Game Boy Sound

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=== Playback ===
 
=== Playback ===
  
 +
* [https://github.com/mmitch/gbsplay gbsplay] (*nix, open source)
 
* [http://audacious-media-player.org/ Audacious] (cross-platform, open source)
 
* [http://audacious-media-player.org/ Audacious] (cross-platform, open source)
* [http://www.bannister.org/software/ao.htm Audio Overload) (cross-platform)
+
* [http://www.bannister.org/software/ao.htm Audio Overload] (cross-platform)
 
* [http://www.chipamp.org/ Chipamp] (bundle of Winamp plugins)
 
* [http://www.chipamp.org/ Chipamp] (bundle of Winamp plugins)
* [http://gbsplay.berlios.de/ gbsplay] (*nix, open source)
 
 
* [http://hwm5.gyao.ne.jp/kobarin/ Kobarin Media Player] (Microsoft Windows, Japanese)
 
* [http://hwm5.gyao.ne.jp/kobarin/ Kobarin Media Player] (Microsoft Windows, Japanese)
 
* [http://en.wikipedia.org/wiki/MoonShell MoonShell] (Nintendo DS)
 
* [http://en.wikipedia.org/wiki/MoonShell MoonShell] (Nintendo DS)

Revision as of 18:54, 20 May 2015

File Format
Name Game Boy Sound
Ontology
Extension(s) .gbs

Contents

Description

Game Boy Sound (GBS) is an emulated audio file format, similar to SID or NES Sound Format. The files consist of code and data relevant to audio production which has been ripped from a Game Boy or Game Boy Colour ROM image, combined with a header.

Information

Software

Playback

Links

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Variants
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