Character encoding

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** [[MARC-8]]
 
** [[MARC-8]]
 
* [[APL code page]]
 
* [[APL code page]]
 +
** [[CP293]] · [[CP907]]
 +
* [[Apple II character set]]
 
* [[ARMSCII]]
 
* [[ARMSCII]]
 
* [[ASCII]]
 
* [[ASCII]]
 
* [[ATASCII]] (used by Atari computers)
 
* [[ATASCII]] (used by Atari computers)
 
* [[Baudot code]]
 
* [[Baudot code]]
 +
* [[Big5]]
 +
** [[Windows Big5]]
 
* [[Braille]]
 
* [[Braille]]
 
** [[BRF]]
 
** [[BRF]]
 
** [[Nemeth Code]]
 
** [[Nemeth Code]]
 
** [[Taylor Code]]
 
** [[Taylor Code]]
 +
* [[CNS 11643]]
 
* [[Compucolor character set]]
 
* [[Compucolor character set]]
 
* DEC (Digital Equipment Corporation)
 
* DEC (Digital Equipment Corporation)
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** [[PDP-1 alphanumeric codes]]
 
** [[PDP-1 alphanumeric codes]]
 
* [[EBCDIC]]
 
* [[EBCDIC]]
** [[CP037]]
+
** [[CP001]] · [[CP037]] · [[CP037-2]] · [[CP256]] · [[CP285]] · [[CP293]] · [[CP423]] · [[CP424]] · [[CP500]] · [[CP875]] · [[CP1026]] · [[CP1047]] · [[CP1140]] · [[CP1146]] · [[CP1148]] · [[CP1155]] · [[CP4971]] · [[CP8616]] · [[CP9067]] · [[CP12712]] · [[EBCDIC 6-Bit]] · [[UTF-EBCDIC]]
** [[CP285]]
+
** [[CP424]]
+
** [[CP500]]
+
** [[CP875]]
+
** [[CP1026]]
+
** [[CP1047]]
+
** [[CP1140]]
+
** [[CP1148]]
+
** [[CP1155]]
+
** [[CP4971]]
+
** [[CP9067]]
+
** [[CP12712]]
+
** [[EBCDIC 6-Bit]]
+
 
* [[Flag semaphore]]
 
* [[Flag semaphore]]
 
* [[GB 2312]]
 
* [[GB 2312]]
 
* IBM: See EBCDIC, MS-DOS Encodings, and APL Code Page elsewhere in this list
 
* IBM: See EBCDIC, MS-DOS Encodings, and APL Code Page elsewhere in this list
 
* [[ISO 646]]
 
* [[ISO 646]]
** [[ISO 646-CA]] (Canada / French)
+
** [[ISO 646-CA]] · [[ISO 646-CA2]] · [[ISO 646-CH]] · [[ISO 646-CN]] · [[ISO 646-CU]] · [[ISO 646-DE]] · [[ISO 646-DK]] · [[ISO 646-ES]] ·  [[ISO 646-ES2]] · [[ISO 646-FI]] · [[ISO 646-FR]] · [[ISO 646-FR1]] · [[ISO 646-GB]] · [[ISO 646-HU]] · [[ISO 646-IE]] · [[ISO 646-IRV]] ·  [[ISO 646-IS]] · [[ISO 646-IT]] · [[ISO 646-JP]] · [[ISO 646-JP OCR-B]] · [[ISO 646-KR]] · [[ISO 646-MT]] · [[ISO 646-NL]] · [[ISO 646-NO]] · [[ISO 646-NO2]] · [[ISO 646-PL]] · [[ISO 646-PT]] · [[ISO 646-PT2]] · [[ISO 646-SE]] · [[ISO 646-SE2]] · [[ISO 646-US]] · [[ISO 646-TW]] · [[ISO 646-YU]]
** [[ISO 646-CA-2]] (Canada / French)
+
** [[ISO 646-CH]] (Switzerland)
+
** [[ISO 646-CN]] (China / Basic Latin)
+
** [[ISO 646-CU]] (Cuba / Spanish)
+
** [[ISO 646-DE]] (Germany)
+
** [[ISO 646-DK]] (Denmark)
+
** [[ISO 646-FI]] (Finland)
+
** [[ISO 646-FR]] (France)
+
** [[ISO 646-GB]] (Great Britain)
+
** [[ISO 646-HU]] (Hungary)
+
** [[ISO 646-IRV]] (International Reference Version)
+
** [[ISO 646-IT]] (Italy)
+
** [[ISO 646-JP]] (Japan / Romaji)
+
** [[ISO 646-JP OCR-B]] (Japan / Romaji)
+
** [[ISO 646-KR]] (Korea / Latin)
+
** [[ISO 646-MT]] (Malta)
+
** [[ISO 646-NL]] (Netherlands)
+
** [[ISO 646-NO]] (Norway)
+
** [[ISO 646-NO-2]] (Norway)
+
** [[ISO 646-PT]] (Portugal)
+
** [[ISO 646-SE]] (Sweden)
+
** [[ISO 646-SE-2]] (Sweden)
+
** [[ISO 646-US]] (Same as [[ASCII]])
+
** [[ISO 646-YU]] (Yugoslavia)
+
 
