ADPCM-A

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'''ADPCM-A''' is one of the [[Adaptive differential pulse-code modulation]] (ADPCM) lossy compressed audio formats used by the Yamaha YM2610 chip, which is used in the NeoGeo game system. The other format is [[ADPCM-B]].
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'''ADPCM-A''' is one of the adaptive differential pulse-code modulation ([[ADPCM]]) lossy compressed audio formats used by the Yamaha YM2610 chip, which is used in the NeoGeo game system. The other format is [[ADPCM-B]].
  
 
There are sometimes claimed to be Yamaha ADPCM formats called "MNF" and "SPB", but it's unclear whether they correspond to these.
 
There are sometimes claimed to be Yamaha ADPCM formats called "MNF" and "SPB", but it's unclear whether they correspond to these.

Latest revision as of 03:52, 22 March 2021

File Format
Name ADPCM-A
Ontology

ADPCM-A is one of the adaptive differential pulse-code modulation (ADPCM) lossy compressed audio formats used by the Yamaha YM2610 chip, which is used in the NeoGeo game system. The other format is ADPCM-B.

There are sometimes claimed to be Yamaha ADPCM formats called "MNF" and "SPB", but it's unclear whether they correspond to these.

ADPCM-A has 8 channels with a 8 MHz playback frequency.

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