Cyber Paint Cell

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[[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers.
 
[[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers.
 +
 +
== Identification ==
 +
<pre>
 +
Cyber Paint Cell    *.CEL
 +
 +
Saved much like a sequence frame, however some fields are not used.
 +
They can be any size up to 320x200.
 +
 +
1 word      magic [$FFFF]
 +
1 word      resolution [always 0 = low res]
 +
16 words    palette
 +
12 bytes    filename [usually "        .  "]
 +
1 word      limits [not used]
 +
1 word      speed [not used]
 +
1 word      steps [not used]
 +
1 word      x offset [0 - 319]
 +
1 word      y offset [0 - 199]
 +
1 word      width in pixels [max. 320]
 +
1 word      height in pixels [max. 200]
 +
1 byte      operation [always 0 = copy]
 +
1 byte      storage method [always 0 = uncompressed]
 +
1 long      length of data in bytes
 +
30 bytes    reserved
 +
30 bytes    padding
 +
--------
 +
128 bytes  total for header
 +
 +
? bytes    image data
 +
 +
The image data is always uncompressed and is simply copied onto the
 +
screen at position (x, y) specified in the header.
 +
</pre>
  
 
== Software ==
 
== Software ==

Revision as of 20:51, 10 August 2020

File Format
Name Cyber Paint Cell
Ontology
Extension(s) .cel
Released 1987
Cyber Paint Cell (CEL) is a raster graphics format associated with the Cyber Paint application for Atari ST computers.

Contents

Identification

Cyber Paint Cell    *.CEL

Saved much like a sequence frame, however some fields are not used.
They can be any size up to 320x200.

1 word      magic [$FFFF]
1 word      resolution [always 0 = low res]
16 words    palette
12 bytes    filename [usually "        .   "]
1 word      limits [not used]
1 word      speed [not used]
1 word      steps [not used]
1 word      x offset [0 - 319]
1 word      y offset [0 - 199]
1 word      width in pixels [max. 320]
1 word      height in pixels [max. 200]
1 byte      operation [always 0 = copy]
1 byte      storage method [always 0 = uncompressed]
1 long      length of data in bytes
30 bytes    reserved
30 bytes    padding
--------
128 bytes   total for header

? bytes     image data

The image data is always uncompressed and is simply copied onto the 
screen at position (x, y) specified in the header.

Software

Sample files

Links

Personal tools
Namespaces

Variants
Actions
Navigation
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