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Warning: Cannot modify header information - headers already sent by (output started at /usr/local/www/mediawiki/includes/WebStart.php:94) in /usr/local/www/mediawiki/includes/WebResponse.php on line 38 http://fileformats.archiveteam.org/index.php?feed=atom&target=Game_data_files&title=Special%3ARecentChangesLinked%2FGame_data_filesJust Solve the File Format Problem - Changes related to "Game data files" [en]2024-12-30T11:03:52ZRelated changesMediaWiki 1.19.2http://fileformats.archiveteam.org/index.php?title=RenderWare_binary_stream_file&diff=49833&oldid=34539RenderWare binary stream file2024-12-26T17:47:10Z<p>Add Kaitai Struct schema</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|extensions={{ext|dff}}, {{ext|txd}}, {{ext|rws}}, {{ext|bsp}}, {{ext|dma}}, {{ext|anm}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|extensions={{ext|dff}}, {{ext|txd}}, {{ext|rws}}, {{ext|bsp}}, {{ext|dma}}, {{ext|anm}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|wikidata={{wikidata|Q29960668}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|wikidata={{wikidata|Q29960668}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">|kaitai struct=renderware_binary_stream</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A '''RenderWare binary stream file''' (also known as a DFF file for one of its common exensions, but it appears with other file extensions in other uses) is a hierarchically structured binary file used in game animations primarily in the Grand Theft Auto series.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A '''RenderWare binary stream file''' (also known as a DFF file for one of its common exensions, but it appears with other file extensions in other uses) is a hierarchically structured binary file used in game animations primarily in the Grand Theft Auto series.</div></td></tr>
</table>Lucidiothttp://fileformats.archiveteam.org/index.php?title=Minecraft_NBT_format&diff=49832&oldid=32950Minecraft NBT format2024-12-26T17:46:43Z<p>Add Kaitai Struct schema</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|formattype=electronic</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|formattype=electronic</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|subcat=Game data files</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|subcat=Game data files</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">|kaitai struct=minecraft_nbt</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Minecraft NBT format''' is a data format used in the Minecraft game as the underlying format of various Minecraft data formats such as the [[Minecraft Anvil format]]. This and other Minecraft formats are extensively documented in the [https://minecraft.gamepedia.com/ Minecraft Gamepedia wiki].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Minecraft NBT format''' is a data format used in the Minecraft game as the underlying format of various Minecraft data formats such as the [[Minecraft Anvil format]]. This and other Minecraft formats are extensively documented in the [https://minecraft.gamepedia.com/ Minecraft Gamepedia wiki].</div></td></tr>
</table>Lucidiothttp://fileformats.archiveteam.org/index.php?title=Allegro_packfile&diff=49831&oldid=46561Allegro packfile2024-12-26T17:46:02Z<p>Add Kaitai Struct schema</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Allegro''' is a game programming library. The PACKFILE format is a format containing the game's assets in a way which allegro can read (normally: bitmaps, run-length-encoded sprites, [[Amiga Module]] music files from libdumb).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Allegro''' is a game programming library. The PACKFILE format is a format containing the game's assets in a way which allegro can read (normally: bitmaps, run-length-encoded sprites, [[Amiga Module]] music files from libdumb).</div></td></tr>
</table>Lucidiothttp://fileformats.archiveteam.org/index.php?title=MD2&diff=49811&oldid=48177MD22024-12-26T17:31:18Z<p>Add Kaitai Struct schema</p>
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