* [[ISO 2022]]
 
* [[ISO 2022]]
 +
** [[ISO 2022-CN]] · [[ISO 2022-CN-EXT]] · [[ISO 2022-JP]] · [[ISO 2022-JP-1]] · [[ISO 2022-JP-2]] · [[ISO 2022-JP-3]] · [[ISO 2022-JP-2004]] · [[ISO 2022-KR]]
 
* [[ISO 8859]]
 
* [[ISO 8859]]
** [[ISO 8859-1]] (Latin-1)
+
** [[ISO 8859-1]] · [[ISO 8859-2]] · [[ISO 8859-3]] · [[ISO 8859-4]] · [[ISO 8859-5]] · [[ISO 8859-6]] · [[ISO 8859-7]] · [[ISO 8859-8]] · [[ISO 8859-9]] · [[ISO 8859-10]] · [[ISO 8859-11]] · [[ISO 8859-13]] · [[ISO 8859-14]] · [[ISO 8859-15]] · [[ISO 8859-16]]
** [[ISO 8859-2]] (Latin-2, Central/East European)
+
* [[ISO-IR-165]]
** [[ISO 8859-3]] (Latin-3, Esperanto, Galician, Maltese, and Turkish)
+
** [[ISO 8859-4]] (Latin-4, Scandinavian and Baltic)
+
** [[ISO 8859-5]] (Cyrillic)
+
** [[ISO 8859-6]] (Arabic)
+
** [[ISO 8859-7]] (Modern Greek)
+
** [[ISO 8859-8]] (Hebrew)
+
** [[ISO 8859-9]] (Latin-5, Turkish)
+
** [[ISO 8859-10]] (Latin-6, Lappish, Nordic, and Inuit)
+
** [[ISO 8859-11]] (Thai)
+
** [[ISO 8859-13]] (Latin-7, Baltic Rim)
+
** [[ISO 8859-14]] (Celtic)
+
** [[ISO 8859-15]] (Latin-9, Latin-1 with a Euro sign)
+
** [[ISO 8859-16]] (Romanian)
+
 
* [[JIS]]
 
* [[JIS]]
 
** [[JIS X 0201]]
 
** [[JIS X 0201]]
 
** [[JIS X 0208]]
 
** [[JIS X 0208]]
 +
** [[JIS X 0212]]
 +
** [[JIS X 0213]]
 
** [[Shift-JIS]]
 
** [[Shift-JIS]]
 +
* [[KS X 1001]]
 +
* [[KOI7]]
 
* [[KOI8]]
 
* [[KOI8]]
 
** [[KOI8-CS]] (Czechoslovakia)
 
** [[KOI8-CS]] (Czechoslovakia)
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** [[KOI8-U]] (Ukraine)
 
** [[KOI8-U]] (Ukraine)
 
* [[Macintosh encodings]]
 
* [[Macintosh encodings]]
** [[MacCE]]
+
** [[MacCE]] · [[MacCyrillic]] · [[MacDingbats]] · [[MacGreek]] · [[MacGujarati]] · [[MacGurmukhi]] · [[MacIcelandic]] · [[MacRoman]] · [[MacRomanian]] · [[MacSymbol]] · [[MacThai]] · [[MacTurkish]]
** [[MacCyrillic]]
+
** [[MacDingbat]]
+
** [[MacGreek]]
+
** [[MacGujarati]]
+
** [[MacGurmukhi]]
+
** [[MacIceland]]
+
** [[MacRoman]]
+
** [[MacRomania]]
+
** [[MacSymbol]]
+
** [[MacThai]]
+
** [[MacTurkish]]
+
** [[MacUkraine]]
+
 
* [[Mattel Aquarius character set]]
 
* [[Mattel Aquarius character set]]
 
* [[Morse code]]
 
* [[Morse code]]
 
* [[MS-DOS encodings]] (IBM PC code pages)
 
* [[MS-DOS encodings]] (IBM PC code pages)
** [[CP437]] (Latin US)
+
** [[CP437]] · [[CP737]] · [[CP775]] · [[CP850]] · [[CP851]] · [[CP852]] · [[CP855]] · [[CP857]] · [[CP860]] · [[CP861]] · [[CP862]] · [[CP863]] · [[CP864]] · [[CP865]] · [[CP866]] · [[CP869]] · [[CP872]] · [[CP17248]]
** [[CP737]] (Greek)
+
* [[Palm OS character set]]
** [[CP775]] (Baltic Rim)
+
** [[CP850]] (Latin-1)
+
** [[CP851]] (Greek 1)
+
** [[CP852]] (Latin-2)
+
** [[CP855]] (Cyrillic)
+
** [[CP857]] (Turkish)
+
** [[CP860]] (Portuguese)
+
** [[CP861]] (Icelandic)
+
** [[CP862]] (Hebrew)
+
** [[CP863]] (French Canada)
+
** [[CP864]] (Arabic)
+
** [[CP865]] (Nordic)
+
** [[CP866]] (Cyrillic CIS 1)
+
** [[CP869]] (Greek 2)
+
 
* [[PETSCII]] (or PET ASCII or CBM ASCII; used by Commodore computers)
 
* [[PETSCII]] (or PET ASCII or CBM ASCII; used by Commodore computers)
 
* [[Unicode]]
 
* [[Unicode]]
 +
** [[BOCU-1]]
 
** [[CESU-8]]
 
** [[CESU-8]]
 
** [[GB18030]]
 
** [[GB18030]]
 
** [[Punycode]]
 
** [[Punycode]]
 +
** [[SCSU]]
 
** [[UCS-2]]
 
** [[UCS-2]]
 
** [[UTF-1]]
 
** [[UTF-1]]
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* [[VISCII]]
 
* [[VISCII]]
 
* [[Windows encodings]]
 
* [[Windows encodings]]
** [[Windows 1252]] (ISO 8859-1 plus additional characters)
+
** [[Windows 1250]] · [[Windows 1251]] · [[Windows 1252]] · [[Windows 1253]] · [[Windows 1254]] · [[Windows 1255]] · [[Windows 1256]] · [[Windows 1257]] · [[Windows 1258]] · [[Windows Big5]] (Windows 950)
** [[Windows 1255]] (Hebrew)
+
* [[YUSCII]]
** [[Windows 1256]] (Arabic, Farsi, Urdu)
+
** [[Windows 1257]] (Baltic Rim)
+
** [[Windows 1258]] (Vietnamese)
+
 
* [[ZSCII]], used in Infocom games
 
* [[ZSCII]], used in Infocom games
  
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== Character encoding naming and numbering systems ==
 
== Character encoding naming and numbering systems ==
 +
* [[Code page identifier]]
 
* [[IANA character set name]]
 
* [[IANA character set name]]
  
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* [[Backslash escapes]] (used in various programming and markup languages)
 
* [[Backslash escapes]] (used in various programming and markup languages)
 
* [[HTML character references]] (entities and numeric values)
 
* [[HTML character references]] (entities and numeric values)
 +
See also [[ANSI escape code]].
  
