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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yotann</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yotann"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Special:Contributions/Yotann"/>
		<updated>2026-05-09T11:19:58Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format</id>
		<title>Microsoft XNA Compiled Format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format"/>
				<updated>2013-09-23T00:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: identification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Serialization&lt;br /&gt;
|extensions={{ext|xnb}}&lt;br /&gt;
}}&lt;br /&gt;
'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use [[LZX]] compression (referred to as the Xbox XMemCompress format).&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
Files begin with ASCII characters &amp;quot;&amp;lt;code&amp;gt;XNB&amp;lt;/code&amp;gt;&amp;quot;, followed by &amp;quot;&amp;lt;code&amp;gt;w&amp;lt;/code&amp;gt;&amp;quot;, &amp;quot;&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&amp;quot;, or &amp;quot;&amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
Microsoft provides [http://xbox.create.msdn.com/en-US/sample/xnb_format XNB format documentation and sample code].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game data files]]&lt;br /&gt;
[[Category:3D and CAD/CAM Models]]&lt;br /&gt;
[[Category:Audio and Music]]&lt;br /&gt;
[[Category:Fonts]]&lt;br /&gt;
[[Category:Graphics]]&lt;br /&gt;
[[Category:Microsoft]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/LZX</id>
		<title>LZX</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/LZX"/>
				<updated>2013-09-23T00:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: /* Specification */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|lzx}}&lt;br /&gt;
|released=1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LZX''' is both a compression algorithm (of the Lempel-Ziv family) and an archiving program (and file format). The archiving program and compression algorithm were both created by Jonathan Forbes and Tomi Poutanen in Canada, and the archiver was released for the Amiga computer in both shareware and registered versions. When the authors ended support for the program in 1997, they released a key for the registered version so that anybody could use it free.&lt;br /&gt;
&lt;br /&gt;
One of the authors, Jonathan Forbes, later worked for Microsoft, and used LZX compression in some Microsoft formats, including [[Cabinet]], [[CHM]], [[LIT]], [[WIM]], [[Xbox Live Avatar]]s, and [[Microsoft XNA Compiled Format]].&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
[http://msdn.microsoft.com/library/bb417343.aspx#lzxdatacompressionformat Microsoft's LZX algorithm description] is available, but has several errors—see libmspack's comments. There is also an [http://msdn.microsoft.com/en-us/library/cc483133.aspx LZX delta] variant of the format, with a much clearer and more correct specification.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/p/libmspack/code/HEAD/tree/libmspack/trunk/mspack/lzxd.c libmspack's implementation] of the algorithm is complete and somewhat commented. Note especially the description of errors in Microsoft's LZX specification.&lt;br /&gt;
&lt;br /&gt;
The [http://main.aminet.net/misc/unix/unlzx.c.gz Unlzx source code] implements an optimized extractor for LZX archives.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:LZX|Wikipedia article]]&lt;br /&gt;
* [http://xavprods.free.fr/lzx/ LZX downloads]&lt;br /&gt;
* [http://eab.abime.net/showthread.php?t=18695 Discussion on extracting LZX under Windows]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compression]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/LZX</id>
		<title>LZX</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/LZX"/>
				<updated>2013-09-22T23:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: clarify archives vs. algorithm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|lzx}}&lt;br /&gt;
|released=1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LZX''' is both a compression algorithm (of the Lempel-Ziv family) and an archiving program (and file format). The archiving program and compression algorithm were both created by Jonathan Forbes and Tomi Poutanen in Canada, and the archiver was released for the Amiga computer in both shareware and registered versions. When the authors ended support for the program in 1997, they released a key for the registered version so that anybody could use it free.&lt;br /&gt;
&lt;br /&gt;
One of the authors, Jonathan Forbes, later worked for Microsoft, and used LZX compression in some Microsoft formats, including [[Cabinet]], [[CHM]], [[LIT]], [[WIM]], [[Xbox Live Avatar]]s, and [[Microsoft XNA Compiled Format]].&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
[http://msdn.microsoft.com/library/bb417343.aspx#lzxdatacompressionformat Microsoft's LZX algorithm description] is available, but has several errors—see libmspack's comments. There is also an [http://msdn.microsoft.com/en-us/library/cc483133.aspx LZX delta] variant of the format, with a much clearer and correct specification.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/p/libmspack/code/HEAD/tree/libmspack/trunk/mspack/lzxd.c libmspack's implementation] of the algorithm is complete and somewhat commented. Note especially the description of errors in Microsoft's LZX specification.&lt;br /&gt;
&lt;br /&gt;
The [http://main.aminet.net/misc/unix/unlzx.c.gz Unlzx source code] implements an optimized extractor for LZX archives.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:LZX|Wikipedia article]]&lt;br /&gt;
* [http://xavprods.free.fr/lzx/ LZX downloads]&lt;br /&gt;
* [http://eab.abime.net/showthread.php?t=18695 Discussion on extracting LZX under Windows]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compression]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format</id>
		<title>Microsoft XNA Compiled Format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format"/>
				<updated>2013-09-22T23:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: correct LZX mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Serialization&lt;br /&gt;
|extensions={{ext|xnb}}&lt;br /&gt;
}}&lt;br /&gt;
'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use [[LZX]] compression (referred to as the Xbox XMemCompress format).&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
Microsoft provides [http://xbox.create.msdn.com/en-US/sample/xnb_format XNB format documentation and sample code].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game data files]]&lt;br /&gt;
[[Category:3D and CAD/CAM Models]]&lt;br /&gt;
[[Category:Audio and Music]]&lt;br /&gt;
[[Category:Fonts]]&lt;br /&gt;
[[Category:Graphics]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/LZX</id>
		<title>LZX</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/LZX"/>
				<updated>2013-09-22T23:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: add specifications and source links and mention XNB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|lzx}}&lt;br /&gt;
|released=1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''LZX''' is both a compression algorithm (of the Lempel-Ziv family) and an archiving program (and file format). The archiving program and compression algorithm were both created by Jonathan Forbes and Tomi Poutanen in Canada, and the archiver was released for the Amiga computer in both shareware and registered versions. When the authors ended support for the program in 1997, they released a key for the registered version so that anybody could use it free.&lt;br /&gt;
&lt;br /&gt;
One of the authors, Jonathan Forbes, later worked for Microsoft, and used LZX compression in some Microsoft formats, including [[Cabinet]], [[CHM]], [[LIT]], [[WIM]], [[Xbox Live Avatar]]s, and [[Microsoft XNA Compiled Format]].&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
[http://msdn.microsoft.com/library/bb417343.aspx#lzxdatacompressionformat Microsoft's LZX description] is available, but has several errors—see libmspack's comments. There is also an [http://msdn.microsoft.com/en-us/library/cc483133.aspx LZX delta] variant of the format, with a much clearer and correct specification.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
[http://sourceforge.net/p/libmspack/code/HEAD/tree/libmspack/trunk/mspack/lzxd.c libmspack's implementation] is complete and somewhat commented. Note especially the description of errors in Microsoft's LZX specification.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:LZX|Wikipedia article]]&lt;br /&gt;
* [http://xavprods.free.fr/lzx/ LZX downloads]&lt;br /&gt;
* [http://main.aminet.net/misc/unix/unlzx.c.gz Unlzx source code]&lt;br /&gt;
* [http://eab.abime.net/showthread.php?t=18695 Discussion on extracting LZX under Windows]&lt;br /&gt;
&lt;br /&gt;
[[Category:Compression]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.xnb</id>
		<title>Category:File formats with extension .xnb</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.xnb"/>
				<updated>2013-09-22T23:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: Created page with &amp;quot;x&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|x]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format</id>
		<title>Microsoft XNA Compiled Format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Microsoft_XNA_Compiled_Format"/>
				<updated>2013-09-22T23:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Yotann: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Serialization |extensions={{ext|xnb}} }} '''XNB''' files are created by Microsoft XNA and distributed w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Serialization&lt;br /&gt;
|extensions={{ext|xnb}}&lt;br /&gt;
}}&lt;br /&gt;
'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use Microsoft Xbox LZX (XMemCompress) compression.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
Microsoft provides [http://xbox.create.msdn.com/en-US/sample/xnb_format XNB format documentation and sample code].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game data files]]&lt;br /&gt;
[[Category:3D and CAD/CAM Models]]&lt;br /&gt;
[[Category:Audio and Music]]&lt;br /&gt;
[[Category:Fonts]]&lt;br /&gt;
[[Category:Graphics]]&lt;/div&gt;</summary>
		<author><name>Yotann</name></author>	</entry>

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