 +
* Lego Island
 +
** [[Lego Island World Database]] (.wdb)
 +
* Magic & Mayhem
 +
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
 
** [[Wii BRFNT]]
 
** [[Wii BRFNT]]
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** [[StepMania AMX simfile]] (.sma)
 
** [[StepMania AMX simfile]] (.sma)
 
*Stronghold
 
*Stronghold
**[[TGX Graphics]] (.tgx)
 
 
**[[Stronghold GM1]] (.gm1)
 
**[[Stronghold GM1]] (.gm1)
 +
**[[TGX Graphics]] (.tgx)
 
* Supaplex
 
* Supaplex
** [[Supaplex Level format]]
+
** [[Supaplex Level format]] (.dat)
 
* Super Mario Galaxy
 
* Super Mario Galaxy
 
** [[Super Mario Galaxy savefile]]
 
** [[Super Mario Galaxy savefile]]
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** [[Vinyl Goddess From Mars Music Format]]
 
** [[Vinyl Goddess From Mars Music Format]]
 
* Warcraft
 
* Warcraft
** [[Warcraft II PUD]] (custom maps)
+
** [[Warcraft II PUD]] (.pud) (custom maps)
 
* Wiggle Planet
 
* Wiggle Planet
 
** [[Wiglet]]
 
** [[Wiglet]]
 
* Wii Fit / Wii Fit Plus
 
* Wii Fit / Wii Fit Plus
 
** [[Wii Fit BMG]]
 
** [[Wii Fit BMG]]
 +
 +
== Game hints ==
 +
* [[UHS]]
  
 
== External links ==
 
== External links ==
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* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
 
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]

Revision as of 05:19, 10 April 2019

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

External links

Personal tools
Namespaces

Variants
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