ANSIMation
From Just Solve the File Format Problem
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ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server). | ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server). | ||
+ | |||
+ | == Software == | ||
+ | * [[FFmpeg]] | ||
== Sample files == | == Sample files == | ||
* [http://artscene.textfiles.com/acid/ARTPACKS/1992/ ACiD Art Packs: 1992] → [http://artscene.textfiles.com/acid/ARTPACKS/1992/acdu0992.zip acdu0992.zip] → BOGACID1.ANS | * [http://artscene.textfiles.com/acid/ARTPACKS/1992/ ACiD Art Packs: 1992] → [http://artscene.textfiles.com/acid/ARTPACKS/1992/acdu0992.zip acdu0992.zip] → BOGACID1.ANS | ||
* [http://artscene.textfiles.com/vt100/ VT100 Art and Animations] | * [http://artscene.textfiles.com/vt100/ VT100 Art and Animations] | ||
+ | * [http://nyancat.dakko.us/ Nyan Cat in telnet-accessible ANSI animation] |
Latest revision as of 20:13, 30 April 2016
ANSI Animation, or ANSIMation (also capitalized as ANSiMation, ANSImation, Ansimation), is the practice of using ANSI escape codes, in conjunction with some timing mechanism (such as processing a fixed number of bytes per second), to create animated character graphics. It is essentially the animated form of ANSI Art.
A variant of it called VT100 Animation specifically targets VT100 terminals.
ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server).