Executables

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(Directly executable)
(Directly executable)
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* [[a.out]]
 
* [[a.out]]
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code
+
* [[Bytecode]] (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
 
* [[COFF]] —  The Common Object File Format, an executable format originally designed for use in UNIX System V
 
* [[COFF]] —  The Common Object File Format, an executable format originally designed for use in UNIX System V
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[Commodore 64 binary executable]] (.prg)

Revision as of 20:57, 20 March 2014

File Format
Name Executables
Ontology

{{{caption}}}

Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.

Contents

Directly executable

  • a.out
  • Bytecode (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
  • COFF — The Common Object File Format, an executable format originally designed for use in UNIX System V
  • Commodore 64 binary executable (.prg)
  • DOS executable (.com) — 16 bit DOS executable
  • EXE — The original DOS executable format, with variants like NE (New Executable), PE (Portable Executable, actually a COFF variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
  • ELF
  • Intel HEX
  • iOS app (.app) (see also IPA for archived version, and Mobile Provision file for provision file accompanying apps)
  • Mach-O

Shared libraries, chained files, etc.

(can't be run by themselves, but are used at runtime by other executables)

See also Source code for code in a higher-level programming language that needs to be compiled, assembled, or interpreted, and Development for other files used in the development process, including object and library files that get linked into a finished executable.

Virtual machine code

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