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		<id>http://fileformats.archiveteam.org/index.php?action=history&amp;feed=atom&amp;title=Adventure_Game_Studio</id>
		<title>Adventure Game Studio - Revision history</title>
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		<updated>2026-05-03T22:55:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=Adventure_Game_Studio&amp;diff=51734&amp;oldid=prev</id>
		<title>Vivivi: Clarified type of game &amp; font format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=Adventure_Game_Studio&amp;diff=51734&amp;oldid=prev"/>
				<updated>2026-05-01T21:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;Clarified type of game &amp;amp; font format&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:15, 1 May 2026&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An Adventure Game Studio file contains game assets. The games can be played by the Adventure Game Studio player. The reference implementation has been open source since 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An Adventure Game Studio file contains game assets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for point-and-click adventure games&lt;/ins&gt;. The games can be played by the Adventure Game Studio player. The reference implementation has been open source since 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Adventure Game Studio files start with {{magic|CLIB\x1a}}, possibly preceded by arbitrary data (this allows them to be embedded in EXE files). The file contains multiple uncompressed game data files, and a header indicating the locations &amp;amp; filenames of these files. The files can have any name, but some have special meaning:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Adventure Game Studio files start with {{magic|CLIB\x1a}}, possibly preceded by arbitrary data (this allows them to be embedded in EXE files). The file contains multiple uncompressed game data files, and a header indicating the locations &amp;amp; filenames of these files. The files can have any name, but some have special meaning:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;sprindex.dat&amp;lt;/code&amp;gt;: Sprite index file. Helps locate graphics in &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;. Optional.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;sprindex.dat&amp;lt;/code&amp;gt;: Sprite index file. Helps locate graphics in &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;. Optional.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;room*.crm&amp;lt;/code&amp;gt;: Rooms.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;room*.crm&amp;lt;/code&amp;gt;: Rooms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;agsfnt*.wfn&amp;lt;/code&amp;gt;: [[WFN_(font_format)]] fonts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;agsfnt*.wfn&amp;lt;/code&amp;gt;: [[WFN_(font_format)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|CorelDraw WFN&lt;/ins&gt;]] fonts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;agsfnt*.ttf&amp;lt;/code&amp;gt;: [[OpenType]] fonts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;agsfnt*.ttf&amp;lt;/code&amp;gt;: [[OpenType]] fonts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vivivi</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=Adventure_Game_Studio&amp;diff=51732&amp;oldid=prev</id>
		<title>Vivivi: Created page</title>
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				<updated>2026-05-01T21:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{FormatInfo&lt;br /&gt;
| subcat           = Game data files&lt;br /&gt;
| extensions       = {{ext|ags}}, {{ext|exe}}&lt;br /&gt;
| magic            = {{magic|CLIB\x1a}}&lt;br /&gt;
| reference impl   = [https://github.com/adventuregamestudio/ags AGS GitHub repository]&lt;br /&gt;
| endianness       = Little-endian&lt;br /&gt;
| developed by     = Chris Jones&lt;br /&gt;
| released         = 1997&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Adventure Game Studio file contains game assets. The games can be played by the Adventure Game Studio player. The reference implementation has been open source since 2010.&lt;br /&gt;
&lt;br /&gt;
Adventure Game Studio files start with {{magic|CLIB\x1a}}, possibly preceded by arbitrary data (this allows them to be embedded in EXE files). The file contains multiple uncompressed game data files, and a header indicating the locations &amp;amp; filenames of these files. The files can have any name, but some have special meaning:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;game28.dta&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ac2game.dta&amp;lt;/code&amp;gt;: Global game data. Format is an arbitrary concatenation of binary data.&lt;br /&gt;
* &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;: Sprite file. Contains graphics data in compressed or uncompressed formats.&lt;br /&gt;
* &amp;lt;code&amp;gt;sprindex.dat&amp;lt;/code&amp;gt;: Sprite index file. Helps locate graphics in &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;. Optional.&lt;br /&gt;
* &amp;lt;code&amp;gt;room*.crm&amp;lt;/code&amp;gt;: Rooms.&lt;br /&gt;
* &amp;lt;code&amp;gt;agsfnt*.wfn&amp;lt;/code&amp;gt;: [[WFN_(font_format)]] fonts.&lt;br /&gt;
* &amp;lt;code&amp;gt;agsfnt*.ttf&amp;lt;/code&amp;gt;: [[OpenType]] fonts.&lt;br /&gt;
&lt;br /&gt;
.dta and .crm files contain executable instructions in a &amp;quot;SCOM&amp;quot; format, which always starts with {{magic|SCOM}} and ends with {{magic|0xbeefcafe}} (little-endian).&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://github.com/adventuregamestudio/ags AGS]&lt;br /&gt;
* [https://github.com/rofl0r/agsutils agsutils]&lt;/div&gt;</summary>
		<author><name>Vivivi</name></author>	</entry>

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