Anim8or

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Correcting name)
(Concerning Cre8or)
Line 8: Line 8:
  
 
Anim8or has a [[Anim8or Scripting Language|separate scripting language]] in addition to an8 files.
 
Anim8or has a [[Anim8or Scripting Language|separate scripting language]] in addition to an8 files.
 +
 +
A game engine, [[Cre8or]], is based on using Anim8or resources.
  
 
== Extensions ==
 
== Extensions ==
Line 31: Line 33:
 
* [http://www.anim8or.com/smf/index.php?topic=4861.0 Forum post ".an8 Format, jointangles, how are they stored?"]
 
* [http://www.anim8or.com/smf/index.php?topic=4861.0 Forum post ".an8 Format, jointangles, how are they stored?"]
 
* [https://anim8or.fandom.com/wiki/Anim8or_Wiki A failed attempt to make an Anim8or wiki]
 
* [https://anim8or.fandom.com/wiki/Anim8or_Wiki A failed attempt to make an Anim8or wiki]
* [https://cre8or.fandom.com/wiki/Cre8or_Wiki Similar, for Anim8or as well as a video game creation software apparently called "Cre8tor"]
 
  
 
== References ==
 
== References ==
 
<references />
 
<references />

Revision as of 11:22, 13 January 2020

File Format
Name Anim8or
Ontology
Extension(s) .an8
Released 1999[1]

Anim8or, a 3d modeling program by Steve Glanville, saves data between sessions in a format with the extension AN8.

Anim8or has a separate scripting language in addition to an8 files.

A game engine, Cre8or, is based on using Anim8or resources.

Contents

Extensions

Anim8or files use the extension .an8.

Identification

Anim8or files can be read as plaintext. They will probably[2] start with ASCII header {, followed by version information. Additionally, an8 files will probably contain the strings object {, name {, and name {.

Specifications

Software

Links

References

  1. http://anim8or.com/home/news/index.html#990720
  2. http://anim8or.com/learn/specs/an8_format.txt, section "File Layout"
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox