Doom WAD
From Just Solve the File Format Problem
(Difference between revisions)
Dan Tobias (Talk | contribs) (→Extenal links) |
m |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| subcat = Game data files | | subcat = Game data files | ||
| extensions = {{ext|wad}} | | extensions = {{ext|wad}} | ||
+ | | kaitai struct = doom_wad | ||
}} | }} | ||
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | '''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | ||
Line 8: | Line 9: | ||
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | * http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | ||
* http://cd.textfiles.com/instantdoom/WADS/ | * http://cd.textfiles.com/instantdoom/WADS/ | ||
+ | * https://telparia.com/fileFormatSamples/archive/wad/ | ||
== Extenal links == | == Extenal links == | ||
Line 16: | Line 18: | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
+ | [[Category:Archiving]] | ||
+ | [[Category:DOOM (Game)]] |
Revision as of 11:46, 13 January 2023
WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
Sample files
- http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
- http://cd.textfiles.com/instantdoom/WADS/
- https://telparia.com/fileFormatSamples/archive/wad/