 
==Character memory storage types==
 
==Character memory storage types==
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* [[wchar_t]] whatever the largest block of addressable memory happens to be on the system
 
* [[wchar_t]] whatever the largest block of addressable memory happens to be on the system
  
====Glib library====
+
====GLib library====
* [[gunichar]] Unicode character (variable memory length)
+
* [[gchar]] (8 bit, same as C char)
 +
* [[guchar]] (8 bit, same as C unsigned char)
 +
* [[gunichar]] Unicode character (32 bit)
 +
* [[gunichar2]] (16 bit)
  
 
===Java Virtual Machine===
 
===Java Virtual Machine===
 
* [[char (Java)]] exactly 16 bits that represent [[UCS2]]
 
* [[char (Java)]] exactly 16 bits that represent [[UCS2]]
 
* [[java.lang.Character]] exactly 16 bits that represent [[UCS2]] wrapped in an object
 
* [[java.lang.Character]] exactly 16 bits that represent [[UCS2]] wrapped in an object
 
====Scala====
 
Both char and scala.Char are wrappers around JVM's original types.
 
  
 
===.Net framework===
 
===.Net framework===
 
* [[System.Char]] exactly 16 bits that represent [[UCS2]] (This is C#'s char)
 
* [[System.Char]] exactly 16 bits that represent [[UCS2]] (This is C#'s char)
 +
 +
===Pascal===
 +
Traditionally, Pascal stored 8-bit characters (in system-specific character sets), and some implementations also had a 'string' type that was an array of characters with the zeroth element containing the number of characters in the string (maximum 255). Newer Pascal implementations have a variety of other types. [http://wiki.freepascal.org/Character_and_string_types]
  
 
===QuickBasic===
 
===QuickBasic===
 
There is no single character datatype. (There's STRING that holds up to 32767 characters assumed to be 1 byte each).
 
There is no single character datatype. (There's STRING that holds up to 32767 characters assumed to be 1 byte each).
 +
 +
====Scala====
 +
Both char and scala.Char are wrappers around [[Java bytecode|JVM]]'s original types.
  
 
== Tools ==
 
== Tools ==
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* [https://github.com/pinard/Recode Recode]
 
* [https://github.com/pinard/Recode Recode]
 
* [http://www.kreativekorp.com/software/recode/ Kreative Recode: software to convert character encodings]
 
* [http://www.kreativekorp.com/software/recode/ Kreative Recode: software to convert character encodings]
 +
* [https://cryptii.com/pipes/binary-to-text Binary to text converter]
 +
* [https://www.convertbinary.com/ Text to binary converter]
  
 
== Commentary and satire ==
 
== Commentary and satire ==
 
* [http://www.joelonsoftware.com/articles/Unicode.html The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)] by [http://en.wikipedia.org/wiki/Joel_Spolsky Joel Spolsky]
 
* [http://www.joelonsoftware.com/articles/Unicode.html The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)] by [http://en.wikipedia.org/wiki/Joel_Spolsky Joel Spolsky]
[[Category:Character Encodings]]
 
 
* [http://moriel.smarterthanthat.com/tips/the-language-double-take-dealing-with-bidirectional-text-or-wait-tahw/ The Language Double-Take: Dealing with Bidirectional Text (or: Wait, ?tahW)]
 
* [http://moriel.smarterthanthat.com/tips/the-language-double-take-dealing-with-bidirectional-text-or-wait-tahw/ The Language Double-Take: Dealing with Bidirectional Text (or: Wait, ?tahW)]
 
* [http://geoff.greer.fm/2012/08/12/character-encoding-bugs-are-%F0%9D%92%9Cwesome/ Character encoding bugs are 𝒜wesome!]
 
* [http://geoff.greer.fm/2012/08/12/character-encoding-bugs-are-%F0%9D%92%9Cwesome/ Character encoding bugs are 𝒜wesome!]
Line 211: Line 153:
 
* [http://www.transbay.net/~enf/ascii/ascii.pdf The Evolution of Character Codes, 1874–1968]
 
* [http://www.transbay.net/~enf/ascii/ascii.pdf The Evolution of Character Codes, 1874–1968]
 
* [http://www.kreativekorp.com/charset/ Collection of character encodings]
 
* [http://www.kreativekorp.com/charset/ Collection of character encodings]
 +
* [https://www.iana.org/assignments/character-sets/character-sets.xhtml IANA official character set list]
 +
* [https://www.itscj.ipsj.or.jp/itscj_english/iso-ir/ISO-IR.pdf International register of escape sequences]
  
 
== References ==
 
== References ==
 
* Ken Lunde, ''CJKV Information Processing'', O'Reilly 2008, ISBN 978-0-596-51447-1 (has lots of information on encodings and Unicode in general, not only for CJKV locales)
 
* Ken Lunde, ''CJKV Information Processing'', O'Reilly 2008, ISBN 978-0-596-51447-1 (has lots of information on encodings and Unicode in general, not only for CJKV locales)
 
* [http://archive.org/details/bitsavers_ibm3270GA2SetReferenceApr87_34686991 IBM 3270 character set reference (1987)]
 
* [http://archive.org/details/bitsavers_ibm3270GA2SetReferenceApr87_34686991 IBM 3270 character set reference (1987)]

Revision as of 12:52, 2 July 2019

File Format
Name Character encoding
Ontology

{{{caption}}}

Character Encodings are methods of representing characters of text, usually as numeric values which can be stored on computers as bits and bytes, but sometimes in other things (e.g., Braille represents them as patterns of raised dots). Sometimes they're also referred to as "character sets", but purists will make a distinction in that, strictly speaking, a character set is merely a repertoire of characters, the list of characters supported by some system, protocol, or file format, without it necessarily having any inherent order or numbering system. A character encoding assigns specific values (in some coding system) to each character. However, the distinction can get vague and fuzzy; there are multiple levels of abstraction (Unicode includes a set of defined characters as well as assigned numeric code points for each, but leaves it to other more specific encodings such as UTF-8 to define the specific bits/bytes that represent them in a file), and some protocols even use parameter names such as 'charset' to indicate which character encoding is in use, so the terminology can slip and slide even in "tech" uses. This section documents all the various sorts of character sets/encodings of any sort.

See Fonts for the renditions of character encodings as seen on screens and printouts. The appearance of a character is known as a "glyph", and a font consists of a set of glyphs mapped onto the more abstractly-defined characters as included in the character set that is part of a character encoding.

Contents

Specific character sets or encodings

Format details

Character encoding naming and numbering systems

Character escape codes

(used to enter characters in various systems and formats)

See also ANSI escape code.

Character memory storage types

C++

  • char (C++) at least 8 bits
  • char16_t no less than 16 bits, no less than char
  • char32_t no less than 32 bits, no less than char16_t
  • wchar_t whatever the largest block of addressable memory happens to be on the system

GLib library

Java Virtual Machine

.Net framework

Pascal

Traditionally, Pascal stored 8-bit characters (in system-specific character sets), and some implementations also had a 'string' type that was an array of characters with the zeroth element containing the number of characters in the string (maximum 255). Newer Pascal implementations have a variety of other types. [1]

QuickBasic

There is no single character datatype. (There's STRING that holds up to 32767 characters assumed to be 1 byte each).

Scala

Both char and scala.Char are wrappers around JVM's original types.

Tools

Commentary and satire

Other external links

References

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Namespaces

Variants
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