Doom WAD
From Just Solve the File Format Problem
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| subcat = Game data files | | subcat = Game data files | ||
| extensions = {{ext|wad}} | | extensions = {{ext|wad}} | ||
+ | | kaitai struct = doom_wad | ||
}} | }} | ||
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | '''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | ||
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* [http://www.teaser.fr/~amajorel/deutex/ Deutex] | * [http://www.teaser.fr/~amajorel/deutex/ Deutex] | ||
* [[Wikipedia:Doom WAD]] | * [[Wikipedia:Doom WAD]] | ||
+ | * [http://mashable.com/2016/01/15/doom-john-romero-new-level/ How to play the 'Doom' creator's first new level in 21 years] | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
+ | [[Category:Archiving]] |
Revision as of 16:12, 6 October 2019
WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.