4D Paint

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'''4D Paint''' was a program, originally released "4D Vision" (Andy Bearsley and Max Fox-Wilson are listed as the human programmers in one copy<ref>"About" window of version 1.13</ref>), for texturing models made in [[3DS|3D Studio]] and its successor [[MAX (3ds Max)|3D Studio Max]] . It stores projects in folders with the extension ".4dp", which contain resources used in the project as well as an actual file with the same extension. It can also be used as a plugin for 3D Studio Max.
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'''4D Paint''' was a program originally released by 4D Vision (Andy Bearsley and Max Fox-Wilson are listed as the human programmers in one copy<ref>"About" window of version 1.13</ref>), for texturing models made in [[3DS|3D Studio]] and its successor [[MAX (3ds Max)|3D Studio Max]]. It stores projects in folders with the extension ".4dp", which contain resources used in the project as well as an actual file with the same extension. It can be run standalone, or as a plugin for 3D Studio Max.
  
It seems<ref name="pr" /> that 4D Paint, perhaps under a different name, was originally developed some time in 1995 or earlier by Schreiber Instruments, Inc., a Colorado-based company that had been founded in 1987 to develop [[AutoCAD]]-related products<ref>https://web.archive.org/web/19990125103047/http://www.schreiber.com/</ref>. Schreiber Instruments's 3D Studio-related products were bought by 4D Vision in 1995<ref name="pr" />; 4D Vision, which was also based in Colorado, set up a subsidiary in New Zealand<ref>https://web.archive.org/web/19961023022603/http://www.4dvisasia.co.nz/contact.htm</ref>, 4D Vision Asia, to develop and distribute 4D Paint. In 1998, 4D Vision Asia had changed its name to "Right Hemisphere"<ref>https://web.archive.org/web/19980422081511/http://www.4dvisasia.co.nz/info/press.htm#right</ref> and released a "successor"<!-- When I look into Deep Paint 3D, I'll see if it's just a rebranding--> called [[Deep Paint 3D]] some time that year<ref>Game Developer Magazine, August 1999, p. 9, available online at [https://archive.org/details/GDM_August_1999/page/n3/mode/2up/search/%224d+paint%22?q=%224d+paint%22]</ref>. Deep Paint 3D seems to have been kept as a product up to 2011<ref>https://web.archive.org/web/20111202143720/http://www.righthemisphere.com/products/client-products/deep-paint-3d-deep-uv</ref>, but soon after, Right Hemisphere, which had evidently changed to primarily making "3D visualization" software as opposed to 3D modeling software<ref>E.g., https://web.archive.org/web/20111126135112/http://www.righthemisphere.com/company/news-and-events/press-releases</ref>, was bought by another company called "SAP"<ref>https://web.archive.org/web/20111125052147/http://www.righthemisphere.com/_base/static/img/press_release/sap_to_acquire3D_visualization_software_maker_right_hemisphere.pdf</ref>, which seems to have discontinued Deep Paint 3D.
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It seems<ref name="pr" /> that 4D Paint, perhaps under a different name, was originally developed some time in 1995 or earlier by Schreiber Instruments, Inc., a Colorado-based company that had been founded in 1987 to develop [[AutoCAD]]-related products<ref>https://web.archive.org/web/19990125103047/http://www.schreiber.com/</ref>. Schreiber Instruments's 3D Studio-related products were bought by 4D Vision in 1995<ref name="pr" />; 4D Vision, which was also based in Colorado, set up a subsidiary in New Zealand<ref>https://web.archive.org/web/19961023022603/http://www.4dvisasia.co.nz/contact.htm</ref>, 4D Vision Asia, to develop and distribute 4D Paint. In 1998, 4D Vision Asia had changed its name to "Right Hemisphere"<ref>https://web.archive.org/web/19980422081511/http://www.4dvisasia.co.nz/info/press.htm#right</ref> and released a "successor"<!-- When I look into Deep Paint 3D, I'll see if it's just a rebranding--> called [[Deep Paint 3D]] some time that year<ref>Game Developer Magazine, August 1999, p. 9, available online at [https://archive.org/details/GDM_August_1999/page/n3/mode/2up/search/%224d+paint%22?q=%224d+paint%22]</ref>. Deep Paint 3D seems to have been kept as a product up to 2011<ref>https://web.archive.org/web/20111202143720/http://www.righthemisphere.com/products/client-products/deep-paint-3d-deep-uv</ref>, but soon after, Right Hemisphere, which had evidently changed to primarily making "3D visualization" software as opposed to 3D modeling software<ref>E.g., https://web.archive.org/web/20111126135112/http://www.righthemisphere.com/company/news-and-events/press-releases</ref>, was bought by another company called "SAP"<ref>https://web.archive.org/web/20111125052147/http://www.righthemisphere.com/_base/static/img/press_release/sap_to_acquire3D_visualization_software_maker_right_hemisphere.pdf</ref>, which apparently discontinued Deep Paint 3D.
  
  

Revision as of 04:11, 29 March 2020

File Format
Name 4D Paint
Ontology
Extension(s) .4dp
Released 1996[1]

4D Paint was a program originally released by 4D Vision (Andy Bearsley and Max Fox-Wilson are listed as the human programmers in one copy[2]), for texturing models made in 3D Studio and its successor 3D Studio Max. It stores projects in folders with the extension ".4dp", which contain resources used in the project as well as an actual file with the same extension. It can be run standalone, or as a plugin for 3D Studio Max.

It seems[1] that 4D Paint, perhaps under a different name, was originally developed some time in 1995 or earlier by Schreiber Instruments, Inc., a Colorado-based company that had been founded in 1987 to develop AutoCAD-related products[3]. Schreiber Instruments's 3D Studio-related products were bought by 4D Vision in 1995[1]; 4D Vision, which was also based in Colorado, set up a subsidiary in New Zealand[4], 4D Vision Asia, to develop and distribute 4D Paint. In 1998, 4D Vision Asia had changed its name to "Right Hemisphere"[5] and released a "successor" called Deep Paint 3D some time that year[6]. Deep Paint 3D seems to have been kept as a product up to 2011[7], but soon after, Right Hemisphere, which had evidently changed to primarily making "3D visualization" software as opposed to 3D modeling software[8], was bought by another company called "SAP"[9], which apparently discontinued Deep Paint 3D.


Contents

Identification

Sample files coming with extant versions (see #Software) start with the ASCII string 4D Paint Project File.

Software

Links

References

  1. 1.0 1.1 1.2 https://web.archive.org/web/19961023022605/http://www.4dvision.com/4dprel.htm
  2. "About" window of version 1.13
  3. https://web.archive.org/web/19990125103047/http://www.schreiber.com/
  4. https://web.archive.org/web/19961023022603/http://www.4dvisasia.co.nz/contact.htm
  5. https://web.archive.org/web/19980422081511/http://www.4dvisasia.co.nz/info/press.htm#right
  6. Game Developer Magazine, August 1999, p. 9, available online at [1]
  7. https://web.archive.org/web/20111202143720/http://www.righthemisphere.com/products/client-products/deep-paint-3d-deep-uv
  8. E.g., https://web.archive.org/web/20111126135112/http://www.righthemisphere.com/company/news-and-events/press-releases
  9. https://web.archive.org/web/20111125052147/http://www.righthemisphere.com/_base/static/img/press_release/sap_to_acquire3D_visualization_software_maker_right_hemisphere.pdf
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