Executables

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Executable compression)
(34 intermediate revisions by 5 users not shown)
Line 10: Line 10:
  
 
* [[a.out]]
 
* [[a.out]]
 +
* [[Amiga Hunk]]
 +
* [[Atari ST executable]] (.prg)
 
* [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V
 
* [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[DOS executable (.com)]] — 16 bit DOS executable
 
* [[DOS executable (.com)]] — 16 bit DOS executable
 +
* [[EPOC/Symbian executable]]
 
* [[EXE]] — MS-DOS, MS Windows, and others
 
* [[EXE]] — MS-DOS, MS Windows, and others
 
** [[MS-DOS EXE]]
 
** [[MS-DOS EXE]]
Line 22: Line 25:
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[Mach-O]]
 
* [[Mach-O]]
 +
* [[Multiboot]]
 +
* [[PRC (Palm OS)]]
 
* [[Psion IMG/APP]]
 
* [[Psion IMG/APP]]
 
* [[Psion OPO/OPA]]
 
* [[Psion OPO/OPA]]
Line 28: Line 33:
 
(can't be run by themselves, but are used at runtime by other executables)
 
(can't be run by themselves, but are used at runtime by other executables)
  
 +
* [[Borland Graphics Interface]] (.bgi)
 
* [[DOS device driver]] (.sys)
 
* [[DOS device driver]] (.sys)
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 
* [[Dynamic-link library (Windows)]] (.dll)
 
* [[Dynamic-link library (Windows)]] (.dll)
 
* [[Turbo Pascal chain file]] (.chn)
 
* [[Turbo Pascal chain file]] (.chn)
 +
 +
== Resource data used by executables and sometimes embedded in them ==
 +
See [[Resources]].
  
 
== Meta-info files used in execution of programs/packages ==
 
== Meta-info files used in execution of programs/packages ==
  
 
* [[Assembly manifest (Windows)]] (.manifest)
 
* [[Assembly manifest (Windows)]] (.manifest)
* [[Program Information File]] (PIF)
+
* [[Java Network Launching Protocol]]
 +
* [[Mobile Provision file]]
 +
* [[Program information file]] (PIF)
  
 
== Virtual machine code ==
 
== Virtual machine code ==
 +
(see [[Wikipedia:UVC-based preservation]] for use of virtual machines in archival preservation)
 
* [[ART (Android Runtime)]]
 
* [[ART (Android Runtime)]]
 
* [[BEAM]] (Erlang)
 
* [[BEAM]] (Erlang)
 
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
 
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
 
* [[Dalvik Executable]] (DEX; virtual machine used in Android)
 
* [[Dalvik Executable]] (DEX; virtual machine used in Android)
 +
* [[Java bytecode]] (aka 'class file')
 +
* [[Lingo bytecode]]
 +
* [[Olive]] (executable archive embedding a virtual machine emulating original environment)
 +
* [[PYC]] ([[Python]] bytecode)
 +
* [[UCSD p-system p-code]]
 
* [[Universal Machine (ICFP programming contest 2006)]]
 
* [[Universal Machine (ICFP programming contest 2006)]]
 +
* [[WebAssembly]]
 
* [[Z-code]]
 
* [[Z-code]]
 +
 +
== Macros or automated scripting ==
 +
* [[ActiveMime]]
 +
* [[Batch file]]
 +
* [[Bourne shell script]]
 +
* [[C shell script]]
 +
* [[DoItAgain]]
 +
* [[Photoshop Action File]] (.atn)
 +
* [[Sikuli]]
 +
* [[Windows Script File]]
 +
* [[WordPerfect macro]] (.wpm, .wcm)
 +
 +
For additional formats, see [[Programming Languages]].
 +
 +
== Executable compression ==
 +
 +
See [[Executable compression]].
  
 
== See also ==
 
== See also ==
  
See also [[Source code]] for code in a higher-level [[Programming Languages|programming language]] that needs to be compiled, assembled, or interpreted, and [[Development]] for other files used in the development process, including object and library files that get linked into a finished executable. See [[Archiving]] for some forms of self-extracting archives and installer packages.
+
* [[Source code]], for code in a higher-level [[Programming Languages|programming language]] that needs to be compiled, assembled, or interpreted
 +
* [[Programming Languages]]
 +
* [[Development]], for other files used in the development process, including object and library files that get linked into a finished executable
 +
* [[Archiving]], for some forms of self-extracting archives and installer packages
  
 
== Links ==
 
== Links ==
Line 55: Line 93:
 
* [http://boingboing.net/2014/02/24/flappy-bird-demakes.html Flappy Bird implementations for various classic platforms]
 
* [http://boingboing.net/2014/02/24/flappy-bird-demakes.html Flappy Bird implementations for various classic platforms]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 +
* [http://blog.trailofbits.com/2014/02/23/semantic-analysis-of-native-programs-introducing-codereason/ Semantic Analysis of Native Programs, introducing CodeReason]
 +
* [https://github.com/MattPD/cpplinks/blob/master/executables.md C++ links: executables]
  
 
[[Category:Executables| ]]
 
[[Category:Executables| ]]

Revision as of 22:21, 14 September 2019

File Format
Name Executables
Ontology

{{{caption}}}

Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.

Contents

Directly executable

Shared libraries, chained files, etc.

(can't be run by themselves, but are used at runtime by other executables)

Resource data used by executables and sometimes embedded in them

See Resources.

Meta-info files used in execution of programs/packages

Virtual machine code

(see Wikipedia:UVC-based preservation for use of virtual machines in archival preservation)

Macros or automated scripting

For additional formats, see Programming Languages.

Executable compression

See Executable compression.

See also

Links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox