http://fileformats.archiveteam.org/api.php?action=feedcontributions&user=Mu&feedformat=atom
Just Solve the File Format Problem - User contributions [en]
2024-03-29T11:53:27Z
User contributions
MediaWiki 1.19.2
http://fileformats.archiveteam.org/wiki/VRML
VRML
2018-06-07T04:43:42Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|wrl}}, {{ext|wrz}}<br />
|mimetypes={{mimetype|model/vrml}}<br />
|pronom={{PRONOM|fmt/93}}, {{PRONOM|fmt/94}}<br />
|released=1995<br />
}}<br />
[[VRML]] ('''Virtual Reality Modeling Language''') is a 3D vector format for defining interactive objects and environments. It was designed to be Web-friendly, but ultimately failed to be supported by most web browsers.<br />
<br />
Despite the name, it is not related to virtual reality technology other than being a 3D format. For a time prior to its release, it was named '''Virtual Reality Markup Language'''.<br />
<br />
There are two versions: '''VRML 1.0''', and '''VRML97''' (also known as '''VRML 2.0'''). VRML97 is standardized in ISO/IEC 14772-1:1997.<br />
<br />
The successor to VRML is [[X3D]].<br />
<br />
== Identifiers ==<br />
The filename extension for uncompressed VRML files is '''.wrl''' (derived from the word "world").<br />
<br />
WRL files are sometimes [[gzip]]-compressed. Such files may use an extension of '''.wrz''', '''.wrl.gz''', or may still use '''.wrl'''.<br />
<br />
== Identification ==<br />
VRML 1.0 files begin with the ASCII string "<code>#VRML V1.0 ascii</code>".<br />
<br />
VRML97 files begin with the ASCII string "<code>#VRML V2.0 utf8</code>".<br />
<br />
(If the file is [[gzip]]-compressed, it must be decompressed first.)<br />
<br />
== Specifications ==<br />
* [http://www.web3d.org/x3d/specifications/vrml/ VRML specifications]<br />
<br />
== Sample files ==<br />
* [http://ovrt.nist.gov/projects/vrml/vrmlfiles.html VRML Samples from the Open Virtual Reality Testbed]<br />
* http://www.ocnus.com/models/<br />
* [http://www.rccad.com/Gallery.htm Free VRML aircrafts]<br />
<br />
== Links ==<br />
* [[Wikipedia:VRML|Wikipedia page]]<br />
* [http://www.web3d.org/x3d/vrml/ VRML Archives from Web3D Consortium]<br />
* [https://ia902602.us.archive.org/isoview.php?iso=/17/items/Special_Edition_Using_VRML_CDROM_Que_1996/Special_Edition_Using_VRML_CDROM_Que_1996.iso Internet Archive copy of 1996 CD-ROM about using VRML]<br />
<br />
[[Category:Web]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Extended_Module
Extended Module
2017-08-15T00:11:41Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|xm}}<br />
|pronom={{PRONOM|fmt/323}}<br />
}}<br />
<br />
:''Not to be confused with the Sirius XM satellite radio service, with which it has nothing to do.''<br />
<br />
'''XM''' (extended module) is an audio format introduced by (and primarily produced by) FastTracker 2, a now defunct tracker for [[MS-DOS]]. The format is also used by other trackers, such as [[DigiTracker]] and [[MilkyTracker]].<br />
<br />
== Information ==<br />
<br />
The tracker which produced the file can be identified by means of the string at offset 38:<br />
<br />
{| class="wikitable" style="text-align:center; width:200px; height:200px;"<br />
|+ Tracker / Identifying string<br />
|-<br />
!<br />
! String<br />
|-<br />
! DigiTracker<br />
| Composer's name<br />
|-<br />
! FastTracker 2<br />
| "FastTracker II"<br />
|}<br />
<br />
* [http://hackipedia.org/File%20formats/Music/Sample%20based/text/XM%20module%20format%20description%20for%20XM%20files%20version%20v1.04.ascii.txt.utf-8.txt The XM module format description for XM files version $0104]<br />
* [http://16-bits.org/xm/ The above, with a number of corrections and additions]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/FastTracker%202%20(.xm)%20%232.txt Errors in the XM format documentation]<br />
<br />
== Software ==<br />
<br />
* [ftp://ftp.modland.com/pub/software/trackers/DOS/FastTracker%202/ FastTracker 2]<br />
* [https://archive.org/details/msdos_Fast_Tracker_2_1994 FastTracker 2 in-browser emulation]<br />
<br />
== Links ==<br />
<br />
* [ftp://ftp.modland.com/pub/modules/Fasttracker%202/ Example .xm files]<br />
* [http://www.textfiles.com/programming/FORMATS/xmformat.mus Format info]</div>
Mu
http://fileformats.archiveteam.org/wiki/SWF
SWF
2017-07-26T23:37:29Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|swf}}, {{ext|spl}}<br />
|mimetypes={{mimetype|application/vnd.adobe.flash-movie}}, {{mimetype|application/x-shockwave-flash}}, {{mimetype|application/futuresplash}}<br />
|locfdd={{LoCFDD|fdd000248}}, others<br />
|pronom={{PRONOM|fmt/507}}, others<br />
|kaitai struct=swf<br />
|released=1996<br />
}}<br />
'''Adobe Flash''' (or '''Macromedia Flash''', '''Shockwave Flash''', '''FutureSplash''') is a platform for multimedia applications. '''SWF''' ('''Small Web Format''', or '''Shockwave Flash''') is its format for Flash applications that can be run in the browser. Fundamentally it is an animated vector graphics format, but it has many other features, and can contain complete computer programs written in [[ActionScript]]. Among its common uses are advertisements, web site user interfaces, video games and other applets, and video playback.<br />
<br />
SWF is not designed to be editable. Instead, SWF files are usually compiled from a source (project) format called [[FLA]]. The [[ActionScript]] programming language is also used.<br />
<br />
Flash was at the height of popularity for interactive browser applications in the 2000's, but notoriously suffered from security vulnerabilities (and continues to do so as of this writing). It was also dealt a serious blow when Apple decided not to support it in iOS devices, and Web developers have generally turned to [[HTML]] 5 as a replacement. In July 2017, in perhaps the first Flash update anyone has cared for, Adobe [https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html announced] that Flash will reach its end-of-life in 2020.<br />
<br />
With the impending death of the official Flash player, the SWF format may be in danger of hibernation. Although it is a publicly available format, as of this writing there do not seem to be any actively maintained efforts to provide alternative implementations.<br />
<br />
== Disambiguation ==<br />
'''SWF''' is not the same format as the one known as '''Shockwave''', '''Adobe Shockwave''', '''Macromedia Shockwave''', or '''Shockwave for Director'''. For that format, see [[Shockwave (Director)]].<br />
<br />
In personal ads, SWF means "Single White Female", while the airport code SWF refers to the Stewart airport in Newburgh, New York. Neither of these has any particular relevance to file formats, however.<br />
<br />
== Identifiers ==<br />
{| class="wikitable"<br />
! Format<br />
! PRONOM<br />
! LoCFDD<br />
|-<br />
|SWF 1–6 (Macromedia) || {{PRONOM|fmt/104}}, {{PRONOM|fmt/105}}, {{PRONOM|fmt/106}}, {{PRONOM|fmt/107}}, {{PRONOM|fmt/108}}, {{PRONOM|fmt/109}}<br />
|-<br />
|SWF 7 || {{PRONOM|fmt/110}} || {{LoCFDD|fdd000130}}<br />
|-<br />
|SWF 8 (Adobe) || {{PRONOM|fmt/505}} || {{LoCFDD|fdd000248}}<br />
|-<br />
|SWF 9–10 || {{PRONOM|fmt/506}}, {{PRONOM|fmt/507}}<br />
|-<br />
|SWF 11–30 || {{PRONOM|fmt/757}}, {{PRONOM|fmt/758}}, {{PRONOM|fmt/759}}, {{PRONOM|fmt/760}}, {{PRONOM|fmt/761}}, {{PRONOM|fmt/762}}, {{PRONOM|fmt/763}}, {{PRONOM|fmt/764}}, {{PRONOM|fmt/765}}, {{PRONOM|fmt/766}}, {{PRONOM|fmt/767}}, {{PRONOM|fmt/768}}, {{PRONOM|fmt/769}}, {{PRONOM|fmt/770}}, {{PRONOM|fmt/701}}, {{PRONOM|fmt/772}}, {{PRONOM|fmt/773}}, {{PRONOM|fmt/774}}, {{PRONOM|fmt/775}}, {{PRONOM|fmt/776}}<br />
|}<br />
<br />
== Identification ==<br />
SWF files begin with a 3-byte ASCII signature:<br />
* "<code>FWS</code>" is for uncompressed files.<br />
* "<code>CWS</code>" is for files that use [[zlib]] compression.<br />
* "<code>ZWS</code>" is for files that use [[LZMA]] compression.<br />
<br />
== See also ==<br />
* [[ActionScript]]<br />
* [[F4V]]<br />
* [[FLA]]<br />
* [[FLV]]<br />
<br />
== Specifications ==<br />
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec.pdf SWF File Format Specification, Version 19]<br />
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec-v10.pdf SWF File Format Specification, Version 10]<br />
* [http://web.archive.org/web/20090206171649/http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf SWF File Format Specification, Version 9] (from archive.org)<br />
<br />
== Software ==<br />
* [http://get.adobe.com/flashplayer/ Adobe Flash Player]<br />
* [https://www.gnu.org/software/gnash/ GNU Gnash] (apparently inactive)<br />
* [http://lightspark.github.io/ Lightspark] (alpha state)<br />
* [https://github.com/mozilla/shumway Shumway] (inactive)<br />
* [[7-Zip]] can convert compressed SWF to uncompressed SWF.<br />
<br />
== Links ==<br />
* [[Wikipedia:SWF|Wikipedia: SWF]]<br />
* [[Wikipedia:Adobe Flash|Wikipedia: Adobe Flash]]<br />
* [[Wikipedia:FutureSplash Animator|Wikipedia: FutureSplash Animator]]<br />
* [http://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html Flash Player and Adobe AIR feature list]<br />
* [http://imgur.com/ZXESihi SWF format mini-poster]<br />
* [http://motherboard.vice.com/read/gone-in-a-flash-the-race-to-save-the-internets-least-favorite-tool Gone in a Flash: The Race to Save the Internet's Least Favorite Tool]<br />
<br />
[[Category:Video]]<br />
[[Category:Web]]<br />
[[Category:Adobe]]</div>
Mu
http://fileformats.archiveteam.org/wiki/SWF
SWF
2017-07-26T23:26:43Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|swf}}, {{ext|spl}}<br />
|mimetypes={{mimetype|application/vnd.adobe.flash-movie}}, {{mimetype|application/x-shockwave-flash}}, {{mimetype|application/futuresplash}}<br />
|locfdd={{LoCFDD|fdd000248}}, others<br />
|pronom={{PRONOM|fmt/507}}, others<br />
|kaitai struct=swf<br />
|released=1996<br />
}}<br />
'''Adobe Flash''' (or '''Macromedia Flash''', '''Shockwave Flash''', '''FutureSplash''') is a platform for multimedia applications. '''SWF''' ('''Small Web Format''', or '''Shockwave Flash''') is its format for Flash applications that can be run in the browser. Fundamentally it is an animated vector graphics format, but it has many other features, and can contain complete computer programs written in [[ActionScript]]. Among its common uses are advertisements, web site user interfaces, video games and other applets, and video playback.<br />
<br />
Flash was at the height of popularity for interactive browser applications in the 2000's, but notoriously suffered from security vulnerabilities. It was also dealt a serious blow when Apple decided not to support it in iOS devices, and Web developers have generally turned to [[HTML]] 5 as a replacement. In July 2017, in perhaps the first Flash update anyone has cared for, Adobe [https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html announced] that Flash will reach its end-of-life in 2020.<br />
<br />
SWF is not designed to be editable. Instead, SWF files are usually compiled from a source (project) format called [[FLA]]. The [[ActionScript]] programming language is also used.<br />
<br />
== Disambiguation ==<br />
'''SWF''' is not the same format as the one known as '''Shockwave''', '''Adobe Shockwave''', '''Macromedia Shockwave''', or '''Shockwave for Director'''. For that format, see [[Shockwave (Director)]].<br />
<br />
In personal ads, SWF means "Single White Female", while the airport code SWF refers to the Stewart airport in Newburgh, New York. Neither of these has any particular relevance to file formats, however.<br />
<br />
== Identifiers ==<br />
{| class="wikitable"<br />
! Format<br />
! PRONOM<br />
! LoCFDD<br />
|-<br />
|SWF 1–6 (Macromedia) || {{PRONOM|fmt/104}}, {{PRONOM|fmt/105}}, {{PRONOM|fmt/106}}, {{PRONOM|fmt/107}}, {{PRONOM|fmt/108}}, {{PRONOM|fmt/109}}<br />
|-<br />
|SWF 7 || {{PRONOM|fmt/110}} || {{LoCFDD|fdd000130}}<br />
|-<br />
|SWF 8 (Adobe) || {{PRONOM|fmt/505}} || {{LoCFDD|fdd000248}}<br />
|-<br />
|SWF 9–10 || {{PRONOM|fmt/506}}, {{PRONOM|fmt/507}}<br />
|-<br />
|SWF 11–30 || {{PRONOM|fmt/757}}, {{PRONOM|fmt/758}}, {{PRONOM|fmt/759}}, {{PRONOM|fmt/760}}, {{PRONOM|fmt/761}}, {{PRONOM|fmt/762}}, {{PRONOM|fmt/763}}, {{PRONOM|fmt/764}}, {{PRONOM|fmt/765}}, {{PRONOM|fmt/766}}, {{PRONOM|fmt/767}}, {{PRONOM|fmt/768}}, {{PRONOM|fmt/769}}, {{PRONOM|fmt/770}}, {{PRONOM|fmt/701}}, {{PRONOM|fmt/772}}, {{PRONOM|fmt/773}}, {{PRONOM|fmt/774}}, {{PRONOM|fmt/775}}, {{PRONOM|fmt/776}}<br />
|}<br />
<br />
== Identification ==<br />
SWF files begin with a 3-byte ASCII signature:<br />
* "<code>FWS</code>" is for uncompressed files.<br />
* "<code>CWS</code>" is for files that use [[zlib]] compression.<br />
* "<code>ZWS</code>" is for files that use [[LZMA]] compression.<br />
<br />
== See also ==<br />
* [[ActionScript]]<br />
* [[F4V]]<br />
* [[FLA]]<br />
* [[FLV]]<br />
<br />
== Specifications ==<br />
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec.pdf SWF File Format Specification, Version 19]<br />
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec-v10.pdf SWF File Format Specification, Version 10]<br />
* [http://web.archive.org/web/20090206171649/http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf SWF File Format Specification, Version 9] (from archive.org)<br />
<br />
== Software ==<br />
* [http://get.adobe.com/flashplayer/ Adobe Flash Player]<br />
* [http://gnashdev.org/ Gnash]<br />
* [http://lightspark.github.io/ Lightspark]<br />
* [https://github.com/mozilla/shumway Shumway] (Flash VM / runtime in JavaScript)<br />
* [[7-Zip]] can convert compressed SWF to uncompressed SWF.<br />
<br />
== Links ==<br />
* [[Wikipedia:SWF|Wikipedia: SWF]]<br />
* [[Wikipedia:Adobe Flash|Wikipedia: Adobe Flash]]<br />
* [[Wikipedia:FutureSplash Animator|Wikipedia: FutureSplash Animator]]<br />
* [http://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html Flash Player and Adobe AIR feature list]<br />
* [http://imgur.com/ZXESihi SWF format mini-poster]<br />
* [http://motherboard.vice.com/read/gone-in-a-flash-the-race-to-save-the-internets-least-favorite-tool Gone in a Flash: The Race to Save the Internet's Least Favorite Tool]<br />
<br />
[[Category:Video]]<br />
[[Category:Web]]<br />
[[Category:Adobe]]</div>
Mu
http://fileformats.archiveteam.org/wiki/MIDI
MIDI
2017-07-10T21:14:37Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|subcat=Audio and Music<br />
|extensions={{ext|mid}}, {{ext|midi}}<br />
|mimetypes={{mimetype|audio/midi}}<br>{{mimetype|audio/mid}}<br>{{mimetype|audio/x-midi}}<br>{{mimetype|audio/m}}<br>{{mimetype|application/x-midi}}<br />
|locfdd={{LoCFDD|fdd000102}}<br>{{LoCFDD|fdd000119}}<br />
|pronom={{PRONOM|x-fmt/230}}<br />
}}<br />
'''Musical Instrument Digital Interface''' ('''MIDI''') is an industry specification that permits digital musical instruments, computers and other related devices to connect and communicate with one another. The MIDI Specification was published in August 1983, and is widely used in electronic music.<br />
<br />
For many, the name "MIDI" is associated with music synthesized with cheesy, lifeless software instruments from the 90's. There is considerable confusion resulting in the conflation of several things:<br />
<br />
* The core MIDI protocol, which is a real-time messaging format that encodes musical events such as note on/note off, velocity, tempo, controls, etc.<br />
* The '''General MIDI''' sub-specification of MIDI, which associates MIDI program numbers with a specific bank of 175 instruments such as oboes, pianos, drums, and so forth.<br />
* The MIDI file format, officially '''SMF''' (Standard MIDI Format), which is simply a score of timed MIDI messages. MIDI files may or may not be intended for interpretation as General MIDI.<br />
* The synthesis methods used to realize MIDI and/or General MIDI as audio, which run the whole spectrum from cheesy to non-cheesy.<br />
<br />
Back in the day, high-quality audio files were a bit large to send over the Internet, so nerds would listen to MIDI file renditions instead. Since MIDI itself does not specify how program numbers map to instruments, General MIDI ensures that the Third Eye Blind song you send to your buddy over AOL will not inexplicably have bagpipes in it. Nowadays, MIDI files are used primarily as a storage and interchange format for music producers rather than an consumers. In music production, the synthesizer associated with a given MIDI channel is generally known ''a priori'', so the interopability of General MIDI is less useful. The ghost of bad General MIDI synthesizers nevertheless persists in the public view of MIDI.<br />
<br />
"Black MIDI" is a style of MIDI music that has notes so densely placed that a graphical rendition has large patches of solid black.<br />
<br />
== Alternative formats ==<br />
As well as the standard MIDI specification, a number of (often proprietary) MIDI clones and variants have been created over the years. These include:<br />
<br />
* [[Compact MIDI]]<br />
* [[GMD]]<br />
* [[HMI]]<br />
* [[HMP]]<br />
* [[HMZ]]<br />
* [[KAR]]<br />
* [[MIDS]]<br />
* [[MIZ]]<br />
* [[MSS (MIDI)|MSS]]<br />
* [[RIFF MIDI]]<br />
* [[Scalable Polyphony MIDI]]<br />
* [[Synthetic Music Application Format]]<br />
* [[Doom MUS]]<br />
<br />
== External links ==<br />
* [[Wikipedia:MIDI]]<br />
* [http://localhostr.com/file/LJUEw0K/midiformat.pdf Standard MIDI-File Format Spec. 1.1]<br />
* [http://www.midi.org/techspecs/midispec.php The Complete MIDI 1.0 Detailed Specification] Available for purchase from MMA (MIDI Manufacturers Association)<br />
* [http://www.blitter.com/~russtopia/MIDI/~jglatt/tech/midispec.htm The MIDI Specification] Not the official specification, but an adaptation.<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000102.shtml MIDI Sequence Data, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000119.shtml Standard MIDI File Format, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(General%20MIDI%20Level%201%20Spec)%20(.mid).txt Brief Overview of Proposed General MIDI Level 1 Spec]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(Sample%20Dump%20Standard)%20(.mid).txt MIDI Sample Dump Standard]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(The%20Usenet%20MIDI%20Primer)%20(.mid).txt The USENET MIDI Primer]<br />
* [https://www.techdirt.com/blog/innovation/articles/20130412/09091522689/heres-another-inventor-who-willingly-gave-his-greatest-idea-away-order-to-establish-it-as-global-standard.shtml Inventor of MIDI willingly gave idea away to establish it as a standard]<br />
* [http://rhizome.org/editorial/2013/sep/23/impossible-music-black-midi/ The impossible music of black MIDI]<br />
* [https://www.youtube.com/watch?v=FqjSYtKWyX8 Black MIDI songs will kill your brain and your computer]</div>
Mu
http://fileformats.archiveteam.org/wiki/MIDI
MIDI
2017-07-10T21:11:36Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|subcat=Audio and Music<br />
|extensions={{ext|mid}}, {{ext|midi}}<br />
|mimetypes={{mimetype|audio/midi}}<br>{{mimetype|audio/mid}}<br>{{mimetype|audio/x-midi}}<br>{{mimetype|audio/m}}<br>{{mimetype|application/x-midi}}<br />
|locfdd={{LoCFDD|fdd000102}}<br>{{LoCFDD|fdd000119}}<br />
|pronom={{PRONOM|x-fmt/230}}<br />
}}<br />
'''Musical Instrument Digital Interface''' ('''MIDI''') is an industry specification that permits digital musical instruments, computers and other related devices to connect and communicate with one another. The MIDI Specification was published in August 1983, and is widely used in electronic music.<br />
<br />
For many, the name "MIDI" is associated with music synthesized with cheesy, lifeless software instruments from the 90's. There is considerable confusion resulting in the conflation of several things:<br />
<br />
* The core MIDI protocol, which is a real-time messaging format that encodes musical events such as note on/note off, velocity, tempo, controls, etc.<br />
* The '''General MIDI''' sub-specification of MIDI, which associates MIDI program numbers with a specific bank of 175 instruments such as oboes, pianos, drums, and so forth.<br />
* The MIDI file format, officially '''SMF''' (Standard MIDI Format), which is simply a score of timed MIDI messages. MIDI files may or may not be intended for interpretation as General MIDI.<br />
* The synthesis methods used to realize MIDI and/or General MIDI as audio, which run the whole spectrum from cheesy to non-cheesy.<br />
<br />
Back in the day, high-quality audio files were a bit large to send over the Internet, so nerds would listen to MIDI file renditions instead. Since MIDI itself does not specify how program numbers map to instruments, General MIDI ensures that the Third Eye Blind song you send to your buddy over AOL will not inexplicably have bagpipes in it. Nowadays, MIDI files are used primarily as a storage and interchange format for music producers rather than an consumers, and the interopability of General MIDI is less useful. The ghost of bad General MIDI synthesizers nevertheless persists in the public view of MIDI.<br />
<br />
"Black MIDI" is a style of MIDI music that has notes so densely placed that a graphical rendition has large patches of solid black.<br />
<br />
== Alternative formats ==<br />
As well as the standard MIDI specification, a number of (often proprietary) MIDI clones and variants have been created over the years. These include:<br />
<br />
* [[Compact MIDI]]<br />
* [[GMD]]<br />
* [[HMI]]<br />
* [[HMP]]<br />
* [[HMZ]]<br />
* [[KAR]]<br />
* [[MIDS]]<br />
* [[MIZ]]<br />
* [[MSS (MIDI)|MSS]]<br />
* [[RIFF MIDI]]<br />
* [[Scalable Polyphony MIDI]]<br />
* [[Synthetic Music Application Format]]<br />
* [[Doom MUS]]<br />
<br />
== External links ==<br />
* [[Wikipedia:MIDI]]<br />
* [http://localhostr.com/file/LJUEw0K/midiformat.pdf Standard MIDI-File Format Spec. 1.1]<br />
* [http://www.midi.org/techspecs/midispec.php The Complete MIDI 1.0 Detailed Specification] Available for purchase from MMA (MIDI Manufacturers Association)<br />
* [http://www.blitter.com/~russtopia/MIDI/~jglatt/tech/midispec.htm The MIDI Specification] Not the official specification, but an adaptation.<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000102.shtml MIDI Sequence Data, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000119.shtml Standard MIDI File Format, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(General%20MIDI%20Level%201%20Spec)%20(.mid).txt Brief Overview of Proposed General MIDI Level 1 Spec]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(Sample%20Dump%20Standard)%20(.mid).txt MIDI Sample Dump Standard]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(The%20Usenet%20MIDI%20Primer)%20(.mid).txt The USENET MIDI Primer]<br />
* [https://www.techdirt.com/blog/innovation/articles/20130412/09091522689/heres-another-inventor-who-willingly-gave-his-greatest-idea-away-order-to-establish-it-as-global-standard.shtml Inventor of MIDI willingly gave idea away to establish it as a standard]<br />
* [http://rhizome.org/editorial/2013/sep/23/impossible-music-black-midi/ The impossible music of black MIDI]<br />
* [https://www.youtube.com/watch?v=FqjSYtKWyX8 Black MIDI songs will kill your brain and your computer]</div>
Mu
http://fileformats.archiveteam.org/wiki/MIDI
MIDI
2017-07-10T20:58:47Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|subcat=Audio and Music<br />
|extensions={{ext|mid}}, {{ext|midi}}<br />
|mimetypes={{mimetype|audio/midi}}<br>{{mimetype|audio/mid}}<br>{{mimetype|audio/x-midi}}<br>{{mimetype|audio/m}}<br>{{mimetype|application/x-midi}}<br />
|locfdd={{LoCFDD|fdd000102}}<br>{{LoCFDD|fdd000119}}<br />
|pronom={{PRONOM|x-fmt/230}}<br />
}}<br />
'''Musical Instrument Digital Interface''' ('''MIDI''') is an industry specification that permits digital musical instruments, computers and other related devices to connect and communicate with one another. The MIDI Specification was published in August 1983, and is widely used in electronic music.<br />
<br />
For many, the name "MIDI" is associated with music synthesized with cheesy, lifeless software instruments from the 90's. There is considerable confusion resulting in the conflation of several things:<br />
<br />
* The core MIDI protocol, which is a real-time messaging format that encodes musical events such as note on/note off, velocity, tempo, controls, etc.<br />
* The '''General MIDI''' sub-specification of MIDI, which associates MIDI program numbers with a specific bank of 175 instruments such as oboes, pianos, drums, and so forth. This ensures that the Third Eye Blind song you send to your buddy over AOL will not inexplicably have bagpipes in it.<br />
* The MIDI file format, officially '''SMF''' (Standard MIDI Format), which is simply a score of timed MIDI messages. MIDI files may or may not be intended for interpretation as General MIDI.<br />
* The synthesis methods used to realize MIDI and/or General MIDI as audio, which run the whole spectrum from cheesy to non-cheesy.<br />
<br />
"Black MIDI" is a style of MIDI music that has notes so densely placed that a graphical rendition has large patches of solid black.<br />
<br />
== Alternative formats ==<br />
As well as the standard MIDI specification, a number of (often proprietary) MIDI clones and variants have been created over the years. These include:<br />
<br />
* [[Compact MIDI]]<br />
* [[GMD]]<br />
* [[HMI]]<br />
* [[HMP]]<br />
* [[HMZ]]<br />
* [[KAR]]<br />
* [[MIDS]]<br />
* [[MIZ]]<br />
* [[MSS (MIDI)|MSS]]<br />
* [[RIFF MIDI]]<br />
* [[Scalable Polyphony MIDI]]<br />
* [[Synthetic Music Application Format]]<br />
* [[Doom MUS]]<br />
<br />
== External links ==<br />
* [[Wikipedia:MIDI]]<br />
* [http://localhostr.com/file/LJUEw0K/midiformat.pdf Standard MIDI-File Format Spec. 1.1]<br />
* [http://www.midi.org/techspecs/midispec.php The Complete MIDI 1.0 Detailed Specification] Available for purchase from MMA (MIDI Manufacturers Association)<br />
* [http://www.blitter.com/~russtopia/MIDI/~jglatt/tech/midispec.htm The MIDI Specification] Not the official specification, but an adaptation.<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000102.shtml MIDI Sequence Data, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000119.shtml Standard MIDI File Format, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(General%20MIDI%20Level%201%20Spec)%20(.mid).txt Brief Overview of Proposed General MIDI Level 1 Spec]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(Sample%20Dump%20Standard)%20(.mid).txt MIDI Sample Dump Standard]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(The%20Usenet%20MIDI%20Primer)%20(.mid).txt The USENET MIDI Primer]<br />
* [https://www.techdirt.com/blog/innovation/articles/20130412/09091522689/heres-another-inventor-who-willingly-gave-his-greatest-idea-away-order-to-establish-it-as-global-standard.shtml Inventor of MIDI willingly gave idea away to establish it as a standard]<br />
* [http://rhizome.org/editorial/2013/sep/23/impossible-music-black-midi/ The impossible music of black MIDI]<br />
* [https://www.youtube.com/watch?v=FqjSYtKWyX8 Black MIDI songs will kill your brain and your computer]</div>
Mu
http://fileformats.archiveteam.org/wiki/MIDI
MIDI
2017-07-10T20:53:58Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|subcat=Audio and Music<br />
|extensions={{ext|mid}}, {{ext|midi}}<br />
|mimetypes={{mimetype|audio/midi}}<br>{{mimetype|audio/mid}}<br>{{mimetype|audio/x-midi}}<br>{{mimetype|audio/m}}<br>{{mimetype|application/x-midi}}<br />
|locfdd={{LoCFDD|fdd000102}}<br>{{LoCFDD|fdd000119}}<br />
|pronom={{PRONOM|x-fmt/230}}<br />
}}<br />
'''Musical Instrument Digital Interface''' ('''MIDI''') is an industry specification that permits digital musical instruments, computers and other related devices to connect and communicate with one another. The MIDI Specification was published in August 1983, and is widely used in electronic music.<br />
<br />
For many, the name "MIDI" is associated with music synthesized with cheesy, lifeless software instruments from the 90's. There is considerable confusion resulting in the conflation of several things:<br />
<br />
* The core MIDI protocol, which is a real-time messaging format that encodes musical events such as note on/note off, velocity, tempo, controls, etc.<br />
* The '''General MIDI''' sub-specification of MIDI, which associates MIDI program numbers with a specific bank of 175 instruments such as oboes, pianos, drums, and so forth. <br />
* The MIDI file format, officially '''SMF''' (Standard MIDI Format), which is simply a score of timed MIDI messages. MIDI files may or may not be intended for interpretation as General MIDI.<br />
* The synthesis methods used to realize MIDI and/or General MIDI as audio, which run the whole spectrum from cheesy to non-cheesy.<br />
<br />
"Black MIDI" is a style of MIDI music that has notes so densely placed that a graphical rendition has large patches of solid black.<br />
<br />
== Alternative formats ==<br />
As well as the standard MIDI specification, a number of (often proprietary) MIDI clones and variants have been created over the years. These include:<br />
<br />
* [[Compact MIDI]]<br />
* [[GMD]]<br />
* [[HMI]]<br />
* [[HMP]]<br />
* [[HMZ]]<br />
* [[KAR]]<br />
* [[MIDS]]<br />
* [[MIZ]]<br />
* [[MSS (MIDI)|MSS]]<br />
* [[RIFF MIDI]]<br />
* [[Scalable Polyphony MIDI]]<br />
* [[Synthetic Music Application Format]]<br />
* [[Doom MUS]]<br />
<br />
== External links ==<br />
* [[Wikipedia:MIDI]]<br />
* [http://localhostr.com/file/LJUEw0K/midiformat.pdf Standard MIDI-File Format Spec. 1.1]<br />
* [http://www.midi.org/techspecs/midispec.php The Complete MIDI 1.0 Detailed Specification] Available for purchase from MMA (MIDI Manufacturers Association)<br />
* [http://www.blitter.com/~russtopia/MIDI/~jglatt/tech/midispec.htm The MIDI Specification] Not the official specification, but an adaptation.<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000102.shtml MIDI Sequence Data, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000119.shtml Standard MIDI File Format, from Library of Congress resource on Sustainability of Digital Formats]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(General%20MIDI%20Level%201%20Spec)%20(.mid).txt Brief Overview of Proposed General MIDI Level 1 Spec]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(Sample%20Dump%20Standard)%20(.mid).txt MIDI Sample Dump Standard]<br />
* [ftp://ftp.modland.com/pub/documents/format_documentation/MIDI%20(The%20Usenet%20MIDI%20Primer)%20(.mid).txt The USENET MIDI Primer]<br />
* [https://www.techdirt.com/blog/innovation/articles/20130412/09091522689/heres-another-inventor-who-willingly-gave-his-greatest-idea-away-order-to-establish-it-as-global-standard.shtml Inventor of MIDI willingly gave idea away to establish it as a standard]<br />
* [http://rhizome.org/editorial/2013/sep/23/impossible-music-black-midi/ The impossible music of black MIDI]<br />
* [https://www.youtube.com/watch?v=FqjSYtKWyX8 Black MIDI songs will kill your brain and your computer]</div>
Mu
http://fileformats.archiveteam.org/wiki/JavaScript
JavaScript
2017-07-10T20:26:44Z
<p>Mu: note on popularity, move humor link down to links</p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Programming Languages<br />
|extensions={{ext|js}}<br />
|mimetypes={{mimetype|text/javascript}}, {{mimetype|application/javascript}}<br />
|pronom={{PRONOM|x-fmt/423}}<br />
|released=1995<br />
}}<br />
'''JavaScript''' (sometimes abbreviated JS) is a scripting language commonly implemented as part of a web browser in order to create enhanced user interfaces and dynamic websites, but also used in other contexts (such as server-side JavaScript).<br />
<br />
This is not the same as [[Java]]. People constantly [https://www.youtube.com/watch?v=GMTNIrS2X8U get confused] about that.<br />
<br />
JavaScript was originally developed at Netscape by Brendan Eich (who later became Mozilla CEO... very briefly), where it was originally called LiveScript while under development, but became JavaScript (with the name licensed from Sun) in order to capitalize on the popularity of Java, though the languages aren't really related (although there are some similarities in syntax). Later, a Microsoft implementation designed to be (more or less) compatible was called JScript, and an attempt at a formally standardized version of the language was published by ECMA as [[ECMAScript]].<br />
<br />
The [[node.js]] runtime environment is (mostly) implemented in JavaScript, as are applications running within it.<br />
<br />
Due to its status as the only scripting language for browsers, JavaScript skyrocketed in popularity in the 2000's and 2010's and as of 2017 serves as a lingua franca of Web development. Arguably, it is currently the world's most popular programming language (it tops [http://langpop.corger.nl/ GitHub and StackOverflow] currently).<br />
<br />
== Documentation, Reference, and Programming Tips ==<br />
* [https://developer.mozilla.org/en-US/docs/JavaScript Mozilla JavaScript reference]<br />
* [http://zero.milosz.ca/ Table of how various zero, null, and infinity values are treated by various JavaScript operators]<br />
* [http://eviltrout.com/2014/08/16/debugging-ember-js.html Screencast: Debugging an Ember.js Application]<br />
<br />
== Programs and libraries ==<br />
* [http://jsmess.textfiles.com/ JSMESS: JavaScript-based in-browser emulator of classic computers]<br />
* [http://trypepperjs.appspot.com/ pepper.js]<br />
* [http://asmjs.org/spec/latest/ asm.js: subset of JavaScript to serve as target for compilers]<br />
* [http://arstechnica.com/information-technology/2013/05/native-level-performance-on-the-web-a-brief-examination-of-asm-js/ An examination of asm.js] (stripped-down subset of JavaScript designed to run faster)<br />
* [http://emberjs.com/ ember.js framework] (for creating web apps)<br />
* [http://www.gamepadjs.com/ gamepad.js: use gamepads and joysticks with a browser]<br />
* [http://theonion.github.io/fartscroll.js/ Some incredibly useful JavaScript: Add fart sounds to your web page!]<br />
