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http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=Kamome Just Solve the File Format Problem - User contributions [en] 2025-01-11T17:02:52Z User contributions MediaWiki 1.19.2 http://fileformats.archiveteam.org/wiki/IGB IGB 2018-01-12T22:27:54Z <p>Kamome: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|igb}} }} An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in t...&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=3D and CAD/CAM Models<br /> |extensions={{ext|igb}}<br /> }}<br /> An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in the game &quot;ZooCube&quot; on the Nintendo Gamecube.<br /> <br /> <br /> == Links ==<br /> *[http://forum.xentax.com/viewtopic.php?f=16&amp;t=6345 XeNTaX Forum post on IGB file]<br /> *[http://www.cute.or.jp/~makuchan/pce/diva2b.html IGB Data Layout (Incomplete)]</div> Kamome http://fileformats.archiveteam.org/wiki/Yobj Yobj 2018-01-12T21:58:34Z <p>Kamome: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|yobj}} }} A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a &quot;Yukes 3D Ob...&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=3D and CAD/CAM Models<br /> |extensions={{ext|yobj}}<br /> }}<br /> A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a &quot;Yukes 3D Object&quot;)] is a 3D model file developed by Yuke's Co. Ltd, best known as the developers of the WWE Smackdown game series.<br /> <br /> == Tools ==<br /> *[https://www.mediafire.com/file/jm6mjnd8dx58wmr/YOBJ_File_Tool_v.1.9.3_Fixed.7z YOBJ File Editor, created by eatrawmeat391]<br /> *[http://sf4mods.blogspot.ca/p/x-rey.html X-Rey by tekken57]<br /> <br /> <br /> == Further Reading ==<br /> *[http://smacktalks.org/forums/topic/60461-yobj-ps2-file-format-details/ YOBJ Specs + Hex Workshop Bookmark File by eri619 &amp; Greg Thordenta (PS2 Only)l]<br /> *[http://forum.xentax.com/viewtopic.php?f=16&amp;t=10762 XeNTaX Forum thread on YOBJ to OBJ Conversion]</div> Kamome http://fileformats.archiveteam.org/wiki/RARC RARC 2018-01-12T21:14:11Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Archiving<br /> |extensions={{ext|arc}}<br /> }}<br /> <br /> RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br /> <br /> <br /> == Tools that handle RARC files ==<br /> *[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis contains a &quot;RARC Dump&quot; tool]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by thakis]<br /> * [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/RARC RARC 2018-01-12T21:13:24Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Archiving<br /> |extensions={{ext|arc}}<br /> }}<br /> <br /> RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br /> <br /> <br /> == Tools that handle RARC files ==<br /> *[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis contains a &quot;RARC Dump&quot; tool]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]<br /> * [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/RARC RARC 2018-01-12T21:13:08Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Archiving<br /> |extensions={{ext|arc}}<br /> }}<br /> <br /> RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br /> <br /> <br /> == Tools that handle RARC files ==<br /> *[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis contain a &quot;RARC Dump&quot; tool]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]<br /> * [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/Yaz0 Yaz0 2018-01-12T21:05:40Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Compression<br /> |extensions={{ext|szs}}<br /> }}<br /> '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &quot;Yaz0&quot;, in ASCII.<br /> <br /> == Tools that handle Yaz0 compressed files ==<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> *[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br /> *[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br /> *[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/Yaz0 Yaz0 2018-01-12T21:03:12Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Compression<br /> |extensions={{ext|szs}}<br /> }}<br /> '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &quot;Yaz0&quot;, in ASCII.<br /> <br /> == Tools that handle Yaz0 compressed files ==<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> *[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br /> *[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br /> *[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/Yaz0 Yaz0 2018-01-12T21:02:43Z <p>Kamome: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Compression<br /> |extensions={{ext|szs}}<br /> }}<br /> '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &quot;Yaz0&quot;, in ASCII.<br /> <br /> == Tools that handle Yaz0 compressed files ==<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> *[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br /> *[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br /> *[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/Yaz0 Yaz0 2018-01-12T21:01:21Z <p>Kamome: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=Compression |extensions={{ext|szs}} }} '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is f...&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Compression<br /> |extensions={{ext|szs}}<br /> }}<br /> '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &quot;Yaz0&quot;, in ASCII.<br /> <br /> == Tools that handle Yaz0 compressed files ==<br /> *[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br /> *[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br /> *[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br /> *[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br /> <br /> == Further Reading ==<br /> *[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br /> *[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div> Kamome http://fileformats.archiveteam.org/wiki/RARC RARC 2018-01-12T20:54:13Z <p>Kamome: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|arc}} }}&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Archiving<br /> |extensions={{ext|arc}}<br /> }}</div> Kamome
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