Executables

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* [[a.out]]
 
* [[a.out]]
* [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V
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* [[Amiga Hunk]]
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* [[Atari ST executable]] (.prg)
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* [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[DOS executable (.com)]] — 16 bit DOS executable
 
* [[DOS executable (.com)]] — 16 bit DOS executable
* [[ELF]]
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* [[EXE]] — MS-DOS, MS Windows, and others
* [[EXE]] — The original DOS executable format, with variants like NE (New Executable), [[PE executable|PE]] (Portable Executable, actually a [[COFF]] variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
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** [[MS-DOS EXE]]
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** [[New Executable]] (NE)
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** [[Linear Executable]]
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** [[Portable Executable]] (PE, actually a [[COFF]] variant)
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* [[Executable and Linkable Format]] (ELF)
 
* [[Intel HEX]]
 
* [[Intel HEX]]
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[Mach-O]]
 
* [[Mach-O]]
* [[Psion IMG]] (and APP)
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* [[Multiboot]]
* [[Psion OPO]] (and OPA)
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* [[PRC (Palm OS)]]
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* [[Psion IMG/APP]]
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* [[Psion OPO/OPA]]
  
 
== Shared libraries, chained files, etc. ==
 
== Shared libraries, chained files, etc. ==
 
(can't be run by themselves, but are used at runtime by other executables)
 
(can't be run by themselves, but are used at runtime by other executables)
  
* [[Assembly manifest (Windows)]] (.manifest)
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* [[Borland Graphics Interface]] (.bgi)
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* [[DOS device driver]] (.sys)
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 
* [[Dynamic-link library (Windows)]] (.dll)
 
* [[Dynamic-link library (Windows)]] (.dll)
 
* [[Turbo Pascal chain file]] (.chn)
 
* [[Turbo Pascal chain file]] (.chn)
  
See also [[Source code]] for code in a higher-level [[Programming Languages|programming language]] that needs to be compiled, assembled, or interpreted, and [[Development]] for other files used in the development process, including object and library files that get linked into a finished executable.
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== Resource data used by executables and sometimes embedded in them ==
 +
See [[Resources]].
  
== Virtual machine code ==
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== Meta-info files used in execution of programs/packages ==
  
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* [[Assembly manifest (Windows)]] (.manifest)
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* [[Mobile Provision file]]
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* [[Program information file]] (PIF)
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== Virtual machine code ==
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(see [[Wikipedia:UVC-based preservation]] for use of virtual machines in archival preservation)
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* [[ART (Android Runtime)]]
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* [[BEAM]] (Erlang)
 
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
 
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
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* [[Dalvik Executable]] (DEX; virtual machine used in Android)
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* [[Java bytecode]] (aka 'class file')
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* [[Lingo bytecode]]
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* [[Olive]] (executable archive embedding a virtual machine emulating original environment)
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* [[PYC]] ([[Python]] bytecode)
 
* [[Universal Machine (ICFP programming contest 2006)]]
 
* [[Universal Machine (ICFP programming contest 2006)]]
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* [[WebAssembly]]
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* [[Z-code]]
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== Macros or automated scripting ==
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* [[ActiveMime]]
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* [[Batch file]]
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* [[Bourne shell script]]
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* [[C shell script]]
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* [[DoItAgain]]
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* [[Photoshop Action File]] (.atn)
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* [[Sikuli]]
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* [[Windows Script File]]
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 +
For additional formats, see [[Programming Languages]].
 +
 +
== Executable compression ==
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* [[UPX]]
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See also [[Wikipedia:Executable compression]].
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 +
== See also ==
 +
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* [[Source code]], for code in a higher-level [[Programming Languages|programming language]] that needs to be compiled, assembled, or interpreted
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* [[Programming Languages]]
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* [[Development]], for other files used in the development process, including object and library files that get linked into a finished executable
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* [[Archiving]], for some forms of self-extracting archives and installer packages
  
 
== Links ==
 
== Links ==
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* [http://www.hanselman.com/blog/DownloadWrappersAndUnwantedSoftwareArePureEvil.aspx Download Wrappers and Unwanted Software are pure evil]
 
* [http://www.hanselman.com/blog/DownloadWrappersAndUnwantedSoftwareArePureEvil.aspx Download Wrappers and Unwanted Software are pure evil]
 
* [http://boingboing.net/2014/02/24/flappy-bird-demakes.html Flappy Bird implementations for various classic platforms]
 
* [http://boingboing.net/2014/02/24/flappy-bird-demakes.html Flappy Bird implementations for various classic platforms]
 +
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
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* [http://blog.trailofbits.com/2014/02/23/semantic-analysis-of-native-programs-introducing-codereason/ Semantic Analysis of Native Programs, introducing CodeReason]
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* [https://github.com/MattPD/cpplinks/blob/master/executables.md C++ links: executables]
  
 
[[Category:Executables| ]]
 
[[Category:Executables| ]]

Revision as of 11:47, 10 May 2018

File Format
Name Executables
Ontology

{{{caption}}}

Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.

Contents

Directly executable

Shared libraries, chained files, etc.

(can't be run by themselves, but are used at runtime by other executables)

Resource data used by executables and sometimes embedded in them

See Resources.

Meta-info files used in execution of programs/packages

Virtual machine code

(see Wikipedia:UVC-based preservation for use of virtual machines in archival preservation)

Macros or automated scripting

For additional formats, see Programming Languages.

Executable compression

See also Wikipedia:Executable compression.

See also

Links

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