* [http://bridgeit.mobi/ BridgeIt: JavaScript library to add native mobile features to web apps]<br />
* [https://github.com/kripken/sql.js sql.js: Port of SQLite to JavaScript]<br />
* [http://www.playfuljs.com/realistic-terrain-in-130-lines/ Realistic terrain in 130 lines of JavaScript]<br />
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]<br />
* [http://www.developerdrive.com/2015/01/40-essential-javascript-tools-for-the-web/ 40+ essential JavaScript tools for the Web]<br />
* [https://github.com/walterhiggins/ScriptCraft ScriptCraft: Write Minecraft plugins in JavaScript]<br />
* [http://vanilla-js.com/ VanillaJS framework]<br />
* [http://www.javaworld.com/article/3071339/scripting-jvm-languages/new-javascript-library-brings-java-to-browsers-without-applets.html New JavaScript library brings Java to browsers without applets]<br />
<br />
== Other links and references ==<br />
* [http://en.wikipedia.org/wiki/JavaScript JavaScript (Wikipedia)]<br />
* [http://yuiblog.com/crockford/ JavaScript video lectures by Douglas Crockford]<br />
* [http://jeffreifman.com/2013/02/27/using-javascript-to-keep-us-safe-from-terrorists/ Using Javascript to Keep Us Safe From Terrorists]<br />
* [http://www.wired.com/wiredenterprise/2013/06/43651/?cid=co8510144 Web-based distributed computing project using JavaScript to solve chess problem]<br />
* [http://technical.io/ Tessel: JavaScript right on the hardware]<br />
* [http://acko.net/blog/on-asmjs/ Asm.js: Ending The Ice Age of JavaScript]<br />
* [http://www.reddit.com/r/webdev/comments/1xplrc/how_many_of_you_support_users_with_no_js/cfdkxg6 How many of you support users with no JS?]<br />
* [http://codecombat.com/# CodeCombat: Learn to code JavaScript by playing a game]<br />
* [https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript The Birth and Death of JavaScript (future-history video)]<br />
* [https://www.webkit.org/blog/3362/introducing-the-webkit-ftl-jit/ Introducing the WebKit FTL JIT]<br />
* [http://ws-dl.blogspot.com/2014/06/2014-06-18-google-and-javascript.html Google and JavaScript]<br />
* [http://www.stitcher.com/podcast/ruby-rogues/javascript-jabber/e/124-jsj-the-origin-of-javascript-with-brendan-eich-35282918 The Origin of Javascript with Brendan Eich (Podcast)]<br />
* [http://isomorphic.net/javascript Isomorphic JavaScript]<br />
* [http://eloquentjavascript.net/ Eloquent Jvascript (free online book)]<br />
* [https://blog.mozilla.org/javascript/2015/02/26/the-path-to-parallel-javascript/ The path to parallel JavaScript]<br />
* [http://newstechnica.com/2014/03/27/mozilla-announces-javascript-for-heterosexuals/ Javascript For Heterosexuals]... Now with [http://www.reddit.com/r/ainbow/comments/21hzcb/mozilla_announces_javascript_for_heterosexuals/cgdejzd code examples]. (Some [http://www.channel4.com/news/mozilla-chief-executive-twitter-gay-marriage-resign background], and [https://brendaneich.com/2014/03/inclusiveness-at-mozilla/ an official statement].)<br />
<br />
[[Category:Netscape]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.phps
Category:File formats with extension .phps
2017-07-10T20:14:36Z
<p>Mu: Created page with "P"</p>
<hr />
<div>[[Category:File formats by extension|P]]</div>
Mu
http://fileformats.archiveteam.org/wiki/PHP
PHP
2017-07-10T20:14:20Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Programming Languages<br />
|extensions={{ext|php}}, {{ext|phps}}<br />
|pronom={{PRONOM|x-fmt/169}}<br />
|released=1995<br />
}}<br />
'''PHP''' is a widely-used general-purpose open source scripting language that is especially suited for Web development and can be embedded into HTML. While PHP originally stood for Personal Home Page, it is now said to stand for PHP: Hypertext Preprocessor, a recursive acronym.<br />
<br />
PHP files are often found as text files with the extension '''.php'''. The syntax rules allow [[HTML]] code to be intermixed with the PHP code; some PHP files are mostly static HTML with a few PHP commands embedded, while others are mostly PHP program code with a little bit of HTML. There might be bits of [[JavaScript]] or [[SQL]] too; you might have to understand several different programming and markup languages to fully understand a piece of code.<br />
<br />
Sometimes the nonstandard extension [https://stackoverflow.com/questions/41689479/what-is-the-file-extension-phps-and-what-is-it-used-for '''.phps'''] is used when the developer wants the PHP file to be served as source code rather than code executed on the server, for example to share a PHP script.<br />
<br />
It is one of the possibilities for the P in LAMP (a set of technologies used in many web back-ends, including Linux, Apache, and MySQL, notable for being free, open-source software in contrast to proprietary technologies such as those from Microsoft) along with [[Perl]] and [[Python]].<br />
<br />
== Usage and reception ==<br />
<br />
As of 2017, PHP sees continued use in highly popular websites including Facebook and Wikipedia, but new projects are using it less and less in favor of Web environments based on [[Python]], [[Ruby]], and [[Node.js]].<br />
<br />
PHP may be the most widely hated programming language in proportion to its popularity. Critics point out in particular its development origins without any kind of master plan, with a mass of features grafted on over the years with many quirks and "gotcha"s for developers using it. It was also designed to be accessible to nonprogrammers (its original function was for the development of personal home pages, after all), meaning that syntax elements were chosen to be understandable to people who don't understand programming languages, rather than to facilitate more complex uses by power users who do know how to program. This results in all sorts of oddball cases and exceptions where constructs behave as the language developer thought naive users might expect them to rather than with the overall consistency expected by professional programmers.<br />
<br />
== Specs ==<br />
* [https://github.com/php/php-langspec/blob/master/spec/php-spec-draft.md Draft PHP specification]<br />
<br />
== Manuals ==<br />
* [http://www.php.net/manual/phpfi2.php PHP 2 manual]<br />
* [http://www.php.net/manual/php3.php PHP 3 manual]<br />
* [http://www.php.net/manual/en/ Current PHP manual]<br />
<br />
== Criticism ==<br />
* [http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/ PHP: A fractal of bad design]<br />
* [http://adambard.com/blog/you-write-php-because-you-dont-know-better/ You use PHP because you don't know better]<br />
* [http://phpmanualmasterpieces.tumblr.com/post/65544023819/php-2-0-a-review-in-retrospect PHP 2.0: A Review in Retrospect]<br />
* [https://twitter.com/TomNomNom/status/195304317601849344/photo/1/large PHP: The Good Parts (satire)]<br />
<br />
== Software projects ==<br />
* [https://github.com/ab9rf/phaestus Project to create Haskell library to parse PHP code]<br />
<br />
== Other links ==<br />
* [http://en.wikipedia.org/wiki/PHP PHP (Wikipedia)]<br />
* [http://www.php.net/ Official PHP site]<br />
* [http://news.php.net/php.internals/70691 An explanation of some of the inconsistency in function naming]<br />
* [http://www.php.net/manual/en/features.gc.php Explaining garbage collection in PHP 5.3]<br />
* [http://hhvm.com/blog/5723/announcing-a-specification-for-php Announcing a specification for PHP]<br />
* [https://twitter.com/tim_likes_cake/status/523731718830698496/photo/1 An actual, real paragraph from the draft PHP specification.]<br />
* [http://codecondo.com/tools-for-analyzing-and-parsing-your-php-code/ Top 7 Tools for Analyzing and Parsing Your PHP Code]<br />
* [http://www.techotopia.com/index.php/PHP_Essentials PHP Essentials (online book)]<br />
* [https://en.wikiquote.org/wiki/Rasmus_Lerdorf Quotes from the creator of PHP]<br />
<br />
[[Category:Web]]</div>
Mu
http://fileformats.archiveteam.org/wiki/PHP
PHP
2017-07-10T20:14:02Z
<p>Mu: reorganize prose to put criticism under a different section</p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Programming Languages<br />
|extensions={{ext|php}}, {{ext|phps}}<br />
|pronom={{PRONOM|x-fmt/169}}<br />
|released=1995<br />
}}<br />
'''PHP''' is a widely-used general-purpose open source scripting language that is especially suited for Web development and can be embedded into HTML. While PHP originally stood for Personal Home Page, it is now said to stand for PHP: Hypertext Preprocessor, a recursive acronym.<br />
<br />
PHP files are often found as text files with the extension '''.php'''. The syntax rules allow [[HTML]] code to be intermixed with the PHP code; some PHP files are mostly static HTML with a few PHP commands embedded, while others are mostly PHP program code with a little bit of HTML. There might be bits of [[JavaScript]] or [[SQL]] too; you might have to understand several different programming and markup languages to fully understand a piece of code.<br />
<br />
Sometimes the nonstandard extension [https://stackoverflow.com/questions/41689479/what-is-the-file-extension-phps-and-what-is-it-used-for '''.phps'''] is used when the developer wants the PHP file to be served as source code rather than code executed on the server.<br />
<br />
It is one of the possibilities for the P in LAMP (a set of technologies used in many web back-ends, including Linux, Apache, and MySQL, notable for being free, open-source software in contrast to proprietary technologies such as those from Microsoft) along with [[Perl]] and [[Python]].<br />
<br />
== Usage and reception ==<br />
<br />
As of 2017, PHP sees continued use in highly popular websites including Facebook and Wikipedia, but new projects are using it less and less in favor of Web environments based on [[Python]], [[Ruby]], and [[Node.js]].<br />
<br />
PHP may be the most widely hated programming language in proportion to its popularity. Critics point out in particular its development origins without any kind of master plan, with a mass of features grafted on over the years with many quirks and "gotcha"s for developers using it. It was also designed to be accessible to nonprogrammers (its original function was for the development of personal home pages, after all), meaning that syntax elements were chosen to be understandable to people who don't understand programming languages, rather than to facilitate more complex uses by power users who do know how to program. This results in all sorts of oddball cases and exceptions where constructs behave as the language developer thought naive users might expect them to rather than with the overall consistency expected by professional programmers.<br />
<br />
== Specs ==<br />
* [https://github.com/php/php-langspec/blob/master/spec/php-spec-draft.md Draft PHP specification]<br />
<br />
== Manuals ==<br />
* [http://www.php.net/manual/phpfi2.php PHP 2 manual]<br />
* [http://www.php.net/manual/php3.php PHP 3 manual]<br />
* [http://www.php.net/manual/en/ Current PHP manual]<br />
<br />
== Criticism ==<br />
* [http://me.veekun.com/blog/2012/04/09/php-a-fractal-of-bad-design/ PHP: A fractal of bad design]<br />
* [http://adambard.com/blog/you-write-php-because-you-dont-know-better/ You use PHP because you don't know better]<br />
* [http://phpmanualmasterpieces.tumblr.com/post/65544023819/php-2-0-a-review-in-retrospect PHP 2.0: A Review in Retrospect]<br />
* [https://twitter.com/TomNomNom/status/195304317601849344/photo/1/large PHP: The Good Parts (satire)]<br />
<br />
== Software projects ==<br />
* [https://github.com/ab9rf/phaestus Project to create Haskell library to parse PHP code]<br />
<br />
== Other links ==<br />
* [http://en.wikipedia.org/wiki/PHP PHP (Wikipedia)]<br />
* [http://www.php.net/ Official PHP site]<br />
* [http://news.php.net/php.internals/70691 An explanation of some of the inconsistency in function naming]<br />
* [http://www.php.net/manual/en/features.gc.php Explaining garbage collection in PHP 5.3]<br />
* [http://hhvm.com/blog/5723/announcing-a-specification-for-php Announcing a specification for PHP]<br />
* [https://twitter.com/tim_likes_cake/status/523731718830698496/photo/1 An actual, real paragraph from the draft PHP specification.]<br />
* [http://codecondo.com/tools-for-analyzing-and-parsing-your-php-code/ Top 7 Tools for Analyzing and Parsing Your PHP Code]<br />
* [http://www.techotopia.com/index.php/PHP_Essentials PHP Essentials (online book)]<br />
* [https://en.wikiquote.org/wiki/Rasmus_Lerdorf Quotes from the creator of PHP]<br />
<br />
[[Category:Web]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Drum_tablature
Drum tablature
2017-06-07T17:19:27Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Written Languages<br />
}}<br />
'''Drum tablature''' is a very loosely defined notation for drumming, often expressed in [[ASCII art]]. Although Western [[music notation]] is capable of notating drums, it's tougher to learn and requires a graphical format to communicate.<br />
<br />
Drum tabs are intended to be legible, not standardized, and authors tend to develop their own bespoke formats as long as they are comprehensible.<br />
<br />
== Example ==<br />
<br />
<pre><br />
H|x-x-x-x-x-x-x-x-|<br />
S|----o--o-o--o--o|<br />
B|o-o-------o-----|<br />
1 + 2 + 3 + 4 +<br />
</pre><br />
<br />
== Links ==<br />
* [http://www.drumtabs.org/ Dedicated site]<br />
* [http://www.esatclear.ie/~ash/Goldfinger_Drum_Tab.html Example: Goldfinger Drum Tab]</div>
Mu
http://fileformats.archiveteam.org/wiki/Drum_tablature
Drum tablature
2017-06-07T17:19:04Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Written Languages<br />
}}<br />
'''Drum tablature''' is a very loosely defined notation for drumming, often expressed in [[ASCII art]]. Although Western [[music notation]] is capable of notating drums, it's tougher to learn and requires a graphical format to communicate.<br />
<br />
Drum tabs are intended to be legible, not standardized, and authors tend to develop their own bespoke formats as long as they are comprehensible.<br />
<br />
== Example ==<br />
<br />
<pre><br />
H|x-x-x-x-x-x-x-x-|<br />
S|----o--o-o--o--o|<br />
B|o-o-------o-----|<br />
1 + 2 + 3 + 4 +<br />
</pre><br />
<br />
== Links ==<br />
* [http://www.drumtabs.org/ Dedicated site]<br />
* [http://www.esatclear.ie/~ash/Goldfinger_Drum_Tab.html Goldfinger]</div>
Mu
http://fileformats.archiveteam.org/wiki/Musical_notation
Musical notation
2017-06-07T17:18:36Z
<p>Mu: Mu moved page Musical notation to Music notation: unless you're notating musicals...</p>
<hr />
<div>#REDIRECT [[Music notation]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Music_notation
Music notation
2017-06-07T17:18:36Z
<p>Mu: Mu moved page Musical notation to Music notation: unless you're notating musicals...</p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Written Languages<br />
|image=Music.jpg<br />
|caption=Musical notation<br />
}}<br />
<br />
Music is said to be the universal language. Various notations have been developed to express the sounds of music in a manner independent of the spoken or written language which expresses words; while not actually "universal" because they can be tied to particular cultures just as languages are, many of these notations have wide global use. On [[paper]], musical notation is generally called "sheet music", and it is used by musicians to guide them in playing a musical piece on their instruments. Many systems have been devised to [[Audio and Music#Musical notation|store and express musical notation electronically]].<br />
<br />
== References ==<br />
* [http://en.wikipedia.org/wiki/Musical_notation Musical notation (Wikipedia)]<br />
* [http://www.dailymail.co.uk/sciencetech/article-2478381/The-haunting-music-takes-1-800-years-Expert-records-100-accurate-version-song-heard-ancient-Greece.html The haunting music that takes you back 1,800 years: Expert records '100% accurate' version of song as heard in ancient Greece]</div>
Mu
http://fileformats.archiveteam.org/wiki/Drum_tablature
Drum tablature
2017-06-07T17:17:50Z
<p>Mu: Created page with "{{FormatInfo |formattype=Languages |subcat=Written Languages }} '''Drum tablature''' is a very loosely defined notation for drumming, often expressed in ASCII art. Althoug..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Written Languages<br />
}}<br />
'''Drum tablature''' is a very loosely defined notation for drumming, often expressed in [[ASCII art]]. Although Western [[music notation]] is capable of notating drums, it's tougher to learn and requires a graphical format to communicate.<br />
<br />
Drum tabs are intended to be legible, not standardized, and authors tend to develop their own bespoke formats as long as they are comprehensible.<br />
<br />
== Example ==<br />
<br />
<pre><br />
H|x-x-x-x-x-x-x-x-|<br />
S|----o--o-o--o--o|<br />
B|o-o-------o-----|<br />
1 + 2 + 3 + 4 +<br />
</pre><br />
<br />
== <br />
* [http://www.drumtabs.org/ Dedicated site]<br />
* [http://www.esatclear.ie/~ash/Goldfinger_Drum_Tab.html Goldfinger]</div>
Mu
http://fileformats.archiveteam.org/wiki/Audio_and_Music
Audio and Music
2017-06-07T17:04:45Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Audio and Music<br />
|image=Music.jpg<br />
|caption=Musical notation<br />
}}<br />
<br />
== Introduction ==<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.<br />
<br />
* For an excellent introduction to the issues around audio and video formats, see [http://www.avpreserve.com/blog/a-primer-on-codecs-for-moving-image-and-sound-archives-2/ A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection & Management] [http://www.avpreserve.com/wp-content/uploads/2010/04/AVPS_Codec_Primer.pdf PDF version]<br />
* [http://www.garymcgath.com/streamingprotocols.html Basics of streaming protocols]<br />
<br />
== Audio and sequencer software ==<br />
<br />
* Ableton<br />
** [[Ableton Live]]<br />
* Aldrin<br />
** [[Creative Commons Module]] (.ccm)<br />
* [[Audacity Project Format]] (.aup)<br />
* Cakewalk<br />
** [[Cakewalk Project (CWP)]] (.cwp)<br />
** [[Cakewalk Project (WRK)]] (.wrk)<br />
** [[Cakewalk Sample Definition File]] (.sfz)<br />
* [[Cool Edit / Audition Multi Track Session file]] (.sss)<br />
* [[CPS project]] (.cps)<br />
* FruityLoops / FL Studio<br />
** [[DrumSynth Preset]] (.ds)<br />
** [[FL Studio Score File]] (.fsc)<br />
** [[FL Studio State File]] (.fst)<br />
** [[Humanize Preset]] (.fpr)<br />
** [[Raw FL Studio Project]] (.flp)<br />
** [[SimSynth Preset]] (.syn)<br />
** [[Speech Preset]] (.speech)<br />
* GarageBand (Mac)<br />
** [[GarageBand project]] (.band, .gbproj)<br />
** [[Magic GarageBand template]] (.wand)<br />
** [[GarageBand MagicMentor template]] (.mwand)<br />
* [[Hydrogen]] (.h2song, .h2pattern)<br />
* [[Jacker song]]<br />
* Jeskola Buzz<br />
** [[Jeskola Buzz machine]] (.dll)<br />
** [[Jeskola Buzz machine preset]] (.prs)<br />
** [[Jeskola Buzz song]] (.bmx)<br />
* [[LMMS]] (Linux MultiMedia Studio) (.mmp, .mmpz)<br />
* [[LOGIC]] (Logic)<br />
* [[Maestro]] (RISC OS)<br />
* [[Make-A-Melody]] (''Big Blue Disk'' #42) (.mus)<br />
* Piston Collage<br />
** [[Piston Collage noise]] (.ptnoise)<br />
** [[Piston Collage song]] (.ptcop, .pttune)<br />
** [[Piston Collage voice]] (.ptvoice)<br />
* Pro Tools<br />
** [[PTS]] (Pro Tools 7-9) <br />
** [[PTX]] (Pro Tools 10)<br />
* Propellerhead Reason<br />
** [[Propellerhead Reason NN-XT Patch File]] (.sx2)<br />
** [[Propellerhead Reason Reason Project File]] (.rsn)<br />
** [[Propellerhead Reason Reason Song File]](.rns)<br />
** [[Propellerhead Reason REX2 Audio File]] (.rx2)<br />
** [[Propellerhead Reason ReCycle Loop File]] (.rex)<br />
** [[Propellerhead Reason ReFill Sound Bank]] (.rfl)<br />
* [[Renoise]]<br />
** [[Renoise song]] (.xrns)<br />
** [[Renoise instrument]] (.xrni)<br />
** [[Renoise DSP device-chain]] (.xrnt)<br />
* SeaTone<br />
** [[SeaTone song]] (.pxt)<br />
* Steinberg<br />
** [[CUBASE]]<br />
*** [[ALL]] - A Steinberg [[CUBASE]] VST file for saving songs (pre 2002).<br />
*** [[ARR]] - A Steinberg [[CUBASE]] VST file for saving arrangements (pre 2002). <br />
*** [[CPR]] - A Steinberg [[CUBASE]] SX file for saving projects (2002 - ).<br />
*** [[NPR]] - A Steinberg [[NUENDO]] file for saving arrangements (2002 - ).<br />
** Wavelab<br />
*** [[MON]] (Audio montage)<br />
* [[(Super) Studio Session song]] (.sss)<br />
<br />
== Audio recording and sound waves ==<br />
<br />
* Lossless compression<br />
** [[ATRAC Advanced Lossless]] (.aal)<br />
** [[ADA]] (Advanced Digital Audio)<br />
** [[ALAC]] (Apple Lossless Audio Codec)<br />
** [[APAC]] (Marian's A-pac)<br />
** [[Dakx Wav]]<br />
** [[Dolby TrueHD]]<br />
** [[DTS-HD]] (Lossless variant of DTS- DTS-HD Master Audio)<br />
** [[FLAC]] (Free Lossless Audio Codec)<br />
** [[LA]] (Lossless Audio)<br />
** [[LiteWave]]<br />
** [[LPAC]] (Lossless Predictive Audio Coding)<br />
** [[MLP]] (Meridian Lossless Packing Audio)<br />
** [[Monkey's Audio]] (.ape)<br />
** [[MPEG-4 ALS]] (MPEG-4 Audio Lossless Coding)<br />
** [[MPEG-4 SLS]] (MPEG-4 Scalable lossless coding mode)<br />
** [[MQA]] (Master Quality Authenticated)<br />
** [[OptimFROG]] (.ofr, .ofs)<br />
** [[Perfect Clarity Audio]] (.pca)<br />
** [[RALF]] (Real Lossless Audio Codec)<br />
** [[RK Audio]] (.rka)<br />
** [[Shorten]] (.shn)<br />
** [[Sonarc]]<br />
** [[Split2000]]<br />
** [[TAK]] (.tak)<br />
** [[True Audio]] (.tta)<br />
** [[VocPack]]<br />
** [[WavArc]]<br />
** [[WavPack]] (.wv)<br />
** [[WMA Lossless]] (Windows Media Audio 9 Lossless)<br />
* Lossy compression<br />
** [[AAC]] (Advanced Audio Coding)<br />
** Adaptive differential pulse-code modulation<br />
*** [[ACT]]<br />
*** [[MNF]] (Yamaha ADPCM)<br />
*** [[SPB]] (Yamaha ADPCM)<br />
*** [[VOX]]<br />
** [[Adaptive Multi-Rate WideBand Audio]]<br />
** ATRAC or [[Adaptive Transform Acoustic Coding]] (.aa3, .oma, .at3)<br />
** [[Audible Audiobook]] (.aa, .aax)<br />
** [[CELT]] (.ogg)<br />
** [[Dolby Digital]] (AC-3 or ATSC A/52)<br />
** [[Digital Theater Systems]] (.dts)<br />
** [[GSM]] (GSM 6.10 RPE-LTP)<br />
** [[MPEG-4 Audio]] (.m4a, .m4b, .m4p, .m4r, .mp4)<br />
** [[M4B]] (iTunes Audio Book)<br />
** [[M4P]] (Fairplay DRM Encrypted [[M4A]])<br />
** [[MPC (Musepack)|MP+]] (MPEGplus Audio)<br />
** [[MP1]] (MPEG Audio Layer 1)<br />
** [[MP2]] (MPEG-1 Audio Layer II)<br />
** [[MP3]] (MPEG-1 / MPEG-2 Audio Layer III)<br />
** [[MPA]] (MPEG Audio)<br />
** [[Musepack Audio]] (.mpc)<br />
** [[Opus]] (.opus)<br />
** [[RealAudio]] (.ra)<br />
** [[Speex]] (.spx)<br />
** [[Vorbis]] (.logg, .oga, .ogg)<br />
** [[WMA]] (Windows Media Audio)<br />
* Proprietary<br />
** [[DCT]] (Dictation format by NCH Software)<br />
** [[Digital Speech Standard]] (.dss)<br />
** [[Digital Voice File]] (.dvf)<br />
** [[IC Sound]] (.ics)<br />
** [[IKLAX]] (iKlax Media)<br />
** [[Memory Stick Voice]] (.msv)<br />
** [[Pono]]<br />
* Separated parts of tracks<br />
** [[Stems]]<br />
* Uncompressed audio<br />
** [[AIFF|AIF / AIFF]] (Audio Interchange File Format)<br />
** [[Berkeley/IRCAM/Carl Sound Format]] (.sf)<br />
** [[BWF]] (Broadcast Wave Format; variant of WAV)<br />
** [[DSD]] (Direct Stream Digital) (.dsf)<br />
** [[RAW (Audio)|RAW]] (.raw, .pcm)<br />
** [[RF64]] (extended variant of BWF)<br />
** [[Sony Wave64]] (.w64)<br />
** [[WAV]] (Waveform Audio File Format)<br />
* Various encodings<br />
** [[AIFC]] ([[AIFF]] Compressed)<br />
** [[AU]] (Sun Microsystems audio format)<br />
** [[Computerized Speech Lab NSP]] (.nsp)<br />
** [[Bonk]] (lossy/lossless audio compression)<br />
** [[INRS-Telecom file]] (.aud)<br />
** [[SPPACK]] (.d)<br />
** [[WVE (Psion)]]<br />
<br />
== Chiptune ==<br />
<br />
* [[SAM Coupé song]] (.cop, .sng)<br />
<br />
== Configuration files ==<br />
<br />
* [[X2A]] (Yamaha S70xs/S90xs keyboard workstations)<br />
<br />
== Container formats ==<br />
<br />
* [[ASF]] (Advanced Systems Format)<br />
* [[Core Audio Format]] (.caf)<br />
* [[Extensible Music Format]] (.xmf)<br />
* [[Matroska Audio]] (.mka)<br />
* [[MP4]] (MPEG-4 Part 14 media container)<br />
* [[Ogg]] (.ogg, .oga, .ogx, .spx, .opus)<br />
* [[Rich Music Format]] (.rmf)<br />
* [[RealMedia]] (.rm)<br />
* [[WebM]] (.webm) (also used for video)<br />
<br />
== Converters ==<br />
<br />
* [[Konvertor]]<br />
<br />
== Emulated music ==<br />
<br />
* [[2SF]] (Nintendo DS [[PSF]])<br />
* [[3G2]] (3GPP, also a video format)<br />
* [[3GP]] (3GPP, also a video format)<br />
* [[Atari SoundHeader]] (.sndh)<br />
* [[AY]] (Amstrad CPC / ZX Spectrum)<br />
* [[DSF]] (Dreamcast [[Portable Sound Format|PSF]])<br />
* [[EPSGMOD]] (.epsgmod, Mod2PSG)<br />
* [[Fuxoft AY Language]] (.fmx)<br />
* [[GBR]] (Game Boy Sound)<br />
* [[Game Boy Sound]] (.gbs)<br />
* [[GSF]] (Game Boy Advance [[PSF]])<br />
* [[GSR]] (Gens Sound Record)<br />
* [[HES]] (Hudson Entertainment System)<br />
* [[KSS]] (MSX)<br />
* [[KSSX]] (Possible expansion of [[KSS]])<br />
* [[MDX]] (Sharp X68000 / MXDRV)<br />
* [[NES Sound Format]] (.nsf)<br />
* [[NES Sound Format Extended]] (.nsfe)<br />
* [[Portable Sound Format|PSF]] (Portable Sound Format)<br />
* [[PSF1]] (Playstation [[PSF]])<br />
* [[PSF2]] (Playstation 2 [[PSF]])<br />
* [[QSF]] (Capcom Q-Sound [[PSF]])<br />
* [[SGC]] (Sega Master System / Game Gear / Colecovision)<br />
* [[SID]] (Commodore)<br />
* [[SND]] (Atari ST)<br />
* [[SPC (Audio)|SPC]] (Super Nintendo SPC700)<br />
* [[SSF]] (Sega Saturn [[Portable Sound Format|PSF]])<br />
* [[USF]] (Nintendo 64 [[Portable Sound Format|PSF]])<br />
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)<br />
* [[ZXAYEMUL Sound]] (.cpc)<br />
<br />
== Game audio and music ==<br />
<br />
(see also [[Game data files]])<br />
<br />
* [[4X IMA ADPCM]]<br />
* Accolade<br />
** [[Accolade MIDI File Format]]<br />
* Adept Software<br />
** [[God of Thunder Music Format]]<br />
* [[AFC]] (AFX Audio File) -- used in Mass Effect 2<br />
* Apogee<br />
** [[Crystal Caves Sound format]]<br />
* Atari<br />
** [[Slight Atari Player]] (Atari POKEY)<br />
* [[BAF]] (Blur ADPCM)<br />
* [[BAKA]] (PCM 16 bit)<br />
* Bandai<br />
** [[WSR]] (WonderSwan / WonderSwan Color)<br />
* [[BH2PCM]]<br />
* [[BNSF]] (G.722.1)<br />
* Cave Story<br />
** [[Organya]]<br />
* Commodore Amiga<br />
** [[A.M. Composer v1.2]] (.amc)<br />
** [[AC1D-DC1A Packer]] (.ac1d)<br />
** [[Actionamics Sound Tool]] (.ast)<br />
** [[AMOS Music Bank]] (.abk)<br />
** [[AMOS Memory Bank#AMOS Samples Bank|AMOS Samples Bank]] (.abk)<br />
** [[Art & Magic]] (.aam)<br />
** [[Audio Sculpture]] (.as)<br />
** [[Beathoven Synthesiser]] (.bss)<br />
** [[Benn Daglish]] (.bd)<br />
** [[Benn Daglish SID]] (.bds)<br />
** [[Channel Players]] (.chan)<br />
** [[Cinemaware]] (.cin)<br />
** [[Core Design]] (.core)<br />
** [[CustomMade]] (.cm)<br />
** [[Darius Zendeh]] (.dz)<br />
** [[Dave Lowe]] (.dl)<br />
** [[Dave Lowe New]] (.dln)<br />
** [[David Hanney]] (.dh)<br />
** [[David Whittaker]] (.dw)<br />
** [[Desire]] (.dsr)<br />
** [[Digital Illusions]] (.di)<br />
** [[Digital Sonix & Chrome]] (.dsc)<br />
** [[Digital Sound Creations]] (.han)<br />
** [[Dirk Bialluch]] (.tpu)<br />
** [[Dynamic Synthesizer]] (.dns)<br />
** [[Editeur Musical Sequentiel]] (.ems)<br />
** [[Follin Player II]] (.tf)<br />
** [[Fred Editor]] (.fred)<br />
** [[Fred Gray]] (.fg)<br />
** [[Future Player]] (.fp)<br />
** [[FWMP]] (.fw)<br />
** [[Game Music Creator]] (.gmc)<br />
** [[Hippel]] (.hip)<br />
** [[Hippel-COSO]] (.hipc)<br />
** [[Howie Davies]] (.hd)<br />
** [[IFF-MAUD]]<br />
** [[Images Music System]] (.ims)<br />
** [[Infogrames INS]] (.ins)<br />
** [[Janko Mrsic-Flogel]] (.jmf)<br />
** [[Jason Brooke]] (.jcb)<br />
** [[Jason Page]] (.jp)<br />
** [[Jeroen Tel]] (.jt)<br />
** [[Jesper Olsen]] (.jo)<br />
** [[Jochen Hippel]] (.hip)<br />
** [[Kris Hatlelid]] (.kh)<br />
** [[Leggless Music Editor]] (.lme)<br />
** [[Magnetic Fields Packer]] (.mfp)<br />
** [[Maniacs of Noise]] (.mon, .jt)<br />
** [[Mark Cooksey]] (.mc)<br />
** [[Mark II Sound-System]] (.mii, .mk2, .mkii)<br />
** [[Martin Walker]] (.mw)<br />
** [[MaxTrax]] (.mxtx)<br />
** [[Mike Davies]] (.md)<br />
** [[MMDC]] (Module packer)<br />
** [[Mugician]] (.mug)<br />
** [[Mugician II]] (.mug2)<br />
** [[NovoTrade Packer]] (.ntp)<br />
** [[Pierre Adane Packer]] (.pap)<br />
** [[Professional Sound Artists]] (.psa)<br />
** [[Promizer]] (.pr1)<br />
** [[ProPacker 2.1]] (.pp21)<br />
** [[ProPacker 3.0]] (.pp30)<br />
** [[Prorunner 1.0]] (.prun)<br />
** [[Prorunner 2.0]] (.pru2)<br />
** [[Richard Joseph]] or Vectordean (.rjp)<br />
** [[Rob Hubbard]] (.rh, .rho)<br />
** [[Ron Klaren]] (.rk)<br />
** [[Sean Connolly]] (.scn)<br />
** [[Sean Conran]] (.scr)<br />
** [[Sidmon]] (.sid)<br />
** [[Sidmon II]] (.sid2)<br />
** [[Silmarils]] (.mok)<br />
** [[Sonic Arranger]] (.sa)<br />
** [[Sound Images]] (.tw)<br />
** [[Sound Master]] (.sm)<br />
** [[Sound Programming Language]] (.spl)<br />
** [[Soundcontrol]] (.sct)<br />
** [[Soundfactory]] (.psf)<br />
** [[SoundPlayer]] (.sjs)<br />
** [[Special FX]] (.jd)<br />
** [[Speedy System]] (.ss)<br />
** [[Steve Barrett]] (.sb)<br />
** [[Jason Page|Steve Turner]] (.jpo)<br />
** [[Synth Dream]] (.sdr)<br />
** [[Synth Pack]] (.osp)<br />
** [[The Musical Enlightenment]] (.tme)<br />
** [[The Player 4.x]] (.p4x)<br />
** [[The Player 6.x]] (.p6x)<br />
** [[Thomas Hermann]] (.thm)<br />
** [[Wally Beben]] (.wb)<br />
* CRI Middleware<br />
** [[ADX]]<br />
** [[AFS]] (container format for [[ADX]] / [[AHX (CRI)]])<br />
** [[AHX (CRI)]]<br />
** [[AIX]]<br />
* [[DCS]] (ADPCM)<br />
* [[Death Rally Archive]] (.bpa)<br />
* [[DMSG]] (PCM 16 bit)<br />
* [[EACS IMA ADPCM]] (.kcey)<br />
* Electronic Arts<br />
** [[8-Bit Sampled Voice]] (.8svx, .iff)<br />
** [[Asylum Music Format]] (.amf, used in Crusader: No Remorse / Crusader: No Regret)<br />
** [[Electronic Arts AS4 / ASF Music]] (.as4, .asf)<br />
** [[Electronic Arts KSF Music]] (.ksf)<br />
** [[Electronic Arts MUS]] (.mus)<br />
** [[Electronic Arts SCxl]]<br />
** [[Electronic Arts Sound Effects]] (.bnk, .crd)<br />
** [[Electronic Arts Sound / Speech Files]] (.eas, .sph)<br />
** [[IFF]] (Amiga 8SVX)<br />
*** [[IFF-MAUD]]<br />
** [[Sonix Music Driver]] (.smus)<br />
* [[EMFF]] (ADPCM)<br />
* Epic Megagames<br />
** [[Epic Megagames MASI]] (.masi, .psm)<br />
* [[Final Fantasy XI Music file]] (.bgw)<br />
* [[FMOD Sample Bank]] (.fsb)<br />
* [[Funcom ISS]]<br />
* Galaxy Music System<br />
** [[Galaxy Music System v4.0]]<br />
** [[Galaxy Music System v5.0]] (.j2b)<br />
* [[GCW]] (PCM 16 bit)<br />
* [[Generic Header]] (.genh, Generic Header Creator)<br />
* Herad Music System<br />
** [[Herad Music System AGD]] (.agd)<br />
** [[Herad Music System SDB]] (.sdb)<br />
** [[Herad Music System SQX]] (.sqx)<br />
* [[HIS]] (PCM 8 bit)<br />
* id Software<br />
** [[Doom MUS]]<br />
** [[id Software DNF]] (.dnf)<br />
** [[id Software Music Format]] (.imf)<br />
** [[id Software WLF]] (.wlf)<br />
* [[IMA ADPCM]] (.bar, .dvi, .hwas, .idvi, .ivaud, .myspd, .stma, .strm)<br />
* [[Interplay ACM]] (.acm)<br />
* [[Inverse Frequency Sound format]]<br />
* [[iXMF]] (Interactive [[Extensible Music Format]])<br />
* Ken Silverman<br />
** [[Ken's Adlib Music]] (.ksm)<br />
** [[Ken's Digital Music]] (.kdm)<br />
** [[SM (Ken Silverman)]] (.sm)<br />
** [[SND (Ken Silverman)]] (.snd)<br />
* [[LOUDNESS Sound System]] (.lds)<br />
* LucasArts<br />
** [[LucasArts Adlib Audio]] (.laa)<br />
** [[SCUMM]] (SCUMM)<br />
* [[Martin Fernandez]] (.adlib)<br />
* Microsoft<br />
** [[0x0069]] (Xbox ADPCM)<br />
** [[2DX]]<br />
** [[2DX9]] (ADPCM)<br />
** [[DE2]] (ADPCM)<br />
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)<br />
* Nintendo<br />
** [[Advanced Mario Sequencer file]] (.mss)<br />
** [[BRSTMPSM]] (Super Paper Mario)<br />
** [[Donkey Konga 2 DSP]] (Donkey Konga 2)<br />
** [[Mario Paint Composer]] (MPC)<br />
** [[Mario Sequencer file]] (.msq)<br />
** [[Nintendo GameCube / Wii AAAP]]<br />
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)<br />
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii AGSC]] (.agsc)<br />
** [[Nintendo GameCube / Wii AMTS]]<br />
** [[Nintendo GameCube / Wii ASN]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii ASR]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii AST]] (Nintendo Wii sound format)<br />
** [[Nintendo GameCube / Wii BNS]]<br />
** [[Nintendo GameCube / Wii BO2]]<br />
** [[Nintendo GameCube / Wii BRSTM]] (Nintendo Wii streaming format)<br />
** [[Nintendo GameCube / Wii CAPDSP]]<br />
** [[Nintendo GameCube / Wii CFN]]<br />
** [[Nintendo GameCube / Wii DDSP]]<br />
** [[Nintendo GameCube / Wii DSP]]<br />
** [[Nintendo GameCube / Wii GCA]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii GCM]]<br />
** [[Nintendo GameCube / Wii GSP]]<br />
** [[Nintendo GameCube / Wii HPS]]<br />
** [[Nintendo GameCube / Wii IDSP]]<br />
** [[Nintendo GameCube / Wii ISD]]<br />
** [[Nintendo GameCube / Wii ISH]]<br />
** [[Nintendo GameCube / Wii KRAW]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii LPS]]<br />
** [[Nintendo GameCube / Wii MPDS]]<br />
** [[Nintendo GameCube / Wii MPDSP]]<br />
** [[Nintendo GameCube / Wii MSS]]<br />
** [[Nintendo GameCube / Wii MUS]]<br />
** [[Nintendo GameCube / Wii PDT]]<br />
** [[Nintendo GameCube / Wii SDT]]<br />
** [[Nintendo GameCube / Wii SMP]]<br />
** [[Nintendo GameCube / Wii SNS]]<br />
** [[Nintendo GameCube / Wii SPD]]<br />
** [[Nintendo GameCube / Wii SPT]]<br />
** [[Nintendo GameCube / Wii SSM]]<br />
** [[Nintendo GameCube / Wii STM]]<br />
** [[Nintendo GameCube / Wii STR]]<br />
** [[Nintendo GameCube / Wii STS]]<br />
** [[Nintendo GameCube / Wii SWD]]<br />
** [[Nintendo GameCube / Wii THP]]<br />
** [[Nintendo GameCube / Wii TYDSP]]<br />
** [[Nintendo GameCube / Wii VJDSP]]<br />
** [[Nintendo GameCube / Wii WAS]]<br />
** [[Nintendo GameCube / Wii WSD]]<br />
** [[Nintendo GameCube / Wii WSI]]<br />
** [[Nintendo GameCube / Wii YDSP]]<br />
** [[Nintendo GameCube / Wii YMF]]<br />
** [[Nintendo GameCube / Wii ZWDSP]]<br />
** [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument, used for Mario Paint instruments)<br />
** [[SHO]] (ShroomTool, used for Mario Paint sounds)<br />
* Origin Software<br />
