Doom WAD

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Extenal links)
m
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
  | subcat = Game data files
 
  | subcat = Game data files
 
  | extensions = {{ext|wad}}
 
  | extensions = {{ext|wad}}
 +
| kaitai struct = doom_wad
 
}}
 
}}
 
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
 
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
Line 8: Line 9:
 
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
 
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
 
* http://cd.textfiles.com/instantdoom/WADS/
 
* http://cd.textfiles.com/instantdoom/WADS/
 +
* https://telparia.com/fileFormatSamples/archive/wad/
  
 
== Extenal links ==
 
== Extenal links ==
Line 16: Line 18:
  
 
[[Category:Id Software]]
 
[[Category:Id Software]]
 +
[[Category:Archiving]]
 +
[[Category:DOOM (Game)]]

Revision as of 11:46, 13 January 2023

File Format
Name Doom WAD
Ontology
Extension(s) .wad
Kaitai Struct Spec doom_wad.ksy

WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.

Sample files

Extenal links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox