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'''Blitz3D''' is a programming language, based on [[Blitz BASIC]], intended for 3D game development. It has specific features for generating and manipulating 3D graphical objects. Objects can be stored in [[Blitz3D Model]] files.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://blitzresearch.itch.io/blitz3d Blitz3D site]&lt;br /&gt;
* [https://github.com/blitz-research/blitz3d_msvc2017 Blitz3D sources on Github]&lt;br /&gt;
* [http://jnoodle.com/Blitz3D/ Blitz3D crash course]&lt;br /&gt;
&lt;br /&gt;
[[Category:Graphics]]&lt;br /&gt;
[[Category:Game data files]]&lt;/div&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

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