** [[Ultima 6 Music]] (.m)<br />
* Pixel<br />
** [[PMD (Pixel)]]<br />
* [[Pixel Painters]] (.fmf)<br />
* [[Ragnarok Online 2 RMP]]<br />
* [[Shadowlands]] (.cal)<br />
* Sierra<br />
** [[Sierra AGI]] (Sierra AGI)<br />
** [[Sierra SCI]] (Used in Sierra PC games)<br />
* Sony<br />
** [[Sony Playstation ADS]] (Sony Playstation)<br />
** [[Sony Playstation ASS]] (Sony Playstation)<br />
** [[Sony Playstation AST]]<br />
** [[Sony Playstation BG00]]<br />
** [[Sony Playstation BMDX]]<br />
** [[Sony Playstation CCC]] (Sony Playstation)<br />
** [[Sony Playstation CNK]]<br />
** [[Sony Playstation DXH]] (Sony Playstation)<br />
** [[Sony Playstation ENTH]]<br />
** [[Sony Playstation FAG]] (Sony Playstation)<br />
** [[Sony Playstation FILP]]<br />
** [[Sony Playstation FSB]] (Sony Playstation)<br />
** [[Sony Playstation GCM]]<br />
** [[Sony Playstation GMS]] (Sony Playstation)<br />
** [[Sony Playstation HGC1]]<br />
** [[Sony Playstation I100]] (Sony Playstation)<br />
** [[Sony Playstation I400]] (Sony Playstation)<br />
** [[Sony Playstation I80]] (Sony Playstation)<br />
** [[Sony Playstation IKM]]<br />
** [[Sony Playstation ILD]] (Sony Playstation)<br />
** [[Sony Playstation IVB]]<br />
** [[Sony Playstation JOE]]<br />
** [[Sony Playstation KCES]] (Sony Playstation)<br />
** [[Sony Playstation KHV]] (Sony Playstation)<br />
** [[Sony Playstation LEG]] (Sony Playstation)<br />
** [[Sony Playstation MCG]]<br />
** [[Sony Playstation MI4]] (Sony Playstation)<br />
** [[Sony Playstation MIB]] (Sony Playstation)<br />
** [[Sony Playstation MIC]] (Sony Playstation)<br />
** [[Sony Playstation MIH]]<br />
** [[Sony Playstation MIHB]] (merged [[Sony Playstation MIB|MIB]] & [[Sony Playstation MIH|MIH]])<br />
** [[Sony Playstation MSA]]<br />
** [[Sony Playstation MSVP]]<br />
** [[Sony Playstation MUSC]]<br />
** [[Sony Playstation NPSF]]<br />
** [[Sony Playstation PNB]]<br />
** [[Sony Playstation PSH]]<br />
** [[Sony Playstation RKV]]<br />
** [[Sony Playstation RND]]<br />
** [[Sony Playstation RSTM]]<br />
** [[Sony Playstation RWS]]<br />
** [[Sony Playstation SFS]]<br />
** [[Sony Playstation SIR]]<br />
** [[Sony Playstation SL3]]<br />
** [[Sony Playstation SMPL]]<br />
** [[Sony Playstation SND]]<br />
** [[Sony Playstation SPU]] (Sony Playstation)<br />
** [[Sony Playstation STER]]<br />
** [[Sony Playstation STH]]<br />
** [[Sony Playstation STR]]<br />
** [[Sony Playstation STS]]<br />
** [[Sony Playstation SVAG]]<br />
** [[Sony Playstation SVS]]<br />
** [[Sony Playstation TEC]]<br />
** [[Sony Playstation TK5]]<br />
** [[Sony Playstation VAS]]<br />
** [[Sony Playstation VAG]]<br />
** [[Sony Playstation VB2]] (Playstation / PS2)<br />
** [[Sony Playstation VGS]]<br />
** [[Sony Playstation VIG]]<br />
** [[Sony Playstation VPK]]<br />
** [[Sony Playstation VS]]<br />
** [[Sony Playstation VSF]]<br />
** [[Sony Playstation WP2]]<br />
** [[Sony Playstation XA2]]<br />
** [[Sony Playstation XA30]]<br />
** [[Sony Playstation 2 MI2]] (Sony Playstation 2)<br />
* [[Sound Images Generation 2]] (.sig)<br />
* [[Sound Interface System]] (.lem)<br />
* [[STOS memory bank]] (.mbk)<br />
* [[Unreal Music Format]] (.umx)<br />
* Union Logic Software Publishing<br />
** [[Vinyl Goddess From Mars Instrument Format]]<br />
** [[Vinyl Goddess From Mars Music Format]]<br />
* [[Unique Development Studios]] (.uds)<br />
* [[Video Game Music]] (.vgm, .vgz)<br />
* Westwood Studios<br />
** [[Westwood Studios ADL]] (.adl)<br />
** [[Westwood Studios AUD]] (.aud)<br />
* [[Whacky Wheels]] (.klm)<br />
* [[XMP Game Module]] (.j2b)<br />
<br />
== Metadata formats and related data ==<br />
<br />
* [[APE tag]]<br />
* [[Exif]]<br />
* [[ID3]]<br />
* [[ISRC]] (International Standard Recording Code)<br />
* [[MDZ]] - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm<br />
* [[Monkey's Audio metadata]] (.apl)<br />
* [[Vorbis comment]]<br />
<br />
== Music trackers ==<br />
<br />
* [[1tracker module]] (.1tm)<br />
* [[AHX (Abyss)]] (Abyss Highest eXperience)<br />
* [[Aley's Module]] (.alm)<br />
* [[All Sound Tracker module]] (.ast)<br />
* [[Amiga Module]] (.mod)<br />
* [[AProSys module]] (.aps)<br />
* [[Archimedes Tracker module]]<br />
* [[Arkos Tracker]] (.aks)<br />
* [[Art of Noise module]] (.aon)<br />
* [[ASC Sound Master module]] (.asc)<br />
* [[B's Pro Tracker module]] (.bpm, .bps)<br />
* [[Beepola song]] (.bbsong)<br />
* [[BeRoTracker module]] (.br)<br />
* [[BoyScout Tracker module]] (.bsf)<br />
* Brian Postma SoundMon<br />
** [[Brian Postma SoundMon v1.x module]] (.bp)<br />
** [[Brian Postma SoundMon v2.x & v3.x module]] (.bp3)<br />
** [[BS]]<br />
* Buzzic<br />
** [[Buzzic v1.x]] (.buz)<br />
** [[Buzzic v2.0]] (.buz2)<br />
* Chaos Music Composer<br />
** [[CM3]] ([[CMC]] "3/4")<br />
** [[CMC]] (Chaos Music Composer)<br />
** [[CMR]] ([[CMC]] "Rzog")<br />
** [[CMS]] (Stereo Double [[CMC]])<br />
** [[DMC]] (Double ChaosMusicComposer)<br />
* [[Chuck Biscuits/Black Artist module]] (.cba)<br />
* [[Coconizer module]]<br />
* [[Composer 669 module]] (.669)<br />
* [[craptracker ii module]] (.ct2)<br />
* [[Custom Amiga Module]] (.cus. .custom)<br />
* CyberTracker<br />
** [[CyberTracker instrument]] (.ci)<br />
** [[CyberTracker module]] (.ct)<br />
* [[DeliTracker custom]] (.cust)<br />
* [[DeltaMusic module]] (.dta)<br />
* Delta Music Composer<br />
** [[Delta Music Composer module]] (.dlt)<br />
** [[Delta Music 2.0 module]] (.dl2)<br />
* [[Desktop Tracker module]] (.dtt)<br />
* DigiBooster / DigiBooster PRO<br />
** [[DigiBooster v1.x module]] (.digi)<br />
** [[DigiBooster PRO v2.x / DigiBooster 3 module]] (.dbm)<br />
* [[Digital Symphony module]] (.dsym)<br />
* Digitrakker<br />
** [[Digitrakker instrument]] (.ist)<br />
** [[Digitrakker module]] (.mdl)<br />
** [[Digitrakker sample]] (.spl)<br />
* [[DigiTrekker module]] (.dtm)<br />
* [[Digital Tracker module]] (.dtm)<br />
* [[DisorderTracker 2 module]] (.plm)<br />
* [[Dual Module Player DSMI]] (.amf)<br />
* [[Eureka Packer module]] (.eu)<br />
* [[Extended MOD]] (.emd)<br />
* [[Extreme's Tracker module]] (.ams)<br />
* [[FAC Soundtracker]] (MSX, extension unknown)<br />
* [[Face the Music module]] (.ftm)<br />
* Famitracker<br />
** [[FamiTracker module]] (.ftm)<br />
** [[FamiTracker instrument]] (.fti)<br />
* Farandole Composer<br />
** [[Farandole Form 2.0]] (.f2r)<br />
** [[Farandole Composer module]] (.far)<br />
** [[Farandole Composer pattern]] (.fpt)<br />
** [[Farandole Composer sample]] (.fsm, .usm)<br />
* [[Fashion Tracker module]] (.ex)<br />
* FastTracker / FastTracker 2<br />
** [[FastTracker module]] (.ft, .ftc)<br />
** [[Extended instrument]] (.xi)<br />
** [[Extended Module]] (.xm)<br />
* [[FC-M Packer module]] (.fcm)<br />
* [[Flash Tracker module]] (.fls)<br />
* [[Flex Tracker module]] (.flx)<br />
* [[Fuchs Tracker]] (.fchs)<br />
* [[FunkTracker module]] (.fnk)<br />
* Future Composer<br />
** [[Future Composer v1.x module]] (.fc)<br />
* Future Composer (BSI)<br />
** [[Future Composer (BSI) module]]<br />
* [[Fuzzac Packer module]] (.fuzz)<br />
* [[General Digital Music module]] (.gdm)<br />
* [[GoatTracker module]] (.sng)<br />
* [[Grave Composer module]] (.wow)<br />
* Graoumf Tracker<br />
** [[Graoumf Tracker module]] (.gtk)<br />
** [[Graoumf Tracker 2 module]] (.gt2)<br />
* [[Global Tracker v1.x module]] (.gtr)<br />
* [[HeatSeeker Module Cruncher v1.0]] (.crb)<br />
* [[Hively Tracker module]] (.hvl)<br />
* [[Ice Tracker module]]<br />
* [[Imago Orpheus module]] (.imf)<br />
* Impulse Tracker<br />
** [[Impulse Tracker module]] (.it, .itbz, .itgz, .itr, .itz)<br />
** [[Impulse Tracker sample]] (.its)<br />
* [[JAMCracker Pro module]] (.jam)<br />
* klystrack<br />
** [[klystrack instrument]] (.ki)<br />
** [[klystrack module]] (.kt)<br />
* [[KRIS Packer / ChipTracker module]] (.kris)<br />
* Liquid Tracker<br />
** [[Liquid Digitized Sample]] (.lds)<br />
** [[Liquid Tracker module]] (.liq)<br />
* MadTracker 2<br />
** [[MadTracker 2 envelope]] (.mte)<br />
** [[MadTracker 2 extension]] (.mtx)<br />
** [[MadTracker 2 instrument]] (.mti)<br />
** [[MadTracker 2 module]] (.mt2)<br />
** [[MadTracker 2 pattern]] (.mtp)<br />
** [[MadTracker 2 sample]] (.mts)<br />
* maxYMiser<br />
** [[maxYMiser instrument]] (.myi)<br />
** [[maxYMiser module]] (.snd)<br />
* [[Megatracker module]] (.mgt)<br />
* [[MO3]] (MP3 / Vorbis compressed module)<br />
* [[MOD Edit sample]] (.sam)<br />
* [[Module Protector + noID]] (.mp)<br />
* Moonblaster (MSX)<br />
** [[Moonblaster music]] (.mbm)<br />
** [[Moonblaster sample kit]] (.mbk)<br />
* [[Multi Track Module]] (.mtm)<br />
* Muse Tracker / Pornotracker<br />
** [[Musetracker / Pornotracker instrument]] (.poi)<br />
** [[Musetracker / Pornotracker module]] (.pom)<br />
* Music Pro Tracker<br />
** [[Music Pro Tracker DoublePlay]] (.mpd)<br />
** [[Music Pro Tracker module (MD1)]] (.md1)<br />
** [[Music Pro Tracker module (MD2)]] (.md2)<br />
** [[Music Pro Tracker module (MPT)]] (.mpt)<br />
* [[Nerdtracker II module]] (.ned)<br />
* [[NesTracker module]] (.nest)<br />
* NoisePacker<br />
** [[NoisePacker 2.x]] (.np2)<br />
** [[NoisePacker 3.x]] (.np3)<br />
* [[NoiseTracker module]] (.mod)<br />
* [[Noisetrekker module]] (.ntk)<br />
* OctaMED<br />
** [[OctaMED module (MED)]] (.med)<br />
** [[OctaMED module (MMD1)]] (.mmd1)<br />
** [[OctaMED v2.00 module]] (.med3)<br />
** [[OctaMED v2.10 module (MED4)]] (.med4)<br />
** [[OctaMED v2.10 module (MMD0)]] (.mmd0)<br />
** [[OctaMED v5 module]] (.mmd2)<br />
** [[OctaMED SS module]] (.mmd3)<br />
* Oktalyzer<br />
** [[Oktalyzer module]] (.okt, .okta)<br />
* [[Onyx Music File]] (.omf)<br />
* [[Open MODPlug Tracker module]] (.mptm)<br />
* [[Oracle module]] (.orc)<br />
* [[Pha Packer]] (.pha)<br />
* PlayerPRO<br />
** [[Extended PlayerPRO module]] (.madx)<br />
** [[PlayerPRO module]] (.mad)<br />
* [[Polly Tracker module]]<br />
* [[Pro Sound Creator v1.xx]] (.psc, ZX Spectrum)<br />
* [[Pro Sound Maker]] (.psm)<br />
* Pro Tracker<br />
** [[Pro Tracker v1.xx module]] (.pt1)<br />
** [[Pro Tracker v2.xx module]] (.pt2)<br />
** [[Pro Tracker v3.xx module]] (.pt3) <br />
* [[Pro Tracker (MSX)]] (MSX-Music, extension unknown)<br />
* [[Poly Tracker module]] (.ptm)<br />
* [[Pumatracker module]] (.puma)<br />
* [[Quadra Composer module]] (.emod)<br />
* [[RASTER Music Tracker module]] (.rmt)<br />
* Real Tracker<br />
** [[Real Tracker instrument]] (.rti)<br />
** [[Real Tracker module]] (.rtm)<br />
** [[Real Tracker sample]] (.rts)<br />
* [[Renoise]]<br />
** [[Renoise|Renoise song (XRNS)]] (.xrns)<br />
** [[Renoise|Renoise instrument (XRNS)]] (.xrni)<br />
** [[Renoise|Renoise effect chain (XRNT)]] (.xrnt)<br />
** [[Renoise Song (NTK)]] (.ntk)<br />
** [[Renoise Song (PTK)]] (.ptk)<br />
** [[Renoise Song (RNS)]] (.rns)<br />
* [[SBStudio module]] (.pac, .son, .sou)<br />
* SCC Blaffer NT<br />
** [[SCC Blaffer NT music]] (.sbm, MSX)<br />
** [[SCC Blaffer NT instrument kit]] (.sbk)<br />
* Scream Tracker<br />
** [[Scream Tracker Music Interface Kit module]]<br />
** [[Scream Tracker 1 & 2 module]] (.stm)<br />
** [[Scream Tracker 3 Adlib module]] (.as3m)<br />
** [[Scream Tracker 3 module]] (.s3m)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.s31)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.smp)<br />
* [[SoundFX module]] (.sfx, .sfx2)<br />
* Sound Tracker<br />
** [[Soundtracker v2.6 / Ice Tracker module]] (.mtn)<br />
** [[SoundTracker v2.6 module]] (.st26)<br />
** [[Sound Tracker / Super Sonic module]] (.stc)<br />
** [[Sound Tracker Pro module]] (.stp)<br />
* [[SoundSmith module]] (.mtp)<br />
* Soundtrakker<br />
** [[Soundtrakker 128 instrument]] (.ins)<br />
** [[Soundtrakker 128 module]] (.128)<br />
** [[Soundtrakker v1.x instrument]] (.ins)<br />
** [[Soundtrakker v1.x module]] (.sng)<br />
* [[SQ-Tracker module]] (.sqt)<br />
* [[Starkos Tracker module]] (.sks)<br />
* [[StarTrekker / Star Tracker module]] (.mod, .nt)<br />
* [[SunVox module]] (.sunvox)<br />
* TFMX<br />
** [[TFMX pattern data]] (.mdat)<br />
** [[TFMX 7V pattern data]] (.mdat)<br />
** [[TFMX Pro pattern data]] (.mdat)<br />
** [[TFMX sample data]] (.smpl)<br />
* Theta Music Composer<br />
** [[Theta Music Composer 8-channel stereo module]] (.tm8)<br />
** [[Theta Music Composer v1.x module]] (.tmc)<br />
** [[Theta Music Composer v2.x module]] (.tm2)<br />
* [[Trackerpacker 3 module]] (.tp3)<br />
* [[Ultra Tracker]] (.ult)<br />
* [[Velvet Studio AMS v1.x module]] (.ams)<br />
* [[VIC-TRACKER module]] (.vt)<br />
* [[Vortex Tracker module]] (.vtx)<br />
* X-Tracker<br />
** [[D-Lusion Music File]] (.dmf)<br />
** [[D-Lusion Sound File]] (.dms)<br />
<br />
== Musical instrument control ==<br />
<br />
* [[ELECTONE]] - For Yamaha Electone Range Electronic Organs<br />
** [[BOO]] - Part of the [[ELECTONE]] format. <br />
** [[EVT]] - Part of the [[ELECTONE]] format.<br />
* MIDI & Clones<br />
** [[Compact MIDI]]<br />
** [[GMD]] ([[MIDI]] clone)<br />
** [[Gravis Ultrasound patch]] (used by MIDI synthesizers)<br />
** [[HMI]] ([[MIDI]] clone)<br />
** [[HMP]] ([[MIDI]] clone)<br />
** [[HMZ]] (Compressed [[MIDI]])<br />
** [[KAR]] ([[MIDI]] Audio)<br />
** [[MIDI]] (Musical Instrument Digital Interface)<br />
** [[MIDS]] ([[MIDI]] clone)<br />
** [[MIZ]] (Compressed [[MIDI]])<br />
** [[MSS (MIDI)|MSS]] ([[MIDI]] Clone)<br />
** [[RIFF MIDI]]<br />
** [[Scalable Polyphony MIDI]]<br />
** [[SFARK]] (SoundFont archive compressed file)<br />
** [[SoundFont 1.0]]<br />
** [[SoundFont 2.0]] (.sf2)<br />
** [[Synthetic Music Application Format]]<br />
** [[XMI (Extended MIDI)]]<br />
** [[ZIPI]] (proposed MIDI replacement)<br />
* Hardware specific<br />
** AdLib Sound Cards<br />
*** [[AdLib instrument]] (.ins)<br />
*** [[AdLib instrument bank]] (.bnk)<br />
*** [[AdLib MSCplay]] (.msc)<br />
*** [[AdLib music]] (.mus)<br />
*** Adlib Tracker<br />
**** [[Adlib Tracker instrument]] (.ins)<br />
**** [[Adlib Tracker module]] (.sng)<br />
**** [[Adlib Tracker II instrument]] (.a2i)<br />
**** [[Adlib Tracker II instrument|Adlib Tracker II instrument with fm-register macro]] (.a2f)<br />
**** [[Adlib Tracker II instrument bank]] (.a2b)<br />
**** [[Adlib Tracker II instrument bank|Adlib Tracker II instrument bank with macros]] (.a2w)<br />
**** [[Adlib Tracker II module]] (.a2m)<br />
**** [[Adlib Tracker II pattern]] (.a2p)<br />
**** [[Adlib Tracker II module|Adlib Tracker II tiny module]] (.a2t)<br />
*** [[AdLib Visual Composer / Roland Synthesizer song]] (.rol)<br />
*** AMusic<br />
**** [[AMusic module]] (.amd)<br />
**** [[AMusic XMS]] (.xms)<br />
*** [[Beni Tracker module]] (.pis)<br />
*** [[Bob's Adlib Music]] (.bam)<br />
*** Boom Tracker v4.0<br />
**** [[Boom Tracker v4.0 instrument]] (.cif)<br />
**** [[Boom Tracker v4.0 module]] (.cff)<br />
*** [[DeFy Adlib Tracker module]] (.dtm)<br />
*** [[Digital FM module]] (.dfm)<br />
*** [[Drum Traker module]] (.dtl)<br />
*** [[EdLib packed module]] (.d00)<br />
*** [[Exotic AdLib module]] (.xad)<br />
*** [[Extra Simple Music]] (.xsm)<br />
*** [[Faust Music Creator module]] (.sng)<br />
*** [[FM Tracker module]] (.fmt)<br />
*** FM-Kingtracker<br />
**** [[FM-Kingtracker bank]] (.fib)<br />
**** [[FM-Kingtracker instrument]] (.fin)<br />
**** [[FM-Kingtracker module]] (.fmk)<br />
*** HSC AdLib Composer / HSC-Tracker<br />
**** [[HSC AdLib Composer / HSC-Tracker module]] (.hsc)<br />
**** [[HSC AdLib Composer / HSC-Tracker packed module]] (.hsp)<br />
*** [[JBM Adlib Music]] (.jbl)<br />
*** JCH<br />
**** [[JCH-D00]] (.d00)<br />
**** [[JCH-D01]] (.d01)<br />
*** [[Johannes Bjerregård module]] (.jbm)<br />
*** [[Master Tracker module]] (.mtr)<br />
*** [[MK-Jamz audio]] (.mkj)<br />
*** [[Mlat Adlib Tracker module]] (.mad)<br />
*** [[MPU-401 Trakker module]] (.mtk)<br />
*** [[Palladix module]] (.plx)<br />
*** [[RAW (Adlib)|RAW]] (AdLib Sound Card)<br />
*** [[Reality AdLib Tracker module]] (.rad)<br />
*** [[SNG Player module]] (.sng)<br />
*** Surprise! Adlib Tracker<br />
**** [[Surprise! AdLib Tracker v1, 5, 6 module]] (.sat)<br />
**** [[Surprise! Adlib Tracker v2.0]] (.sa2)<br />
*** [[Twin TrackPlayer module]] (.dmo)<br />
*** [[Vibrants module]] (.vib)<br />
*** [[XMS-Tracker module]] (.xms)<br />
** Akai<br />
*** [[Akai S-series MESA multi file]] (.mlt)<br />
*** [[Akai S-series MESA I program]] (.prg)<br />
*** [[Akai S-series MESA II program]] (.s3p)<br />
** [[Codisk Audio File]]<br />
** Creative Labs<br />
*** [[Creative Music Format]] (.cmf)<br />
*** [[Creative Voice File]]<br />
*** [[Sound Blaster Instrument]] (.sbi)<br />
** [[Disney Sound Source]]<br />
** [[DOSBox Raw OPL]] (.dro)<br />
** [[Downloadable Sounds Banks]] (.dls)<br />
** Gravis Ultrasound<br />
*** [[UltraSound GF1 patch]] (.pat)<br />
** [[Instrument Bank]] (Instrument Bank)<br />
** [[Software Music Synthesis System]] (for 8080/Z-80 systems with S-100 bus)<br />
** [[TRS-80 Orchestra-90]] (.orc)<br />
** [[Voice Sequence]] (.vsq)<br />
** Yamaha sound chips<br />
*** [[Callus OPL Register Log]] (YM2151, .cym)<br />
*** [[GYM]] (YM2612 / Sega Genesis)<br />
* Software Synthesizers<br />
** [[Farbrausch BR404 music]] (.bmf)<br />
** [[iZotope iDrum]] (.idrum)<br />
** Native Instruments<br />
*** [[Native Instruments Reaktor ensemble]] (.ens)<br />
** Steinberg VST Presets<br />
*** [[FXB]] (Bank of presets)<br />
*** [[FXP]] (single preset)<br />
<br />
== Musical notation ==<br />
<br />
* [[Guitar tablatures]]<br />
** [[ASCII tab]] (.tab, .btab, .txt)<br />
** [[Guitar Pro]] (.gtp)<br />
*** [[Guitar Pro 3]] (.gp3)<br />
*** [[Guitar Pro 4]] (.gp4)<br />
*** [[Guitar Pro 5]] (.gp5)<br />
*** [[Guitar Pro 6]] (.gp6)<br />
** [[KGuitar]] (.kg)<br />
** [[Power Tab]] (.ptb)<br />
** [[Progression]]<br />
** [[Rich MIDI Tablature Format]] (.rmtf)<br />
** [[TablEdit]] (.tef)<br />
** [[VexTab]]<br />
<br />
* [[Musical notation]]<br />
** [[ABC (musical notation)]]<br />
** [[ANSI Music]]<br />
** Capella<br />
*** [[CAP]]<br />
*** [[CapXML]] (.capx)<br />
** [[ChordML]]<br />
** Copyist<br />
*** [[CP4]]<br />
*** [[CP6]]<br />
** [[Encore]] (.enc)<br />
** [[Extensible Music Notation Markup Language]]<br />
** [[Finale]] (.mus)<br />
** [[Forte]] (.fnf)<br />
** Guido<br />
*** [[GUIDO]]<br />
*** [[GUIDO XML]]<br />
** JMSL<br />
*** [[JMSL]]<br />
*** [[JMSL Score]]<br />
** [[JScoreML]]<br />
** [[LilyPond]]<br />
** [[MEI]]<br />
** [[MHTML]]<br />
** [[MidiXML]]<br />
** [[minimusic]]<br />
** [[MPEG4-SMR]]<br />
** [[Mup]]<br />
** [[MuseScore]]<br />
*** [[MSC]] -(old file format)<br />
*** [[MSCX]] - [[XML file format]]<br />
*** [[MSCZ]] - [[GZIP]] compressed [[MSCX]]<br />
** [[Music Description Language]]<br />
** [[Music Markup Language]]<br />
** [[Music Time]] (.mus)<br />
** [[Music Time Pro]] (.mts)<br />
** [[Musical Notation Markup Language]]<br />
** [[MusicML]]<br />
** [[MusicWrite]] (.mwk)<br />
** [[MusicXML]]<br />
** [[MusicXML compressed]] (.mxl)<br />
** [[Musink]] (.musink)<br />
** [[MusiqueXML]]<br />
** [[MusiXML]]<br />
** [[Myriad Software]] (.msf)<br />
** [[NeumesXML]]<br />
** [[Neuratron Photoscore Format]] (.opt)<br />
** [[Notation Interchange File Format]]<br />
** [[NoteAbility Pro]]<br />
** [[Noteworthy Composer and Music Publisher]] (.nwc)<br />
** [[NoteWriter]]<br />
** [[Notion]]<br />
** [[NtEd]]<br />
** [[Overture]] (.ove)<br />
** [[PriMus]]<br />
** [[Rhapsody Notation Program File]] (.rhp)<br />
** [[Rhapsody 2/3]] (RISC OS. Unrelated to the above "Rhapsody Notation Program File")<br />
** [[Rhapsody 4]] (RISC OS, .c00)<br />
** [[Rosegarden]] (.rg)<br />
** [[QuickScore Elite]] (.qsd)<br />
** [[SCORE]] (.mus)<br />
** [[Score Perfect]] (.spp)<br />
** [[ScoreML]]<br />
** [[ScoreWriter]] (.scw)<br />
** [[Sibelius]]<br />
** [[SMDL]]<br />
** [[SongWrite]]<br />
** [[Studio Session Song]] (.sss)<br />
** [[Theta]]<br />
** [[Tilia]]<br />
** [[VexTab]]<br />
** [[Virtual Musician Markup Language]]<br />
** [[WEDELMUSIC]]<br />
** [[XMF]]<br />
** [[XMusic]]<br />
** [[XScore]] (eXtensible Score Language)<br />
<br />
== Playlists, music libraries, music store downloaders ==<br />
<br />
* [[Amazon downloader file]] (.amz)<br />
* [[B4S]] (Winamp 3 playlist)<br />
* [[FPL]] (foobar2000 playlist)<br />
* [[iTunes Music Library]]<br />
* [[Kapsule]] (Kazaa XML Manifest)<br />
* [[KPL]] (Kazaa Playlist Format)<br />
* [[M3U]] (Multimedia Playlist Format)<br />
* [[MAGMA]] ([[Magnet URI]])<br />
* [[MOD4WIN Module List]] (.mol)<br />
* [[PLS]] (Multimedia Playlist)<br />
* [[RAM]] (RealAudio)<br />
* [[SMIL]] (W3C open standard)<br />
* [[WPL]] (Windows Media Playlist)<br />
* [[XML Sharable Playlist]]<br />
<br />
== Programming languages and APIs (audio/music-specific) ==<br />
<br />
* [[ChucK]] (.ck)<br />
* [[Csound]] (.csd, .orc, .sco)<br />
* Cycling 74 [[Max]] (.maxpat, .max)<br />
* [[FAUST]] (.dsp)<br />
* [[Music Macro Language]]<br />
* Native Instruments [[Reaktor]] (.rkplr)<br />
* [[Pure Data]] (.pd)<br />
* [[Scala (music software)]] (.kbm, .scl, .cmd)<br />
* [[SuperCollider]] (.scd, .sc)<br />
* [[WaveGL]]<br />
* [[Web Audio API]]<br />
<br />
== Ringtones ==<br />
<br />
* [[i Melody]]<br />
* [[M4R]] (Apple iPhone Ringtones - see [[M4A]])<br />
* [[Polyphonic ringtone]]<br />
* [[RTTTL]]<br />
<br />
== Signal processing ==<br />
<br />
These aren't specific file formats, but generic mathematical methods used by other file formats.<br />
<br />
* [[A-law]]<br />
* [[ADPCM]]<br />
* [[DPCM]]<br />
* [[LPCM]]<br />
* [[Pulse code modulation]]<br />
* [[µ-law]] (u-law)<br />
<br />
== Sound card related formats ==<br />
<br />
* [[CMS (Creative Music System)]]<br />
<br />
== Speech synthesis ==<br />
<br />
* [[Speech Synthesis Markup Language]] (SSML)<br />
* [[VoiceDescription]] (OS X)<br />
<br />
== Unclassified (need to move to other categories) ==<br />
<br />
* [[ACM]] (Audio Compression Manager)<br />
* [[ADM]] (ADM Audio File)<br />
* [[B1S]]<br />
* [[BDSP]] (BotDetect Sound Package)<br />
* [[BVG]]<br />
* [[CBD2]]<br />
* [[DSM]] (DSIK Internal)<br />
* [[DSPW]]<br />
* [[DTK]]<br />
* [[FFW]]<br />
* [[First Rate Music Hall]] (.pck, MSX-Music song editor using [[Music Macro Language]])<br />
* [[GBTS]]<br />
* [[GCUB]]<br />
* [[GSB]]<br />
* [[HLWAV]]<br />
* [[IAB]]<br />
* [[IADP]]<br />
* [[INT]] (RAW File)<br />
* [[ISWS]]<br />
* [[JSTM]]<br />
* [[KOVS]]<br />
* [[MA]] (Music Assembler)<br />
* [[MNSTR]]<br />
* [[MSF]]<br />
* [[MTAF]]<br />
* [[S98]] (NEC PC-98)<br />
* [[SD]] (ESPS sampled data file)<br />
* [[SGI]] (Sound Generator 3.0 instrument)<br />
* [[SNG (SCC Musixx)|SNG]] (SCC Musixx)<br />
* [[Sound Effect Editor]] (.see, MSX)<br />
* [[TFMX]] (TFMX)<br />
* [[Vivaldi]] (RISC OS)<br />
<br />
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html<br />
<br />
See also [[Piano Rolls]] (which is under the [[Physical File Formats]]).<br />
<br />
== Links ==<br />
* [http://boingboing.net/2013/09/20/kickstarting-free-open-record.html Kickstarting free, open recordings of Bach's "Well-Tempered Clavier, Book 1"]<br />
* [http://mpc-hc.org/ MPC-HC: media player for Windows handling just about all video/audio formats]<br />
* [http://boingboing.net/2013/09/27/david-byrnes-how-music-wor.html How Music Works]<br />
* [http://www.textfiles.com/programming/FORMATS/admusfmt.pro Some discussion of "advanced music formats" from 1994]<br />
* [http://www.textfiles.com/programming/FORMATS/audiof23.txt FAQ on audio file formats (1992-07-09)]<br />
* [http://boingboing.net/2013/11/03/this-must-be-the-8-bit-place.html Chiptune version of Talking Heads song]<br />
* [http://www.youtube.com/watch?v=3Z2vU8M6CYI Beatles 3000: humorous video of how the future might misunderstand 20th century pop culture if artifacts decay as happened in the past]<br />
* [http://publicdomainreview.tumblr.com/post/76437123224/chaoscontrolled123-luke-and-i-were-looking-at The Music Written on This Dude's Butt]<br />
* [http://vimeo.com/58200103 "Eye of the tiger" played on a modified dot matrix printer]<br />
* [http://chipflip.wordpress.com/2014/03/09/a-short-history-of-hardcore-chipmusic/ A Short History of Hardcore Chipmusic]<br />
* [https://medium.com/message/you-need-to-hear-this-extremely-rare-recording-27619411e077 You Need to Hear This Extremely Rare Recording]<br />
* [http://www.loc.gov/preservation/resources/rfs/audio.html Library of Congress Recommended Format Specifications: Audio Works]<br />
* [http://betaboston.com/news/2014/07/17/in-a-bid-for-more-emotional-snacking-frito-lay-patents-culinary-theme-songs/ In a bid for more emotional snacking, Frito-Lay patents culinary theme songs]<br />
* [http://www.theverge.com/2014/8/4/5968243/mit-turns-recorded-vibrations-back-into-speech-and-music Scientists reconstruct speech through soundproof glass by watching a bag of potato chips]<br />
* [http://www.palmbeachpost.com/ap/ap/business/apple-releases-tool-to-remove-free-u2-album/nhNG9/ Apple releases tool to remove free U2 album] (which they gave you whether you wanted it or not)<br />
* [https://github.com/AyrA/ExcelPlayer Excel sheet that plays video and audio]<br />
* [http://webaudio.github.io/web-audio-api/ Web Audio API (W3C)]<br />
* [http://www.wonderingsound.com/feature/why-collecting-music-matters/ Why Collecting Matters: Citizen Archivists and the Battle for Future Pasts]<br />
* [http://mediaarea.net/en/MediaInfo MediaInfo: software that shows metadata for audio/video files]<br />
* [http://www.bl.uk/projects/save-our-sounds Save our Sounds]<br />
* [http://www.davidsystems.com/#tools David Systems tools: includes online loudness analysis of sound files]<br />
* [http://createdigitalmusic.com/2015/07/next-web-standard-music-notation/ The next Web standard could be music notation]<br />
* [https://www.youtube.com/watch?v=q_3d1x2VPxk How Oldschool Sound/Music worked] (video)<br />
* [http://www.crutchfield.com/S-ulligiNLBZf/learn/learningcenter/home/hometheater_surround.html Understanding surround sound formats]<br />
* [http://www.righto.com/2017/04/reverse-engineering-76477-space.html Reverse engineering the 76477 "Space Invaders" sound effect chip from die photos]<br />
<br />
[[Category:Audio and Music| ]]</div>
Mu
http://fileformats.archiveteam.org/wiki/PCM
PCM
2017-06-07T01:54:43Z
<p>Mu: Redirected page to Pulse code modulation</p>
<hr />
<div>#REDIRECT [[Pulse code modulation]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Audio_and_Music
Audio and Music
2017-06-07T01:54:21Z
<p>Mu: /* Signal processing */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Audio and Music<br />
|image=Music.jpg<br />
|caption=Musical notation<br />
}}<br />
<br />
== Introduction ==<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.<br />
<br />
* For an excellent introduction to the issues around audio and video formats, see [http://www.avpreserve.com/blog/a-primer-on-codecs-for-moving-image-and-sound-archives-2/ A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection & Management] [http://www.avpreserve.com/wp-content/uploads/2010/04/AVPS_Codec_Primer.pdf PDF version]<br />
* [http://www.garymcgath.com/streamingprotocols.html Basics of streaming protocols]<br />
<br />
== Audio and sequencer software ==<br />
<br />
* Ableton<br />
** [[Ableton Live]]<br />
* Aldrin<br />
** [[Creative Commons Module]] (.ccm)<br />
* [[Audacity Project Format]] (.aup)<br />
* Cakewalk<br />
** [[Cakewalk Project (CWP)]] (.cwp)<br />
** [[Cakewalk Project (WRK)]] (.wrk)<br />
** [[Cakewalk Sample Definition File]] (.sfz)<br />
* [[Cool Edit / Audition Multi Track Session file]] (.sss)<br />
* [[CPS project]] (.cps)<br />
* FruityLoops / FL Studio<br />
** [[DrumSynth Preset]] (.ds)<br />
** [[FL Studio Score File]] (.fsc)<br />
** [[FL Studio State File]] (.fst)<br />
** [[Humanize Preset]] (.fpr)<br />
** [[Raw FL Studio Project]] (.flp)<br />
** [[SimSynth Preset]] (.syn)<br />
** [[Speech Preset]] (.speech)<br />
* GarageBand (Mac)<br />
** [[GarageBand project]] (.band, .gbproj)<br />
** [[Magic GarageBand template]] (.wand)<br />
** [[GarageBand MagicMentor template]] (.mwand)<br />
* [[Hydrogen]] (.h2song, .h2pattern)<br />
* [[Jacker song]]<br />
* Jeskola Buzz<br />
** [[Jeskola Buzz machine]] (.dll)<br />
** [[Jeskola Buzz machine preset]] (.prs)<br />
** [[Jeskola Buzz song]] (.bmx)<br />
* [[LMMS]] (Linux MultiMedia Studio) (.mmp, .mmpz)<br />
* [[LOGIC]] (Logic)<br />
* [[Maestro]] (RISC OS)<br />
* [[Make-A-Melody]] (''Big Blue Disk'' #42) (.mus)<br />
* Piston Collage<br />
** [[Piston Collage noise]] (.ptnoise)<br />
** [[Piston Collage song]] (.ptcop, .pttune)<br />
** [[Piston Collage voice]] (.ptvoice)<br />
* Pro Tools<br />
** [[PTS]] (Pro Tools 7-9) <br />
** [[PTX]] (Pro Tools 10)<br />
* Propellerhead Reason<br />
** [[Propellerhead Reason NN-XT Patch File]] (.sx2)<br />
** [[Propellerhead Reason Reason Project File]] (.rsn)<br />
** [[Propellerhead Reason Reason Song File]](.rns)<br />
** [[Propellerhead Reason REX2 Audio File]] (.rx2)<br />
** [[Propellerhead Reason ReCycle Loop File]] (.rex)<br />
** [[Propellerhead Reason ReFill Sound Bank]] (.rfl)<br />
* [[Renoise]]<br />
** [[Renoise song]] (.xrns)<br />
** [[Renoise instrument]] (.xrni)<br />
** [[Renoise DSP device-chain]] (.xrnt)<br />
* SeaTone<br />
** [[SeaTone song]] (.pxt)<br />
* Steinberg<br />
** [[CUBASE]]<br />
*** [[ALL]] - A Steinberg [[CUBASE]] VST file for saving songs (pre 2002).<br />
*** [[ARR]] - A Steinberg [[CUBASE]] VST file for saving arrangements (pre 2002). <br />
*** [[CPR]] - A Steinberg [[CUBASE]] SX file for saving projects (2002 - ).<br />
*** [[NPR]] - A Steinberg [[NUENDO]] file for saving arrangements (2002 - ).<br />
** Wavelab<br />
*** [[MON]] (Audio montage)<br />
* [[(Super) Studio Session song]] (.sss)<br />
<br />
== Audio recording and sound waves ==<br />
<br />
* Lossless compression<br />
** [[ATRAC Advanced Lossless]] (.aal)<br />
** [[ADA]] (Advanced Digital Audio)<br />
** [[ALAC]] (Apple Lossless Audio Codec)<br />
** [[APAC]] (Marian's A-pac)<br />
** [[Dakx Wav]]<br />
** [[Dolby TrueHD]]<br />
** [[DTS-HD]] (Lossless variant of DTS- DTS-HD Master Audio)<br />
** [[FLAC]] (Free Lossless Audio Codec)<br />
** [[LA]] (Lossless Audio)<br />
** [[LiteWave]]<br />
** [[LPAC]] (Lossless Predictive Audio Coding)<br />
** [[MLP]] (Meridian Lossless Packing Audio)<br />
** [[Monkey's Audio]] (.ape)<br />
** [[MPEG-4 ALS]] (MPEG-4 Audio Lossless Coding)<br />
** [[MPEG-4 SLS]] (MPEG-4 Scalable lossless coding mode)<br />
** [[MQA]] (Master Quality Authenticated)<br />
** [[OptimFROG]] (.ofr, .ofs)<br />
** [[Perfect Clarity Audio]] (.pca)<br />
** [[RALF]] (Real Lossless Audio Codec)<br />
** [[RK Audio]] (.rka)<br />
** [[Shorten]] (.shn)<br />
** [[Sonarc]]<br />
** [[Split2000]]<br />
** [[TAK]] (.tak)<br />
** [[True Audio]] (.tta)<br />
** [[VocPack]]<br />
** [[WavArc]]<br />
** [[WavPack]] (.wv)<br />
** [[WMA Lossless]] (Windows Media Audio 9 Lossless)<br />
* Lossy compression<br />
** [[AAC]] (Advanced Audio Coding)<br />
** Adaptive differential pulse-code modulation<br />
*** [[ACT]]<br />
*** [[MNF]] (Yamaha ADPCM)<br />
*** [[SPB]] (Yamaha ADPCM)<br />
*** [[VOX]]<br />
** [[Adaptive Multi-Rate WideBand Audio]]<br />
** ATRAC or [[Adaptive Transform Acoustic Coding]] (.aa3, .oma, .at3)<br />
** [[Audible Audiobook]] (.aa, .aax)<br />
** [[CELT]] (.ogg)<br />
** [[Dolby Digital]] (AC-3 or ATSC A/52)<br />
** [[Digital Theater Systems]] (.dts)<br />
** [[GSM]] (GSM 6.10 RPE-LTP)<br />
** [[MPEG-4 Audio]] (.m4a, .m4b, .m4p, .m4r, .mp4)<br />
** [[M4B]] (iTunes Audio Book)<br />
** [[M4P]] (Fairplay DRM Encrypted [[M4A]])<br />
** [[MPC (Musepack)|MP+]] (MPEGplus Audio)<br />
** [[MP1]] (MPEG Audio Layer 1)<br />
** [[MP2]] (MPEG-1 Audio Layer II)<br />
** [[MP3]] (MPEG-1 / MPEG-2 Audio Layer III)<br />
** [[MPA]] (MPEG Audio)<br />
** [[Musepack Audio]] (.mpc)<br />
** [[Opus]] (.opus)<br />
** [[RealAudio]] (.ra)<br />
** [[Speex]] (.spx)<br />
** [[Vorbis]] (.logg, .oga, .ogg)<br />
** [[WMA]] (Windows Media Audio)<br />
* Proprietary<br />
** [[DCT]] (Dictation format by NCH Software)<br />
** [[Digital Speech Standard]] (.dss)<br />
** [[Digital Voice File]] (.dvf)<br />
** [[IC Sound]] (.ics)<br />
** [[IKLAX]] (iKlax Media)<br />
** [[Memory Stick Voice]] (.msv)<br />
** [[Pono]]<br />
* Separated parts of tracks<br />
** [[Stems]]<br />
* Uncompressed audio<br />
** [[AIFF|AIF / AIFF]] (Audio Interchange File Format)<br />
** [[Berkeley/IRCAM/Carl Sound Format]] (.sf)<br />
** [[BWF]] (Broadcast Wave Format; variant of WAV)<br />
** [[DSD]] (Direct Stream Digital) (.dsf)<br />
** [[RAW (Audio)|RAW]] (.raw, .pcm)<br />
** [[RF64]] (extended variant of BWF)<br />
** [[Sony Wave64]] (.w64)<br />
** [[WAV]] (Waveform Audio File Format)<br />
* Various encodings<br />
** [[AIFC]] ([[AIFF]] Compressed)<br />
** [[AU]] (Sun Microsystems audio format)<br />
** [[Computerized Speech Lab NSP]] (.nsp)<br />
** [[Bonk]] (lossy/lossless audio compression)<br />
** [[INRS-Telecom file]] (.aud)<br />
** [[SPPACK]] (.d)<br />
** [[WVE (Psion)]]<br />
<br />
== Chiptune ==<br />
<br />
* [[SAM Coupé song]] (.cop, .sng)<br />
<br />
== Configuration files ==<br />
<br />
* [[X2A]] (Yamaha S70xs/S90xs keyboard workstations)<br />
<br />
== Container formats ==<br />
<br />
* [[ASF]] (Advanced Systems Format)<br />
* [[Core Audio Format]] (.caf)<br />
* [[Extensible Music Format]] (.xmf)<br />
* [[Matroska Audio]] (.mka)<br />
* [[MP4]] (MPEG-4 Part 14 media container)<br />
* [[Ogg]] (.ogg, .oga, .ogx, .spx, .opus)<br />
* [[Rich Music Format]] (.rmf)<br />
* [[RealMedia]] (.rm)<br />
* [[WebM]] (.webm) (also used for video)<br />
<br />
== Converters ==<br />
<br />
* [[Konvertor]]<br />
<br />
== Emulated music ==<br />
<br />
* [[2SF]] (Nintendo DS [[PSF]])<br />
* [[3G2]] (3GPP, also a video format)<br />
* [[3GP]] (3GPP, also a video format)<br />
* [[Atari SoundHeader]] (.sndh)<br />
* [[AY]] (Amstrad CPC / ZX Spectrum)<br />
* [[DSF]] (Dreamcast [[Portable Sound Format|PSF]])<br />
* [[EPSGMOD]] (.epsgmod, Mod2PSG)<br />
* [[Fuxoft AY Language]] (.fmx)<br />
* [[GBR]] (Game Boy Sound)<br />
* [[Game Boy Sound]] (.gbs)<br />
* [[GSF]] (Game Boy Advance [[PSF]])<br />
* [[GSR]] (Gens Sound Record)<br />
* [[HES]] (Hudson Entertainment System)<br />
* [[KSS]] (MSX)<br />
* [[KSSX]] (Possible expansion of [[KSS]])<br />
* [[MDX]] (Sharp X68000 / MXDRV)<br />
* [[NES Sound Format]] (.nsf)<br />
* [[NES Sound Format Extended]] (.nsfe)<br />
* [[Portable Sound Format|PSF]] (Portable Sound Format)<br />
* [[PSF1]] (Playstation [[PSF]])<br />
* [[PSF2]] (Playstation 2 [[PSF]])<br />
* [[QSF]] (Capcom Q-Sound [[PSF]])<br />
* [[SGC]] (Sega Master System / Game Gear / Colecovision)<br />
* [[SID]] (Commodore)<br />
* [[SND]] (Atari ST)<br />
* [[SPC (Audio)|SPC]] (Super Nintendo SPC700)<br />
* [[SSF]] (Sega Saturn [[Portable Sound Format|PSF]])<br />
* [[USF]] (Nintendo 64 [[Portable Sound Format|PSF]])<br />
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)<br />
* [[ZXAYEMUL Sound]] (.cpc)<br />
<br />
== Game audio and music ==<br />
<br />
(see also [[Game data files]])<br />
<br />
* [[4X IMA ADPCM]]<br />
* Accolade<br />
** [[Accolade MIDI File Format]]<br />
* Adept Software<br />
** [[God of Thunder Music Format]]<br />
* [[AFC]] (AFX Audio File) -- used in Mass Effect 2<br />
* Apogee<br />
** [[Crystal Caves Sound format]]<br />
* Atari<br />
** [[Slight Atari Player]] (Atari POKEY)<br />
* [[BAF]] (Blur ADPCM)<br />
* [[BAKA]] (PCM 16 bit)<br />
* Bandai<br />
** [[WSR]] (WonderSwan / WonderSwan Color)<br />
* [[BH2PCM]]<br />
* [[BNSF]] (G.722.1)<br />
* Cave Story<br />
** [[Organya]]<br />
* Commodore Amiga<br />
** [[A.M. Composer v1.2]] (.amc)<br />
** [[AC1D-DC1A Packer]] (.ac1d)<br />
** [[Actionamics Sound Tool]] (.ast)<br />
** [[AMOS Music Bank]] (.abk)<br />
** [[AMOS Memory Bank#AMOS Samples Bank|AMOS Samples Bank]] (.abk)<br />
** [[Art & Magic]] (.aam)<br />
** [[Audio Sculpture]] (.as)<br />
** [[Beathoven Synthesiser]] (.bss)<br />
** [[Benn Daglish]] (.bd)<br />
** [[Benn Daglish SID]] (.bds)<br />
** [[Channel Players]] (.chan)<br />
** [[Cinemaware]] (.cin)<br />
** [[Core Design]] (.core)<br />
** [[CustomMade]] (.cm)<br />
** [[Darius Zendeh]] (.dz)<br />
** [[Dave Lowe]] (.dl)<br />
** [[Dave Lowe New]] (.dln)<br />
** [[David Hanney]] (.dh)<br />
** [[David Whittaker]] (.dw)<br />
** [[Desire]] (.dsr)<br />
** [[Digital Illusions]] (.di)<br />
** [[Digital Sonix & Chrome]] (.dsc)<br />
** [[Digital Sound Creations]] (.han)<br />
** [[Dirk Bialluch]] (.tpu)<br />
** [[Dynamic Synthesizer]] (.dns)<br />
** [[Editeur Musical Sequentiel]] (.ems)<br />
** [[Follin Player II]] (.tf)<br />
** [[Fred Editor]] (.fred)<br />
** [[Fred Gray]] (.fg)<br />
** [[Future Player]] (.fp)<br />
** [[FWMP]] (.fw)<br />
** [[Game Music Creator]] (.gmc)<br />
** [[Hippel]] (.hip)<br />
** [[Hippel-COSO]] (.hipc)<br />
** [[Howie Davies]] (.hd)<br />
** [[IFF-MAUD]]<br />
** [[Images Music System]] (.ims)<br />
** [[Infogrames INS]] (.ins)<br />
** [[Janko Mrsic-Flogel]] (.jmf)<br />
** [[Jason Brooke]] (.jcb)<br />
** [[Jason Page]] (.jp)<br />
** [[Jeroen Tel]] (.jt)<br />
** [[Jesper Olsen]] (.jo)<br />
** [[Jochen Hippel]] (.hip)<br />
** [[Kris Hatlelid]] (.kh)<br />
** [[Leggless Music Editor]] (.lme)<br />
** [[Magnetic Fields Packer]] (.mfp)<br />
** [[Maniacs of Noise]] (.mon, .jt)<br />
** [[Mark Cooksey]] (.mc)<br />
** [[Mark II Sound-System]] (.mii, .mk2, .mkii)<br />
** [[Martin Walker]] (.mw)<br />
** [[MaxTrax]] (.mxtx)<br />
** [[Mike Davies]] (.md)<br />
** [[MMDC]] (Module packer)<br />
** [[Mugician]] (.mug)<br />
** [[Mugician II]] (.mug2)<br />
** [[NovoTrade Packer]] (.ntp)<br />
** [[Pierre Adane Packer]] (.pap)<br />
** [[Professional Sound Artists]] (.psa)<br />
** [[Promizer]] (.pr1)<br />
** [[ProPacker 2.1]] (.pp21)<br />
** [[ProPacker 3.0]] (.pp30)<br />
** [[Prorunner 1.0]] (.prun)<br />
** [[Prorunner 2.0]] (.pru2)<br />
** [[Richard Joseph]] or Vectordean (.rjp)<br />
** [[Rob Hubbard]] (.rh, .rho)<br />
** [[Ron Klaren]] (.rk)<br />
** [[Sean Connolly]] (.scn)<br />
** [[Sean Conran]] (.scr)<br />
** [[Sidmon]] (.sid)<br />
** [[Sidmon II]] (.sid2)<br />
** [[Silmarils]] (.mok)<br />
** [[Sonic Arranger]] (.sa)<br />
** [[Sound Images]] (.tw)<br />
** [[Sound Master]] (.sm)<br />
** [[Sound Programming Language]] (.spl)<br />
** [[Soundcontrol]] (.sct)<br />
** [[Soundfactory]] (.psf)<br />
** [[SoundPlayer]] (.sjs)<br />
** [[Special FX]] (.jd)<br />
** [[Speedy System]] (.ss)<br />
** [[Steve Barrett]] (.sb)<br />
** [[Jason Page|Steve Turner]] (.jpo)<br />
** [[Synth Dream]] (.sdr)<br />
** [[Synth Pack]] (.osp)<br />
** [[The Musical Enlightenment]] (.tme)<br />
** [[The Player 4.x]] (.p4x)<br />
** [[The Player 6.x]] (.p6x)<br />
** [[Thomas Hermann]] (.thm)<br />
** [[Wally Beben]] (.wb)<br />
* CRI Middleware<br />
** [[ADX]]<br />
** [[AFS]] (container format for [[ADX]] / [[AHX (CRI)]])<br />
** [[AHX (CRI)]]<br />
** [[AIX]]<br />
* [[DCS]] (ADPCM)<br />
* [[Death Rally Archive]] (.bpa)<br />
* [[DMSG]] (PCM 16 bit)<br />
* [[EACS IMA ADPCM]] (.kcey)<br />
* Electronic Arts<br />
** [[8-Bit Sampled Voice]] (.8svx, .iff)<br />
** [[Asylum Music Format]] (.amf, used in Crusader: No Remorse / Crusader: No Regret)<br />
** [[Electronic Arts AS4 / ASF Music]] (.as4, .asf)<br />
** [[Electronic Arts KSF Music]] (.ksf)<br />
** [[Electronic Arts MUS]] (.mus)<br />
** [[Electronic Arts SCxl]]<br />
** [[Electronic Arts Sound Effects]] (.bnk, .crd)<br />
** [[Electronic Arts Sound / Speech Files]] (.eas, .sph)<br />
** [[IFF]] (Amiga 8SVX)<br />
*** [[IFF-MAUD]]<br />
** [[Sonix Music Driver]] (.smus)<br />
* [[EMFF]] (ADPCM)<br />
* Epic Megagames<br />
** [[Epic Megagames MASI]] (.masi, .psm)<br />
* [[Final Fantasy XI Music file]] (.bgw)<br />
* [[FMOD Sample Bank]] (.fsb)<br />
* [[Funcom ISS]]<br />
* Galaxy Music System<br />
** [[Galaxy Music System v4.0]]<br />
** [[Galaxy Music System v5.0]] (.j2b)<br />
* [[GCW]] (PCM 16 bit)<br />
* [[Generic Header]] (.genh, Generic Header Creator)<br />
* Herad Music System<br />
** [[Herad Music System AGD]] (.agd)<br />
** [[Herad Music System SDB]] (.sdb)<br />
** [[Herad Music System SQX]] (.sqx)<br />
* [[HIS]] (PCM 8 bit)<br />
* id Software<br />
** [[Doom MUS]]<br />
** [[id Software DNF]] (.dnf)<br />
** [[id Software Music Format]] (.imf)<br />
** [[id Software WLF]] (.wlf)<br />
* [[IMA ADPCM]] (.bar, .dvi, .hwas, .idvi, .ivaud, .myspd, .stma, .strm)<br />
* [[Interplay ACM]] (.acm)<br />
* [[Inverse Frequency Sound format]]<br />
* [[iXMF]] (Interactive [[Extensible Music Format]])<br />
* Ken Silverman<br />
** [[Ken's Adlib Music]] (.ksm)<br />
** [[Ken's Digital Music]] (.kdm)<br />
** [[SM (Ken Silverman)]] (.sm)<br />
** [[SND (Ken Silverman)]] (.snd)<br />
* [[LOUDNESS Sound System]] (.lds)<br />
* LucasArts<br />
** [[LucasArts Adlib Audio]] (.laa)<br />
** [[SCUMM]] (SCUMM)<br />
* [[Martin Fernandez]] (.adlib)<br />
* Microsoft<br />
** [[0x0069]] (Xbox ADPCM)<br />
** [[2DX]]<br />
** [[2DX9]] (ADPCM)<br />
** [[DE2]] (ADPCM)<br />
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)<br />
* Nintendo<br />
** [[Advanced Mario Sequencer file]] (.mss)<br />
** [[BRSTMPSM]] (Super Paper Mario)<br />
** [[Donkey Konga 2 DSP]] (Donkey Konga 2)<br />
** [[Mario Paint Composer]] (MPC)<br />
** [[Mario Sequencer file]] (.msq)<br />
** [[Nintendo GameCube / Wii AAAP]]<br />
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)<br />
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii AGSC]] (.agsc)<br />
** [[Nintendo GameCube / Wii AMTS]]<br />
** [[Nintendo GameCube / Wii ASN]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii ASR]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii AST]] (Nintendo Wii sound format)<br />
** [[Nintendo GameCube / Wii BNS]]<br />
** [[Nintendo GameCube / Wii BO2]]<br />
** [[Nintendo GameCube / Wii BRSTM]] (Nintendo Wii streaming format)<br />
** [[Nintendo GameCube / Wii CAPDSP]]<br />
** [[Nintendo GameCube / Wii CFN]]<br />
** [[Nintendo GameCube / Wii DDSP]]<br />
** [[Nintendo GameCube / Wii DSP]]<br />
** [[Nintendo GameCube / Wii GCA]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii GCM]]<br />
** [[Nintendo GameCube / Wii GSP]]<br />
** [[Nintendo GameCube / Wii HPS]]<br />
** [[Nintendo GameCube / Wii IDSP]]<br />
** [[Nintendo GameCube / Wii ISD]]<br />
** [[Nintendo GameCube / Wii ISH]]<br />
** [[Nintendo GameCube / Wii KRAW]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii LPS]]<br />
** [[Nintendo GameCube / Wii MPDS]]<br />
** [[Nintendo GameCube / Wii MPDSP]]<br />
** [[Nintendo GameCube / Wii MSS]]<br />
** [[Nintendo GameCube / Wii MUS]]<br />
** [[Nintendo GameCube / Wii PDT]]<br />
** [[Nintendo GameCube / Wii SDT]]<br />
** [[Nintendo GameCube / Wii SMP]]<br />
** [[Nintendo GameCube / Wii SNS]]<br />
** [[Nintendo GameCube / Wii SPD]]<br />
** [[Nintendo GameCube / Wii SPT]]<br />
** [[Nintendo GameCube / Wii SSM]]<br />
** [[Nintendo GameCube / Wii STM]]<br />
** [[Nintendo GameCube / Wii STR]]<br />
** [[Nintendo GameCube / Wii STS]]<br />
** [[Nintendo GameCube / Wii SWD]]<br />
** [[Nintendo GameCube / Wii THP]]<br />
** [[Nintendo GameCube / Wii TYDSP]]<br />
** [[Nintendo GameCube / Wii VJDSP]]<br />
** [[Nintendo GameCube / Wii WAS]]<br />
** [[Nintendo GameCube / Wii WSD]]<br />
** [[Nintendo GameCube / Wii WSI]]<br />
** [[Nintendo GameCube / Wii YDSP]]<br />
** [[Nintendo GameCube / Wii YMF]]<br />
** [[Nintendo GameCube / Wii ZWDSP]]<br />
** [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument, used for Mario Paint instruments)<br />
** [[SHO]] (ShroomTool, used for Mario Paint sounds)<br />
* Origin Software<br />
** [[Ultima 6 Music]] (.m)<br />
* Pixel<br />
** [[PMD (Pixel)]]<br />
* [[Pixel Painters]] (.fmf)<br />
* [[Ragnarok Online 2 RMP]]<br />
* [[Shadowlands]] (.cal)<br />
* Sierra<br />
** [[Sierra AGI]] (Sierra AGI)<br />
** [[Sierra SCI]] (Used in Sierra PC games)<br />
* Sony<br />
** [[Sony Playstation ADS]] (Sony Playstation)<br />
** [[Sony Playstation ASS]] (Sony Playstation)<br />
** [[Sony Playstation AST]]<br />
** [[Sony Playstation BG00]]<br />
** [[Sony Playstation BMDX]]<br />
** [[Sony Playstation CCC]] (Sony Playstation)<br />
** [[Sony Playstation CNK]]<br />
** [[Sony Playstation DXH]] (Sony Playstation)<br />
** [[Sony Playstation ENTH]]<br />
** [[Sony Playstation FAG]] (Sony Playstation)<br />
** [[Sony Playstation FILP]]<br />
** [[Sony Playstation FSB]] (Sony Playstation)<br />
** [[Sony Playstation GCM]]<br />
** [[Sony Playstation GMS]] (Sony Playstation)<br />
** [[Sony Playstation HGC1]]<br />
** [[Sony Playstation I100]] (Sony Playstation)<br />
** [[Sony Playstation I400]] (Sony Playstation)<br />
** [[Sony Playstation I80]] (Sony Playstation)<br />
** [[Sony Playstation IKM]]<br />
** [[Sony Playstation ILD]] (Sony Playstation)<br />
** [[Sony Playstation IVB]]<br />
** [[Sony Playstation JOE]]<br />
** [[Sony Playstation KCES]] (Sony Playstation)<br />
** [[Sony Playstation KHV]] (Sony Playstation)<br />
** [[Sony Playstation LEG]] (Sony Playstation)<br />
** [[Sony Playstation MCG]]<br />
** [[Sony Playstation MI4]] (Sony Playstation)<br />
** [[Sony Playstation MIB]] (Sony Playstation)<br />
** [[Sony Playstation MIC]] (Sony Playstation)<br />
** [[Sony Playstation MIH]]<br />
** [[Sony Playstation MIHB]] (merged [[Sony Playstation MIB|MIB]] & [[Sony Playstation MIH|MIH]])<br />
** [[Sony Playstation MSA]]<br />
** [[Sony Playstation MSVP]]<br />
** [[Sony Playstation MUSC]]<br />
** [[Sony Playstation NPSF]]<br />
** [[Sony Playstation PNB]]<br />
** [[Sony Playstation PSH]]<br />
** [[Sony Playstation RKV]]<br />
** [[Sony Playstation RND]]<br />
** [[Sony Playstation RSTM]]<br />
** [[Sony Playstation RWS]]<br />
** [[Sony Playstation SFS]]<br />
** [[Sony Playstation SIR]]<br />
** [[Sony Playstation SL3]]<br />
** [[Sony Playstation SMPL]]<br />
** [[Sony Playstation SND]]<br />
** [[Sony Playstation SPU]] (Sony Playstation)<br />
** [[Sony Playstation STER]]<br />
** [[Sony Playstation STH]]<br />
** [[Sony Playstation STR]]<br />
** [[Sony Playstation STS]]<br />
** [[Sony Playstation SVAG]]<br />
** [[Sony Playstation SVS]]<br />
** [[Sony Playstation TEC]]<br />
** [[Sony Playstation TK5]]<br />
** [[Sony Playstation VAS]]<br />
** [[Sony Playstation VAG]]<br />
** [[Sony Playstation VB2]] (Playstation / PS2)<br />
** [[Sony Playstation VGS]]<br />
** [[Sony Playstation VIG]]<br />
** [[Sony Playstation VPK]]<br />
** [[Sony Playstation VS]]<br />
** [[Sony Playstation VSF]]<br />
** [[Sony Playstation WP2]]<br />
** [[Sony Playstation XA2]]<br />
** [[Sony Playstation XA30]]<br />
** [[Sony Playstation 2 MI2]] (Sony Playstation 2)<br />
* [[Sound Images Generation 2]] (.sig)<br />
* [[Sound Interface System]] (.lem)<br />
* [[STOS memory bank]] (.mbk)<br />
* [[Unreal Music Format]] (.umx)<br />
* Union Logic Software Publishing<br />
** [[Vinyl Goddess From Mars Instrument Format]]<br />
** [[Vinyl Goddess From Mars Music Format]]<br />
* [[Unique Development Studios]] (.uds)<br />
* [[Video Game Music]] (.vgm, .vgz)<br />
* Westwood Studios<br />
** [[Westwood Studios ADL]] (.adl)<br />
** [[Westwood Studios AUD]] (.aud)<br />
* [[Whacky Wheels]] (.klm)<br />
* [[XMP Game Module]] (.j2b)<br />
<br />
== Metadata formats and related data ==<br />
<br />
* [[APE tag]]<br />
* [[Exif]]<br />
* [[ID3]]<br />
* [[ISRC]] (International Standard Recording Code)<br />
* [[MDZ]] - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm<br />
* [[Monkey's Audio metadata]] (.apl)<br />
* [[Vorbis comment]]<br />
<br />
== Music trackers ==<br />
<br />
* [[1tracker module]] (.1tm)<br />
* [[AHX (Abyss)]] (Abyss Highest eXperience)<br />
* [[Aley's Module]] (.alm)<br />
* [[All Sound Tracker module]] (.ast)<br />
* [[Amiga Module]] (.mod)<br />
* [[AProSys module]] (.aps)<br />
* [[Archimedes Tracker module]]<br />
* [[Arkos Tracker]] (.aks)<br />
* [[Art of Noise module]] (.aon)<br />
* [[ASC Sound Master module]] (.asc)<br />
* [[B's Pro Tracker module]] (.bpm, .bps)<br />
* [[Beepola song]] (.bbsong)<br />
* [[BeRoTracker module]] (.br)<br />
* [[BoyScout Tracker module]] (.bsf)<br />
* Brian Postma SoundMon<br />
** [[Brian Postma SoundMon v1.x module]] (.bp)<br />
** [[Brian Postma SoundMon v2.x & v3.x module]] (.bp3)<br />
** [[BS]]<br />
* Buzzic<br />
** [[Buzzic v1.x]] (.buz)<br />
** [[Buzzic v2.0]] (.buz2)<br />
* Chaos Music Composer<br />
** [[CM3]] ([[CMC]] "3/4")<br />
** [[CMC]] (Chaos Music Composer)<br />
** [[CMR]] ([[CMC]] "Rzog")<br />
** [[CMS]] (Stereo Double [[CMC]])<br />
** [[DMC]] (Double ChaosMusicComposer)<br />
* [[Chuck Biscuits/Black Artist module]] (.cba)<br />
* [[Coconizer module]]<br />
* [[Composer 669 module]] (.669)<br />
* [[craptracker ii module]] (.ct2)<br />
* [[Custom Amiga Module]] (.cus. .custom)<br />
* CyberTracker<br />
** [[CyberTracker instrument]] (.ci)<br />
** [[CyberTracker module]] (.ct)<br />
* [[DeliTracker custom]] (.cust)<br />
* [[DeltaMusic module]] (.dta)<br />
* Delta Music Composer<br />
** [[Delta Music Composer module]] (.dlt)<br />
** [[Delta Music 2.0 module]] (.dl2)<br />
* [[Desktop Tracker module]] (.dtt)<br />
* DigiBooster / DigiBooster PRO<br />
** [[DigiBooster v1.x module]] (.digi)<br />
** [[DigiBooster PRO v2.x / DigiBooster 3 module]] (.dbm)<br />
* [[Digital Symphony module]] (.dsym)<br />
* Digitrakker<br />
** [[Digitrakker instrument]] (.ist)<br />
** [[Digitrakker module]] (.mdl)<br />
** [[Digitrakker sample]] (.spl)<br />
* [[DigiTrekker module]] (.dtm)<br />
* [[Digital Tracker module]] (.dtm)<br />
* [[DisorderTracker 2 module]] (.plm)<br />
* [[Dual Module Player DSMI]] (.amf)<br />
* [[Eureka Packer module]] (.eu)<br />
* [[Extended MOD]] (.emd)<br />
* [[Extreme's Tracker module]] (.ams)<br />
* [[FAC Soundtracker]] (MSX, extension unknown)<br />
* [[Face the Music module]] (.ftm)<br />
* Famitracker<br />
** [[FamiTracker module]] (.ftm)<br />
** [[FamiTracker instrument]] (.fti)<br />
* Farandole Composer<br />
** [[Farandole Form 2.0]] (.f2r)<br />
** [[Farandole Composer module]] (.far)<br />
** [[Farandole Composer pattern]] (.fpt)<br />
** [[Farandole Composer sample]] (.fsm, .usm)<br />
* [[Fashion Tracker module]] (.ex)<br />
* FastTracker / FastTracker 2<br />
** [[FastTracker module]] (.ft, .ftc)<br />
** [[Extended instrument]] (.xi)<br />
** [[Extended Module]] (.xm)<br />
* [[FC-M Packer module]] (.fcm)<br />
* [[Flash Tracker module]] (.fls)<br />
* [[Flex Tracker module]] (.flx)<br />
* [[Fuchs Tracker]] (.fchs)<br />
* [[FunkTracker module]] (.fnk)<br />
* Future Composer<br />
** [[Future Composer v1.x module]] (.fc)<br />
* Future Composer (BSI)<br />
** [[Future Composer (BSI) module]]<br />
* [[Fuzzac Packer module]] (.fuzz)<br />
* [[General Digital Music module]] (.gdm)<br />
* [[GoatTracker module]] (.sng)<br />
* [[Grave Composer module]] (.wow)<br />
* Graoumf Tracker<br />
** [[Graoumf Tracker module]] (.gtk)<br />
** [[Graoumf Tracker 2 module]] (.gt2)<br />
* [[Global Tracker v1.x module]] (.gtr)<br />
* [[HeatSeeker Module Cruncher v1.0]] (.crb)<br />
* [[Hively Tracker module]] (.hvl)<br />
* [[Ice Tracker module]]<br />
* [[Imago Orpheus module]] (.imf)<br />
* Impulse Tracker<br />
** [[Impulse Tracker module]] (.it, .itbz, .itgz, .itr, .itz)<br />
** [[Impulse Tracker sample]] (.its)<br />
* [[JAMCracker Pro module]] (.jam)<br />
* klystrack<br />
** [[klystrack instrument]] (.ki)<br />
** [[klystrack module]] (.kt)<br />
* [[KRIS Packer / ChipTracker module]] (.kris)<br />
* Liquid Tracker<br />
** [[Liquid Digitized Sample]] (.lds)<br />
** [[Liquid Tracker module]] (.liq)<br />
* MadTracker 2<br />
** [[MadTracker 2 envelope]] (.mte)<br />
** [[MadTracker 2 extension]] (.mtx)<br />
** [[MadTracker 2 instrument]] (.mti)<br />
** [[MadTracker 2 module]] (.mt2)<br />
** [[MadTracker 2 pattern]] (.mtp)<br />
** [[MadTracker 2 sample]] (.mts)<br />
* maxYMiser<br />
** [[maxYMiser instrument]] (.myi)<br />
** [[maxYMiser module]] (.snd)<br />
* [[Megatracker module]] (.mgt)<br />
* [[MO3]] (MP3 / Vorbis compressed module)<br />
* [[MOD Edit sample]] (.sam)<br />
* [[Module Protector + noID]] (.mp)<br />
* Moonblaster (MSX)<br />
** [[Moonblaster music]] (.mbm)<br />
** [[Moonblaster sample kit]] (.mbk)<br />
* [[Multi Track Module]] (.mtm)<br />
* Muse Tracker / Pornotracker<br />
** [[Musetracker / Pornotracker instrument]] (.poi)<br />
** [[Musetracker / Pornotracker module]] (.pom)<br />
* Music Pro Tracker<br />
** [[Music Pro Tracker DoublePlay]] (.mpd)<br />
** [[Music Pro Tracker module (MD1)]] (.md1)<br />
** [[Music Pro Tracker module (MD2)]] (.md2)<br />
** [[Music Pro Tracker module (MPT)]] (.mpt)<br />
* [[Nerdtracker II module]] (.ned)<br />
* [[NesTracker module]] (.nest)<br />
* NoisePacker<br />
** [[NoisePacker 2.x]] (.np2)<br />
** [[NoisePacker 3.x]] (.np3)<br />
* [[NoiseTracker module]] (.mod)<br />
* [[Noisetrekker module]] (.ntk)<br />
* OctaMED<br />
** [[OctaMED module (MED)]] (.med)<br />
** [[OctaMED module (MMD1)]] (.mmd1)<br />
** [[OctaMED v2.00 module]] (.med3)<br />
** [[OctaMED v2.10 module (MED4)]] (.med4)<br />
** [[OctaMED v2.10 module (MMD0)]] (.mmd0)<br />
** [[OctaMED v5 module]] (.mmd2)<br />
** [[OctaMED SS module]] (.mmd3)<br />
* Oktalyzer<br />
** [[Oktalyzer module]] (.okt, .okta)<br />
* [[Onyx Music File]] (.omf)<br />
* [[Open MODPlug Tracker module]] (.mptm)<br />
* [[Oracle module]] (.orc)<br />
* [[Pha Packer]] (.pha)<br />
* PlayerPRO<br />
** [[Extended PlayerPRO module]] (.madx)<br />
** [[PlayerPRO module]] (.mad)<br />
* [[Polly Tracker module]]<br />
* [[Pro Sound Creator v1.xx]] (.psc, ZX Spectrum)<br />
* [[Pro Sound Maker]] (.psm)<br />
* Pro Tracker<br />
** [[Pro Tracker v1.xx module]] (.pt1)<br />
** [[Pro Tracker v2.xx module]] (.pt2)<br />
** [[Pro Tracker v3.xx module]] (.pt3) <br />
* [[Pro Tracker (MSX)]] (MSX-Music, extension unknown)<br />
* [[Poly Tracker module]] (.ptm)<br />
* [[Pumatracker module]] (.puma)<br />
* [[Quadra Composer module]] (.emod)<br />
* [[RASTER Music Tracker module]] (.rmt)<br />
* Real Tracker<br />
** [[Real Tracker instrument]] (.rti)<br />
** [[Real Tracker module]] (.rtm)<br />
** [[Real Tracker sample]] (.rts)<br />
* [[Renoise]]<br />
** [[Renoise|Renoise song (XRNS)]] (.xrns)<br />
** [[Renoise|Renoise instrument (XRNS)]] (.xrni)<br />
** [[Renoise|Renoise effect chain (XRNT)]] (.xrnt)<br />
** [[Renoise Song (NTK)]] (.ntk)<br />
** [[Renoise Song (PTK)]] (.ptk)<br />
** [[Renoise Song (RNS)]] (.rns)<br />
* [[SBStudio module]] (.pac, .son, .sou)<br />
* SCC Blaffer NT<br />
** [[SCC Blaffer NT music]] (.sbm, MSX)<br />
** [[SCC Blaffer NT instrument kit]] (.sbk)<br />
* Scream Tracker<br />
** [[Scream Tracker Music Interface Kit module]]<br />
** [[Scream Tracker 1 & 2 module]] (.stm)<br />
** [[Scream Tracker 3 Adlib module]] (.as3m)<br />
** [[Scream Tracker 3 module]] (.s3m)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.s31)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.smp)<br />
* [[SoundFX module]] (.sfx, .sfx2)<br />
* Sound Tracker<br />
** [[Soundtracker v2.6 / Ice Tracker module]] (.mtn)<br />
** [[SoundTracker v2.6 module]] (.st26)<br />
** [[Sound Tracker / Super Sonic module]] (.stc)<br />
** [[Sound Tracker Pro module]] (.stp)<br />
* [[SoundSmith module]] (.mtp)<br />
* Soundtrakker<br />
** [[Soundtrakker 128 instrument]] (.ins)<br />
** [[Soundtrakker 128 module]] (.128)<br />
** [[Soundtrakker v1.x instrument]] (.ins)<br />
** [[Soundtrakker v1.x module]] (.sng)<br />
* [[SQ-Tracker module]] (.sqt)<br />
* [[Starkos Tracker module]] (.sks)<br />
* [[StarTrekker / Star Tracker module]] (.mod, .nt)<br />
* [[SunVox module]] (.sunvox)<br />
* TFMX<br />
** [[TFMX pattern data]] (.mdat)<br />
** [[TFMX 7V pattern data]] (.mdat)<br />
** [[TFMX Pro pattern data]] (.mdat)<br />
** [[TFMX sample data]] (.smpl)<br />
* Theta Music Composer<br />
** [[Theta Music Composer 8-channel stereo module]] (.tm8)<br />
** [[Theta Music Composer v1.x module]] (.tmc)<br />
** [[Theta Music Composer v2.x module]] (.tm2)<br />
* [[Trackerpacker 3 module]] (.tp3)<br />
* [[Ultra Tracker]] (.ult)<br />
* [[Velvet Studio AMS v1.x module]] (.ams)<br />
* [[VIC-TRACKER module]] (.vt)<br />
* [[Vortex Tracker module]] (.vtx)<br />
* X-Tracker<br />
** [[D-Lusion Music File]] (.dmf)<br />
** [[D-Lusion Sound File]] (.dms)<br />
<br />
== Musical instrument control ==<br />
<br />
* [[ELECTONE]] - For Yamaha Electone Range Electronic Organs<br />
** [[BOO]] - Part of the [[ELECTONE]] format. <br />
** [[EVT]] - Part of the [[ELECTONE]] format.<br />
* MIDI & Clones<br />
** [[Compact MIDI]]<br />
** [[GMD]] ([[MIDI]] clone)<br />
** [[Gravis Ultrasound patch]] (used by MIDI synthesizers)<br />
** [[HMI]] ([[MIDI]] clone)<br />
** [[HMP]] ([[MIDI]] clone)<br />
** [[HMZ]] (Compressed [[MIDI]])<br />
** [[KAR]] ([[MIDI]] Audio)<br />
** [[MIDI]] (Musical Instrument Digital Interface)<br />
** [[MIDS]] ([[MIDI]] clone)<br />
** [[MIZ]] (Compressed [[MIDI]])<br />
** [[MSS (MIDI)|MSS]] ([[MIDI]] Clone)<br />
** [[RIFF MIDI]]<br />
** [[Scalable Polyphony MIDI]]<br />
** [[SFARK]] (SoundFont archive compressed file)<br />
** [[SoundFont 1.0]]<br />
** [[SoundFont 2.0]] (.sf2)<br />
** [[Synthetic Music Application Format]]<br />
** [[XMI (Extended MIDI)]]<br />
** [[ZIPI]] (proposed MIDI replacement)<br />
* Hardware specific<br />
** AdLib Sound Cards<br />
*** [[AdLib instrument]] (.ins)<br />
*** [[AdLib instrument bank]] (.bnk)<br />
*** [[AdLib MSCplay]] (.msc)<br />
*** [[AdLib music]] (.mus)<br />
*** Adlib Tracker<br />
**** [[Adlib Tracker instrument]] (.ins)<br />
**** [[Adlib Tracker module]] (.sng)<br />
**** [[Adlib Tracker II instrument]] (.a2i)<br />
**** [[Adlib Tracker II instrument|Adlib Tracker II instrument with fm-register macro]] (.a2f)<br />
**** [[Adlib Tracker II instrument bank]] (.a2b)<br />
**** [[Adlib Tracker II instrument bank|Adlib Tracker II instrument bank with macros]] (.a2w)<br />
**** [[Adlib Tracker II module]] (.a2m)<br />
**** [[Adlib Tracker II pattern]] (.a2p)<br />
**** [[Adlib Tracker II module|Adlib Tracker II tiny module]] (.a2t)<br />
*** [[AdLib Visual Composer / Roland Synthesizer song]] (.rol)<br />
*** AMusic<br />
**** [[AMusic module]] (.amd)<br />
**** [[AMusic XMS]] (.xms)<br />
*** [[Beni Tracker module]] (.pis)<br />
*** [[Bob's Adlib Music]] (.bam)<br />
*** Boom Tracker v4.0<br />
**** [[Boom Tracker v4.0 instrument]] (.cif)<br />
**** [[Boom Tracker v4.0 module]] (.cff)<br />
*** [[DeFy Adlib Tracker module]] (.dtm)<br />
*** [[Digital FM module]] (.dfm)<br />
*** [[Drum Traker module]] (.dtl)<br />
*** [[EdLib packed module]] (.d00)<br />
*** [[Exotic AdLib module]] (.xad)<br />
*** [[Extra Simple Music]] (.xsm)<br />
*** [[Faust Music Creator module]] (.sng)<br />
*** [[FM Tracker module]] (.fmt)<br />
*** FM-Kingtracker<br />
**** [[FM-Kingtracker bank]] (.fib)<br />
**** [[FM-Kingtracker instrument]] (.fin)<br />
**** [[FM-Kingtracker module]] (.fmk)<br />
*** HSC AdLib Composer / HSC-Tracker<br />
**** [[HSC AdLib Composer / HSC-Tracker module]] (.hsc)<br />
**** [[HSC AdLib Composer / HSC-Tracker packed module]] (.hsp)<br />
*** [[JBM Adlib Music]] (.jbl)<br />
*** JCH<br />
**** [[JCH-D00]] (.d00)<br />
**** [[JCH-D01]] (.d01)<br />
*** [[Johannes Bjerregård module]] (.jbm)<br />
*** [[Master Tracker module]] (.mtr)<br />
*** [[MK-Jamz audio]] (.mkj)<br />
*** [[Mlat Adlib Tracker module]] (.mad)<br />
*** [[MPU-401 Trakker module]] (.mtk)<br />
*** [[Palladix module]] (.plx)<br />
*** [[RAW (Adlib)|RAW]] (AdLib Sound Card)<br />
*** [[Reality AdLib Tracker module]] (.rad)<br />
*** [[SNG Player module]] (.sng)<br />
*** Surprise! Adlib Tracker<br />
**** [[Surprise! AdLib Tracker v1, 5, 6 module]] (.sat)<br />
**** [[Surprise! Adlib Tracker v2.0]] (.sa2)<br />
*** [[Twin TrackPlayer module]] (.dmo)<br />
*** [[Vibrants module]] (.vib)<br />
*** [[XMS-Tracker module]] (.xms)<br />
** Akai<br />
*** [[Akai S-series MESA multi file]] (.mlt)<br />
*** [[Akai S-series MESA I program]] (.prg)<br />
*** [[Akai S-series MESA II program]] (.s3p)<br />
** [[Codisk Audio File]]<br />
** Creative Labs<br />
*** [[Creative Music Format]] (.cmf)<br />
*** [[Creative Voice File]]<br />
*** [[Sound Blaster Instrument]] (.sbi)<br />
** [[Disney Sound Source]]<br />
** [[DOSBox Raw OPL]] (.dro)<br />
** [[Downloadable Sounds Banks]] (.dls)<br />
** Gravis Ultrasound<br />
*** [[UltraSound GF1 patch]] (.pat)<br />
** [[Instrument Bank]] (Instrument Bank)<br />
** [[Software Music Synthesis System]] (for 8080/Z-80 systems with S-100 bus)<br />
** [[TRS-80 Orchestra-90]] (.orc)<br />
** [[Voice Sequence]] (.vsq)<br />
** Yamaha sound chips<br />
*** [[Callus OPL Register Log]] (YM2151, .cym)<br />
*** [[GYM]] (YM2612 / Sega Genesis)<br />
* Software Synthesizers<br />
** [[Farbrausch BR404 music]] (.bmf)<br />
** [[iZotope iDrum]] (.idrum)<br />
** Native Instruments<br />
*** [[Native Instruments Reaktor ensemble]] (.ens)<br />
** Steinberg VST Presets<br />
*** [[FXB]] (Bank of presets)<br />
*** [[FXP]] (single preset)<br />
<br />
== Musical notation ==<br />
<br />
* [[Guitar tablatures]]<br />
** [[ASCII tab]] (.tab, .btab, .txt)<br />
** [[Guitar Pro]] (.gtp)<br />
*** [[Guitar Pro 3]] (.gp3)<br />
*** [[Guitar Pro 4]] (.gp4)<br />
*** [[Guitar Pro 5]] (.gp5)<br />
*** [[Guitar Pro 6]] (.gp6)<br />
** [[KGuitar]] (.kg)<br />
** [[Power Tab]] (.ptb)<br />
** [[Progression]]<br />
** [[Rich MIDI Tablature Format]] (.rmtf)<br />
** [[TablEdit]] (.tef)<br />
** [[VexTab]]<br />
<br />
* [[Musical notation]]<br />
** [[ABC (musical notation)]]<br />
** [[ANSI Music]]<br />
** Capella<br />
*** [[CAP]]<br />
*** [[CapXML]] (.capx)<br />
** [[ChordML]]<br />
** Copyist<br />
*** [[CP4]]<br />
*** [[CP6]]<br />
** [[Encore]] (.enc)<br />
** [[Extensible Music Notation Markup Language]]<br />
** [[Finale]] (.mus)<br />
** [[Forte]] (.fnf)<br />
** Guido<br />
*** [[GUIDO]]<br />
*** [[GUIDO XML]]<br />
** JMSL<br />
*** [[JMSL]]<br />
*** [[JMSL Score]]<br />
** [[JScoreML]]<br />
** [[LilyPond]]<br />
** [[MEI]]<br />
** [[MHTML]]<br />
** [[MidiXML]]<br />
** [[minimusic]]<br />
** [[MPEG4-SMR]]<br />
** [[Mup]]<br />
** [[MuseScore]]<br />
*** [[MSC]] -(old file format)<br />
*** [[MSCX]] - [[XML file format]]<br />
*** [[MSCZ]] - [[GZIP]] compressed [[MSCX]]<br />
** [[Music Description Language]]<br />
** [[Music Markup Language]]<br />
** [[Music Time]] (.mus)<br />
** [[Music Time Pro]] (.mts)<br />
** [[Musical Notation Markup Language]]<br />
** [[MusicML]]<br />
** [[MusicWrite]] (.mwk)<br />
** [[MusicXML]]<br />
** [[MusicXML compressed]] (.mxl)<br />
** [[Musink]] (.musink)<br />
** [[MusiqueXML]]<br />
** [[MusiXML]]<br />
** [[Myriad Software]] (.msf)<br />
** [[NeumesXML]]<br />
** [[Neuratron Photoscore Format]] (.opt)<br />
** [[Notation Interchange File Format]]<br />
** [[NoteAbility Pro]]<br />
** [[Noteworthy Composer and Music Publisher]] (.nwc)<br />
** [[NoteWriter]]<br />
** [[Notion]]<br />
** [[NtEd]]<br />
** [[Overture]] (.ove)<br />
** [[PriMus]]<br />
** [[Rhapsody Notation Program File]] (.rhp)<br />
** [[Rhapsody 2/3]] (RISC OS. Unrelated to the above "Rhapsody Notation Program File")<br />
** [[Rhapsody 4]] (RISC OS, .c00)<br />
** [[Rosegarden]] (.rg)<br />
** [[QuickScore Elite]] (.qsd)<br />
** [[SCORE]] (.mus)<br />
** [[Score Perfect]] (.spp)<br />
** [[ScoreML]]<br />
** [[ScoreWriter]] (.scw)<br />
** [[Sibelius]]<br />
** [[SMDL]]<br />
** [[SongWrite]]<br />
** [[Studio Session Song]] (.sss)<br />
** [[Theta]]<br />
** [[Tilia]]<br />
** [[VexTab]]<br />
** [[Virtual Musician Markup Language]]<br />
** [[WEDELMUSIC]]<br />
** [[XMF]]<br />
** [[XMusic]]<br />
** [[XScore]] (eXtensible Score Language)<br />
<br />
== Playlists, music libraries, music store downloaders ==<br />
<br />
* [[Amazon downloader file]] (.amz)<br />
* [[B4S]] (Winamp 3 playlist)<br />
* [[FPL]] (foobar2000 playlist)<br />
* [[iTunes Music Library]]<br />
* [[Kapsule]] (Kazaa XML Manifest)<br />
* [[KPL]] (Kazaa Playlist Format)<br />
* [[M3U]] (Multimedia Playlist Format)<br />
* [[MAGMA]] ([[Magnet URI]])<br />
* [[MOD4WIN Module List]] (.mol)<br />
* [[PLS]] (Multimedia Playlist)<br />
* [[RAM]] (RealAudio)<br />
* [[SMIL]] (W3C open standard)<br />
* [[WPL]] (Windows Media Playlist)<br />
* [[XML Sharable Playlist]]<br />
<br />
== Programming languages and APIs (audio/music-specific) ==<br />
<br />
* [[ChucK]] (.ck)<br />
* [[Csound]] (.csd, .orc, .sco)<br />
* Cycling 74 [[Max]] (.maxpat, .max)<br />
* [[FAUST]] (.dsp)<br />
* [[Music Macro Language]]<br />
* Native Instruments [[Reaktor]] (.rkplr)<br />
* [[Pure Data]] (.pd)<br />
* [[Scala (music software)]] (.kbm, .scl, .cmd)<br />
* [[SuperCollider]] (.scd, .sc)<br />
* [[WaveGL]]<br />
* [[Web Audio API]]<br />
<br />
== Ringtones ==<br />
<br />
* [[i Melody]]<br />
* [[M4R]] (Apple iPhone Ringtones - see [[M4A]])<br />
* [[Polyphonic ringtone]]<br />
* [[RTTTL]]<br />
<br />
== Signal processing ==<br />
<br />
These aren't specific file formats, but generic mathematical methods used by other file formats.<br />
<br />
* [[ADPCM]]<br />
* [[DPCM]]<br />
* [[LPCM]]<br />
* [[Pulse code modulation]]<br />
<br />
== Sound card related formats ==<br />
<br />
* [[CMS (Creative Music System)]]<br />
<br />
== Speech synthesis ==<br />
<br />
* [[Speech Synthesis Markup Language]] (SSML)<br />
* [[VoiceDescription]] (OS X)<br />
<br />
== Unclassified (need to move to other categories) ==<br />
<br />
* [[ACM]] (Audio Compression Manager)<br />
* [[ADM]] (ADM Audio File)<br />
* [[B1S]]<br />
* [[BDSP]] (BotDetect Sound Package)<br />
* [[BVG]]<br />
* [[CBD2]]<br />
* [[DSM]] (DSIK Internal)<br />
* [[DSPW]]<br />
* [[DTK]]<br />
* [[FFW]]<br />
* [[First Rate Music Hall]] (.pck, MSX-Music song editor using [[Music Macro Language]])<br />
* [[GBTS]]<br />
* [[GCUB]]<br />
* [[GSB]]<br />
* [[HLWAV]]<br />
* [[IAB]]<br />
* [[IADP]]<br />
* [[INT]] (RAW File)<br />
* [[ISWS]]<br />
* [[JSTM]]<br />
* [[KOVS]]<br />
* [[MA]] (Music Assembler)<br />
* [[MNSTR]]<br />
* [[MSF]]<br />
* [[MTAF]]<br />
* [[S98]] (NEC PC-98)<br />
* [[SD]] (ESPS sampled data file)<br />
* [[SGI]] (Sound Generator 3.0 instrument)<br />
* [[SNG (SCC Musixx)|SNG]] (SCC Musixx)<br />
* [[Sound Effect Editor]] (.see, MSX)<br />
* [[TFMX]] (TFMX)<br />
* [[Vivaldi]] (RISC OS)<br />
<br />
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html<br />
<br />
See also [[Piano Rolls]] (which is under the [[Physical File Formats]]).<br />
<br />
== Links ==<br />
* [http://boingboing.net/2013/09/20/kickstarting-free-open-record.html Kickstarting free, open recordings of Bach's "Well-Tempered Clavier, Book 1"]<br />
* [http://mpc-hc.org/ MPC-HC: media player for Windows handling just about all video/audio formats]<br />
* [http://boingboing.net/2013/09/27/david-byrnes-how-music-wor.html How Music Works]<br />
* [http://www.textfiles.com/programming/FORMATS/admusfmt.pro Some discussion of "advanced music formats" from 1994]<br />
* [http://www.textfiles.com/programming/FORMATS/audiof23.txt FAQ on audio file formats (1992-07-09)]<br />
* [http://boingboing.net/2013/11/03/this-must-be-the-8-bit-place.html Chiptune version of Talking Heads song]<br />
* [http://www.youtube.com/watch?v=3Z2vU8M6CYI Beatles 3000: humorous video of how the future might misunderstand 20th century pop culture if artifacts decay as happened in the past]<br />
* [http://publicdomainreview.tumblr.com/post/76437123224/chaoscontrolled123-luke-and-i-were-looking-at The Music Written on This Dude's Butt]<br />
* [http://vimeo.com/58200103 "Eye of the tiger" played on a modified dot matrix printer]<br />
* [http://chipflip.wordpress.com/2014/03/09/a-short-history-of-hardcore-chipmusic/ A Short History of Hardcore Chipmusic]<br />
