Audio and Music

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(Merging and removing duplicates of game formats.)
(Organized a bunch of game formats according to vgmstream info.)
Line 191: Line 191:
 
* Atari
 
* Atari
 
** [[Slight Atari Player]] (Atari POKEY)
 
** [[Slight Atari Player]] (Atari POKEY)
 +
* [[BAF]] (Blur ADPCM)
 +
* [[BAKA]] (PCM 16 bit)
 
* Bandai
 
* Bandai
 
** [[WSR]] (WonderSwan / WonderSwan Color)
 
** [[WSR]] (WonderSwan / WonderSwan Color)
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* [[BH2PCM]]
 
* [[BH2PCM]]
 
* [[Channel Players]] (.chan)
 
* [[Channel Players]] (.chan)
 +
* [[BNSF]] (G.722.1)
 
* CRI Middleware
 
* CRI Middleware
 
** [[ADX]]
 
** [[ADX]]
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* [[David Hanney]] (.dh)
 
* [[David Hanney]] (.dh)
 
* [[David Whittaker]] (.dw)
 
* [[David Whittaker]] (.dw)
 +
* [[DCS]] (ADPCM)
 
* [[Death Rally Archive]] (.bpa)
 
* [[Death Rally Archive]] (.bpa)
 
* [[Desire]] (.dsr)
 
* [[Desire]] (.dsr)
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* [[Digital Sonix & Chrome]] (.dsc)
 
* [[Digital Sonix & Chrome]] (.dsc)
 
* [[Digital Sound Creations]] (.han)
 
* [[Digital Sound Creations]] (.han)
 +
* [[DMSG]] (PCM 16 bit)
 
* [[EACS IMA ADPCM]] (.kcey)
 
* [[EACS IMA ADPCM]] (.kcey)
 
* Electronic Arts
 
* Electronic Arts
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** [[Sonix Music Driver]] (.smus)
 
** [[Sonix Music Driver]] (.smus)
 
* [[Editeur Musical Sequentiel]] (.ems)
 
* [[Editeur Musical Sequentiel]] (.ems)
 +
* [[EMFF]] (ADPCM)
 
* Epic Megagames
 
* Epic Megagames
 
** [[Epic Megagames MASI]] (.masi, .psm)
 
** [[Epic Megagames MASI]] (.masi, .psm)
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** [[Galaxy Music System v4.0]]
 
** [[Galaxy Music System v4.0]]
 
** [[Galaxy Music System v5.0]] (.j2b)
 
** [[Galaxy Music System v5.0]] (.j2b)
 +
* [[GCW]] (PCM 16 bit)
 
* [[Hippel]] (.hip)
 
* [[Hippel]] (.hip)
 
* [[Hippel-COSO]] (.hipc)
 
* [[Hippel-COSO]] (.hipc)
 +
* [[HIS]] (PCM 8 bit)
 
* [[Howie Davies]] (.hd)
 
* [[Howie Davies]] (.hd)
 
* id Software
 
* id Software
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* [[MaxTrax]] (.mxtx)
 
* [[MaxTrax]] (.mxtx)
 
* Microsoft
 
* Microsoft
 +
** [[2DX]]
 +
** [[2DX9]] (ADPCM)
 +
** [[DE2]] (ADPCM)
 
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)
 
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)
 
* [[Mike Davies]] (.md)
 
* [[Mike Davies]] (.md)
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** [[Nintendo Gamecube / Wii KRAW]] (Nintendo Wii)
 
** [[Nintendo Gamecube / Wii KRAW]] (Nintendo Wii)
 
** [[Nintendo Gamecube / Wii LPS]]
 
** [[Nintendo Gamecube / Wii LPS]]
 +
** [[Nintendo Gamecube / Wii MPDS]]
 
** [[Nintendo Gamecube / Wii MPDSP]]
 
** [[Nintendo Gamecube / Wii MPDSP]]
 
** [[Nintendo Gamecube / Wii MSS]]
 
** [[Nintendo Gamecube / Wii MSS]]
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== Unclassified (need to move to other categories) ==
 
