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		<id>http://fileformats.archiveteam.org/index.php?action=history&amp;feed=atom&amp;title=SKN%2FBMF</id>
		<title>SKN/BMF - Revision history</title>
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		<updated>2026-04-21T15:15:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=SKN/BMF&amp;diff=34891&amp;oldid=prev</id>
		<title>Dan Tobias at 21:32, 16 February 2020</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=SKN/BMF&amp;diff=34891&amp;oldid=prev"/>
				<updated>2020-02-16T21:32:19Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:32, 16 February 2020&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|subcat=3D and CAD/CAM Models&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|subcat=3D and CAD/CAM Models&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|extensions={{ext|skn}}, {{ext|bmf}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|extensions={{ext|skn}}, {{ext|bmf}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|endianness=Little-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endian&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|endianness=Little-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Endian&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''SKN/BMF''' is a 3D mesh format used in the Sims series, found in both [[ASCII]] text (SKN) and binary (BMF) formats. It is a deformable mesh referencing a 2D image used as the texture. The text (SKN) format can express greater precision in its numeric values than the binary format, but otherwise the two formats are renditions of identical data structures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''SKN/BMF''' is a 3D mesh format used in the Sims series, found in both [[ASCII]] text (SKN) and binary (BMF) formats. It is a deformable mesh referencing a 2D image used as the texture. The text (SKN) format can express greater precision in its numeric values than the binary format, but otherwise the two formats are renditions of identical data structures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=SKN/BMF&amp;diff=34644&amp;oldid=prev</id>
		<title>Dan Tobias: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|skn}}, {{ext|bmf}} |endianness=Little-endian }} '''SKN/BMF''' is a 3D mesh format used in t...&quot;</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=SKN/BMF&amp;diff=34644&amp;oldid=prev"/>
				<updated>2020-02-02T15:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|skn}}, {{ext|bmf}} |endianness=Little-endian }} &amp;#039;&amp;#039;&amp;#039;SKN/BMF&amp;#039;&amp;#039;&amp;#039; is a 3D mesh format used in t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|skn}}, {{ext|bmf}}&lt;br /&gt;
|endianness=Little-endian&lt;br /&gt;
}}&lt;br /&gt;
'''SKN/BMF''' is a 3D mesh format used in the Sims series, found in both [[ASCII]] text (SKN) and binary (BMF) formats. It is a deformable mesh referencing a 2D image used as the texture. The text (SKN) format can express greater precision in its numeric values than the binary format, but otherwise the two formats are renditions of identical data structures.&lt;br /&gt;
&lt;br /&gt;
== Format description ==&lt;br /&gt;
* [http://simtech.sourceforge.net/tech/bmf.html SKN/BMF File Format]&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
* [http://simania.nl/ssp/simwhere.htm What goes where (Sims support page)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game data files]]&lt;/div&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

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