Game data files

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* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
 
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]

Revision as of 20:31, 3 May 2017

File Format
Name Game data files
Ontology

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Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine


Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

External links

Personal tools
Namespaces

Variants
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