== Unclassified (need to move to other categories) ==
 
== # ==
 
* [[2DX]] (2DX Audio File)
 
* [[2DX9]] (2DX9 Audio File)
 
  
 
== A ==
 
== A ==
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== B ==
 
== B ==
 
* [[B1S]]
 
* [[B1S]]
* [[BAF]]
 
* [[BAKA]]
 
 
* [[BDSP]] (BotDetect Sound Package)
 
* [[BDSP]] (BotDetect Sound Package)
 
* [[BMF]] (BR404 Music)
 
* [[BMF]] (BR404 Music)
* [[BNSF]]
 
 
* [[BVG]]
 
* [[BVG]]
  
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* [[D]] (SPPACK)
 
* [[D]] (SPPACK)
 
* [[D00]] (Packed EdLib Module)
 
* [[D00]] (Packed EdLib Module)
* [[DCS]]
 
* [[DE2]]
 
 
* [[DFM]] (Digital-FM)
 
* [[DFM]] (Digital-FM)
 
* [[DMO]] (Twin TrackPlayer)
 
* [[DMO]] (Twin TrackPlayer)
* [[DMSG]]
 
 
* [[DNS]] (Dynamic Synthesizer)
 
* [[DNS]] (Dynamic Synthesizer)
 
* [[DSM]] (DSIK Internal)
 
* [[DSM]] (DSIK Internal)
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== E ==
 
== E ==
 
* [[EAM]] (EA-XA)
 
* [[EAM]] (EA-XA)
* [[EMFF]]
 
 
* [[EPSGMOD]] (Mod2PSG)
 
* [[EPSGMOD]] (Mod2PSG)
 
* [[EU]] (Eureka Packer)
 
* [[EU]] (Eureka Packer)
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* [[GBTS]]
 
* [[GBTS]]
 
* [[GCUB]]
 
* [[GCUB]]
* [[GCW]]
 
 
* [[GDM]] (General Digital Music)
 
* [[GDM]] (General Digital Music)
 
* [[GENH]] (artificial header for RAW files)
 
* [[GENH]] (artificial header for RAW files)
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* [[GSB]]
 
* [[GSB]]
 
== H ==
 
== H ==
* [[HIS]]
 
 
* [[HIW]] (Jochen Hippel / TFM2)
 
* [[HIW]] (Jochen Hippel / TFM2)
 
* [[HLWAV]]
 
* [[HLWAV]]
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* [[MP]] (Module Protector + noID)
 
* [[MP]] (Module Protector + noID)
 
* [[MPC (Mario)|MPC]] (Mario Paint Composer)
 
* [[MPC (Mario)|MPC]] (Mario Paint Composer)
* [[MPDS]]
 
 
* [[MSC]] (AdLib MSCplay)
 
* [[MSC]] (AdLib MSCplay)
 
* [[MSF]]
 
* [[MSF]]

Revision as of 10:56, 25 November 2012

File Formats > Electronic File Formats > Audio and Music

Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.

Audio and sequencer software

Audio recording and sound waves

  • Lossless compression
  • Lossy compression
  • Proprietary
    • DCT (Dictation format by NCH Software)
    • DSS (Digital Speech Standard by Olympus)
    • DVF (Digital Voice File by Sony)
    • ICS (IC Sound by Sony)
    • IKLAX (iKlax Media)
    • MSV (Memory Stick Voice by Sony)
  • Uncompressed audio
    • AIF / AIFF (Audio Interchange File Format)
    • LPCM (Linear Pulse Code Modulated Audio)
    • RAW (.raw, .pcm)
    • SF (Berkeley/IRCAM/Carl Sound Format)
    • WAV (Waveform Audio File Format)
  • Various encodings

Chiptune

Container formats

Emulated music

Game audio and music

Metadata formats

Music trackers

Musical instrument control

Musical notation

Playlist formats

  • B4S (Winamp 3 playlist)
  • FPL (foobar2000 playlist)
  • KPL (Kazaa Playlist Format)
  • M3U (Multimedia Playlist Format)
  • PLS (Multimedia Playlist)
  • WPL (Windows Media Playlist)

Unclassified (need to move to other categories)

A

  • ACM (Audio Compression Manager)
  • ADM (ADM Audio File)
  • AMC (AM Composer)

B

C

  • CBD2
  • CPC (ZXAYEMUL Sound)
  • CRB (Heatseeker v1.0)
  • CUS (Custom Amiga Module)
  • CUSTOM (Custom Amiga Module)

D

  • D (SPPACK)
  • D00 (Packed EdLib Module)
  • DFM (Digital-FM)
  • DMO (Twin TrackPlayer)
  • DNS (Dynamic Synthesizer)
  • DSM (DSIK Internal)
  • DSPW
  • DTK

E

F

  • FCM (FC-M Packer)
  • FFW
  • FMX (Fuxoft AY Language)
  • FP (Future Player)
  • FRED (Fred Editor)
  • FUZZ (Fuzzac Packer)

G

  • GBTS
  • GCUB
  • GDM (General Digital Music)
  • GENH (artificial header for RAW files)
  • GMC (Game Music Creator)
  • GSB

H

I

J

  • JBL (JBM Adlib Music)
  • JC (JCalG1 DataPacker)
  • JSTM
  • JT (Jeroen Tel)

K

  • KDM (Ken's Digital Music)
  • KI (klystrack Instrument)
  • KOVS
  • KSM (Ken's Adlib Music)

L

  • LDS (LOUDNESS Sound System)
  • LME (Leggless Music Editor)

M

  • MA (Music Assembler)
  • MADX (Extended MAD)
  • MBM (Moonblaster Music Format)
  • MDX (MXDRV16y Music File)
  • MDX (Sharp X68000)
  • MII (Mark II Sound-System)
  • MK2 (Mark 2 Sound System)
  • MKII (Mark II Sound System))
  • MKJ (MKJamz Audio)
  • MMDC (MMDC)
  • MNSTR
  • MOL (MOD4WIN Module Lists)
  • MP (Module Protector + noID)
  • MPC (Mario Paint Composer)
  • MSC (AdLib MSCplay)
  • MSF
  • MSQ (Mario Sequencer)
  • MSS (Advanced Mario Sequencer)
  • MTAF
  • MTK (MPU-401 trakker)
  • MXM (Mxmplay)
  • MYI (maxYMiser Instrument)

N

  • NSD (???)
  • NSF (NES Sound Format)
  • NSFE (Extended NSF)
  • NSP (Computerized Speech Lab)

P

  • PAT (UltraSound GF1 Patches)
  • PSC (Pro Sound Creator v1.xx)
  • PSM (Pro Sound Maker)

R

  • ROL (AdLib Visual Composer)

S

  • S98 (NEC PC-98)
  • SA (Sonic Arranger)
  • SAM (MOD Edit sample)
  • SCT (Soundcontrol)
  • SD (ESPS sampled data file)
  • SF2 (SoundFont 2.0 Sound Banks)
  • SFX (SoundFX)
  • SGI (Sound Generator 3.0 instrument)
  • SHI (ShroomTool Instrument)
  • SHO (Mario Paint)
  • SID (Sidmon) (Sidmon)
  • SID2 (Sidmon II)
  • SND (Atari ST)
  • SNDH (Atari ST)
  • SNG (SCC Musixx)

T

  • TFMX (TFMX)
  • TM2 (Theta Music Composer v2.x)
  • TM8 (8-channel stero TMC)
  • TMC (Theta Music Composer v1.x)

Y

  • YM (Amstrad CPC / Spectrum ZX / Atari ST)

See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html

See also Piano Rolls (which is under the Physical File Formats).

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