* [https://medium.com/message/you-need-to-hear-this-extremely-rare-recording-27619411e077 You Need to Hear This Extremely Rare Recording]<br />
* [http://www.loc.gov/preservation/resources/rfs/audio.html Library of Congress Recommended Format Specifications: Audio Works]<br />
* [http://betaboston.com/news/2014/07/17/in-a-bid-for-more-emotional-snacking-frito-lay-patents-culinary-theme-songs/ In a bid for more emotional snacking, Frito-Lay patents culinary theme songs]<br />
* [http://www.theverge.com/2014/8/4/5968243/mit-turns-recorded-vibrations-back-into-speech-and-music Scientists reconstruct speech through soundproof glass by watching a bag of potato chips]<br />
* [http://www.palmbeachpost.com/ap/ap/business/apple-releases-tool-to-remove-free-u2-album/nhNG9/ Apple releases tool to remove free U2 album] (which they gave you whether you wanted it or not)<br />
* [https://github.com/AyrA/ExcelPlayer Excel sheet that plays video and audio]<br />
* [http://webaudio.github.io/web-audio-api/ Web Audio API (W3C)]<br />
* [http://www.wonderingsound.com/feature/why-collecting-music-matters/ Why Collecting Matters: Citizen Archivists and the Battle for Future Pasts]<br />
* [http://mediaarea.net/en/MediaInfo MediaInfo: software that shows metadata for audio/video files]<br />
* [http://www.bl.uk/projects/save-our-sounds Save our Sounds]<br />
* [http://www.davidsystems.com/#tools David Systems tools: includes online loudness analysis of sound files]<br />
* [http://createdigitalmusic.com/2015/07/next-web-standard-music-notation/ The next Web standard could be music notation]<br />
* [https://www.youtube.com/watch?v=q_3d1x2VPxk How Oldschool Sound/Music worked] (video)<br />
* [http://www.crutchfield.com/S-ulligiNLBZf/learn/learningcenter/home/hometheater_surround.html Understanding surround sound formats]<br />
* [http://www.righto.com/2017/04/reverse-engineering-76477-space.html Reverse engineering the 76477 "Space Invaders" sound effect chip from die photos]<br />
<br />
[[Category:Audio and Music| ]]</div>
Mu
http://fileformats.archiveteam.org/wiki/DPCM
DPCM
2017-06-07T01:53:32Z
<p>Mu: link</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''Differential Pulse Code Modulation''' or '''DPCM''' is a method for encoding audio. It is a variant of [[pulse code modulation]] that quantizes and transmits the difference between consecutive samples rather than the sample values themselves. The decoder can then reconstruct the signal by adding consecutive DPCM samples.<br />
<br />
In practice, the naive method of quantizing after the difference filter can suffer from error accumulation. To account for this, DPCM encoders contain a model of the decoder, taking the difference with the decoder's reconstructed output rather than the actual last sample of the input audio.<br />
<br />
DPCM generally achieves better quality for a given bitrate than PCM. The quantization method need not be linear, and can be [[µ-law]] or [[A-law]].</div>
Mu
http://fileformats.archiveteam.org/wiki/Pulse_code_modulation
Pulse code modulation
2017-06-07T01:53:07Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Audio and Music }} '''Pulse code modulation''' (PCM) is the simplest method of digitally encoding analog signals, in particular aud..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''Pulse code modulation''' (PCM) is the simplest method of digitally encoding analog signals, in particular audio. The analog signal is sampled as a discrete-time signal, and the amplitude of each discrete sample is quantized in a binary representation and transmitted or stored. Pulse code modulation is encoded using an analog-to-digital converter (ADC) and decoded using a digital-to-analog converter (DAC).<br />
<br />
PCM is inherently lossy, since it discretizes an analog signal in both time and amplitude. However, the practical limitations of human hearing (20 kHz bandwidth, 140 dB dynamic range) allow us to theoretically guarantee that the conversion from analog to digital does no perceptual damage if the sampling rate and quantization algorithm are sufficient.<br />
<br />
Speaking of the quantization algorithm, there are many possible methods for quantizing signals with tradeoffs between dynamic range, distortion, and bit depth. Examples include [[LPCM|linear]], [[µ-law]], [[A-law]], and floating point. Other variants of PCM transform the signal before quantizing it, such as [[DPCM]] and [[ADPCM]].</div>
Mu
http://fileformats.archiveteam.org/wiki/A-law
A-law
2017-06-07T00:25:00Z
<p>Mu: this feels familiar...</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|locfdd={{LoCFDD|fdd000038}}<br />
}}<br />
'''A-law''' is a nonlinear method for quantizing audio for [[pulse code modulation]]. It achieves better dynamic range than [[LPCM]]. It is used in European telephony, whereas the similar [[µ-law]] is used in North America and Japan.<br />
<br />
== Links ==<br />
* [[Wikipedia: A-law algorithm]]</div>
Mu
http://fileformats.archiveteam.org/wiki/%CE%9C-law
Μ-law
2017-06-07T00:24:34Z
<p>Mu: </p>
<hr />
<div>{{DISPLAYTITLE:µ-law}}<br />
{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|locfdd={{LoCFDD|fdd000039}}<br />
}}<br />
'''µ-law''' or '''mu-law''' or '''u-law''' is a nonlinear method for quantizing audio for [[pulse code modulation]]. It achieves better dynamic range than [[LPCM]]. It is used in North American and Japanese telephony, whereas the similar [[A-law]] is used in Europe.<br />
<br />
== Links ==<br />
* [[Wikipedia:Μ-law algorithm|Wikipedia: μ-law algorithm]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Server_Side_Includes
Server Side Includes
2017-06-07T00:11:51Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=Languages<br />
|subcat=Programming Languages<br />
|extensions={{ext|shtml}}, {{ext|shtm}}, {{ext|sht}}, {{ext|stm}}<br />
|mimetypes={{mimetype|text/x-server-parsed-html}}, {{mimetype|text/x-server-parsed-html3}}<br />
|released=1994<br />
}}<br />
'''Server Side Includes''' ('''SSI'''), or '''Server-parsed HTML''' ('''SHTML'''), is a simple scripting language used to create dynamic web pages. Like [[PHP]], SSI directives are typically embedded in a file that is otherwise in [[HTML]] format. The web server parses the file, executes the SSI code, and replaces it with its output.<br />
<br />
Today's templating engines have more or less rendered SSI obsolete.<br />
<br />
== Discussion ==<br />
Definitive information about the origin of SSI is hard to come by, but we believe it was created by Rob McCool in 1993–1994, as part of the NCSA HTTPd web server software. A primitive version of it appeared in NCSA HTTPd 1.1 (1994-01). In that version, directives begin with the string:<br />
&lt;inc srv<br />
<br />
NCSA HTTPd 1.2 (1994-04) introduced the modern syntax, in which directives masquerade as HTML comments, and begin with:<br />
&lt;!--#<br />
<br />
NCSA HTTPd 1.2+ included a tool, inc2shtml.c, to convert from the old to the new syntax.<br />
<br />
== Variants ==<br />
''[TODO: There are a number of variants of SSI, including something called XSSI (eXtended Server Side Includes).]''<br />
<br />
== Notes ==<br />
You might recognize SSI's universal error message:<br />
[an error occurred while processing this directive]<br />
<br />
== Software ==<br />
* [ftp://ftp.ncsa.uiuc.edu/Web/httpd/Unix/ncsa_httpd/ NCSA HTTPd] (historical)<br />
* A handful of modern web servers support SSI as an option. For example:<br />
** [https://httpd.apache.org/ Apache HTTP Server] → [https://httpd.apache.org/docs/current/mod/mod_include.html mod_include]<br />
** [https://nginx.org/ nginx] → [https://nginx.org/en/docs/http/ngx_http_ssi_module.html ngx_http_ssi_module]<br />
<br />
== Links ==<br />
* [[Wikipedia: Server Side Includes]]<br />
* [[Wikipedia: NCSA HTTPd]]<br />
* [https://httpd.apache.org/docs/current/mod/mod_include.html Documentation for Apache mod_include]<br />
<br />
[[Category:Web]]</div>
Mu
http://fileformats.archiveteam.org/wiki/MathJax
MathJax
2017-06-06T07:26:12Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Scientific Data formats }} '''MathJax''' is an open source JavaScript-based tool for rendering mathematical formulas in the bro..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Scientific Data formats<br />
}}<br />
'''MathJax''' is an open source [[JavaScript]]-based tool for rendering mathematical formulas in the browser, emphasizing browser compatibility, output quality, and accessibility.<br />
<br />
A popular use is to allow formulas written in [[LaTeX]] to be embedded into [[HTML]] markup. These hybrid HTML-LaTeX documents qualify as a document format on their own.<br />
<br />
== Links ==<br />
* [https://www.mathjax.org/ Official site]</div>
Mu
http://fileformats.archiveteam.org/wiki/MathML
MathML
2017-06-06T07:19:47Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Scientific Data formats }} '''MathML''' is an XML-based format for displaying mathematical formulas, standardized by the W3C Ma..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Scientific Data formats<br />
}}<br />
'''MathML''' is an [[XML]]-based format for displaying mathematical formulas, standardized by the W3C Math Working Group. It is supported by most modern browsers.<br />
<br />
MathML is a low-level description not intended to be written by humans. [[MathJax]] (which also supports MathML polyfills for browsers that support it) is a popular way to generate MathML in web pages from [[LaTeX]] source.<br />
<br />
== Links ==<br />
* [https://www.w3.org/Math/ Official site]<br />
* [https://www.w3.org/wiki/Math_Tools Math Tools from the W3C wiki]<br />
* [https://developer.mozilla.org/en-US/docs/Web/MathML MDN on MathML]<br />
<br />
[[Category:XML based file formats]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Physical_File_Formats
Physical File Formats
2017-06-01T20:50:43Z
<p>Mu: </p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Physical File Formats]]<br />
|}<br />
__NOTOC__<br />
Like the rest, this will be split down further.<br />
<br />
One of the first steps in preserving data held on physical media is the correct identification of the medium. See [[Identifying Physical Media]] for more information on this.<br />
<br />
=== Traditional ===<br />
* [[Clay tablets]]<br />
* [[Clothing]]<br />
* [[Construction toys]]<br />
* [[Paper]]<br />
* [[Papyrus]]<br />
* [[Parchment]]<br />
* [[Quipu]]<br />
* [[Stone carving]]<br />
<br />
=== Capacitive ===<br />
* [[Capacitance Electronic Disc]] (CED)<br />
* [[Video High Density]] (VHD)<br />
<br />
=== Electronical ===<br />
* [[Cables and connectors]]<br />
* [[Control voltage]]<br />
* [[Core rope memory]]<br />
* [[Flash memory]]<br />
** [[Secure Digital]] (SD, MiniSD, MicroSD)<br />
** [[Thumb drive]]<br />
* [[Game cartridges]]<br />
* [[Keyless entry systems]]<br />
* [[Networked devices]]<br />
* [[Quantum computer]]<br />
* [[Radio-frequency identification]] (RFID)<br />
* [[Random Access Memory]] (RAM)<br />
* [[Read Only Memory]] (ROM chip)<br />
* [[SIM card]]<br />
* [[Smart card]]<br />
** [[Contactless smart card]]<br />
* [[Transponder]]<br />
<br />
=== Magnetic ===<br />
* [[Disk cartridge]]<br />
* [[Drum memory]]<br />
* [[Floppy disk]]<br />
* [[Hard disk]]<br />
* [[Magnetic stripe card]]<br />
* [[Magnetic tape]] (audio cassettes, video cassettes, reel-to-reel, etc.)<br />
* [[Magneto-optical drive]] <br />
* [[Wire recording]]<br />
<br />
=== Mechanical ===<br />
==== Groove media ====<br />
* [[Dictabelt]]<br />
* [[Gramophone record]]<br />
* [[Phonograph cylinder]]<br />
* [[Tefifon]]<br />
* [[Television Electronic Disc]]<br />
* [[Talking tape]]<br />
<br />
==== Point based media ====<br />
* [[Music box]]<br />
* [[Piano Rolls]]<br />
* [[Punched card]]<br />
* [[Punched tape]]<br />
<br />
=== Optical ===<br />
<br />
==== Disc media ====<br />
<br />
* [[Magneto-optical drive]] <br />
* [[Optical Discs]] (CD, DVD, BluRay, etc.)<br />
<br />
==== Photography and Projection ====<br />
<br />
* [[Holography]]<br />
* [[Microform]]<br />
* [[Photographic film]]<br />
* [[Photographic paper]]<br />
* [[Photographic plate]]<br />
* [[Transparency (projection)]]<br />
* [[X-ray]]<br />
<br />
==== Other ====<br />
<br />
* [[Bar codes]]<br />
* [[DOTS]]<br />
* [[Drexon Laser Card]]<br />
* [[Optical mark recognition]]<br />
* [[Phonautogram]] (phonautograph tracing)<br />
<br />
=== Misc/Other ===<br />
<br />
* [[Coordinate system]]<br />
* [[Synthesizer patch]]<br />
<br />
== External links ==<br />
* [http://boingboing.net/2012/11/06/we-retro-media-vinyl.html?utm_source=dlvr.it&utm_medium=twitter We ❤ Retro Media: Vinyl, VHS, Tapes & Film (Video)]<br />
* [http://www.transdiffusion.org/tv/baird/vrdawn Some videodisc formats from before you thought such a thing existed]<br />
* [http://boingboing.net/2010/06/09/gallery-digitizing-t.html Gallery: Digitizing the past and present at the Library of Congress]<br />
* [http://reason.com/archives/2013/11/04/the-death-of-the-age-of-stuff/print The Death of the Age of Stuff (comic)]<br />
* [http://boingboing.net/2013/11/05/programmable-19th-century-6.html 240-year-old programmable automaton]<br />
* [http://www.101funs.com/possibly-the-most-valuable-picture-i-have-ever-right-clicked-save-asd/ Computer Hardware Chart]<br />
* [http://life.time.com/culture/knowledge-box-photos-of-an-early-analog-wikipedia/#1 The ‘Knowledge Box’: Picture an Early, Trippy, Analog Wikipedia in 3-D]<br />
* [http://boingboing.net/2014/02/01/multimeters-considered-helpful.html Multimeters considered helpful (for servicing electronics)]<br />
* [http://jimgoldenstudio.com/Portfolio/Relics-of-Technology/1/ Relics of Technology photo series]<br />
* [http://www.obsoletemedia.org/ Museum of Obsolete Media]<br />
* [http://boingboing.net/2014/06/16/using-technology-to-make-old-s.html Using technology to make old songs sing again]<br />
* [http://www.wired.co.uk/news/archive/2014-07/28/liquid-hard-drives Liquid hard drive could store 1TB data in a tablespoon]<br />
* [http://mediapedia.nla.gov.au/ Mediapedia] - The Mediapedia is prototype web-based resource intended to enable the physical identification of various media carrier types.<br />
* [http://www.engadget.com/2015/01/14/trevor-jackson-format/ This album comes on 12 'dead' formats including MiniDisc]<br />
* [http://www.thevinylfactory.com/vinyl-factory-releases/the-evolution-of-physical-music-formats-an-interactive-timeline/ The evolution of physical music formats: An interactive timeline]<br />
* [http://thequietus.com/articles/18004-sound-library-british-library The Utopia Of Records: Why Sound Archiving Is Important]<br />
* [http://digitize.archiveteam.org/index.php/Main_Page Digitize the Planet]<br />
* [http://motherboard.vice.com/read/physicists-achieve-atomic-data-storage Physicists achieve atomic data storage]<br />
<br />
[[Category:Physical File Formats| ]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Synthesizer_patch
Synthesizer patch
2017-06-01T20:49:54Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=physical<br />
}}<br />
In modular synthesizers, the term "'''patch'''" refers to a particular configuration of knobs, faders, patch cable connections, etc. for a single module or an entire rig of modules. The term has generalized to include software synthesizers.<br />
<br />
Although many individual synth modules have patch store and recall, a configuration of an entire modular rig is generally ephemeral. This is a bit unfortunate since patches can contain entire works of music. That hasn't stopped people from recording their patches by diagramming them on paper and/or taking photos.</div>
Mu
http://fileformats.archiveteam.org/wiki/Synthesizer_patch
Synthesizer patch
2017-06-01T20:47:54Z
<p>Mu: Created page with "{{FormatInfo |formattype=physical }} In modular synthesizers, the term "'''patch'''" refers to a particular configuration of knobs, faders, patch cable connections, etc. for a..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=physical<br />
}}<br />
In modular synthesizers, the term "'''patch'''" refers to a particular configuration of knobs, faders, patch cable connections, etc. for a single module or an entire rig of modules. The term has generalized to include software synthesizers.<br />
<br />
Although many individual synth modules have patch store and recall, a configuration of an entire modular rig is ephemeral. That hasn't stopped people from recording their patches by diagramming them on paper and/or taking photos.</div>
Mu
http://fileformats.archiveteam.org/wiki/Control_voltage
Control voltage
2017-06-01T20:32:25Z
<p>Mu: Created page with "{{FormatInfo |formattype=physical }} In analog modular synthesizers, '''control voltage''' or '''CV''' is a method where cables transmit DC voltages that control parameters su..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=physical<br />
}}<br />
In analog modular synthesizers, '''control voltage''' or '''CV''' is a method where cables transmit DC voltages that control parameters such as oscillator pitches, filter cutoffs, etc.<br />
<br />
The exact input and output mappings are dependent on implementation. In the case of pitch, a common standard is the logarithmic scale of 1 volt per octave. Another sub-protocol of control voltage is a ''gate'', where the CV crossing a certain threshold can be interpreted as a trigger or a note on/off event.</div>
Mu
http://fileformats.archiveteam.org/wiki/LPCM
LPCM
2017-06-01T20:17:57Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|locfdd={{LoCFDD|fdd000011}}<br />
}}<br />
'''LPCM''' stands for Linear Pulse Code Modulation, also referred to as Linear PCM. It is a digital audio encoding, using pulse code modulation (PCM) with linear quantization. PCM is a digital representation of an analog signal where the magnitude of the signal is sampled regularly at uniform intervals, then quantized to a series of symbols in a digital (usually binary) code. PCM has been used in digital telephone systems and [[LPCM]] is the standard form for digital audio on audio compact disks.<br />
<br />
LPCM encoding is the default audio encoding for the Broadcast Wave Format ([[BWF]]), [[WAV]] and [[AIFF]]. It is one of the audio encodings permitted in [[Matroska]].<br />
<br />
Its nonlinear siblings are [[µ-law]] and [[A-law]], which achieve better dynamic range at the same bitrate.<br />
<br />
== References ==<br />
* [http://en.wikipedia.org/wiki/Linear_pulse_code_modulation LPCM (file format): Wikipedia]<br />
* [http://www.digitalpreservation.gov/formats/fdd/fdd000011.shtml Linear Pulse Code Modulated Audio (LPCM), from Library of Congress resource on Sustainability of Digital Formats]</div>
Mu
http://fileformats.archiveteam.org/wiki/A-law
A-law
2017-06-01T20:15:31Z
<p>Mu: Created page with "{{DISPLAYTITLE:µ-law}} {{FormatInfo |formattype=electronic |subcat=Audio and Music }} '''A-law''' is a nonlinear method for quantizing audio for pulse code modulation. It..."</p>
<hr />
<div>{{DISPLAYTITLE:µ-law}}<br />
{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''A-law''' is a nonlinear method for quantizing audio for [[pulse code modulation]]. It achieves better dynamic range than [[LPCM]].</div>
Mu
http://fileformats.archiveteam.org/wiki/%CE%9C-law
Μ-law
2017-06-01T20:15:08Z
<p>Mu: Created page with "{{DISPLAYTITLE:µ-law}} {{FormatInfo |formattype=electronic |subcat=Audio and Music }} '''µ-law''' or '''mu-law''' or '''u-law''' is a nonlinear method for quantizing audio f..."</p>
<hr />
<div>{{DISPLAYTITLE:µ-law}}<br />
{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''µ-law''' or '''mu-law''' or '''u-law''' is a nonlinear method for quantizing audio for [[pulse code modulation]]. It achieves better dynamic range than [[LPCM]].</div>
Mu
http://fileformats.archiveteam.org/wiki/Audio_and_Music
Audio and Music
2017-06-01T20:08:07Z
<p>Mu: create "Signal processing" section</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Audio and Music<br />
|image=Music.jpg<br />
|caption=Musical notation<br />
}}<br />
<br />
== Introduction ==<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.<br />
<br />
* For an excellent introduction to the issues around audio and video formats, see [http://www.avpreserve.com/blog/a-primer-on-codecs-for-moving-image-and-sound-archives-2/ A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection & Management] [http://www.avpreserve.com/wp-content/uploads/2010/04/AVPS_Codec_Primer.pdf PDF version]<br />
* [http://www.garymcgath.com/streamingprotocols.html Basics of streaming protocols]<br />
<br />
== Audio and sequencer software ==<br />
<br />
* Ableton<br />
** [[Ableton Live]]<br />
* Aldrin<br />
** [[Creative Commons Module]] (.ccm)<br />
* [[Audacity Project Format]] (.aup)<br />
* Cakewalk<br />
** [[Cakewalk Project (CWP)]] (.cwp)<br />
** [[Cakewalk Project (WRK)]] (.wrk)<br />
** [[Cakewalk Sample Definition File]] (.sfz)<br />
* [[Cool Edit / Audition Multi Track Session file]] (.sss)<br />
* [[CPS project]] (.cps)<br />
* FruityLoops / FL Studio<br />
** [[DrumSynth Preset]] (.ds)<br />
** [[FL Studio Score File]] (.fsc)<br />
** [[FL Studio State File]] (.fst)<br />
** [[Humanize Preset]] (.fpr)<br />
** [[Raw FL Studio Project]] (.flp)<br />
** [[SimSynth Preset]] (.syn)<br />
** [[Speech Preset]] (.speech)<br />
* GarageBand (Mac)<br />
** [[GarageBand project]] (.band, .gbproj)<br />
** [[Magic GarageBand template]] (.wand)<br />
** [[GarageBand MagicMentor template]] (.mwand)<br />
* [[Hydrogen]] (.h2song, .h2pattern)<br />
* [[Jacker song]]<br />
* Jeskola Buzz<br />
** [[Jeskola Buzz machine]] (.dll)<br />
** [[Jeskola Buzz machine preset]] (.prs)<br />
** [[Jeskola Buzz song]] (.bmx)<br />
* [[LMMS]] (Linux MultiMedia Studio) (.mmp, .mmpz)<br />
* [[LOGIC]] (Logic)<br />
* [[Maestro]] (RISC OS)<br />
* [[Make-A-Melody]] (''Big Blue Disk'' #42) (.mus)<br />
* Piston Collage<br />
** [[Piston Collage noise]] (.ptnoise)<br />
** [[Piston Collage song]] (.ptcop, .pttune)<br />
** [[Piston Collage voice]] (.ptvoice)<br />
* Pro Tools<br />
** [[PTS]] (Pro Tools 7-9) <br />
** [[PTX]] (Pro Tools 10)<br />
* Propellerhead Reason<br />
** [[Propellerhead Reason NN-XT Patch File]] (.sx2)<br />
** [[Propellerhead Reason Reason Project File]] (.rsn)<br />
** [[Propellerhead Reason Reason Song File]](.rns)<br />
** [[Propellerhead Reason REX2 Audio File]] (.rx2)<br />
** [[Propellerhead Reason ReCycle Loop File]] (.rex)<br />
** [[Propellerhead Reason ReFill Sound Bank]] (.rfl)<br />
* [[Renoise]]<br />
** [[Renoise song]] (.xrns)<br />
** [[Renoise instrument]] (.xrni)<br />
** [[Renoise DSP device-chain]] (.xrnt)<br />
* SeaTone<br />
** [[SeaTone song]] (.pxt)<br />
* Steinberg<br />
** [[CUBASE]]<br />
*** [[ALL]] - A Steinberg [[CUBASE]] VST file for saving songs (pre 2002).<br />
*** [[ARR]] - A Steinberg [[CUBASE]] VST file for saving arrangements (pre 2002). <br />
*** [[CPR]] - A Steinberg [[CUBASE]] SX file for saving projects (2002 - ).<br />
*** [[NPR]] - A Steinberg [[NUENDO]] file for saving arrangements (2002 - ).<br />
** Wavelab<br />
*** [[MON]] (Audio montage)<br />
* [[(Super) Studio Session song]] (.sss)<br />
<br />
== Audio recording and sound waves ==<br />
<br />
* Lossless compression<br />
** [[ATRAC Advanced Lossless]] (.aal)<br />
** [[ADA]] (Advanced Digital Audio)<br />
** [[ALAC]] (Apple Lossless Audio Codec)<br />
** [[APAC]] (Marian's A-pac)<br />
** [[Dakx Wav]]<br />
** [[Dolby TrueHD]]<br />
** [[DTS-HD]] (Lossless variant of DTS- DTS-HD Master Audio)<br />
** [[FLAC]] (Free Lossless Audio Codec)<br />
** [[LA]] (Lossless Audio)<br />
** [[LiteWave]]<br />
** [[LPAC]] (Lossless Predictive Audio Coding)<br />
** [[MLP]] (Meridian Lossless Packing Audio)<br />
** [[Monkey's Audio]] (.ape)<br />
** [[MPEG-4 ALS]] (MPEG-4 Audio Lossless Coding)<br />
** [[MPEG-4 SLS]] (MPEG-4 Scalable lossless coding mode)<br />
** [[MQA]] (Master Quality Authenticated)<br />
** [[OptimFROG]] (.ofr, .ofs)<br />
** [[Perfect Clarity Audio]] (.pca)<br />
** [[RALF]] (Real Lossless Audio Codec)<br />
** [[RK Audio]] (.rka)<br />
** [[Shorten]] (.shn)<br />
** [[Sonarc]]<br />
** [[Split2000]]<br />
** [[TAK]] (.tak)<br />
** [[True Audio]] (.tta)<br />
** [[VocPack]]<br />
** [[WavArc]]<br />
** [[WavPack]] (.wv)<br />
** [[WMA Lossless]] (Windows Media Audio 9 Lossless)<br />
* Lossy compression<br />
** [[AAC]] (Advanced Audio Coding)<br />
** Adaptive differential pulse-code modulation<br />
*** [[ACT]]<br />
*** [[MNF]] (Yamaha ADPCM)<br />
*** [[SPB]] (Yamaha ADPCM)<br />
*** [[VOX]]<br />
** [[Adaptive Multi-Rate WideBand Audio]]<br />
** ATRAC or [[Adaptive Transform Acoustic Coding]] (.aa3, .oma, .at3)<br />
** [[Audible Audiobook]] (.aa, .aax)<br />
** [[CELT]] (.ogg)<br />
** [[Dolby Digital]] (AC-3 or ATSC A/52)<br />
** [[Digital Theater Systems]] (.dts)<br />
** [[GSM]] (GSM 6.10 RPE-LTP)<br />
** [[MPEG-4 Audio]] (.m4a, .m4b, .m4p, .m4r, .mp4)<br />
** [[M4B]] (iTunes Audio Book)<br />
** [[M4P]] (Fairplay DRM Encrypted [[M4A]])<br />
** [[MPC (Musepack)|MP+]] (MPEGplus Audio)<br />
** [[MP1]] (MPEG Audio Layer 1)<br />
** [[MP2]] (MPEG-1 Audio Layer II)<br />
** [[MP3]] (MPEG-1 / MPEG-2 Audio Layer III)<br />
** [[MPA]] (MPEG Audio)<br />
** [[Musepack Audio]] (.mpc)<br />
** [[Opus]] (.opus)<br />
** [[RealAudio]] (.ra)<br />
** [[Speex]] (.spx)<br />
** [[Vorbis]] (.logg, .oga, .ogg)<br />
** [[WMA]] (Windows Media Audio)<br />
* Proprietary<br />
** [[DCT]] (Dictation format by NCH Software)<br />
** [[Digital Speech Standard]] (.dss)<br />
** [[Digital Voice File]] (.dvf)<br />
** [[IC Sound]] (.ics)<br />
** [[IKLAX]] (iKlax Media)<br />
** [[Memory Stick Voice]] (.msv)<br />
** [[Pono]]<br />
* Separated parts of tracks<br />
** [[Stems]]<br />
* Uncompressed audio<br />
** [[AIFF|AIF / AIFF]] (Audio Interchange File Format)<br />
** [[Berkeley/IRCAM/Carl Sound Format]] (.sf)<br />
** [[BWF]] (Broadcast Wave Format; variant of WAV)<br />
** [[DSD]] (Direct Stream Digital) (.dsf)<br />
** [[RAW (Audio)|RAW]] (.raw, .pcm)<br />
** [[RF64]] (extended variant of BWF)<br />
** [[Sony Wave64]] (.w64)<br />
** [[WAV]] (Waveform Audio File Format)<br />
* Various encodings<br />
** [[AIFC]] ([[AIFF]] Compressed)<br />
** [[AU]] (Sun Microsystems audio format)<br />
** [[Computerized Speech Lab NSP]] (.nsp)<br />
** [[Bonk]] (lossy/lossless audio compression)<br />
** [[INRS-Telecom file]] (.aud)<br />
** [[SPPACK]] (.d)<br />
** [[WVE (Psion)]]<br />
<br />
== Chiptune ==<br />
<br />
* [[SAM Coupé song]] (.cop, .sng)<br />
<br />
== Configuration files ==<br />
<br />
* [[X2A]] (Yamaha S70xs/S90xs keyboard workstations)<br />
<br />
== Container formats ==<br />
<br />
* [[ASF]] (Advanced Systems Format)<br />
* [[Core Audio Format]] (.caf)<br />
* [[Extensible Music Format]] (.xmf)<br />
* [[Matroska Audio]] (.mka)<br />
* [[MP4]] (MPEG-4 Part 14 media container)<br />
* [[Ogg]] (.ogg, .oga, .ogx, .spx, .opus)<br />
* [[Rich Music Format]] (.rmf)<br />
* [[RealMedia]] (.rm)<br />
* [[WebM]] (.webm) (also used for video)<br />
<br />
== Converters ==<br />
<br />
* [[Konvertor]]<br />
<br />
== Emulated music ==<br />
<br />
* [[2SF]] (Nintendo DS [[PSF]])<br />
* [[3G2]] (3GPP, also a video format)<br />
* [[3GP]] (3GPP, also a video format)<br />
* [[Atari SoundHeader]] (.sndh)<br />
* [[AY]] (Amstrad CPC / ZX Spectrum)<br />
* [[DSF]] (Dreamcast [[Portable Sound Format|PSF]])<br />
* [[EPSGMOD]] (.epsgmod, Mod2PSG)<br />
* [[Fuxoft AY Language]] (.fmx)<br />
* [[GBR]] (Game Boy Sound)<br />
* [[Game Boy Sound]] (.gbs)<br />
* [[GSF]] (Game Boy Advance [[PSF]])<br />
* [[GSR]] (Gens Sound Record)<br />
* [[HES]] (Hudson Entertainment System)<br />
* [[KSS]] (MSX)<br />
* [[KSSX]] (Possible expansion of [[KSS]])<br />
* [[MDX]] (Sharp X68000 / MXDRV)<br />
* [[NES Sound Format]] (.nsf)<br />
* [[NES Sound Format Extended]] (.nsfe)<br />
* [[Portable Sound Format|PSF]] (Portable Sound Format)<br />
* [[PSF1]] (Playstation [[PSF]])<br />
* [[PSF2]] (Playstation 2 [[PSF]])<br />
* [[QSF]] (Capcom Q-Sound [[PSF]])<br />
* [[SGC]] (Sega Master System / Game Gear / Colecovision)<br />
* [[SID]] (Commodore)<br />
* [[SND]] (Atari ST)<br />
* [[SPC (Audio)|SPC]] (Super Nintendo SPC700)<br />
* [[SSF]] (Sega Saturn [[Portable Sound Format|PSF]])<br />
* [[USF]] (Nintendo 64 [[Portable Sound Format|PSF]])<br />
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)<br />
* [[ZXAYEMUL Sound]] (.cpc)<br />
<br />
== Game audio and music ==<br />
<br />
(see also [[Game data files]])<br />
<br />
* [[4X IMA ADPCM]]<br />
* Accolade<br />
** [[Accolade MIDI File Format]]<br />
* Adept Software<br />
** [[God of Thunder Music Format]]<br />
* [[AFC]] (AFX Audio File) -- used in Mass Effect 2<br />
* Apogee<br />
** [[Crystal Caves Sound format]]<br />
* Atari<br />
** [[Slight Atari Player]] (Atari POKEY)<br />
* [[BAF]] (Blur ADPCM)<br />
* [[BAKA]] (PCM 16 bit)<br />
* Bandai<br />
** [[WSR]] (WonderSwan / WonderSwan Color)<br />
* [[BH2PCM]]<br />
* [[BNSF]] (G.722.1)<br />
* Cave Story<br />
** [[Organya]]<br />
* Commodore Amiga<br />
** [[A.M. Composer v1.2]] (.amc)<br />
** [[AC1D-DC1A Packer]] (.ac1d)<br />
** [[Actionamics Sound Tool]] (.ast)<br />
** [[AMOS Music Bank]] (.abk)<br />
** [[AMOS Memory Bank#AMOS Samples Bank|AMOS Samples Bank]] (.abk)<br />
** [[Art & Magic]] (.aam)<br />
** [[Audio Sculpture]] (.as)<br />
** [[Beathoven Synthesiser]] (.bss)<br />
** [[Benn Daglish]] (.bd)<br />
** [[Benn Daglish SID]] (.bds)<br />
** [[Channel Players]] (.chan)<br />
** [[Cinemaware]] (.cin)<br />
** [[Core Design]] (.core)<br />
** [[CustomMade]] (.cm)<br />
** [[Darius Zendeh]] (.dz)<br />
** [[Dave Lowe]] (.dl)<br />
** [[Dave Lowe New]] (.dln)<br />
** [[David Hanney]] (.dh)<br />
** [[David Whittaker]] (.dw)<br />
** [[Desire]] (.dsr)<br />
** [[Digital Illusions]] (.di)<br />
** [[Digital Sonix & Chrome]] (.dsc)<br />
** [[Digital Sound Creations]] (.han)<br />
** [[Dirk Bialluch]] (.tpu)<br />
** [[Dynamic Synthesizer]] (.dns)<br />
** [[Editeur Musical Sequentiel]] (.ems)<br />
** [[Follin Player II]] (.tf)<br />
** [[Fred Editor]] (.fred)<br />
** [[Fred Gray]] (.fg)<br />
** [[Future Player]] (.fp)<br />
** [[FWMP]] (.fw)<br />
** [[Game Music Creator]] (.gmc)<br />
** [[Hippel]] (.hip)<br />
** [[Hippel-COSO]] (.hipc)<br />
** [[Howie Davies]] (.hd)<br />
** [[IFF-MAUD]]<br />
** [[Images Music System]] (.ims)<br />
** [[Infogrames INS]] (.ins)<br />
** [[Janko Mrsic-Flogel]] (.jmf)<br />
** [[Jason Brooke]] (.jcb)<br />
** [[Jason Page]] (.jp)<br />
** [[Jeroen Tel]] (.jt)<br />
** [[Jesper Olsen]] (.jo)<br />
** [[Jochen Hippel]] (.hip)<br />
** [[Kris Hatlelid]] (.kh)<br />
** [[Leggless Music Editor]] (.lme)<br />
** [[Magnetic Fields Packer]] (.mfp)<br />
** [[Maniacs of Noise]] (.mon, .jt)<br />
** [[Mark Cooksey]] (.mc)<br />
** [[Mark II Sound-System]] (.mii, .mk2, .mkii)<br />
** [[Martin Walker]] (.mw)<br />
** [[MaxTrax]] (.mxtx)<br />
** [[Mike Davies]] (.md)<br />
** [[MMDC]] (Module packer)<br />
** [[Mugician]] (.mug)<br />
** [[Mugician II]] (.mug2)<br />
** [[NovoTrade Packer]] (.ntp)<br />
** [[Pierre Adane Packer]] (.pap)<br />
** [[Professional Sound Artists]] (.psa)<br />
** [[Promizer]] (.pr1)<br />
** [[ProPacker 2.1]] (.pp21)<br />
** [[ProPacker 3.0]] (.pp30)<br />
** [[Prorunner 1.0]] (.prun)<br />
** [[Prorunner 2.0]] (.pru2)<br />
** [[Richard Joseph]] or Vectordean (.rjp)<br />
** [[Rob Hubbard]] (.rh, .rho)<br />
** [[Ron Klaren]] (.rk)<br />
** [[Sean Connolly]] (.scn)<br />
** [[Sean Conran]] (.scr)<br />
** [[Sidmon]] (.sid)<br />
** [[Sidmon II]] (.sid2)<br />
** [[Silmarils]] (.mok)<br />
** [[Sonic Arranger]] (.sa)<br />
** [[Sound Images]] (.tw)<br />
** [[Sound Master]] (.sm)<br />
** [[Sound Programming Language]] (.spl)<br />
** [[Soundcontrol]] (.sct)<br />
** [[Soundfactory]] (.psf)<br />
** [[SoundPlayer]] (.sjs)<br />
** [[Special FX]] (.jd)<br />
** [[Speedy System]] (.ss)<br />
** [[Steve Barrett]] (.sb)<br />
** [[Jason Page|Steve Turner]] (.jpo)<br />
** [[Synth Dream]] (.sdr)<br />
** [[Synth Pack]] (.osp)<br />
** [[The Musical Enlightenment]] (.tme)<br />
** [[The Player 4.x]] (.p4x)<br />
** [[The Player 6.x]] (.p6x)<br />
** [[Thomas Hermann]] (.thm)<br />
** [[Wally Beben]] (.wb)<br />
* CRI Middleware<br />
** [[ADX]]<br />
** [[AFS]] (container format for [[ADX]] / [[AHX (CRI)]])<br />
** [[AHX (CRI)]]<br />
** [[AIX]]<br />
* [[DCS]] (ADPCM)<br />
* [[Death Rally Archive]] (.bpa)<br />
* [[DMSG]] (PCM 16 bit)<br />
* [[EACS IMA ADPCM]] (.kcey)<br />
* Electronic Arts<br />
** [[8-Bit Sampled Voice]] (.8svx, .iff)<br />
** [[Asylum Music Format]] (.amf, used in Crusader: No Remorse / Crusader: No Regret)<br />
** [[Electronic Arts AS4 / ASF Music]] (.as4, .asf)<br />
** [[Electronic Arts KSF Music]] (.ksf)<br />
** [[Electronic Arts MUS]] (.mus)<br />
** [[Electronic Arts SCxl]]<br />
** [[Electronic Arts Sound Effects]] (.bnk, .crd)<br />
** [[Electronic Arts Sound / Speech Files]] (.eas, .sph)<br />
** [[IFF]] (Amiga 8SVX)<br />
*** [[IFF-MAUD]]<br />
** [[Sonix Music Driver]] (.smus)<br />
* [[EMFF]] (ADPCM)<br />
* Epic Megagames<br />
** [[Epic Megagames MASI]] (.masi, .psm)<br />
* [[Final Fantasy XI Music file]] (.bgw)<br />
* [[FMOD Sample Bank]] (.fsb)<br />
* [[Funcom ISS]]<br />
* Galaxy Music System<br />
** [[Galaxy Music System v4.0]]<br />
** [[Galaxy Music System v5.0]] (.j2b)<br />
* [[GCW]] (PCM 16 bit)<br />
* [[Generic Header]] (.genh, Generic Header Creator)<br />
* Herad Music System<br />
** [[Herad Music System AGD]] (.agd)<br />
** [[Herad Music System SDB]] (.sdb)<br />
** [[Herad Music System SQX]] (.sqx)<br />
* [[HIS]] (PCM 8 bit)<br />
* id Software<br />
** [[Doom MUS]]<br />
** [[id Software DNF]] (.dnf)<br />
** [[id Software Music Format]] (.imf)<br />
** [[id Software WLF]] (.wlf)<br />
* [[IMA ADPCM]] (.bar, .dvi, .hwas, .idvi, .ivaud, .myspd, .stma, .strm)<br />
* [[Interplay ACM]] (.acm)<br />
* [[Inverse Frequency Sound format]]<br />
* [[iXMF]] (Interactive [[Extensible Music Format]])<br />
* Ken Silverman<br />
** [[Ken's Adlib Music]] (.ksm)<br />
** [[Ken's Digital Music]] (.kdm)<br />
** [[SM (Ken Silverman)]] (.sm)<br />
** [[SND (Ken Silverman)]] (.snd)<br />
* [[LOUDNESS Sound System]] (.lds)<br />
* LucasArts<br />
** [[LucasArts Adlib Audio]] (.laa)<br />
** [[SCUMM]] (SCUMM)<br />
* [[Martin Fernandez]] (.adlib)<br />
* Microsoft<br />
** [[0x0069]] (Xbox ADPCM)<br />
** [[2DX]]<br />
** [[2DX9]] (ADPCM)<br />
** [[DE2]] (ADPCM)<br />
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)<br />
* Nintendo<br />
** [[Advanced Mario Sequencer file]] (.mss)<br />
** [[BRSTMPSM]] (Super Paper Mario)<br />
** [[Donkey Konga 2 DSP]] (Donkey Konga 2)<br />
** [[Mario Paint Composer]] (MPC)<br />
** [[Mario Sequencer file]] (.msq)<br />
** [[Nintendo GameCube / Wii AAAP]]<br />
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)<br />
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii AGSC]] (.agsc)<br />
** [[Nintendo GameCube / Wii AMTS]]<br />
** [[Nintendo GameCube / Wii ASN]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii ASR]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii AST]] (Nintendo Wii sound format)<br />
** [[Nintendo GameCube / Wii BNS]]<br />
** [[Nintendo GameCube / Wii BO2]]<br />
** [[Nintendo GameCube / Wii BRSTM]] (Nintendo Wii streaming format)<br />
** [[Nintendo GameCube / Wii CAPDSP]]<br />
** [[Nintendo GameCube / Wii CFN]]<br />
** [[Nintendo GameCube / Wii DDSP]]<br />
** [[Nintendo GameCube / Wii DSP]]<br />
** [[Nintendo GameCube / Wii GCA]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii GCM]]<br />
** [[Nintendo GameCube / Wii GSP]]<br />
** [[Nintendo GameCube / Wii HPS]]<br />
** [[Nintendo GameCube / Wii IDSP]]<br />
** [[Nintendo GameCube / Wii ISD]]<br />
** [[Nintendo GameCube / Wii ISH]]<br />
** [[Nintendo GameCube / Wii KRAW]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii LPS]]<br />
** [[Nintendo GameCube / Wii MPDS]]<br />
** [[Nintendo GameCube / Wii MPDSP]]<br />
** [[Nintendo GameCube / Wii MSS]]<br />
** [[Nintendo GameCube / Wii MUS]]<br />
** [[Nintendo GameCube / Wii PDT]]<br />
** [[Nintendo GameCube / Wii SDT]]<br />
** [[Nintendo GameCube / Wii SMP]]<br />
** [[Nintendo GameCube / Wii SNS]]<br />
** [[Nintendo GameCube / Wii SPD]]<br />
** [[Nintendo GameCube / Wii SPT]]<br />
** [[Nintendo GameCube / Wii SSM]]<br />
** [[Nintendo GameCube / Wii STM]]<br />
** [[Nintendo GameCube / Wii STR]]<br />
** [[Nintendo GameCube / Wii STS]]<br />
** [[Nintendo GameCube / Wii SWD]]<br />
** [[Nintendo GameCube / Wii THP]]<br />
** [[Nintendo GameCube / Wii TYDSP]]<br />
** [[Nintendo GameCube / Wii VJDSP]]<br />
** [[Nintendo GameCube / Wii WAS]]<br />
** [[Nintendo GameCube / Wii WSD]]<br />
** [[Nintendo GameCube / Wii WSI]]<br />
** [[Nintendo GameCube / Wii YDSP]]<br />
** [[Nintendo GameCube / Wii YMF]]<br />
** [[Nintendo GameCube / Wii ZWDSP]]<br />
** [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument, used for Mario Paint instruments)<br />
** [[SHO]] (ShroomTool, used for Mario Paint sounds)<br />
* Origin Software<br />
** [[Ultima 6 Music]] (.m)<br />
* Pixel<br />
** [[PMD (Pixel)]]<br />
* [[Pixel Painters]] (.fmf)<br />
* [[Ragnarok Online 2 RMP]]<br />
* [[Shadowlands]] (.cal)<br />
* Sierra<br />
** [[Sierra AGI]] (Sierra AGI)<br />
** [[Sierra SCI]] (Used in Sierra PC games)<br />
* Sony<br />
** [[Sony Playstation ADS]] (Sony Playstation)<br />
** [[Sony Playstation ASS]] (Sony Playstation)<br />
** [[Sony Playstation AST]]<br />
** [[Sony Playstation BG00]]<br />
** [[Sony Playstation BMDX]]<br />
** [[Sony Playstation CCC]] (Sony Playstation)<br />
** [[Sony Playstation CNK]]<br />
** [[Sony Playstation DXH]] (Sony Playstation)<br />
** [[Sony Playstation ENTH]]<br />
** [[Sony Playstation FAG]] (Sony Playstation)<br />
** [[Sony Playstation FILP]]<br />
** [[Sony Playstation FSB]] (Sony Playstation)<br />
** [[Sony Playstation GCM]]<br />
** [[Sony Playstation GMS]] (Sony Playstation)<br />
** [[Sony Playstation HGC1]]<br />
** [[Sony Playstation I100]] (Sony Playstation)<br />
** [[Sony Playstation I400]] (Sony Playstation)<br />
** [[Sony Playstation I80]] (Sony Playstation)<br />
** [[Sony Playstation IKM]]<br />
** [[Sony Playstation ILD]] (Sony Playstation)<br />
** [[Sony Playstation IVB]]<br />
** [[Sony Playstation JOE]]<br />
** [[Sony Playstation KCES]] (Sony Playstation)<br />
** [[Sony Playstation KHV]] (Sony Playstation)<br />
** [[Sony Playstation LEG]] (Sony Playstation)<br />
** [[Sony Playstation MCG]]<br />
** [[Sony Playstation MI4]] (Sony Playstation)<br />
** [[Sony Playstation MIB]] (Sony Playstation)<br />
** [[Sony Playstation MIC]] (Sony Playstation)<br />
** [[Sony Playstation MIH]]<br />
** [[Sony Playstation MIHB]] (merged [[Sony Playstation MIB|MIB]] & [[Sony Playstation MIH|MIH]])<br />
** [[Sony Playstation MSA]]<br />
** [[Sony Playstation MSVP]]<br />
** [[Sony Playstation MUSC]]<br />
** [[Sony Playstation NPSF]]<br />
** [[Sony Playstation PNB]]<br />
** [[Sony Playstation PSH]]<br />
** [[Sony Playstation RKV]]<br />
** [[Sony Playstation RND]]<br />
** [[Sony Playstation RSTM]]<br />
** [[Sony Playstation RWS]]<br />
** [[Sony Playstation SFS]]<br />
** [[Sony Playstation SIR]]<br />
** [[Sony Playstation SL3]]<br />
** [[Sony Playstation SMPL]]<br />
** [[Sony Playstation SND]]<br />
** [[Sony Playstation SPU]] (Sony Playstation)<br />
** [[Sony Playstation STER]]<br />
** [[Sony Playstation STH]]<br />
** [[Sony Playstation STR]]<br />
** [[Sony Playstation STS]]<br />
** [[Sony Playstation SVAG]]<br />
** [[Sony Playstation SVS]]<br />
** [[Sony Playstation TEC]]<br />
** [[Sony Playstation TK5]]<br />
** [[Sony Playstation VAS]]<br />
** [[Sony Playstation VAG]]<br />
** [[Sony Playstation VB2]] (Playstation / PS2)<br />
** [[Sony Playstation VGS]]<br />
** [[Sony Playstation VIG]]<br />
** [[Sony Playstation VPK]]<br />
** [[Sony Playstation VS]]<br />
** [[Sony Playstation VSF]]<br />
** [[Sony Playstation WP2]]<br />
** [[Sony Playstation XA2]]<br />
** [[Sony Playstation XA30]]<br />
** [[Sony Playstation 2 MI2]] (Sony Playstation 2)<br />
* [[Sound Images Generation 2]] (.sig)<br />
* [[Sound Interface System]] (.lem)<br />
* [[STOS memory bank]] (.mbk)<br />
* [[Unreal Music Format]] (.umx)<br />
* Union Logic Software Publishing<br />
** [[Vinyl Goddess From Mars Instrument Format]]<br />
** [[Vinyl Goddess From Mars Music Format]]<br />
* [[Unique Development Studios]] (.uds)<br />
* [[Video Game Music]] (.vgm, .vgz)<br />
* Westwood Studios<br />
** [[Westwood Studios ADL]] (.adl)<br />
** [[Westwood Studios AUD]] (.aud)<br />
* [[Whacky Wheels]] (.klm)<br />
* [[XMP Game Module]] (.j2b)<br />
<br />
== Metadata formats and related data ==<br />
<br />
* [[APE tag]]<br />
* [[Exif]]<br />
* [[ID3]]<br />
* [[ISRC]] (International Standard Recording Code)<br />
* [[MDZ]] - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm<br />
* [[Monkey's Audio metadata]] (.apl)<br />
* [[Vorbis comment]]<br />
<br />
== Music trackers ==<br />
<br />
* [[1tracker module]] (.1tm)<br />
* [[AHX (Abyss)]] (Abyss Highest eXperience)<br />
* [[Aley's Module]] (.alm)<br />
* [[All Sound Tracker module]] (.ast)<br />
* [[Amiga Module]] (.mod)<br />
* [[AProSys module]] (.aps)<br />
* [[Archimedes Tracker module]]<br />
* [[Arkos Tracker]] (.aks)<br />
* [[Art of Noise module]] (.aon)<br />
* [[ASC Sound Master module]] (.asc)<br />
* [[B's Pro Tracker module]] (.bpm, .bps)<br />
* [[Beepola song]] (.bbsong)<br />
* [[BeRoTracker module]] (.br)<br />
* [[BoyScout Tracker module]] (.bsf)<br />
* Brian Postma SoundMon<br />
** [[Brian Postma SoundMon v1.x module]] (.bp)<br />
** [[Brian Postma SoundMon v2.x & v3.x module]] (.bp3)<br />
** [[BS]]<br />
* Buzzic<br />
** [[Buzzic v1.x]] (.buz)<br />
** [[Buzzic v2.0]] (.buz2)<br />
* Chaos Music Composer<br />
** [[CM3]] ([[CMC]] "3/4")<br />
** [[CMC]] (Chaos Music Composer)<br />
** [[CMR]] ([[CMC]] "Rzog")<br />
** [[CMS]] (Stereo Double [[CMC]])<br />
** [[DMC]] (Double ChaosMusicComposer)<br />
* [[Chuck Biscuits/Black Artist module]] (.cba)<br />
* [[Coconizer module]]<br />
* [[Composer 669 module]] (.669)<br />
* [[craptracker ii module]] (.ct2)<br />
* [[Custom Amiga Module]] (.cus. .custom)<br />
* CyberTracker<br />
** [[CyberTracker instrument]] (.ci)<br />
** [[CyberTracker module]] (.ct)<br />
* [[DeliTracker custom]] (.cust)<br />
* [[DeltaMusic module]] (.dta)<br />
* Delta Music Composer<br />
** [[Delta Music Composer module]] (.dlt)<br />
** [[Delta Music 2.0 module]] (.dl2)<br />
* [[Desktop Tracker module]] (.dtt)<br />
* DigiBooster / DigiBooster PRO<br />
** [[DigiBooster v1.x module]] (.digi)<br />
** [[DigiBooster PRO v2.x / DigiBooster 3 module]] (.dbm)<br />
* [[Digital Symphony module]] (.dsym)<br />
* Digitrakker<br />
** [[Digitrakker instrument]] (.ist)<br />
** [[Digitrakker module]] (.mdl)<br />
** [[Digitrakker sample]] (.spl)<br />
* [[DigiTrekker module]] (.dtm)<br />
* [[Digital Tracker module]] (.dtm)<br />
* [[DisorderTracker 2 module]] (.plm)<br />
* [[Dual Module Player DSMI]] (.amf)<br />
* [[Eureka Packer module]] (.eu)<br />
* [[Extended MOD]] (.emd)<br />
* [[Extreme's Tracker module]] (.ams)<br />
* [[FAC Soundtracker]] (MSX, extension unknown)<br />
* [[Face the Music module]] (.ftm)<br />
* Famitracker<br />
** [[FamiTracker module]] (.ftm)<br />
** [[FamiTracker instrument]] (.fti)<br />
* Farandole Composer<br />
** [[Farandole Form 2.0]] (.f2r)<br />
** [[Farandole Composer module]] (.far)<br />
** [[Farandole Composer pattern]] (.fpt)<br />
** [[Farandole Composer sample]] (.fsm, .usm)<br />
* [[Fashion Tracker module]] (.ex)<br />
* FastTracker / FastTracker 2<br />
** [[FastTracker module]] (.ft, .ftc)<br />
** [[Extended instrument]] (.xi)<br />
** [[Extended Module]] (.xm)<br />
* [[FC-M Packer module]] (.fcm)<br />
* [[Flash Tracker module]] (.fls)<br />
* [[Flex Tracker module]] (.flx)<br />
* [[Fuchs Tracker]] (.fchs)<br />
* [[FunkTracker module]] (.fnk)<br />
* Future Composer<br />
** [[Future Composer v1.x module]] (.fc)<br />
* Future Composer (BSI)<br />
** [[Future Composer (BSI) module]]<br />
* [[Fuzzac Packer module]] (.fuzz)<br />
* [[General Digital Music module]] (.gdm)<br />
* [[GoatTracker module]] (.sng)<br />
* [[Grave Composer module]] (.wow)<br />
* Graoumf Tracker<br />
** [[Graoumf Tracker module]] (.gtk)<br />
** [[Graoumf Tracker 2 module]] (.gt2)<br />
* [[Global Tracker v1.x module]] (.gtr)<br />
* [[HeatSeeker Module Cruncher v1.0]] (.crb)<br />
* [[Hively Tracker module]] (.hvl)<br />
* [[Ice Tracker module]]<br />
* [[Imago Orpheus module]] (.imf)<br />
* Impulse Tracker<br />
** [[Impulse Tracker module]] (.it, .itbz, .itgz, .itr, .itz)<br />
** [[Impulse Tracker sample]] (.its)<br />
* [[JAMCracker Pro module]] (.jam)<br />
* klystrack<br />
** [[klystrack instrument]] (.ki)<br />
** [[klystrack module]] (.kt)<br />
* [[KRIS Packer / ChipTracker module]] (.kris)<br />
* Liquid Tracker<br />
** [[Liquid Digitized Sample]] (.lds)<br />
** [[Liquid Tracker module]] (.liq)<br />
* MadTracker 2<br />
** [[MadTracker 2 envelope]] (.mte)<br />
** [[MadTracker 2 extension]] (.mtx)<br />
** [[MadTracker 2 instrument]] (.mti)<br />
** [[MadTracker 2 module]] (.mt2)<br />
** [[MadTracker 2 pattern]] (.mtp)<br />
** [[MadTracker 2 sample]] (.mts)<br />
* maxYMiser<br />
** [[maxYMiser instrument]] (.myi)<br />
** [[maxYMiser module]] (.snd)<br />
* [[Megatracker module]] (.mgt)<br />
* [[MO3]] (MP3 / Vorbis compressed module)<br />
* [[MOD Edit sample]] (.sam)<br />
* [[Module Protector + noID]] (.mp)<br />
* Moonblaster (MSX)<br />
** [[Moonblaster music]] (.mbm)<br />
** [[Moonblaster sample kit]] (.mbk)<br />
* [[Multi Track Module]] (.mtm)<br />
* Muse Tracker / Pornotracker<br />
** [[Musetracker / Pornotracker instrument]] (.poi)<br />
** [[Musetracker / Pornotracker module]] (.pom)<br />
* Music Pro Tracker<br />
** [[Music Pro Tracker DoublePlay]] (.mpd)<br />
** [[Music Pro Tracker module (MD1)]] (.md1)<br />
** [[Music Pro Tracker module (MD2)]] (.md2)<br />
** [[Music Pro Tracker module (MPT)]] (.mpt)<br />
* [[Nerdtracker II module]] (.ned)<br />
* [[NesTracker module]] (.nest)<br />
* NoisePacker<br />
** [[NoisePacker 2.x]] (.np2)<br />
** [[NoisePacker 3.x]] (.np3)<br />
* [[NoiseTracker module]] (.mod)<br />
* [[Noisetrekker module]] (.ntk)<br />
* OctaMED<br />
** [[OctaMED module (MED)]] (.med)<br />
** [[OctaMED module (MMD1)]] (.mmd1)<br />
** [[OctaMED v2.00 module]] (.med3)<br />
** [[OctaMED v2.10 module (MED4)]] (.med4)<br />
** [[OctaMED v2.10 module (MMD0)]] (.mmd0)<br />
** [[OctaMED v5 module]] (.mmd2)<br />
** [[OctaMED SS module]] (.mmd3)<br />
* Oktalyzer<br />
** [[Oktalyzer module]] (.okt, .okta)<br />
* [[Onyx Music File]] (.omf)<br />
* [[Open MODPlug Tracker module]] (.mptm)<br />
* [[Oracle module]] (.orc)<br />
* [[Pha Packer]] (.pha)<br />
* PlayerPRO<br />
** [[Extended PlayerPRO module]] (.madx)<br />
** [[PlayerPRO module]] (.mad)<br />
* [[Polly Tracker module]]<br />
* [[Pro Sound Creator v1.xx]] (.psc, ZX Spectrum)<br />
* [[Pro Sound Maker]] (.psm)<br />
* Pro Tracker<br />
** [[Pro Tracker v1.xx module]] (.pt1)<br />
** [[Pro Tracker v2.xx module]] (.pt2)<br />
** [[Pro Tracker v3.xx module]] (.pt3) <br />
* [[Pro Tracker (MSX)]] (MSX-Music, extension unknown)<br />
* [[Poly Tracker module]] (.ptm)<br />
* [[Pumatracker module]] (.puma)<br />
* [[Quadra Composer module]] (.emod)<br />
* [[RASTER Music Tracker module]] (.rmt)<br />
* Real Tracker<br />
** [[Real Tracker instrument]] (.rti)<br />
** [[Real Tracker module]] (.rtm)<br />
** [[Real Tracker sample]] (.rts)<br />
* [[Renoise]]<br />
** [[Renoise|Renoise song (XRNS)]] (.xrns)<br />
** [[Renoise|Renoise instrument (XRNS)]] (.xrni)<br />
** [[Renoise|Renoise effect chain (XRNT)]] (.xrnt)<br />
** [[Renoise Song (NTK)]] (.ntk)<br />
** [[Renoise Song (PTK)]] (.ptk)<br />
** [[Renoise Song (RNS)]] (.rns)<br />
* [[SBStudio module]] (.pac, .son, .sou)<br />
* SCC Blaffer NT<br />
** [[SCC Blaffer NT music]] (.sbm, MSX)<br />
** [[SCC Blaffer NT instrument kit]] (.sbk)<br />
* Scream Tracker<br />
** [[Scream Tracker Music Interface Kit module]]<br />
** [[Scream Tracker 1 & 2 module]] (.stm)<br />
** [[Scream Tracker 3 Adlib module]] (.as3m)<br />
** [[Scream Tracker 3 module]] (.s3m)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.s31)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.smp)<br />
* [[SoundFX module]] (.sfx, .sfx2)<br />
* Sound Tracker<br />
** [[Soundtracker v2.6 / Ice Tracker module]] (.mtn)<br />
** [[SoundTracker v2.6 module]] (.st26)<br />
** [[Sound Tracker / Super Sonic module]] (.stc)<br />
** [[Sound Tracker Pro module]] (.stp)<br />
* [[SoundSmith module]] (.mtp)<br />
* Soundtrakker<br />
** [[Soundtrakker 128 instrument]] (.ins)<br />
** [[Soundtrakker 128 module]] (.128)<br />
** [[Soundtrakker v1.x instrument]] (.ins)<br />
** [[Soundtrakker v1.x module]] (.sng)<br />
* [[SQ-Tracker module]] (.sqt)<br />
* [[Starkos Tracker module]] (.sks)<br />
* [[StarTrekker / Star Tracker module]] (.mod, .nt)<br />
* [[SunVox module]] (.sunvox)<br />
* TFMX<br />
** [[TFMX pattern data]] (.mdat)<br />
** [[TFMX 7V pattern data]] (.mdat)<br />
** [[TFMX Pro pattern data]] (.mdat)<br />
** [[TFMX sample data]] (.smpl)<br />
* Theta Music Composer<br />
** [[Theta Music Composer 8-channel stereo module]] (.tm8)<br />
** [[Theta Music Composer v1.x module]] (.tmc)<br />
** [[Theta Music Composer v2.x module]] (.tm2)<br />
* [[Trackerpacker 3 module]] (.tp3)<br />
* [[Ultra Tracker]] (.ult)<br />
* [[Velvet Studio AMS v1.x module]] (.ams)<br />
* [[VIC-TRACKER module]] (.vt)<br />
* [[Vortex Tracker module]] (.vtx)<br />
* X-Tracker<br />
** [[D-Lusion Music File]] (.dmf)<br />
** [[D-Lusion Sound File]] (.dms)<br />
<br />
== Musical instrument control ==<br />
<br />
* [[ELECTONE]] - For Yamaha Electone Range Electronic Organs<br />
** [[BOO]] - Part of the [[ELECTONE]] format. <br />
** [[EVT]] - Part of the [[ELECTONE]] format.<br />
* MIDI & Clones<br />
** [[Compact MIDI]]<br />
** [[GMD]] ([[MIDI]] clone)<br />
** [[Gravis Ultrasound patch]] (used by MIDI synthesizers)<br />
** [[HMI]] ([[MIDI]] clone)<br />
** [[HMP]] ([[MIDI]] clone)<br />
** [[HMZ]] (Compressed [[MIDI]])<br />
** [[KAR]] ([[MIDI]] Audio)<br />
** [[MIDI]] (Musical Instrument Digital Interface)<br />
** [[MIDS]] ([[MIDI]] clone)<br />
** [[MIZ]] (Compressed [[MIDI]])<br />
** [[MSS (MIDI)|MSS]] ([[MIDI]] Clone)<br />
** [[RIFF MIDI]]<br />
** [[Scalable Polyphony MIDI]]<br />
** [[SFARK]] (SoundFont archive compressed file)<br />
** [[SoundFont 1.0]]<br />
** [[SoundFont 2.0]] (.sf2)<br />
** [[Synthetic Music Application Format]]<br />
** [[XMI (Extended MIDI)]]<br />
** [[ZIPI]] (proposed MIDI replacement)<br />
* Hardware specific<br />
** AdLib Sound Cards<br />
*** [[AdLib instrument]] (.ins)<br />
*** [[AdLib instrument bank]] (.bnk)<br />
*** [[AdLib MSCplay]] (.msc)<br />
*** [[AdLib music]] (.mus)<br />
*** Adlib Tracker<br />
**** [[Adlib Tracker instrument]] (.ins)<br />
**** [[Adlib Tracker module]] (.sng)<br />
**** [[Adlib Tracker II instrument]] (.a2i)<br />
**** [[Adlib Tracker II instrument|Adlib Tracker II instrument with fm-register macro]] (.a2f)<br />
**** [[Adlib Tracker II instrument bank]] (.a2b)<br />
**** [[Adlib Tracker II instrument bank|Adlib Tracker II instrument bank with macros]] (.a2w)<br />
**** [[Adlib Tracker II module]] (.a2m)<br />
**** [[Adlib Tracker II pattern]] (.a2p)<br />
**** [[Adlib Tracker II module|Adlib Tracker II tiny module]] (.a2t)<br />
*** [[AdLib Visual Composer / Roland Synthesizer song]] (.rol)<br />
*** AMusic<br />
**** [[AMusic module]] (.amd)<br />
**** [[AMusic XMS]] (.xms)<br />
*** [[Beni Tracker module]] (.pis)<br />
*** [[Bob's Adlib Music]] (.bam)<br />
*** Boom Tracker v4.0<br />
**** [[Boom Tracker v4.0 instrument]] (.cif)<br />
**** [[Boom Tracker v4.0 module]] (.cff)<br />
*** [[DeFy Adlib Tracker module]] (.dtm)<br />
*** [[Digital FM module]] (.dfm)<br />
*** [[Drum Traker module]] (.dtl)<br />
*** [[EdLib packed module]] (.d00)<br />
*** [[Exotic AdLib module]] (.xad)<br />
*** [[Extra Simple Music]] (.xsm)<br />
*** [[Faust Music Creator module]] (.sng)<br />
*** [[FM Tracker module]] (.fmt)<br />
*** FM-Kingtracker<br />
**** [[FM-Kingtracker bank]] (.fib)<br />
**** [[FM-Kingtracker instrument]] (.fin)<br />
**** [[FM-Kingtracker module]] (.fmk)<br />
*** HSC AdLib Composer / HSC-Tracker<br />
**** [[HSC AdLib Composer / HSC-Tracker module]] (.hsc)<br />
**** [[HSC AdLib Composer / HSC-Tracker packed module]] (.hsp)<br />
*** [[JBM Adlib Music]] (.jbl)<br />
*** JCH<br />
**** [[JCH-D00]] (.d00)<br />
**** [[JCH-D01]] (.d01)<br />
*** [[Johannes Bjerregård module]] (.jbm)<br />
*** [[Master Tracker module]] (.mtr)<br />
*** [[MK-Jamz audio]] (.mkj)<br />
*** [[Mlat Adlib Tracker module]] (.mad)<br />
*** [[MPU-401 Trakker module]] (.mtk)<br />
*** [[Palladix module]] (.plx)<br />
*** [[RAW (Adlib)|RAW]] (AdLib Sound Card)<br />
*** [[Reality AdLib Tracker module]] (.rad)<br />
*** [[SNG Player module]] (.sng)<br />
*** Surprise! Adlib Tracker<br />
**** [[Surprise! AdLib Tracker v1, 5, 6 module]] (.sat)<br />
**** [[Surprise! Adlib Tracker v2.0]] (.sa2)<br />
*** [[Twin TrackPlayer module]] (.dmo)<br />
*** [[Vibrants module]] (.vib)<br />
*** [[XMS-Tracker module]] (.xms)<br />
** Akai<br />
*** [[Akai S-series MESA multi file]] (.mlt)<br />
*** [[Akai S-series MESA I program]] (.prg)<br />
*** [[Akai S-series MESA II program]] (.s3p)<br />
** [[Codisk Audio File]]<br />
** Creative Labs<br />
*** [[Creative Music Format]] (.cmf)<br />
*** [[Creative Voice File]]<br />
*** [[Sound Blaster Instrument]] (.sbi)<br />
** [[Disney Sound Source]]<br />
** [[DOSBox Raw OPL]] (.dro)<br />
** [[Downloadable Sounds Banks]] (.dls)<br />
** Gravis Ultrasound<br />
*** [[UltraSound GF1 patch]] (.pat)<br />
** [[Instrument Bank]] (Instrument Bank)<br />
** [[Software Music Synthesis System]] (for 8080/Z-80 systems with S-100 bus)<br />
** [[TRS-80 Orchestra-90]] (.orc)<br />
** [[Voice Sequence]] (.vsq)<br />
** Yamaha sound chips<br />
*** [[Callus OPL Register Log]] (YM2151, .cym)<br />
*** [[GYM]] (YM2612 / Sega Genesis)<br />
* Software Synthesizers<br />
** [[Farbrausch BR404 music]] (.bmf)<br />
** [[iZotope iDrum]] (.idrum)<br />
** Native Instruments<br />
*** [[Native Instruments Reaktor ensemble]] (.ens)<br />
** Steinberg VST Presets<br />
*** [[FXB]] (Bank of presets)<br />
*** [[FXP]] (single preset)<br />
<br />
== Musical notation ==<br />
<br />
* [[Guitar tablatures]]<br />
** [[ASCII tab]] (.tab, .btab, .txt)<br />
** [[Guitar Pro]] (.gtp)<br />
*** [[Guitar Pro 3]] (.gp3)<br />
*** [[Guitar Pro 4]] (.gp4)<br />
*** [[Guitar Pro 5]] (.gp5)<br />
*** [[Guitar Pro 6]] (.gp6)<br />
** [[KGuitar]] (.kg)<br />
** [[Power Tab]] (.ptb)<br />
** [[Progression]]<br />
** [[Rich MIDI Tablature Format]] (.rmtf)<br />
** [[TablEdit]] (.tef)<br />
** [[VexTab]]<br />
<br />
* [[Musical notation]]<br />
** [[ABC (musical notation)]]<br />
** [[ANSI Music]]<br />
** Capella<br />
*** [[CAP]]<br />
*** [[CapXML]] (.capx)<br />
** [[ChordML]]<br />
** Copyist<br />
*** [[CP4]]<br />
*** [[CP6]]<br />
** [[Encore]] (.enc)<br />
** [[Extensible Music Notation Markup Language]]<br />
** [[Finale]] (.mus)<br />
** [[Forte]] (.fnf)<br />
** Guido<br />
*** [[GUIDO]]<br />
*** [[GUIDO XML]]<br />
** JMSL<br />
*** [[JMSL]]<br />
*** [[JMSL Score]]<br />
** [[JScoreML]]<br />
** [[LilyPond]]<br />
** [[MEI]]<br />
** [[MHTML]]<br />
** [[MidiXML]]<br />
** [[minimusic]]<br />
** [[MPEG4-SMR]]<br />
** [[Mup]]<br />
** [[MuseScore]]<br />
*** [[MSC]] -(old file format)<br />
*** [[MSCX]] - [[XML file format]]<br />
*** [[MSCZ]] - [[GZIP]] compressed [[MSCX]]<br />
** [[Music Description Language]]<br />
** [[Music Markup Language]]<br />
** [[Music Time]] (.mus)<br />
** [[Music Time Pro]] (.mts)<br />
** [[Musical Notation Markup Language]]<br />
** [[MusicML]]<br />
** [[MusicWrite]] (.mwk)<br />
** [[MusicXML]]<br />
** [[MusicXML compressed]] (.mxl)<br />
** [[Musink]] (.musink)<br />
** [[MusiqueXML]]<br />
** [[MusiXML]]<br />
** [[Myriad Software]] (.msf)<br />
** [[NeumesXML]]<br />
** [[Neuratron Photoscore Format]] (.opt)<br />
** [[Notation Interchange File Format]]<br />
** [[NoteAbility Pro]]<br />
** [[Noteworthy Composer and Music Publisher]] (.nwc)<br />
** [[NoteWriter]]<br />
** [[Notion]]<br />
** [[NtEd]]<br />
** [[Overture]] (.ove)<br />
** [[PriMus]]<br />
** [[Rhapsody Notation Program File]] (.rhp)<br />
** [[Rhapsody 2/3]] (RISC OS. Unrelated to the above "Rhapsody Notation Program File")<br />
** [[Rhapsody 4]] (RISC OS, .c00)<br />
** [[Rosegarden]] (.rg)<br />
** [[QuickScore Elite]] (.qsd)<br />
** [[SCORE]] (.mus)<br />
** [[Score Perfect]] (.spp)<br />
** [[ScoreML]]<br />
** [[ScoreWriter]] (.scw)<br />
** [[Sibelius]]<br />
** [[SMDL]]<br />
** [[SongWrite]]<br />
** [[Studio Session Song]] (.sss)<br />
** [[Theta]]<br />
** [[Tilia]]<br />
** [[VexTab]]<br />
** [[Virtual Musician Markup Language]]<br />
** [[WEDELMUSIC]]<br />
** [[XMF]]<br />
** [[XMusic]]<br />
** [[XScore]] (eXtensible Score Language)<br />
<br />
== Playlists, music libraries, music store downloaders ==<br />
<br />
* [[Amazon downloader file]] (.amz)<br />
* [[B4S]] (Winamp 3 playlist)<br />
* [[FPL]] (foobar2000 playlist)<br />
* [[iTunes Music Library]]<br />
* [[Kapsule]] (Kazaa XML Manifest)<br />
* [[KPL]] (Kazaa Playlist Format)<br />
* [[M3U]] (Multimedia Playlist Format)<br />
* [[MAGMA]] ([[Magnet URI]])<br />
* [[MOD4WIN Module List]] (.mol)<br />
* [[PLS]] (Multimedia Playlist)<br />
* [[RAM]] (RealAudio)<br />
* [[SMIL]] (W3C open standard)<br />
* [[WPL]] (Windows Media Playlist)<br />
* [[XML Sharable Playlist]]<br />
<br />
== Programming languages and APIs (audio/music-specific) ==<br />
<br />
* [[ChucK]] (.ck)<br />
* [[Csound]] (.csd, .orc, .sco)<br />
* Cycling 74 [[Max]] (.maxpat, .max)<br />
* [[FAUST]] (.dsp)<br />
* [[Music Macro Language]]<br />
* Native Instruments [[Reaktor]] (.rkplr)<br />
* [[Pure Data]] (.pd)<br />
* [[Scala (music software)]] (.kbm, .scl, .cmd)<br />
* [[SuperCollider]] (.scd, .sc)<br />
* [[WaveGL]]<br />
* [[Web Audio API]]<br />
<br />
== Ringtones ==<br />
<br />
* [[i Melody]]<br />
* [[M4R]] (Apple iPhone Ringtones - see [[M4A]])<br />
* [[Polyphonic ringtone]]<br />
* [[RTTTL]]<br />
<br />
== Signal processing ==<br />
<br />
These aren't specific file formats, but generic mathematical methods used by other file formats.<br />
<br />
* [[ADPCM]]<br />
* [[DPCM]]<br />
* [[LPCM]]<br />
<br />
== Sound card related formats ==<br />
<br />
* [[CMS (Creative Music System)]]<br />
<br />
== Speech synthesis ==<br />
<br />
* [[Speech Synthesis Markup Language]] (SSML)<br />
* [[VoiceDescription]] (OS X)<br />
<br />
== Unclassified (need to move to other categories) ==<br />
<br />
* [[ACM]] (Audio Compression Manager)<br />
* [[ADM]] (ADM Audio File)<br />
* [[B1S]]<br />
* [[BDSP]] (BotDetect Sound Package)<br />
* [[BVG]]<br />
* [[CBD2]]<br />
* [[DSM]] (DSIK Internal)<br />
* [[DSPW]]<br />
* [[DTK]]<br />
* [[FFW]]<br />
* [[First Rate Music Hall]] (.pck, MSX-Music song editor using [[Music Macro Language]])<br />
* [[GBTS]]<br />
* [[GCUB]]<br />
* [[GSB]]<br />
* [[HLWAV]]<br />
* [[IAB]]<br />
* [[IADP]]<br />
* [[INT]] (RAW File)<br />
* [[ISWS]]<br />
* [[JSTM]]<br />
* [[KOVS]]<br />
* [[MA]] (Music Assembler)<br />
* [[MNSTR]]<br />
* [[MSF]]<br />
* [[MTAF]]<br />
* [[S98]] (NEC PC-98)<br />
* [[SD]] (ESPS sampled data file)<br />
* [[SGI]] (Sound Generator 3.0 instrument)<br />
* [[SNG (SCC Musixx)|SNG]] (SCC Musixx)<br />
* [[Sound Effect Editor]] (.see, MSX)<br />
* [[TFMX]] (TFMX)<br />
* [[Vivaldi]] (RISC OS)<br />
<br />
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html<br />
<br />
See also [[Piano Rolls]] (which is under the [[Physical File Formats]]).<br />
<br />
== Links ==<br />
* [http://boingboing.net/2013/09/20/kickstarting-free-open-record.html Kickstarting free, open recordings of Bach's "Well-Tempered Clavier, Book 1"]<br />
* [http://mpc-hc.org/ MPC-HC: media player for Windows handling just about all video/audio formats]<br />
* [http://boingboing.net/2013/09/27/david-byrnes-how-music-wor.html How Music Works]<br />
* [http://www.textfiles.com/programming/FORMATS/admusfmt.pro Some discussion of "advanced music formats" from 1994]<br />
* [http://www.textfiles.com/programming/FORMATS/audiof23.txt FAQ on audio file formats (1992-07-09)]<br />
* [http://boingboing.net/2013/11/03/this-must-be-the-8-bit-place.html Chiptune version of Talking Heads song]<br />
* [http://www.youtube.com/watch?v=3Z2vU8M6CYI Beatles 3000: humorous video of how the future might misunderstand 20th century pop culture if artifacts decay as happened in the past]<br />
* [http://publicdomainreview.tumblr.com/post/76437123224/chaoscontrolled123-luke-and-i-were-looking-at The Music Written on This Dude's Butt]<br />
* [http://vimeo.com/58200103 "Eye of the tiger" played on a modified dot matrix printer]<br />
* [http://chipflip.wordpress.com/2014/03/09/a-short-history-of-hardcore-chipmusic/ A Short History of Hardcore Chipmusic]<br />
* [https://medium.com/message/you-need-to-hear-this-extremely-rare-recording-27619411e077 You Need to Hear This Extremely Rare Recording]<br />
* [http://www.loc.gov/preservation/resources/rfs/audio.html Library of Congress Recommended Format Specifications: Audio Works]<br />
* [http://betaboston.com/news/2014/07/17/in-a-bid-for-more-emotional-snacking-frito-lay-patents-culinary-theme-songs/ In a bid for more emotional snacking, Frito-Lay patents culinary theme songs]<br />
* [http://www.theverge.com/2014/8/4/5968243/mit-turns-recorded-vibrations-back-into-speech-and-music Scientists reconstruct speech through soundproof glass by watching a bag of potato chips]<br />
* [http://www.palmbeachpost.com/ap/ap/business/apple-releases-tool-to-remove-free-u2-album/nhNG9/ Apple releases tool to remove free U2 album] (which they gave you whether you wanted it or not)<br />
* [https://github.com/AyrA/ExcelPlayer Excel sheet that plays video and audio]<br />
* [http://webaudio.github.io/web-audio-api/ Web Audio API (W3C)]<br />
* [http://www.wonderingsound.com/feature/why-collecting-music-matters/ Why Collecting Matters: Citizen Archivists and the Battle for Future Pasts]<br />
* [http://mediaarea.net/en/MediaInfo MediaInfo: software that shows metadata for audio/video files]<br />
* [http://www.bl.uk/projects/save-our-sounds Save our Sounds]<br />
* [http://www.davidsystems.com/#tools David Systems tools: includes online loudness analysis of sound files]<br />
* [http://createdigitalmusic.com/2015/07/next-web-standard-music-notation/ The next Web standard could be music notation]<br />
* [https://www.youtube.com/watch?v=q_3d1x2VPxk How Oldschool Sound/Music worked] (video)<br />
* [http://www.crutchfield.com/S-ulligiNLBZf/learn/learningcenter/home/hometheater_surround.html Understanding surround sound formats]<br />
* [http://www.righto.com/2017/04/reverse-engineering-76477-space.html Reverse engineering the 76477 "Space Invaders" sound effect chip from die photos]<br />
<br />
[[Category:Audio and Music| ]]</div>
Mu
http://fileformats.archiveteam.org/wiki/ADPCM
ADPCM
2017-06-01T20:05:43Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Audio and Music }} ADPCM stands for '''Adaptive Differential Pulse Code Modulation''', which is quite a mouthful. It is a method fo..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
ADPCM stands for '''Adaptive Differential Pulse Code Modulation''', which is quite a mouthful. It is a method for encoding audio that improves on [[DPCM]] by adapting the step size of the quantization.<br />
<br />
The encoder keeps track of the current step size. The difference of consecutive input samples is [[LPCM|linearly quantized]] as a multiple of the current step size. The absolute value of this quantized value is then used to decide whether to increase or decrease the step size for the next sample. This functions as a crude envelope follower.<br />
<br />
The encoder and decoder have to keep in sync regarding the step size. To reduce accumulated error, ADPCM does the same thing that DPCM does — the encoder has an embedded model of the decoder, and the difference filter uses the output sample of the embedded decoder instead of the input sample. This is mathematically equivalent to a huge feedback loop that takes the output of the decoder and feeds it back into the encoder.</div>
Mu
http://fileformats.archiveteam.org/wiki/DPCM
DPCM
2017-06-01T19:53:29Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''Differential Pulse Code Modulation''' or '''DPCM''' is a method for encoding audio. It is a variant of pulse code modulation that quantizes and transmits the difference between consecutive samples rather than the sample values themselves. The decoder can then reconstruct the signal by adding consecutive DPCM samples.<br />
<br />
In practice, the naive method of quantizing after the difference filter can suffer from error accumulation. To account for this, DPCM encoders contain a model of the decoder, taking the difference with the decoder's reconstructed output rather than the actual last sample of the input audio.<br />
<br />
DPCM generally achieves better quality for a given bitrate than PCM. The quantization method need not be linear, and can be [[µ-law]] or [[A-law]].</div>
Mu
http://fileformats.archiveteam.org/wiki/DPCM
DPCM
2017-06-01T19:53:08Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Audio and Music }} '''Differential Pulse Code Modulation''' or '''DPCM''' is a method for encoding audio. It is a variant of pulse ..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
}}<br />
'''Differential Pulse Code Modulation''' or '''DPCM''' is a method for encoding audio. It is a variant of pulse code modulation that quantizes and transmits the difference between consecutive samples rather than the sample values themselves. The decoder can then reconstruct the signal by adding consecutive DPCM samples.<br />
<br />
In practice, the naive method of quantizing after the difference filter can suffer from error accumulation. To account for this, DPCM encoders contain a model of the decoder, taking the difference with the decoder's reconstructed output rather than the actual last sample of the input audio.<br />
<br />
DPCM generally achieves better quality for a given bitrate than PCM. The quantization method need not be linear, and can be µ-law or A-law.</div>
Mu
http://fileformats.archiveteam.org/wiki/Netpbm_formats
Netpbm formats
2017-06-01T19:41:26Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|pbm}}, {{ext|pgm}}, {{ext|ppm}}, {{ext|pnm}}<br />
|mimetypes={{mimetype|image/x-portable-anymap}}, others<br />
|pronom={{PRONOM|fmt/408}}, others<br />
|released=1988<br />
}}<br />
:''"PBM" redirects here. For another PBM format, see [[ILBM#PBM]].''<br />
<br />
The '''Netpbm formats''' are a family of simple uncompressed raster image file formats, associated with the [[Netpbm]] library and suite of image processing utilities. They are designed so that it is straightforward for programmers to import and export them.<br />
<br />
Due to their simplicity, the Netpbm formats are often used as "neutral" or "universal" image formats. It's not unusual for an image format's reference software to include a utility to convert to and from one of the Netpbm formats (and perhaps no other formats). Many of these conversion utilities have ultimately been incorporated into the Netpbm software.<br />
<br />
== Formats ==<br />
* '''PBM''' (portable bitmap) is a bi-level image format.<br />
* '''PGM''' (portable graymap) is a grayscale image format.<br />
* '''PPM''' (portable pixmap) is a color image format.<br />
* '''PNM''' (portable anymap) is a collective name for PBM, PGM, and PPM. A .pnm file may use any of those formats.<br />
* '''PAM''': Refer to [[Portable Arbitrary Map]]. Although PAM is one of the Netpbm formats, it's different enough that it's best documented in a separate article.<br />
<br />
== Identifiers and Identification ==<br />
Each file begins with two ASCII characters, which serve as a signature.<br />
<br />
The PBM, PGM, and PPM formats come in two varieties: a text (or "plain" or "ASCII") format, and a binary (or "raw") format.<br />
<br />
{| class="wikitable"<br />
!colspan="2"| Format<br />
! Signature<br />
! PRONOM<br />
!colspan="2"| MIME types<br />
|-<br />
|rowspan="2"|PBM || text || <code>P1</code> || {{PRONOM|x-fmt/164}} ||rowspan="2"| {{mimetype|image/x-portable-bitmap}} ||rowspan="6"| {{mimetype|image/x-portable-anymap}}<br />
|-<br />
|binary || <code>P4</code> || {{PRONOM|fmt/409}}<br />
|-<br />
|rowspan="2"|PGM || text || <code>P2</code> || {{PRONOM|fmt/407}} ||rowspan="2"| {{mimetype|image/x-portable-graymap}}<br />
|-<br />
|binary || <code>P5</code> || {{PRONOM|fmt/406}}<br />
|-<br />
|rowspan="2"|PPM || text || <code>P3</code> || {{PRONOM|x-fmt/178}} ||rowspan="2"| {{mimetype|image/x-portable-pixmap}}<br />
|-<br />
|binary || <code>P6</code> || {{PRONOM|fmt/408}}<br />
|}<br />
<br />
== Multi-image files ==<br />
Although the Netpbm formats are usually thought of as single-image formats, the binary formats technically do support multiple images per file. This is accomplished simply by concatenating single-image files together. Such multi-image files are probably not well-supported.<br />
<br />
== See also ==<br />
* [[ImgStar]]<br />
* [[MTV ray tracer bitmap]]<br />
* [[Netpbm]]<br />
* [[packPNM]]<br />
* [[PFM (Portable Float Map)]]<br />
* [[PFS (Portable Floatmap Stream)]]<br />
* [[Portable Arbitrary Map]] (PAM)<br />
* [[XV thumbnail]]<br />
<br />
== Specifications ==<br />
* [http://netpbm.sourceforge.net/doc/pbm.html PBM Format Specification]<br />
* [http://netpbm.sourceforge.net/doc/pgm.html PGM Format Specification]<br />
* [http://netpbm.sourceforge.net/doc/ppm.html PPM Format Specification]<br />
<br />
== Software ==<br />
The PBM/PGM/PPM/PNM formats are widely supported. Software listed here has been arbitrarily selected.<br />
* [[Netpbm]]<br />
* [[ImageMagick]]<br />
<br />
== Sample files ==<br />
* http://www.fileformat.info/format/pbm/sample/index.htm<br />
* http://samples.libav.org/image-samples/ → *.ppm, *.pgm<br />
* http://www.csbruce.com/cbm/ftp/images/pbm/<br />
<br />
== Links ==<br />
* [[Wikipedia:Netpbm format|Wikipedia: Netpbm format]]<br />
* {{EGFF|pbm|PBM, PGM, PNM, and PPM File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]<br />
* [https://twitter.com/angealbertini/status/532634483283881986/photo/1 Graphic describing PGM format]<br />
* [https://twitter.com/angealbertini/status/532635502000603136/photo/1 Graphic describing PPM format]</div>
Mu
http://fileformats.archiveteam.org/wiki/Saved_Games
Saved Games
2017-06-01T19:33:44Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Saved Games<br />
|image=White-pieces.jpg<br />
}}<br />
Formats to store game status for later resumption, or to preserve a record of moves/activities/outcomes in a game (in progress or completed).<br />
<br />
== Video games ==<br />
<br />
* [[Borderlands save file]]<br />
* [[Civilization BIC saved game format]]<br />
* Emulators<br />
** [[Genecyst Backup RAM]]<br />
** [[Genecyst Save State]]<br />
** [[Genital Save State]]<br />
** [[KGen98 Save State]]<br />
** [[MBC2 battery save]]<br />
** [[MBC3 RTC save]]<br />
* [[Eye of the Beholder saved game]]<br />
* [[Faster than Light saved game]]<br />
* [[Infocom saved games]]<br />
* [[Master of Orion saved game]]<br />
* [[Minecraft world file]]<br />
* [[Nethack]]<br />
* [[PS1 saved game]]<br />
* Punch-Out<br />
** [http://tomorrowcorporation.com/posts/retro-game-internals-punch-out-passwords Punch-Out Passwords (external link)]<br />
* [[Quetzal]] ([[Z-code|Z-machine]] save)<br />
* [[SimCity 2000 saved city]]<br />
* [[SimTower saved game]]<br />
* [[subo]] (Sudoku format)<br />
* [[Zelda Solarus DX saved game]]<br />
* [[Zig Zag Ancient Greeks]]<br />
<br />
== Board and card games ==<br />
<br />
Not all of these are electronic.<br />
<br />
* Bridge<br />
** [[Bridge notation]]<br />
** [[Portable Bridge Notation]]<br />
** [[Richard's Bridge Notation]]<br />
* Checkers / Draughts<br />
** [[Portable Draughts Notation]]<br />
* Chess<br />
** [[FEN]]<br />
** [[Funny notation]]<br />
** [[PGN]]<br />
<br />
== Score files ==<br />
* [[atc_score]]<br />
* [[atomix.scores]]<br />
* [[Gnome Mahjongg history]]<br />
* [[xbill.scores]]<br />
<br />
See also: [[Game data files]] and [[Interactive Fiction]] for files containing the game levels, graphics, and other such data.<br />
<br />
== Links ==<br />
* [https://archive.org/details/KeenDreamsCheat_1020 Keen Dreams cheat program] (modifies saved games to add lives, shots)</div>
Mu
http://fileformats.archiveteam.org/wiki/Funny_notation
Funny notation
2017-06-01T19:33:19Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Saved Games }} Ralph Betza's '''funny notation''' is a textual notation for expressing simple types of [[Wikipedia:fairy chess piec..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Saved Games<br />
}}<br />
Ralph Betza's '''funny notation''' is a textual notation for expressing simple types of [[Wikipedia:fairy chess piece|variant chess pieces]]. It was developed for the chess variant [[Wikipedia:Chess_with_different_armies|Chess with Different Armies]], which allows players to choose between several armies that are all equally balanced against each other and against the standard FIDE chess army.<br />
<br />
== Links ==<br />
* [http://www.chessvariants.com/d.betza/chessvar/pieces/notation.html My Funny Notation]</div>
Mu
http://fileformats.archiveteam.org/wiki/Richard%27s_Bridge_Notation
Richard's Bridge Notation
2017-06-01T19:26:05Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Saved Games<br />
|extensions={{ext|rbn}}<br />
}}<br />
'''Richard's Bridge Notation''' is a plaintext format by Richard Pavlicek for recording Bridge card games, designed to be a terser alternative to [[Portable Bridge Notation]].<br />
<br />
== Links ==<br />
* [http://www.rpbridge.net/7a12.htm Official site]</div>
Mu
http://fileformats.archiveteam.org/wiki/Bar_codes
Bar codes
2017-06-01T19:24:49Z
<p>Mu: /* Links and references */ add 666 conspiracy theory</p>
<hr />
<div>{{FormatInfo<br />
|formattype=physical<br />
|thiscat=Bar codes<br />
|image=Colorful-barcode.jpg<br />
}}<br />
<br />
'''Bar codes''' are used for a lot of purposes from product coding and inventory control to providing electronically-readable tags giving supplemental information such as web links related to a place or thing. The name tends to be used generically to cover all sorts of printed tags that can be read by machines, even if some don't actually have bars in them; they may have dots, squares, triangles, or other shapes instead. Some are "one-dimensional", read linearly; others are "two-dimensional" with a matrix of shapes. Some make use of color to distinguish elements, but most are monochrome and can be printed in any arbitrary color (usually black). A bar code format is known as a "symbology".<br />
<br />
The 1979 comedy book ''[[Wikipedia:The 80s: A Look Back at the Tumultuous Decade 1980-1989|The 80s: A Look Back]]'', giving a fake "future history" of the 1980s, had fake bar codes (in a square format) on every page, parodying a belief that this sort of thing (proposed to be used in computer magazines to provide scannable program code) would go mainstream. The book also had an article "Adieu, Print" about the demise of print publishing, which was a few decades ahead of its time.<br />
<br />
== Linear (1-D) Bar Codes ==<br />
<br />
=== Point-of-purchase codes ===<br />
<br />
*[[EAN-2]]<br />
*[[EAN-5]]<br />
*[[EAN-8]]<br />
*[[EAN-13]] (used in place of UPC internationally and on books and medicines in the USA)<br />
*[[EAN-14]]<br />
*[[JAN]]<br />
*[[UPC-A]] (Universal Product Code)<br />
*[[UPC-E]] (compact variety of UPC)<br />
<br />
=== Postal codes ===<br />
<br />
*[[Australia Post standard customer barcode]]<br />
*[[CPC Binary]]<br />
*[[DAFT]]<br />
*[[Facing Identification Mark]]<br />
*[[Intelligent Mail barcode]]<br />
*[[Japanese postal barcode]]<br />
*[[KIX barcode]]<br />
*[[Korean Postal Authority Code]]<br />
*[[PLANET]]<br />
*[[PostBar]]<br />
*[[POSTNET]]<br />
*[[Royal Mail 4-State]] (RM4SCC)<br />
<br />
=== General linear codes ===<br />
<br />
*[[Codabar]]<br />
*[[Code 11]]<br />
*[[Code 25]]<br />
*[[Code 39]]<br />
*[[Code 93]]<br />
*[[Code 128]]<br />
*[[DPD Barcode]]<br />
*[[DUN-14]]<br />
*[[GS1-128]]<br />
*[[GS1 DataBar]]<br />
*[[HIBC]]<br />
*[[Interleaved 2 of 5]] (I 2/5)<br />
*[[MSI]]<br />
*[[Pharmacode]]<br />
*[[Plessey]]<br />
*[[Telepen]]<br />
<br />
== Matrix (2-D) Bar Codes ==<br />
<br />
=== Stacked linear codes ===<br />
<br />
*[[Codablock F]]<br />
*[[Code 16K]]<br />
*[[Code 49]]<br />
*[[PDF417]]<br />
** [[MicroPDF417]]<br />
<br />
=== Square/Rectangular codes ===<br />
<br />
*[[Aztec Code]]<br />
*[[Code 1]] (1A through 1H)<br />
*[[Compact Matrix Code]]<br />
*[[CyberCode]]<br />
*[[DataGlyph]]<br />
*[[Data Matrix]]<br />
*[[Datastrip Code]]<br />
*[[Dot code (Olympus)]]<br />
*[[Dot Code A]]<br />
*[[EZcode]]<br />
*[[Grid Matrix Code]]<br />
*[[Han Xin Code]]<br />
*[[HD Barcode]]<br />
*[[INTACTA.CODE]]<br />
*[[JAGTAG]]<br />
*[[MaxiCode]]<br />
*[[mCode]]<br />
*[[MiniCode]]<br />
*[[QR code]] (Quick Response, used in marketing)<br />
*[[QuickMark Code]]<br />
*[[Secure Seal]]<br />
*[[Snowflake Code]]<br />
*[[SPARQCode]]<br />
*[[SuperCode]]<br />
*[[Trillcode]]<br />
*[[VeriCode]]<br />
*[[WaterCode]]<br />
<br />
=== Circular codes ===<br />
<br />
*[[3-DI]]<br />
*[[ShotCode]]<br />
<br />
=== Other shapes ===<br />
<br />
*[[ArrayTag]]<br />
<br />
=== Multicolor codes ===<br />
<br />
*[[ColorCode]]<br />
*[[Color Construct Code]]<br />
*[[High Capacity Color Barcode]]<br />
*[[HueCode]]<br />
*[[MMCC]]<br />
*[[UltraCode]]<br />
*[[UnisCode]]<br />
<br />
=== Large-scale data storage codes ===<br />
<br />
*[[Optar]]<br />
*[[PaperDisk]]<br />
*[[PDMark]]<br />
<br />
== Other/Misc./Unknown ==<br />
<br />
*[[CP Code]]<br />
*[[d-touch]]<br />
*[[Flattermarken]]<br />
*[[Keurig 2.0]]<br />
*[[InterCode]]<br />
*[[Latent image barcode]]<br />
*[[SmartCode]]<br />
<br />
== Links and references ==<br />
* [http://en.wikipedia.org/wiki/Barcode Barcode (Wikipedia)]<br />
* [http://en.wikipedia.org/wiki/Wikipedia:Monmouthpedia Monmouthpedia], a Wikipedia project to put QR-coded signs all over the town of Monmouth, Wales linking to appropriate Wikipedia articles about local things<br />
* [http://www.nytimes.com/2012/12/13/business/n-joseph-woodland-inventor-of-the-bar-code-dies-at-91.html?_r=0 Obituary of inventor of bar code]<br />
* [http://www.scandit.com/2011/11/04/types-of-barcodes-choosing-the-right-barcode-type-ean-upc-code128-itf-14-or-code39/ Choosing the right barcode]<br />
* [http://mamedev.emulab.it/etabeta/?p=404 Barcode scanning in emulated video games]<br />
* [http://www.av1611.org/666/barcode.html Barcodes and the Mark of the Beast] (yes, of course there's a conspiracy theory about barcodes!)</div>
Mu
http://fileformats.archiveteam.org/wiki/FAQ
FAQ
2017-06-01T19:21:32Z
<p>Mu: removed text referring to the 30-day period</p>
<hr />
<div>Here are some answers to either frequently asked questions or to important aspects of this project; the ground rules.<br />
<br />
==What is the purpose of this Wiki and this project?==<br />
<br />
The purpose of this wiki is to "Solve the File Format Problem".<br />
<br />
The File Format Problem in this context is that over the last century, many types of electronic information have been presented in formats that are non-intuitive and subject to the rapidly-shifting interests of what is newest and best. As a result, thousands of programs, documents, images and binary files are in danger of being unreadable to later generations as no readily available information about accessing them is to be found. Various projects have been launched in the last 20 years to deal with this problem, but they all lack a groundswell of directed volunteers working to once and for all get all the disparate information into one place and easily referenced by all. This is the goal of this project.<br />
<br />
The project started on November 1st, 2012. All are invited to register and contribute. The goal is to have a massive bulk of knowledge in one place for all to use and incorporate into other similar directories and sites, providing a needed resource for generations to come.<br />
<br />
==What IS a file format, anyway?==<br />
<br />
That is an excellent, excellent question.<br />
<br />
For the purposes of this Wiki, a file format is the description of any self-contained information. While some formats are self-evident, many are more obscure references to pre-known information, or collections of bytes and items that can be misleading or hard to decipher. File formats can also be embedded in each other - on this wiki, each format gets its own entry. For example, a [[JPEG]] image file might be on a [[FAT]] filesystem on a [[floppy disk]]. All of these get individual entries.<br />
<br />
The nature of such a wide description is that some entries will skirt the edge of reason, or a file format will not be clear as to where it should be filed. This is understandable and will be dealt with, but the most important priority is to declare the file format exists, and then link it from the locations it should be at.<br />
<br />
==Some of these classifications (Organic, for example) are strange. Who'd want that?==<br />
<br />
Part of the goals of this project are to extend out past the more limited realms of similar projects. Because of funding, direction, and preference, the multiple other sites are usually focused on a sub-set of all potential file formats, because who'd have time to deal with them? If this project gains more and more contributors, then there's not much more effort required to go after items on the fuzzy lines of what constitutes file formats. Or, for that matter, discern the reason they're file formats. So we have many items like [[DNA]] and [[Piano Rolls]] that can also be included and worked on. Priority-wise, however, it's probably best to stick with electronic file forms, especially ones lacking any links or documentation - they could really use your efforts.<br />
<br />
==Why is it CC0?==<br />
<br />
Making the information here CC0 provides the most flexibility for institutions and individuals who want to benefit from the project down the line. With no restrictive license for the main site, the efforts can be re-absorbed into a mass of other projects without needless negotiations over "licenses" and "rights" and provenance. <br />
<br />
As a result, please refrain from copy-pasting prose and paragraphs from other sources that are not public domain or CC0. (For example, Wikipedia. Sketch out a differently-written summary of the information, and then link to the original information you're interested in having included. People who find compatibility with rewriting extant material can therefore take these links and create a new work for the Just Solve wiki. Duplicating lists and names of formats is OK - make use of the work of others to track down lists of obscure file types to include in this wiki.<br />
<br />
==Wasn't it "Public Domain" initially?==<br />
<br />
This Wiki was straight "Public Domain" for the first few weeks of its existence - however, calling something "public domain" has some issues in locations where Public Domain is not recognized by local copyright law. Therefore, CC0 was added to remove this ambiguity. So in effect, this is still Public Domain.<br />
<br />
==What happens in the event of disagreement and conflict?==<br />
<br />
Please try and work together as best you can - the goal of this project is to absorb an enormous amount of information and arguing about a point of order doesn't help anyone. Unlike Wikipedia's need for a distinct voice, there is nothing stopping people from making a second paragraph set to explain an alternate overview of a format, or to add a set of other links that the entry didn't have before. It's understandable we're going to have issues about arrangement of materials, like whether a certain format is a "written" or "text" format. It's more important to get the existence of that format in, because the use of Categories and links as we best put them together will make sure the effort is not wasted.<br />
<br />
In cases where an impasse is reached, Jason Scott will serve as editor. In the event Jason Scott appears to be unreasonable, a separate discussion can ensue on the talk page. The goal, again, is to get the information in, past prettiness, preciousness and perfection. Cleaning is a much easier process than acquiring and enumerating at this stage.<br />
<br />
==How can I help? I don't like to ______ and everyone seems to have that under control anyway.==<br />
<br />
The way I see it, there are two kinds of tasks that the Wiki encourages: tasks involving finding items for the Wiki (be they formats or information about them) and making the Wiki "better" in terms of organization and presentation.<br />
<br />
For the tasks of finding items, going to the [[Sources]] page and you will find a wide variety of locations and directories that will always need another set of eyes to find gems. The individual pages for the formats will have links to other examples or directories that reference that format specifically - those could always use more additions. Linking to an already-researched page that has an eye to describing and improving access to a format completely trumps creating such a page on the Wiki - the huge span of formats out there is the daunting part. So search far and wide and bring back knowledge!<br />
<br />
For the task of the Wiki itself, there are a lot of cases where formatting could be improved, design could look nicer, and classification could be clearer. We expect the look of the place to change significantly over the month as people include MediaWiki Templates and other tricks to make it easier to browse and find information. Short, informative blurbs about each format help people find what they're looking for. Check it out.<br />
<br />
==Why are there so many darned file formats anyway?==<br />
<br />
[http://xkcd.com/927/ This XKCD comic] has as good an explanation as anybody.<br />
<br />
Here's [https://www.youtube.com/watch?v=AjYq8GL2Oig a webinar] giving some of the reasons behind file format multiplicity.</div>
Mu
http://fileformats.archiveteam.org/wiki/Richard%27s_Bridge_Notation
Richard's Bridge Notation
2017-05-30T23:09:22Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Saved Games |extensions={{ext|rbn}} }} '''Richard's Bridge Notation''' is a plaintext format by Richard Pavlicek for recording Brid..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Saved Games<br />
|extensions={{ext|rbn}}<br />
}}<br />
'''Richard's Bridge Notation''' is a plaintext format by Richard Pavlicek for recording Bridge card games, designed to be a more terse alternative to [[Portable Bridge Notation]].<br />
<br />
== Links ==<br />
* [http://www.rpbridge.net/7a12.htm Official site]</div>
Mu
http://fileformats.archiveteam.org/wiki/Bridge_notation
Bridge notation
2017-05-30T23:05:57Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Saved Games }} '''Bridge notation''' refers to graphically written notations for snapshots and bidding sequences of the card game B..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Saved Games<br />
}}<br />
'''Bridge notation''' refers to graphically written notations for snapshots and bidding sequences of the card game Bridge. It is commonly used to communicate Bridge problems and discuss strategy.<br />
<br />
== Links ==<br />
* [https://www.bridgehands.com/D/Bridge_Notation.htm Example 1]<br />
* [http://www.bridge-club.org/admin-manual/using-cms-site/bridge-notation Example 2]<br />
* [http://www.rpbridge.net/7a12.htm Example 3]</div>
Mu
http://fileformats.archiveteam.org/wiki/Saved_Games
Saved Games
2017-05-30T22:59:12Z
<p>Mu: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Saved Games<br />
|image=White-pieces.jpg<br />
}}<br />
Formats to store game status for later resumption, or to preserve a record of moves/activities/outcomes in a game (in progress or completed).<br />
<br />
== Video games ==<br />
<br />
* [[Borderlands save file]]<br />
* [[Civilization BIC saved game format]]<br />
* Emulators<br />
** [[Genecyst Backup RAM]]<br />
** [[Genecyst Save State]]<br />
** [[Genital Save State]]<br />
** [[KGen98 Save State]]<br />
** [[MBC2 battery save]]<br />
** [[MBC3 RTC save]]<br />
* [[Eye of the Beholder saved game]]<br />
* [[Faster than Light saved game]]<br />
* [[Infocom saved games]]<br />
* [[Master of Orion saved game]]<br />
* [[Minecraft world file]]<br />
* [[Nethack]]<br />
* [[PS1 saved game]]<br />
* Punch-Out<br />
** [http://tomorrowcorporation.com/posts/retro-game-internals-punch-out-passwords Punch-Out Passwords (external link)]<br />
* [[Quetzal]] ([[Z-code|Z-machine]] save)<br />
* [[SimCity 2000 saved city]]<br />
* [[SimTower saved game]]<br />
* [[subo]] (Sudoku format)<br />
* [[Zelda Solarus DX saved game]]<br />
* [[Zig Zag Ancient Greeks]]<br />
<br />
== Board and card games ==<br />
<br />
Not all of these are electronic.<br />
<br />
* Chess<br />
** [[FEN]]<br />
** [[PGN]]<br />
* Bridge<br />
** [[Portable Bridge Notation]]<br />
** [[Bridge notation]]<br />
* [[Portable Draughts Notation]] (checkers)<br />
<br />
== Score files ==<br />
* [[atc_score]]<br />
* [[atomix.scores]]<br />
* [[Gnome Mahjongg history]]<br />
* [[xbill.scores]]<br />
<br />
See also: [[Game data files]] and [[Interactive Fiction]] for files containing the game levels, graphics, and other such data.<br />
<br />
== Links ==<br />
* [https://archive.org/details/KeenDreamsCheat_1020 Keen Dreams cheat program] (modifies saved games to add lives, shots)</div>
Mu
http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.pbn
Category:File formats with extension .pbn
2017-05-30T22:57:48Z
<p>Mu: Created page with "P"</p>
<hr />
<div>[[Category:File formats by extension|P]]</div>
Mu
http://fileformats.archiveteam.org/wiki/Portable_Bridge_Notation
Portable Bridge Notation
2017-05-30T22:57:33Z
<p>Mu: Created page with "{{FormatInfo |formattype=electronic |subcat=Saved Games |extensions={{ext|pbn}} }} '''Portable Bridge Notation''' is a plaintext format for recording Bridge card games. == Li..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Saved Games<br />
|extensions={{ext|pbn}}<br />
}}<br />
'''Portable Bridge Notation''' is a plaintext format for recording Bridge card games.<br />
<br />
== Links ==<br />
* [http://www.tistis.nl/pbn/ Official(?) page]</div>
Mu
http://fileformats.archiveteam.org/wiki/Saved_Games
Saved Games
2017-05-30T22:51:59Z
<p>Mu: separate board and card games into their own section</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Saved Games<br />
|image=White-pieces.jpg<br />
}}<br />
Formats to store game status for later resumption, or to preserve a record of moves/activities/outcomes in a game (in progress or completed).<br />
<br />
== Video games ==<br />
<br />
* [[Borderlands save file]]<br />
* [[Civilization BIC saved game format]]<br />
* Emulators<br />
** [[Genecyst Backup RAM]]<br />
** [[Genecyst Save State]]<br />
** [[Genital Save State]]<br />
** [[KGen98 Save State]]<br />
** [[MBC2 battery save]]<br />
** [[MBC3 RTC save]]<br />
* [[Eye of the Beholder saved game]]<br />
* [[Faster than Light saved game]]<br />
* [[Infocom saved games]]<br />
* [[Master of Orion saved game]]<br />
* [[Minecraft world file]]<br />
* [[Nethack]]<br />
* [[PS1 saved game]]<br />
* Punch-Out<br />
** [http://tomorrowcorporation.com/posts/retro-game-internals-punch-out-passwords Punch-Out Passwords (external link)]<br />
* [[Quetzal]] ([[Z-code|Z-machine]] save)<br />
* [[SimCity 2000 saved city]]<br />
* [[SimTower saved game]]<br />
* [[subo]] (Sudoku format)<br />
* [[Zelda Solarus DX saved game]]<br />
* [[Zig Zag Ancient Greeks]]<br />
<br />
== Board and card games ==<br />
<br />
* Chess<br />
** [[FEN]]<br />
** [[PGN]]<br />
* Draughts (checkers)<br />
** [[Portable Draughts Notation|PDN]]<br />
<br />
== Score files ==<br />
* [[atc_score]]<br />
* [[atomix.scores]]<br />
* [[Gnome Mahjongg history]]<br />
* [[xbill.scores]]<br />
<br />
See also: [[Game data files]] and [[Interactive Fiction]] for files containing the game levels, graphics, and other such data.<br />
<br />
== Links ==<br />
* [https://archive.org/details/KeenDreamsCheat_1020 Keen Dreams cheat program] (modifies saved games to add lives, shots)</div>
Mu
http://fileformats.archiveteam.org/wiki/Audio_and_Music
Audio and Music
2017-05-28T01:36:30Z
<p>Mu: /* Programming languages and APIs (audio/music-specific) */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Audio and Music<br />
|image=Music.jpg<br />
|caption=Musical notation<br />
}}<br />
<br />
== Introduction ==<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.<br />
<br />
* For an excellent introduction to the issues around audio and video formats, see [http://www.avpreserve.com/blog/a-primer-on-codecs-for-moving-image-and-sound-archives-2/ A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection & Management] [http://www.avpreserve.com/wp-content/uploads/2010/04/AVPS_Codec_Primer.pdf PDF version]<br />
* [http://www.garymcgath.com/streamingprotocols.html Basics of streaming protocols]<br />
<br />
== Audio and sequencer software ==<br />
<br />
* Ableton<br />
** [[Ableton Live]]<br />
* Aldrin<br />
** [[Creative Commons Module]] (.ccm)<br />
* [[Audacity Project Format]] (.aup)<br />
* Cakewalk<br />
** [[Cakewalk Project (CWP)]] (.cwp)<br />
** [[Cakewalk Project (WRK)]] (.wrk)<br />
** [[Cakewalk Sample Definition File]] (.sfz)<br />
* [[Cool Edit / Audition Multi Track Session file]] (.sss)<br />
* [[CPS project]] (.cps)<br />
* FruityLoops / FL Studio<br />
** [[DrumSynth Preset]] (.ds)<br />
** [[FL Studio Score File]] (.fsc)<br />
** [[FL Studio State File]] (.fst)<br />
** [[Humanize Preset]] (.fpr)<br />
** [[Raw FL Studio Project]] (.flp)<br />
** [[SimSynth Preset]] (.syn)<br />
** [[Speech Preset]] (.speech)<br />
* GarageBand (Mac)<br />
** [[GarageBand project]] (.band, .gbproj)<br />
** [[Magic GarageBand template]] (.wand)<br />
** [[GarageBand MagicMentor template]] (.mwand)<br />
* [[Hydrogen]] (.h2song, .h2pattern)<br />
* [[Jacker song]]<br />
* Jeskola Buzz<br />
** [[Jeskola Buzz machine]] (.dll)<br />
** [[Jeskola Buzz machine preset]] (.prs)<br />
** [[Jeskola Buzz song]] (.bmx)<br />
* [[LMMS]] (Linux MultiMedia Studio) (.mmp, .mmpz)<br />
* [[LOGIC]] (Logic)<br />
* [[Maestro]] (RISC OS)<br />
* [[Make-A-Melody]] (''Big Blue Disk'' #42) (.mus)<br />
* Piston Collage<br />
** [[Piston Collage noise]] (.ptnoise)<br />
** [[Piston Collage song]] (.ptcop, .pttune)<br />
** [[Piston Collage voice]] (.ptvoice)<br />
* Pro Tools<br />
** [[PTS]] (Pro Tools 7-9) <br />
** [[PTX]] (Pro Tools 10)<br />
* Propellerhead Reason<br />
** [[Propellerhead Reason NN-XT Patch File]] (.sx2)<br />
** [[Propellerhead Reason Reason Project File]] (.rsn)<br />
** [[Propellerhead Reason Reason Song File]](.rns)<br />
** [[Propellerhead Reason REX2 Audio File]] (.rx2)<br />
** [[Propellerhead Reason ReCycle Loop File]] (.rex)<br />
** [[Propellerhead Reason ReFill Sound Bank]] (.rfl)<br />
* [[Renoise]]<br />
** [[Renoise song]] (.xrns)<br />
** [[Renoise instrument]] (.xrni)<br />
** [[Renoise DSP device-chain]] (.xrnt)<br />
* SeaTone<br />
** [[SeaTone song]] (.pxt)<br />
* Steinberg<br />
** [[CUBASE]]<br />
*** [[ALL]] - A Steinberg [[CUBASE]] VST file for saving songs (pre 2002).<br />
*** [[ARR]] - A Steinberg [[CUBASE]] VST file for saving arrangements (pre 2002). <br />
*** [[CPR]] - A Steinberg [[CUBASE]] SX file for saving projects (2002 - ).<br />
*** [[NPR]] - A Steinberg [[NUENDO]] file for saving arrangements (2002 - ).<br />
** Wavelab<br />
*** [[MON]] (Audio montage)<br />
* [[(Super) Studio Session song]] (.sss)<br />
<br />
== Audio recording and sound waves ==<br />
<br />
* Lossless compression<br />
** [[ATRAC Advanced Lossless]] (.aal)<br />
** [[ADA]] (Advanced Digital Audio)<br />
** [[ALAC]] (Apple Lossless Audio Codec)<br />
** [[APAC]] (Marian's A-pac)<br />
** [[Dakx Wav]]<br />
** [[Dolby TrueHD]]<br />
** [[DTS-HD]] (Lossless variant of DTS- DTS-HD Master Audio)<br />
** [[FLAC]] (Free Lossless Audio Codec)<br />
** [[LA]] (Lossless Audio)<br />
** [[LiteWave]]<br />
** [[LPAC]] (Lossless Predictive Audio Coding)<br />
** [[MLP]] (Meridian Lossless Packing Audio)<br />
** [[Monkey's Audio]] (.ape)<br />
** [[MPEG-4 ALS]] (MPEG-4 Audio Lossless Coding)<br />
** [[MPEG-4 SLS]] (MPEG-4 Scalable lossless coding mode)<br />
** [[MQA]] (Master Quality Authenticated)<br />
** [[OptimFROG]] (.ofr, .ofs)<br />
** [[Perfect Clarity Audio]] (.pca)<br />
** [[RALF]] (Real Lossless Audio Codec)<br />
** [[RK Audio]] (.rka)<br />
** [[Shorten]] (.shn)<br />
** [[Sonarc]]<br />
** [[Split2000]]<br />
** [[TAK]] (.tak)<br />
** [[True Audio]] (.tta)<br />
** [[VocPack]]<br />
** [[WavArc]]<br />
** [[WavPack]] (.wv)<br />
** [[WMA Lossless]] (Windows Media Audio 9 Lossless)<br />
* Lossy compression<br />
** [[AAC]] (Advanced Audio Coding)<br />
** Adaptive differential pulse-code modulation<br />
*** [[ACT]]<br />
*** [[MNF]] (Yamaha ADPCM)<br />
*** [[SPB]] (Yamaha ADPCM)<br />
*** [[VOX]]<br />
** [[Adaptive Multi-Rate WideBand Audio]]<br />
** ATRAC or [[Adaptive Transform Acoustic Coding]] (.aa3, .oma, .at3)<br />
** [[Audible Audiobook]] (.aa, .aax)<br />
** [[CELT]] (.ogg)<br />
** [[Dolby Digital]] (AC-3 or ATSC A/52)<br />
** [[Digital Theater Systems]] (.dts)<br />
** [[GSM]] (GSM 6.10 RPE-LTP)<br />
** [[MPEG-4 Audio]] (.m4a, .m4b, .m4p, .m4r, .mp4)<br />
** [[M4B]] (iTunes Audio Book)<br />
** [[M4P]] (Fairplay DRM Encrypted [[M4A]])<br />
** [[MPC (Musepack)|MP+]] (MPEGplus Audio)<br />
** [[MP1]] (MPEG Audio Layer 1)<br />
** [[MP2]] (MPEG-1 Audio Layer II)<br />
** [[MP3]] (MPEG-1 / MPEG-2 Audio Layer III)<br />
** [[MPA]] (MPEG Audio)<br />
** [[Musepack Audio]] (.mpc)<br />
** [[Opus]] (.opus)<br />
** [[RealAudio]] (.ra)<br />
** [[Speex]] (.spx)<br />
** [[Vorbis]] (.logg, .oga, .ogg)<br />
** [[WMA]] (Windows Media Audio)<br />
* Proprietary<br />
** [[DCT]] (Dictation format by NCH Software)<br />
** [[Digital Speech Standard]] (.dss)<br />
** [[Digital Voice File]] (.dvf)<br />
** [[IC Sound]] (.ics)<br />
** [[IKLAX]] (iKlax Media)<br />
** [[Memory Stick Voice]] (.msv)<br />
** [[Pono]]<br />
* Separated parts of tracks<br />
** [[Stems]]<br />
* Uncompressed audio<br />
** [[AIFF|AIF / AIFF]] (Audio Interchange File Format)<br />
** [[Berkeley/IRCAM/Carl Sound Format]] (.sf)<br />
** [[BWF]] (Broadcast Wave Format; variant of WAV)<br />
** [[DSD]] (Direct Stream Digital) (.dsf)<br />
** [[LPCM]] (Linear Pulse Code Modulated Audio)<br />
** [[RAW (Audio)|RAW]] (.raw, .pcm)<br />
** [[RF64]] (extended variant of BWF)<br />
** [[Sony Wave64]] (.w64)<br />
** [[WAV]] (Waveform Audio File Format)<br />
* Various encodings<br />
** [[AIFC]] ([[AIFF]] Compressed)<br />
** [[AU]] (Sun Microsystems audio format)<br />
** [[Computerized Speech Lab NSP]] (.nsp)<br />
** [[Bonk]] (lossy/lossless audio compression)<br />
** [[INRS-Telecom file]] (.aud)<br />
** [[SPPACK]] (.d)<br />
** [[WVE (Psion)]]<br />
<br />
== Chiptune ==<br />
<br />
* [[SAM Coupé song]] (.cop, .sng)<br />
<br />
== Configuration files ==<br />
<br />
* [[X2A]] (Yamaha S70xs/S90xs keyboard workstations)<br />
<br />
== Container formats ==<br />
<br />
* [[ASF]] (Advanced Systems Format)<br />
* [[Core Audio Format]] (.caf)<br />
* [[Extensible Music Format]] (.xmf)<br />
* [[Matroska Audio]] (.mka)<br />
* [[MP4]] (MPEG-4 Part 14 media container)<br />
* [[Ogg]] (.ogg, .oga, .ogx, .spx, .opus)<br />
* [[Rich Music Format]] (.rmf)<br />
* [[RealMedia]] (.rm)<br />
* [[WebM]] (.webm) (also used for video)<br />
<br />
== Converters ==<br />
<br />
* [[Konvertor]]<br />
<br />
== Emulated music ==<br />
<br />
* [[2SF]] (Nintendo DS [[PSF]])<br />
* [[3G2]] (3GPP, also a video format)<br />
* [[3GP]] (3GPP, also a video format)<br />
* [[Atari SoundHeader]] (.sndh)<br />
* [[AY]] (Amstrad CPC / ZX Spectrum)<br />
* [[DSF]] (Dreamcast [[Portable Sound Format|PSF]])<br />
* [[EPSGMOD]] (.epsgmod, Mod2PSG)<br />
* [[Fuxoft AY Language]] (.fmx)<br />
* [[GBR]] (Game Boy Sound)<br />
* [[Game Boy Sound]] (.gbs)<br />
* [[GSF]] (Game Boy Advance [[PSF]])<br />
* [[GSR]] (Gens Sound Record)<br />
* [[HES]] (Hudson Entertainment System)<br />
* [[KSS]] (MSX)<br />
* [[KSSX]] (Possible expansion of [[KSS]])<br />
* [[MDX]] (Sharp X68000 / MXDRV)<br />
* [[NES Sound Format]] (.nsf)<br />
* [[NES Sound Format Extended]] (.nsfe)<br />
* [[Portable Sound Format|PSF]] (Portable Sound Format)<br />
* [[PSF1]] (Playstation [[PSF]])<br />
* [[PSF2]] (Playstation 2 [[PSF]])<br />
* [[QSF]] (Capcom Q-Sound [[PSF]])<br />
* [[SGC]] (Sega Master System / Game Gear / Colecovision)<br />
* [[SID]] (Commodore)<br />
* [[SND]] (Atari ST)<br />
* [[SPC (Audio)|SPC]] (Super Nintendo SPC700)<br />
* [[SSF]] (Sega Saturn [[Portable Sound Format|PSF]])<br />
* [[USF]] (Nintendo 64 [[Portable Sound Format|PSF]])<br />
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)<br />
* [[ZXAYEMUL Sound]] (.cpc)<br />
<br />
== Game audio and music ==<br />
<br />
(see also [[Game data files]])<br />
<br />
* [[4X IMA ADPCM]]<br />
* Accolade<br />
** [[Accolade MIDI File Format]]<br />
* Adept Software<br />
** [[God of Thunder Music Format]]<br />
* [[AFC]] (AFX Audio File) -- used in Mass Effect 2<br />
* Apogee<br />
** [[Crystal Caves Sound format]]<br />
* Atari<br />
** [[Slight Atari Player]] (Atari POKEY)<br />
* [[BAF]] (Blur ADPCM)<br />
* [[BAKA]] (PCM 16 bit)<br />
* Bandai<br />
** [[WSR]] (WonderSwan / WonderSwan Color)<br />
* [[BH2PCM]]<br />
* [[BNSF]] (G.722.1)<br />
* Cave Story<br />
** [[Organya]]<br />
* Commodore Amiga<br />
** [[A.M. Composer v1.2]] (.amc)<br />
** [[AC1D-DC1A Packer]] (.ac1d)<br />
** [[Actionamics Sound Tool]] (.ast)<br />
** [[AMOS Music Bank]] (.abk)<br />
** [[AMOS Memory Bank#AMOS Samples Bank|AMOS Samples Bank]] (.abk)<br />
** [[Art & Magic]] (.aam)<br />
** [[Audio Sculpture]] (.as)<br />
** [[Beathoven Synthesiser]] (.bss)<br />
** [[Benn Daglish]] (.bd)<br />
** [[Benn Daglish SID]] (.bds)<br />
** [[Channel Players]] (.chan)<br />
** [[Cinemaware]] (.cin)<br />
** [[Core Design]] (.core)<br />
** [[CustomMade]] (.cm)<br />
** [[Darius Zendeh]] (.dz)<br />
** [[Dave Lowe]] (.dl)<br />
** [[Dave Lowe New]] (.dln)<br />
** [[David Hanney]] (.dh)<br />
** [[David Whittaker]] (.dw)<br />
** [[Desire]] (.dsr)<br />
** [[Digital Illusions]] (.di)<br />
** [[Digital Sonix & Chrome]] (.dsc)<br />
** [[Digital Sound Creations]] (.han)<br />
** [[Dirk Bialluch]] (.tpu)<br />
** [[Dynamic Synthesizer]] (.dns)<br />
** [[Editeur Musical Sequentiel]] (.ems)<br />
** [[Follin Player II]] (.tf)<br />
** [[Fred Editor]] (.fred)<br />
** [[Fred Gray]] (.fg)<br />
** [[Future Player]] (.fp)<br />
** [[FWMP]] (.fw)<br />
** [[Game Music Creator]] (.gmc)<br />
** [[Hippel]] (.hip)<br />
** [[Hippel-COSO]] (.hipc)<br />
** [[Howie Davies]] (.hd)<br />
** [[IFF-MAUD]]<br />
** [[Images Music System]] (.ims)<br />
** [[Infogrames INS]] (.ins)<br />
** [[Janko Mrsic-Flogel]] (.jmf)<br />
** [[Jason Brooke]] (.jcb)<br />
** [[Jason Page]] (.jp)<br />
** [[Jeroen Tel]] (.jt)<br />
** [[Jesper Olsen]] (.jo)<br />
** [[Jochen Hippel]] (.hip)<br />
** [[Kris Hatlelid]] (.kh)<br />
** [[Leggless Music Editor]] (.lme)<br />
** [[Magnetic Fields Packer]] (.mfp)<br />
** [[Maniacs of Noise]] (.mon, .jt)<br />
** [[Mark Cooksey]] (.mc)<br />
** [[Mark II Sound-System]] (.mii, .mk2, .mkii)<br />
** [[Martin Walker]] (.mw)<br />
** [[MaxTrax]] (.mxtx)<br />
** [[Mike Davies]] (.md)<br />
** [[MMDC]] (Module packer)<br />
** [[Mugician]] (.mug)<br />
** [[Mugician II]] (.mug2)<br />
** [[NovoTrade Packer]] (.ntp)<br />
** [[Pierre Adane Packer]] (.pap)<br />
** [[Professional Sound Artists]] (.psa)<br />
** [[Promizer]] (.pr1)<br />
** [[ProPacker 2.1]] (.pp21)<br />
** [[ProPacker 3.0]] (.pp30)<br />
** [[Prorunner 1.0]] (.prun)<br />
** [[Prorunner 2.0]] (.pru2)<br />
** [[Richard Joseph]] or Vectordean (.rjp)<br />
** [[Rob Hubbard]] (.rh, .rho)<br />
** [[Ron Klaren]] (.rk)<br />
** [[Sean Connolly]] (.scn)<br />
** [[Sean Conran]] (.scr)<br />
** [[Sidmon]] (.sid)<br />
** [[Sidmon II]] (.sid2)<br />
** [[Silmarils]] (.mok)<br />
** [[Sonic Arranger]] (.sa)<br />
** [[Sound Images]] (.tw)<br />
** [[Sound Master]] (.sm)<br />
** [[Sound Programming Language]] (.spl)<br />
** [[Soundcontrol]] (.sct)<br />
** [[Soundfactory]] (.psf)<br />
** [[SoundPlayer]] (.sjs)<br />
** [[Special FX]] (.jd)<br />
** [[Speedy System]] (.ss)<br />
** [[Steve Barrett]] (.sb)<br />
** [[Jason Page|Steve Turner]] (.jpo)<br />
** [[Synth Dream]] (.sdr)<br />
** [[Synth Pack]] (.osp)<br />
** [[The Musical Enlightenment]] (.tme)<br />
** [[The Player 4.x]] (.p4x)<br />
** [[The Player 6.x]] (.p6x)<br />
** [[Thomas Hermann]] (.thm)<br />
** [[Wally Beben]] (.wb)<br />
* CRI Middleware<br />
** [[ADX]]<br />
** [[AFS]] (container format for [[ADX]] / [[AHX (CRI)]])<br />
** [[AHX (CRI)]]<br />
** [[AIX]]<br />
* [[DCS]] (ADPCM)<br />
* [[Death Rally Archive]] (.bpa)<br />
* [[DMSG]] (PCM 16 bit)<br />
* [[EACS IMA ADPCM]] (.kcey)<br />
* Electronic Arts<br />
** [[8-Bit Sampled Voice]] (.8svx, .iff)<br />
** [[Asylum Music Format]] (.amf, used in Crusader: No Remorse / Crusader: No Regret)<br />
** [[Electronic Arts AS4 / ASF Music]] (.as4, .asf)<br />
** [[Electronic Arts KSF Music]] (.ksf)<br />
** [[Electronic Arts MUS]] (.mus)<br />
** [[Electronic Arts SCxl]]<br />
** [[Electronic Arts Sound Effects]] (.bnk, .crd)<br />
** [[Electronic Arts Sound / Speech Files]] (.eas, .sph)<br />
** [[IFF]] (Amiga 8SVX)<br />
*** [[IFF-MAUD]]<br />
** [[Sonix Music Driver]] (.smus)<br />
* [[EMFF]] (ADPCM)<br />
* Epic Megagames<br />
** [[Epic Megagames MASI]] (.masi, .psm)<br />
* [[Final Fantasy XI Music file]] (.bgw)<br />
* [[FMOD Sample Bank]] (.fsb)<br />
* [[Funcom ISS]]<br />
* Galaxy Music System<br />
** [[Galaxy Music System v4.0]]<br />
** [[Galaxy Music System v5.0]] (.j2b)<br />
* [[GCW]] (PCM 16 bit)<br />
* [[Generic Header]] (.genh, Generic Header Creator)<br />
* Herad Music System<br />
** [[Herad Music System AGD]] (.agd)<br />
** [[Herad Music System SDB]] (.sdb)<br />
** [[Herad Music System SQX]] (.sqx)<br />
* [[HIS]] (PCM 8 bit)<br />
* id Software<br />
** [[Doom MUS]]<br />
** [[id Software DNF]] (.dnf)<br />
** [[id Software Music Format]] (.imf)<br />
** [[id Software WLF]] (.wlf)<br />
* [[IMA ADPCM]] (.bar, .dvi, .hwas, .idvi, .ivaud, .myspd, .stma, .strm)<br />
* [[Interplay ACM]] (.acm)<br />
* [[Inverse Frequency Sound format]]<br />
* [[iXMF]] (Interactive [[Extensible Music Format]])<br />
* Ken Silverman<br />
** [[Ken's Adlib Music]] (.ksm)<br />
** [[Ken's Digital Music]] (.kdm)<br />
** [[SM (Ken Silverman)]] (.sm)<br />
** [[SND (Ken Silverman)]] (.snd)<br />
* [[LOUDNESS Sound System]] (.lds)<br />
* LucasArts<br />
** [[LucasArts Adlib Audio]] (.laa)<br />
** [[SCUMM]] (SCUMM)<br />
* [[Martin Fernandez]] (.adlib)<br />
* Microsoft<br />
** [[0x0069]] (Xbox ADPCM)<br />
** [[2DX]]<br />
** [[2DX9]] (ADPCM)<br />
** [[DE2]] (ADPCM)<br />
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)<br />
* Nintendo<br />
** [[Advanced Mario Sequencer file]] (.mss)<br />
** [[BRSTMPSM]] (Super Paper Mario)<br />
** [[Donkey Konga 2 DSP]] (Donkey Konga 2)<br />
** [[Mario Paint Composer]] (MPC)<br />
** [[Mario Sequencer file]] (.msq)<br />
** [[Nintendo GameCube / Wii AAAP]]<br />
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)<br />
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii AGSC]] (.agsc)<br />
** [[Nintendo GameCube / Wii AMTS]]<br />
** [[Nintendo GameCube / Wii ASN]] (Nintendo Gamecube)<br />
** [[Nintendo GameCube / Wii ASR]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii AST]] (Nintendo Wii sound format)<br />
** [[Nintendo GameCube / Wii BNS]]<br />
** [[Nintendo GameCube / Wii BO2]]<br />
** [[Nintendo GameCube / Wii BRSTM]] (Nintendo Wii streaming format)<br />
** [[Nintendo GameCube / Wii CAPDSP]]<br />
** [[Nintendo GameCube / Wii CFN]]<br />
** [[Nintendo GameCube / Wii DDSP]]<br />
** [[Nintendo GameCube / Wii DSP]]<br />
** [[Nintendo GameCube / Wii GCA]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii GCM]]<br />
** [[Nintendo GameCube / Wii GSP]]<br />
** [[Nintendo GameCube / Wii HPS]]<br />
** [[Nintendo GameCube / Wii IDSP]]<br />
** [[Nintendo GameCube / Wii ISD]]<br />
** [[Nintendo GameCube / Wii ISH]]<br />
** [[Nintendo GameCube / Wii KRAW]] (Nintendo Wii)<br />
** [[Nintendo GameCube / Wii LPS]]<br />
** [[Nintendo GameCube / Wii MPDS]]<br />
** [[Nintendo GameCube / Wii MPDSP]]<br />
** [[Nintendo GameCube / Wii MSS]]<br />
** [[Nintendo GameCube / Wii MUS]]<br />
** [[Nintendo GameCube / Wii PDT]]<br />
** [[Nintendo GameCube / Wii SDT]]<br />
** [[Nintendo GameCube / Wii SMP]]<br />
** [[Nintendo GameCube / Wii SNS]]<br />
** [[Nintendo GameCube / Wii SPD]]<br />
** [[Nintendo GameCube / Wii SPT]]<br />
** [[Nintendo GameCube / Wii SSM]]<br />
** [[Nintendo GameCube / Wii STM]]<br />
** [[Nintendo GameCube / Wii STR]]<br />
** [[Nintendo GameCube / Wii STS]]<br />
** [[Nintendo GameCube / Wii SWD]]<br />
** [[Nintendo GameCube / Wii THP]]<br />
** [[Nintendo GameCube / Wii TYDSP]]<br />
** [[Nintendo GameCube / Wii VJDSP]]<br />
** [[Nintendo GameCube / Wii WAS]]<br />
** [[Nintendo GameCube / Wii WSD]]<br />
** [[Nintendo GameCube / Wii WSI]]<br />
** [[Nintendo GameCube / Wii YDSP]]<br />
** [[Nintendo GameCube / Wii YMF]]<br />
** [[Nintendo GameCube / Wii ZWDSP]]<br />
** [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument, used for Mario Paint instruments)<br />
** [[SHO]] (ShroomTool, used for Mario Paint sounds)<br />
* Origin Software<br />
** [[Ultima 6 Music]] (.m)<br />
* Pixel<br />
** [[PMD (Pixel)]]<br />
* [[Pixel Painters]] (.fmf)<br />
* [[Ragnarok Online 2 RMP]]<br />
* [[Shadowlands]] (.cal)<br />
* Sierra<br />
** [[Sierra AGI]] (Sierra AGI)<br />
** [[Sierra SCI]] (Used in Sierra PC games)<br />
* Sony<br />
** [[Sony Playstation ADS]] (Sony Playstation)<br />
** [[Sony Playstation ASS]] (Sony Playstation)<br />
** [[Sony Playstation AST]]<br />
** [[Sony Playstation BG00]]<br />
** [[Sony Playstation BMDX]]<br />
** [[Sony Playstation CCC]] (Sony Playstation)<br />
** [[Sony Playstation CNK]]<br />
** [[Sony Playstation DXH]] (Sony Playstation)<br />
** [[Sony Playstation ENTH]]<br />
** [[Sony Playstation FAG]] (Sony Playstation)<br />
** [[Sony Playstation FILP]]<br />
** [[Sony Playstation FSB]] (Sony Playstation)<br />
** [[Sony Playstation GCM]]<br />
** [[Sony Playstation GMS]] (Sony Playstation)<br />
** [[Sony Playstation HGC1]]<br />
** [[Sony Playstation I100]] (Sony Playstation)<br />
** [[Sony Playstation I400]] (Sony Playstation)<br />
** [[Sony Playstation I80]] (Sony Playstation)<br />
** [[Sony Playstation IKM]]<br />
** [[Sony Playstation ILD]] (Sony Playstation)<br />
** [[Sony Playstation IVB]]<br />
** [[Sony Playstation JOE]]<br />
** [[Sony Playstation KCES]] (Sony Playstation)<br />
** [[Sony Playstation KHV]] (Sony Playstation)<br />
** [[Sony Playstation LEG]] (Sony Playstation)<br />
** [[Sony Playstation MCG]]<br />
** [[Sony Playstation MI4]] (Sony Playstation)<br />
** [[Sony Playstation MIB]] (Sony Playstation)<br />
** [[Sony Playstation MIC]] (Sony Playstation)<br />
** [[Sony Playstation MIH]]<br />
** [[Sony Playstation MIHB]] (merged [[Sony Playstation MIB|MIB]] & [[Sony Playstation MIH|MIH]])<br />
** [[Sony Playstation MSA]]<br />
** [[Sony Playstation MSVP]]<br />
** [[Sony Playstation MUSC]]<br />
** [[Sony Playstation NPSF]]<br />
** [[Sony Playstation PNB]]<br />
** [[Sony Playstation PSH]]<br />
** [[Sony Playstation RKV]]<br />
** [[Sony Playstation RND]]<br />
** [[Sony Playstation RSTM]]<br />
** [[Sony Playstation RWS]]<br />
** [[Sony Playstation SFS]]<br />
** [[Sony Playstation SIR]]<br />
** [[Sony Playstation SL3]]<br />
** [[Sony Playstation SMPL]]<br />
** [[Sony Playstation SND]]<br />
** [[Sony Playstation SPU]] (Sony Playstation)<br />
** [[Sony Playstation STER]]<br />
** [[Sony Playstation STH]]<br />
** [[Sony Playstation STR]]<br />
** [[Sony Playstation STS]]<br />
** [[Sony Playstation SVAG]]<br />
** [[Sony Playstation SVS]]<br />
** [[Sony Playstation TEC]]<br />
** [[Sony Playstation TK5]]<br />
** [[Sony Playstation VAS]]<br />
** [[Sony Playstation VAG]]<br />
** [[Sony Playstation VB2]] (Playstation / PS2)<br />
** [[Sony Playstation VGS]]<br />
** [[Sony Playstation VIG]]<br />
** [[Sony Playstation VPK]]<br />
** [[Sony Playstation VS]]<br />
** [[Sony Playstation VSF]]<br />
** [[Sony Playstation WP2]]<br />
** [[Sony Playstation XA2]]<br />
** [[Sony Playstation XA30]]<br />
** [[Sony Playstation 2 MI2]] (Sony Playstation 2)<br />
* [[Sound Images Generation 2]] (.sig)<br />
* [[Sound Interface System]] (.lem)<br />
* [[STOS memory bank]] (.mbk)<br />
* [[Unreal Music Format]] (.umx)<br />
* Union Logic Software Publishing<br />
** [[Vinyl Goddess From Mars Instrument Format]]<br />
** [[Vinyl Goddess From Mars Music Format]]<br />
* [[Unique Development Studios]] (.uds)<br />
* [[Video Game Music]] (.vgm, .vgz)<br />
* Westwood Studios<br />
** [[Westwood Studios ADL]] (.adl)<br />
** [[Westwood Studios AUD]] (.aud)<br />
* [[Whacky Wheels]] (.klm)<br />
* [[XMP Game Module]] (.j2b)<br />
<br />
== Metadata formats and related data ==<br />
<br />
* [[APE tag]]<br />
* [[Exif]]<br />
* [[ID3]]<br />
* [[ISRC]] (International Standard Recording Code)<br />
* [[MDZ]] - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm<br />
* [[Monkey's Audio metadata]] (.apl)<br />
* [[Vorbis comment]]<br />
<br />
== Music trackers ==<br />
<br />
* [[1tracker module]] (.1tm)<br />
* [[AHX (Abyss)]] (Abyss Highest eXperience)<br />
* [[Aley's Module]] (.alm)<br />
* [[All Sound Tracker module]] (.ast)<br />
* [[Amiga Module]] (.mod)<br />
* [[AProSys module]] (.aps)<br />
* [[Archimedes Tracker module]]<br />
* [[Arkos Tracker]] (.aks)<br />
* [[Art of Noise module]] (.aon)<br />
* [[ASC Sound Master module]] (.asc)<br />
* [[B's Pro Tracker module]] (.bpm, .bps)<br />
* [[Beepola song]] (.bbsong)<br />
* [[BeRoTracker module]] (.br)<br />
* [[BoyScout Tracker module]] (.bsf)<br />
* Brian Postma SoundMon<br />
** [[Brian Postma SoundMon v1.x module]] (.bp)<br />
** [[Brian Postma SoundMon v2.x & v3.x module]] (.bp3)<br />
** [[BS]]<br />
* Buzzic<br />
** [[Buzzic v1.x]] (.buz)<br />
** [[Buzzic v2.0]] (.buz2)<br />
* Chaos Music Composer<br />
** [[CM3]] ([[CMC]] "3/4")<br />
** [[CMC]] (Chaos Music Composer)<br />
** [[CMR]] ([[CMC]] "Rzog")<br />
** [[CMS]] (Stereo Double [[CMC]])<br />
** [[DMC]] (Double ChaosMusicComposer)<br />
* [[Chuck Biscuits/Black Artist module]] (.cba)<br />
* [[Coconizer module]]<br />
* [[Composer 669 module]] (.669)<br />
* [[craptracker ii module]] (.ct2)<br />
* [[Custom Amiga Module]] (.cus. .custom)<br />
* CyberTracker<br />
** [[CyberTracker instrument]] (.ci)<br />
** [[CyberTracker module]] (.ct)<br />
* [[DeliTracker custom]] (.cust)<br />
* [[DeltaMusic module]] (.dta)<br />
* Delta Music Composer<br />
** [[Delta Music Composer module]] (.dlt)<br />
** [[Delta Music 2.0 module]] (.dl2)<br />
* [[Desktop Tracker module]] (.dtt)<br />
* DigiBooster / DigiBooster PRO<br />
** [[DigiBooster v1.x module]] (.digi)<br />
** [[DigiBooster PRO v2.x / DigiBooster 3 module]] (.dbm)<br />
* [[Digital Symphony module]] (.dsym)<br />
* Digitrakker<br />
** [[Digitrakker instrument]] (.ist)<br />
** [[Digitrakker module]] (.mdl)<br />
** [[Digitrakker sample]] (.spl)<br />
* [[DigiTrekker module]] (.dtm)<br />
* [[Digital Tracker module]] (.dtm)<br />
* [[DisorderTracker 2 module]] (.plm)<br />
* [[Dual Module Player DSMI]] (.amf)<br />
* [[Eureka Packer module]] (.eu)<br />
* [[Extended MOD]] (.emd)<br />
* [[Extreme's Tracker module]] (.ams)<br />
* [[FAC Soundtracker]] (MSX, extension unknown)<br />
* [[Face the Music module]] (.ftm)<br />
* Famitracker<br />
** [[FamiTracker module]] (.ftm)<br />
** [[FamiTracker instrument]] (.fti)<br />
* Farandole Composer<br />
** [[Farandole Form 2.0]] (.f2r)<br />
** [[Farandole Composer module]] (.far)<br />
** [[Farandole Composer pattern]] (.fpt)<br />
** [[Farandole Composer sample]] (.fsm, .usm)<br />
* [[Fashion Tracker module]] (.ex)<br />
* FastTracker / FastTracker 2<br />
** [[FastTracker module]] (.ft, .ftc)<br />
** [[Extended instrument]] (.xi)<br />
** [[Extended Module]] (.xm)<br />
* [[FC-M Packer module]] (.fcm)<br />
* [[Flash Tracker module]] (.fls)<br />
* [[Flex Tracker module]] (.flx)<br />
* [[Fuchs Tracker]] (.fchs)<br />
* [[FunkTracker module]] (.fnk)<br />
* Future Composer<br />
** [[Future Composer v1.x module]] (.fc)<br />
* Future Composer (BSI)<br />
** [[Future Composer (BSI) module]]<br />
* [[Fuzzac Packer module]] (.fuzz)<br />
* [[General Digital Music module]] (.gdm)<br />
* [[GoatTracker module]] (.sng)<br />
* [[Grave Composer module]] (.wow)<br />
* Graoumf Tracker<br />
** [[Graoumf Tracker module]] (.gtk)<br />
** [[Graoumf Tracker 2 module]] (.gt2)<br />
* [[Global Tracker v1.x module]] (.gtr)<br />
* [[HeatSeeker Module Cruncher v1.0]] (.crb)<br />
* [[Hively Tracker module]] (.hvl)<br />
* [[Ice Tracker module]]<br />
* [[Imago Orpheus module]] (.imf)<br />
* Impulse Tracker<br />
** [[Impulse Tracker module]] (.it, .itbz, .itgz, .itr, .itz)<br />
** [[Impulse Tracker sample]] (.its)<br />
* [[JAMCracker Pro module]] (.jam)<br />
* klystrack<br />
** [[klystrack instrument]] (.ki)<br />
** [[klystrack module]] (.kt)<br />
* [[KRIS Packer / ChipTracker module]] (.kris)<br />
* Liquid Tracker<br />
** [[Liquid Digitized Sample]] (.lds)<br />
** [[Liquid Tracker module]] (.liq)<br />
* MadTracker 2<br />
** [[MadTracker 2 envelope]] (.mte)<br />
** [[MadTracker 2 extension]] (.mtx)<br />
** [[MadTracker 2 instrument]] (.mti)<br />
** [[MadTracker 2 module]] (.mt2)<br />
** [[MadTracker 2 pattern]] (.mtp)<br />
** [[MadTracker 2 sample]] (.mts)<br />
* maxYMiser<br />
** [[maxYMiser instrument]] (.myi)<br />
** [[maxYMiser module]] (.snd)<br />
* [[Megatracker module]] (.mgt)<br />
* [[MO3]] (MP3 / Vorbis compressed module)<br />
* [[MOD Edit sample]] (.sam)<br />
* [[Module Protector + noID]] (.mp)<br />
* Moonblaster (MSX)<br />
** [[Moonblaster music]] (.mbm)<br />
** [[Moonblaster sample kit]] (.mbk)<br />
* [[Multi Track Module]] (.mtm)<br />
* Muse Tracker / Pornotracker<br />
** [[Musetracker / Pornotracker instrument]] (.poi)<br />
** [[Musetracker / Pornotracker module]] (.pom)<br />
* Music Pro Tracker<br />
** [[Music Pro Tracker DoublePlay]] (.mpd)<br />
** [[Music Pro Tracker module (MD1)]] (.md1)<br />
** [[Music Pro Tracker module (MD2)]] (.md2)<br />
** [[Music Pro Tracker module (MPT)]] (.mpt)<br />
* [[Nerdtracker II module]] (.ned)<br />
* [[NesTracker module]] (.nest)<br />
* NoisePacker<br />
** [[NoisePacker 2.x]] (.np2)<br />
** [[NoisePacker 3.x]] (.np3)<br />
* [[NoiseTracker module]] (.mod)<br />
* [[Noisetrekker module]] (.ntk)<br />
* OctaMED<br />
** [[OctaMED module (MED)]] (.med)<br />
** [[OctaMED module (MMD1)]] (.mmd1)<br />
** [[OctaMED v2.00 module]] (.med3)<br />
** [[OctaMED v2.10 module (MED4)]] (.med4)<br />
** [[OctaMED v2.10 module (MMD0)]] (.mmd0)<br />
** [[OctaMED v5 module]] (.mmd2)<br />
** [[OctaMED SS module]] (.mmd3)<br />
* Oktalyzer<br />
** [[Oktalyzer module]] (.okt, .okta)<br />
* [[Onyx Music File]] (.omf)<br />
* [[Open MODPlug Tracker module]] (.mptm)<br />
* [[Oracle module]] (.orc)<br />
* [[Pha Packer]] (.pha)<br />
* PlayerPRO<br />
** [[Extended PlayerPRO module]] (.madx)<br />
** [[PlayerPRO module]] (.mad)<br />
* [[Polly Tracker module]]<br />
* [[Pro Sound Creator v1.xx]] (.psc, ZX Spectrum)<br />
* [[Pro Sound Maker]] (.psm)<br />
* Pro Tracker<br />
** [[Pro Tracker v1.xx module]] (.pt1)<br />
** [[Pro Tracker v2.xx module]] (.pt2)<br />
** [[Pro Tracker v3.xx module]] (.pt3) <br />
* [[Pro Tracker (MSX)]] (MSX-Music, extension unknown)<br />
* [[Poly Tracker module]] (.ptm)<br />
* [[Pumatracker module]] (.puma)<br />
* [[Quadra Composer module]] (.emod)<br />
* [[RASTER Music Tracker module]] (.rmt)<br />
* Real Tracker<br />
** [[Real Tracker instrument]] (.rti)<br />
** [[Real Tracker module]] (.rtm)<br />
** [[Real Tracker sample]] (.rts)<br />
* [[Renoise]]<br />
** [[Renoise|Renoise song (XRNS)]] (.xrns)<br />
** [[Renoise|Renoise instrument (XRNS)]] (.xrni)<br />
** [[Renoise|Renoise effect chain (XRNT)]] (.xrnt)<br />
** [[Renoise Song (NTK)]] (.ntk)<br />
** [[Renoise Song (PTK)]] (.ptk)<br />
** [[Renoise Song (RNS)]] (.rns)<br />
* [[SBStudio module]] (.pac, .son, .sou)<br />
* SCC Blaffer NT<br />
** [[SCC Blaffer NT music]] (.sbm, MSX)<br />
** [[SCC Blaffer NT instrument kit]] (.sbk)<br />
* Scream Tracker<br />
** [[Scream Tracker Music Interface Kit module]]<br />
** [[Scream Tracker 1 & 2 module]] (.stm)<br />
** [[Scream Tracker 3 Adlib module]] (.as3m)<br />
** [[Scream Tracker 3 module]] (.s3m)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.s31)<br />
** [[Scream Tracker 3 / DigiTracker sample]] (.smp)<br />
* [[SoundFX module]] (.sfx, .sfx2)<br />
* Sound Tracker<br />
** [[Soundtracker v2.6 / Ice Tracker module]] (.mtn)<br />
** [[SoundTracker v2.6 module]] (.st26)<br />
** [[Sound Tracker / Super Sonic module]] (.stc)<br />
** [[Sound Tracker Pro module]] (.stp)<br />
* [[SoundSmith module]] (.mtp)<br />
* Soundtrakker<br />
** [[Soundtrakker 128 instrument]] (.ins)<br />
** [[Soundtrakker 128 module]] (.128)<br />
** [[Soundtrakker v1.x instrument]] (.ins)<br />
** [[Soundtrakker v1.x module]] (.sng)<br />
* [[SQ-Tracker module]] (.sqt)<br />
* [[Starkos Tracker module]] (.sks)<br />
* [[StarTrekker / Star Tracker module]] (.mod, .nt)<br />
* [[SunVox module]] (.sunvox)<br />
* TFMX<br />
** [[TFMX pattern data]] (.mdat)<br />
** [[TFMX 7V pattern data]] (.mdat)<br />
** [[TFMX Pro pattern data]] (.mdat)<br />
** [[TFMX sample data]] (.smpl)<br />
* Theta Music Composer<br />
** [[Theta Music Composer 8-channel stereo module]] (.tm8)<br />
** [[Theta Music Composer v1.x module]] (.tmc)<br />
** [[Theta Music Composer v2.x module]] (.tm2)<br />
* [[Trackerpacker 3 module]] (.tp3)<br />
* [[Ultra Tracker]] (.ult)<br />
* [[Velvet Studio AMS v1.x module]] (.ams)<br />
* [[VIC-TRACKER module]] (.vt)<br />
* [[Vortex Tracker module]] (.vtx)<br />
* X-Tracker<br />
** [[D-Lusion Music File]] (.dmf)<br />
** [[D-Lusion Sound File]] (.dms)<br />
<br />
== Musical instrument control ==<br />
<br />
* [[ELECTONE]] - For Yamaha Electone Range Electronic Organs<br />
** [[BOO]] - Part of the [[ELECTONE]] format. <br />
** [[EVT]] - Part of the [[ELECTONE]] format.<br />
* MIDI & Clones<br />
** [[Compact MIDI]]<br />
** [[GMD]] ([[MIDI]] clone)<br />
** [[Gravis Ultrasound patch]] (used by MIDI synthesizers)<br />
** [[HMI]] ([[MIDI]] clone)<br />
** [[HMP]] ([[MIDI]] clone)<br />
** [[HMZ]] (Compressed [[MIDI]])<br />
** [[KAR]] ([[MIDI]] Audio)<br />
** [[MIDI]] (Musical Instrument Digital Interface)<br />
** [[MIDS]] ([[MIDI]] clone)<br />
** [[MIZ]] (Compressed [[MIDI]])<br />
** [[MSS (MIDI)|MSS]] ([[MIDI]] Clone)<br />
** [[RIFF MIDI]]<br />
** [[Scalable Polyphony MIDI]]<br />
** [[SFARK]] (SoundFont archive compressed file)<br />
** [[SoundFont 1.0]]<br />
** [[SoundFont 2.0]] (.sf2)<br />
** [[Synthetic Music Application Format]]<br />
** [[XMI (Extended MIDI)]]<br />
** [[ZIPI]] (proposed MIDI replacement)<br />
* Hardware specific<br />
** AdLib Sound Cards<br />
*** [[AdLib instrument]] (.ins)<br />
*** [[AdLib instrument bank]] (.bnk)<br />
*** [[AdLib MSCplay]] (.msc)<br />
*** [[AdLib music]] (.mus)<br />
*** Adlib Tracker<br />
**** [[Adlib Tracker instrument]] (.ins)<br />
**** [[Adlib Tracker module]] (.sng)<br />
**** [[Adlib Tracker II instrument]] (.a2i)<br />
**** [[Adlib Tracker II instrument|Adlib Tracker II instrument with fm-register macro]] (.a2f)<br />
**** [[Adlib Tracker II instrument bank]] (.a2b)<br />
**** [[Adlib Tracker II instrument bank|Adlib Tracker II instrument bank with macros]] (.a2w)<br />
**** [[Adlib Tracker II module]] (.a2m)<br />
**** [[Adlib Tracker II pattern]] (.a2p)<br />
**** [[Adlib Tracker II module|Adlib Tracker II tiny module]] (.a2t)<br />
*** [[AdLib Visual Composer / Roland Synthesizer song]] (.rol)<br />
*** AMusic<br />
**** [[AMusic module]] (.amd)<br />
**** [[AMusic XMS]] (.xms)<br />
*** [[Beni Tracker module]] (.pis)<br />
*** [[Bob's Adlib Music]] (.bam)<br />
*** Boom Tracker v4.0<br />
**** [[Boom Tracker v4.0 instrument]] (.cif)<br />
**** [[Boom Tracker v4.0 module]] (.cff)<br />
*** [[DeFy Adlib Tracker module]] (.dtm)<br />
*** [[Digital FM module]] (.dfm)<br />
*** [[Drum Traker module]] (.dtl)<br />
*** [[EdLib packed module]] (.d00)<br />
*** [[Exotic AdLib module]] (.xad)<br />
*** [[Extra Simple Music]] (.xsm)<br />
*** [[Faust Music Creator module]] (.sng)<br />
*** [[FM Tracker module]] (.fmt)<br />
*** FM-Kingtracker<br />
**** [[FM-Kingtracker bank]] (.fib)<br />
**** [[FM-Kingtracker instrument]] (.fin)<br />
**** [[FM-Kingtracker module]] (.fmk)<br />
*** HSC AdLib Composer / HSC-Tracker<br />
**** [[HSC AdLib Composer / HSC-Tracker module]] (.hsc)<br />
**** [[HSC AdLib Composer / HSC-Tracker packed module]] (.hsp)<br />
*** [[JBM Adlib Music]] (.jbl)<br />
*** JCH<br />
**** [[JCH-D00]] (.d00)<br />
**** [[JCH-D01]] (.d01)<br />
*** [[Johannes Bjerregård module]] (.jbm)<br />
*** [[Master Tracker module]] (.mtr)<br />
*** [[MK-Jamz audio]] (.mkj)<br />
*** [[Mlat Adlib Tracker module]] (.mad)<br />
*** [[MPU-401 Trakker module]] (.mtk)<br />
*** [[Palladix module]] (.plx)<br />
*** [[RAW (Adlib)|RAW]] (AdLib Sound Card)<br />
*** [[Reality AdLib Tracker module]] (.rad)<br />
*** [[SNG Player module]] (.sng)<br />
*** Surprise! Adlib Tracker<br />
**** [[Surprise! AdLib Tracker v1, 5, 6 module]] (.sat)<br />
**** [[Surprise! Adlib Tracker v2.0]] (.sa2)<br />
*** [[Twin TrackPlayer module]] (.dmo)<br />
*** [[Vibrants module]] (.vib)<br />
*** [[XMS-Tracker module]] (.xms)<br />
** Akai<br />
*** [[Akai S-series MESA multi file]] (.mlt)<br />
*** [[Akai S-series MESA I program]] (.prg)<br />
*** [[Akai S-series MESA II program]] (.s3p)<br />
** [[Codisk Audio File]]<br />
** Creative Labs<br />
*** [[Creative Music Format]] (.cmf)<br />
*** [[Creative Voice File]]<br />
*** [[Sound Blaster Instrument]] (.sbi)<br />
** [[Disney Sound Source]]<br />
** [[DOSBox Raw OPL]] (.dro)<br />
** [[Downloadable Sounds Banks]] (.dls)<br />
** Gravis Ultrasound<br />
*** [[UltraSound GF1 patch]] (.pat)<br />
** [[Instrument Bank]] (Instrument Bank)<br />
** [[Software Music Synthesis System]] (for 8080/Z-80 systems with S-100 bus)<br />
** [[TRS-80 Orchestra-90]] (.orc)<br />
** [[Voice Sequence]] (.vsq)<br />
** Yamaha sound chips<br />
*** [[Callus OPL Register Log]] (YM2151, .cym)<br />
*** [[GYM]] (YM2612 / Sega Genesis)<br />
* Software Synthesizers<br />
** [[Farbrausch BR404 music]] (.bmf)<br />
** [[iZotope iDrum]] (.idrum)<br />
** Native Instruments<br />
*** [[Native Instruments Reaktor ensemble]] (.ens)<br />
** Steinberg VST Presets<br />
*** [[FXB]] (Bank of presets)<br />
*** [[FXP]] (single preset)<br />
<br />
== Musical notation ==<br />
<br />
* [[Guitar tablatures]]<br />
** [[ASCII tab]] (.tab, .btab, .txt)<br />
** [[Guitar Pro]] (.gtp)<br />
*** [[Guitar Pro 3]] (.gp3)<br />
*** [[Guitar Pro 4]] (.gp4)<br />
*** [[Guitar Pro 5]] (.gp5)<br />
*** [[Guitar Pro 6]] (.gp6)<br />
** [[KGuitar]] (.kg)<br />
** [[Power Tab]] (.ptb)<br />
** [[Progression]]<br />
** [[Rich MIDI Tablature Format]] (.rmtf)<br />
** [[TablEdit]] (.tef)<br />
** [[VexTab]]<br />
<br />
* [[Musical notation]]<br />
** [[ABC (musical notation)]]<br />
** [[ANSI Music]]<br />
** Capella<br />
*** [[CAP]]<br />
*** [[CapXML]] (.capx)<br />
** [[ChordML]]<br />
** Copyist<br />
*** [[CP4]]<br />
*** [[CP6]]<br />
** [[Encore]] (.enc)<br />
** [[Extensible Music Notation Markup Language]]<br />
** [[Finale]] (.mus)<br />
** [[Forte]] (.fnf)<br />
** Guido<br />
*** [[GUIDO]]<br />
*** [[GUIDO XML]]<br />
** JMSL<br />
*** [[JMSL]]<br />
*** [[JMSL Score]]<br />
** [[JScoreML]]<br />
** [[LilyPond]]<br />
** [[MEI]]<br />
** [[MHTML]]<br />
** [[MidiXML]]<br />
** [[minimusic]]<br />
** [[MPEG4-SMR]]<br />
** [[Mup]]<br />
** [[MuseScore]]<br />
*** [[MSC]] -(old file format)<br />
*** [[MSCX]] - [[XML file format]]<br />
*** [[MSCZ]] - [[GZIP]] compressed [[MSCX]]<br />
** [[Music Description Language]]<br />
** [[Music Markup Language]]<br />
** [[Music Time]] (.mus)<br />
** [[Music Time Pro]] (.mts)<br />
** [[Musical Notation Markup Language]]<br />
** [[MusicML]]<br />
** [[MusicWrite]] (.mwk)<br />
** [[MusicXML]]<br />
** [[MusicXML compressed]] (.mxl)<br />
** [[Musink]] (.musink)<br />
** [[MusiqueXML]]<br />
** [[MusiXML]]<br />
** [[Myriad Software]] (.msf)<br />
** [[NeumesXML]]<br />
** [[Neuratron Photoscore Format]] (.opt)<br />
** [[Notation Interchange File Format]]<br />
** [[NoteAbility Pro]]<br />
** [[Noteworthy Composer and Music Publisher]] (.nwc)<br />
** [[NoteWriter]]<br />
** [[Notion]]<br />
** [[NtEd]]<br />
** [[Overture]] (.ove)<br />
** [[PriMus]]<br />
** [[Rhapsody Notation Program File]] (.rhp)<br />
** [[Rhapsody 2/3]] (RISC OS. Unrelated to the above "Rhapsody Notation Program File")<br />
** [[Rhapsody 4]] (RISC OS, .c00)<br />
** [[Rosegarden]] (.rg)<br />
** [[QuickScore Elite]] (.qsd)<br />
** [[SCORE]] (.mus)<br />
** [[Score Perfect]] (.spp)<br />
** [[ScoreML]]<br />
** [[ScoreWriter]] (.scw)<br />
** [[Sibelius]]<br />
** [[SMDL]]<br />
** [[SongWrite]]<br />
** [[Studio Session Song]] (.sss)<br />
** [[Theta]]<br />
** [[Tilia]]<br />
** [[VexTab]]<br />
** [[Virtual Musician Markup Language]]<br />
** [[WEDELMUSIC]]<br />
** [[XMF]]<br />
** [[XMusic]]<br />
** [[XScore]] (eXtensible Score Language)<br />
<br />
== Playlists, music libraries, music store downloaders ==<br />
<br />
* [[Amazon downloader file]] (.amz)<br />
* [[B4S]] (Winamp 3 playlist)<br />
* [[FPL]] (foobar2000 playlist)<br />
* [[iTunes Music Library]]<br />
* [[Kapsule]] (Kazaa XML Manifest)<br />
* [[KPL]] (Kazaa Playlist Format)<br />
* [[M3U]] (Multimedia Playlist Format)<br />
* [[MAGMA]] ([[Magnet URI]])<br />
* [[MOD4WIN Module List]] (.mol)<br />
* [[PLS]] (Multimedia Playlist)<br />
* [[RAM]] (RealAudio)<br />
* [[SMIL]] (W3C open standard)<br />
* [[WPL]] (Windows Media Playlist)<br />
* [[XML Sharable Playlist]]<br />
<br />
== Programming languages and APIs (audio/music-specific) ==<br />
<br />
* [[ChucK]] (.ck)<br />
* [[Csound]] (.csd, .orc, .sco)<br />
* Cycling 74 [[Max]] (.maxpat, .max)<br />
* [[FAUST]] (.dsp)<br />
* [[Music Macro Language]]<br />
* Native Instruments [[Reaktor]] (.rkplr)<br />
* [[Pure Data]] (.pd)<br />
* [[Scala (music software)]] (.kbm, .scl, .cmd)<br />
* [[SuperCollider]] (.scd, .sc)<br />
* [[WaveGL]]<br />
* [[Web Audio API]]<br />
<br />
== Ringtones ==<br />
<br />
* [[i Melody]]<br />
* [[M4R]] (Apple iPhone Ringtones - see [[M4A]])<br />
* [[Polyphonic ringtone]]<br />
* [[RTTTL]]<br />
<br />
== Sound card related formats ==<br />
<br />
* [[CMS (Creative Music System)]]<br />
<br />
== Speech synthesis ==<br />
<br />
* [[Speech Synthesis Markup Language]] (SSML)<br />
* [[VoiceDescription]] (OS X)<br />
<br />
== Unclassified (need to move to other categories) ==<br />
<br />
* [[ACM]] (Audio Compression Manager)<br />
* [[ADM]] (ADM Audio File)<br />
* [[B1S]]<br />
* [[BDSP]] (BotDetect Sound Package)<br />
* [[BVG]]<br />
* [[CBD2]]<br />
* [[DSM]] (DSIK Internal)<br />
* [[DSPW]]<br />
* [[DTK]]<br />
* [[FFW]]<br />
* [[First Rate Music Hall]] (.pck, MSX-Music song editor using [[Music Macro Language]])<br />
* [[GBTS]]<br />
* [[GCUB]]<br />
* [[GSB]]<br />
* [[HLWAV]]<br />
* [[IAB]]<br />
* [[IADP]]<br />
* [[INT]] (RAW File)<br />
* [[ISWS]]<br />
* [[JSTM]]<br />
* [[KOVS]]<br />
* [[MA]] (Music Assembler)<br />
* [[MNSTR]]<br />
* [[MSF]]<br />
* [[MTAF]]<br />
* [[S98]] (NEC PC-98)<br />
* [[SD]] (ESPS sampled data file)<br />
* [[SGI]] (Sound Generator 3.0 instrument)<br />
* [[SNG (SCC Musixx)|SNG]] (SCC Musixx)<br />
* [[Sound Effect Editor]] (.see, MSX)<br />
* [[TFMX]] (TFMX)<br />
* [[Vivaldi]] (RISC OS)<br />
<br />
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html<br />
<br />
See also [[Piano Rolls]] (which is under the [[Physical File Formats]]).<br />
<br />
== Links ==<br />
* [http://boingboing.net/2013/09/20/kickstarting-free-open-record.html Kickstarting free, open recordings of Bach's "Well-Tempered Clavier, Book 1"]<br />
* [http://mpc-hc.org/ MPC-HC: media player for Windows handling just about all video/audio formats]<br />
* [http://boingboing.net/2013/09/27/david-byrnes-how-music-wor.html How Music Works]<br />
* [http://www.textfiles.com/programming/FORMATS/admusfmt.pro Some discussion of "advanced music formats" from 1994]<br />
* [http://www.textfiles.com/programming/FORMATS/audiof23.txt FAQ on audio file formats (1992-07-09)]<br />
* [http://boingboing.net/2013/11/03/this-must-be-the-8-bit-place.html Chiptune version of Talking Heads song]<br />
* [http://www.youtube.com/watch?v=3Z2vU8M6CYI Beatles 3000: humorous video of how the future might misunderstand 20th century pop culture if artifacts decay as happened in the past]<br />
* [http://publicdomainreview.tumblr.com/post/76437123224/chaoscontrolled123-luke-and-i-were-looking-at The Music Written on This Dude's Butt]<br />
* [http://vimeo.com/58200103 "Eye of the tiger" played on a modified dot matrix printer]<br />
* [http://chipflip.wordpress.com/2014/03/09/a-short-history-of-hardcore-chipmusic/ A Short History of Hardcore Chipmusic]<br />
* [https://medium.com/message/you-need-to-hear-this-extremely-rare-recording-27619411e077 You Need to Hear This Extremely Rare Recording]<br />
* [http://www.loc.gov/preservation/resources/rfs/audio.html Library of Congress Recommended Format Specifications: Audio Works]<br />
* [http://betaboston.com/news/2014/07/17/in-a-bid-for-more-emotional-snacking-frito-lay-patents-culinary-theme-songs/ In a bid for more emotional snacking, Frito-Lay patents culinary theme songs]<br />
* [http://www.theverge.com/2014/8/4/5968243/mit-turns-recorded-vibrations-back-into-speech-and-music Scientists reconstruct speech through soundproof glass by watching a bag of potato chips]<br />
* [http://www.palmbeachpost.com/ap/ap/business/apple-releases-tool-to-remove-free-u2-album/nhNG9/ Apple releases tool to remove free U2 album] (which they gave you whether you wanted it or not)<br />
* [https://github.com/AyrA/ExcelPlayer Excel sheet that plays video and audio]<br />
* [http://webaudio.github.io/web-audio-api/ Web Audio API (W3C)]<br />
* [http://www.wonderingsound.com/feature/why-collecting-music-matters/ Why Collecting Matters: Citizen Archivists and the Battle for Future Pasts]<br />
* [http://mediaarea.net/en/MediaInfo MediaInfo: software that shows metadata for audio/video files]<br />
* [http://www.bl.uk/projects/save-our-sounds Save our Sounds]<br />
* [http://www.davidsystems.com/#tools David Systems tools: includes online loudness analysis of sound files]<br />
* [http://createdigitalmusic.com/2015/07/next-web-standard-music-notation/ The next Web standard could be music notation]<br />
* [https://www.youtube.com/watch?v=q_3d1x2VPxk How Oldschool Sound/Music worked] (video)<br />
* [http://www.crutchfield.com/S-ulligiNLBZf/learn/learningcenter/home/hometheater_surround.html Understanding surround sound formats]<br />
* [http://www.righto.com/2017/04/reverse-engineering-76477-space.html Reverse engineering the 76477 "Space Invaders" sound effect chip from die photos]<br />
<br />
[[Category:Audio and Music| ]]</div>
Mu