Anim8or

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(Concerning Cre8or)
(A quote from Wikipedia (of all places) in an effort to give it more temporal context)
 
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A game engine, [[Cre8or]], is based on using Anim8or resources.
 
A game engine, [[Cre8or]], is based on using Anim8or resources.
 +
 +
As a Wikipedia editor put it in 2010, "While Anim8or was once comparable to other freeware 3D animation software such as [[BLEND|Blender]], it has seen a decline in recent years"<ref>https://en.wikipedia.org/w/index.php?title=Anim8or&diff=371314645&oldid=371314525</ref>, and, by that time, Anim8tor had largely become only of historical interest.
  
 
== Extensions ==
 
== Extensions ==

Latest revision as of 11:34, 13 January 2020

File Format
Name Anim8or
Ontology
Extension(s) .an8
Released 1999[1]

Anim8or, a 3d modeling program by Steve Glanville, saves data between sessions in a format with the extension AN8.

Anim8or has a separate scripting language in addition to an8 files.

A game engine, Cre8or, is based on using Anim8or resources.

As a Wikipedia editor put it in 2010, "While Anim8or was once comparable to other freeware 3D animation software such as Blender, it has seen a decline in recent years"[2], and, by that time, Anim8tor had largely become only of historical interest.

Contents

[edit] Extensions

Anim8or files use the extension .an8.

[edit] Identification

Anim8or files can be read as plaintext. They will probably[3] start with ASCII header {, followed by version information. Additionally, an8 files will probably contain the strings object {, name {, and name {.

[edit] Specifications

[edit] Software

[edit] Links

[edit] References

  1. http://anim8or.com/home/news/index.html#990720
  2. https://en.wikipedia.org/w/index.php?title=Anim8or&diff=371314645&oldid=371314525
  3. http://anim8or.com/learn/specs/an8_format.txt, section "File Layout"
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