Game data files

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(Individual Game Formats)
(External links: Got rid of a bunch of completely irrelevant and broken links, had nothing to do with game data files, just random articles on video games in general. A lot of the links could still probably be gotten rid of,)
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* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]
 
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]
 
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]
 
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]
* ''A Theory of Fun for Game Design'': ISBN 1-932111-97-2
 
* [http://shinytoys.org/blog/war-in-a-bottle WAR in a Bottle]
 
* [http://www.newyorker.com/online/blogs/elements/2014/01/a-journey-to-the-end-of-the-world-of-minecraft.html A Journey to the End of the World (of Minecraft)]
 
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
* [http://www.wired.com/gamelife/2014/02/eve-online-battle-of-b-r/ Inside the Epic Online Space Battle That Cost Gamers $300,000]
 
* [https://archive.org/stream/ri_apple_group_crate_002/disk0003.dsk?module=apple2e&scale=1&autostart=true Some Apple II invader games (in-browser emulation)]
 
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
* [http://orteil.dashnet.org/gamegen Random game concept generator]
 
* [http://www.creativebloq.com/web-design/goodbye-unity-plugin-31411056 Web designers wave goodbye to Unity plugin]
 
 
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
 
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
* [https://archive.org/details/conquer-videogame-craze-album Conquer the Video Craze (1982 album)]
 
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
 
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
* [http://boingboing.net/2014/05/21/prints-that-peer-into-8-bit-ga.html Prints that peer into 8-bit game characters' lurking anxieties]
 
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
* [https://www.facebook.com/photo.php?v=341722152658620 Psycho Dad Shreds Video Games]
 
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
* [https://www.dropbox.com/s/r4hjj10r4xdx2u3/DOOMART1993.zip?dl=0 DOOM game art download]
 

Revision as of 21:17, 14 July 2016

File Format
Name Game data files
Ontology

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Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

External links

Personal tools
Namespaces

Variants
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