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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kamome</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kamome"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Special:Contributions/Kamome"/>
		<updated>2026-04-22T06:57:28Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/IGB</id>
		<title>IGB</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/IGB"/>
				<updated>2018-01-12T22:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|igb}} }} An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|igb}}&lt;br /&gt;
}}&lt;br /&gt;
An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in the game &amp;quot;ZooCube&amp;quot; on the Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://forum.xentax.com/viewtopic.php?f=16&amp;amp;t=6345 XeNTaX Forum post on IGB file]&lt;br /&gt;
*[http://www.cute.or.jp/~makuchan/pce/diva2b.html IGB Data Layout (Incomplete)]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yobj</id>
		<title>Yobj</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yobj"/>
				<updated>2018-01-12T21:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|yobj}} }} A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a &amp;quot;Yukes 3D Ob...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|yobj}}&lt;br /&gt;
}}&lt;br /&gt;
A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a &amp;quot;Yukes 3D Object&amp;quot;)] is a 3D model file developed by Yuke's Co. Ltd, best known as the developers of the WWE Smackdown game series.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
*[https://www.mediafire.com/file/jm6mjnd8dx58wmr/YOBJ_File_Tool_v.1.9.3_Fixed.7z YOBJ File Editor, created by eatrawmeat391]&lt;br /&gt;
*[http://sf4mods.blogspot.ca/p/x-rey.html X-Rey by tekken57]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://smacktalks.org/forums/topic/60461-yobj-ps2-file-format-details/ YOBJ Specs + Hex Workshop Bookmark File by eri619 &amp;amp; Greg Thordenta (PS2 Only)l]&lt;br /&gt;
*[http://forum.xentax.com/viewtopic.php?f=16&amp;amp;t=10762 XeNTaX Forum thread on YOBJ to OBJ Conversion]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RARC</id>
		<title>RARC</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RARC"/>
				<updated>2018-01-12T21:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|arc}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools that handle RARC files ==&lt;br /&gt;
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis contains a &amp;quot;RARC Dump&amp;quot; tool]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by thakis]&lt;br /&gt;
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RARC</id>
		<title>RARC</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RARC"/>
				<updated>2018-01-12T21:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|arc}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools that handle RARC files ==&lt;br /&gt;
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis contains a &amp;quot;RARC Dump&amp;quot; tool]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]&lt;br /&gt;
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RARC</id>
		<title>RARC</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RARC"/>
				<updated>2018-01-12T21:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|arc}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools that handle RARC files ==&lt;br /&gt;
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis contain a &amp;quot;RARC Dump&amp;quot; tool]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]&lt;br /&gt;
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yaz0</id>
		<title>Yaz0</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yaz0"/>
				<updated>2018-01-12T21:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|extensions={{ext|szs}}&lt;br /&gt;
}}&lt;br /&gt;
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &amp;quot;Yaz0&amp;quot;, in ASCII.&lt;br /&gt;
&lt;br /&gt;
== Tools that handle Yaz0 compressed files ==&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]&lt;br /&gt;
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yaz0</id>
		<title>Yaz0</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yaz0"/>
				<updated>2018-01-12T21:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|extensions={{ext|szs}}&lt;br /&gt;
}}&lt;br /&gt;
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &amp;quot;Yaz0&amp;quot;, in ASCII.&lt;br /&gt;
&lt;br /&gt;
== Tools that handle Yaz0 compressed files ==&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]&lt;br /&gt;
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yaz0</id>
		<title>Yaz0</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yaz0"/>
				<updated>2018-01-12T21:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|extensions={{ext|szs}}&lt;br /&gt;
}}&lt;br /&gt;
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &amp;quot;Yaz0&amp;quot;, in ASCII.&lt;br /&gt;
&lt;br /&gt;
== Tools that handle Yaz0 compressed files ==&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]&lt;br /&gt;
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yaz0</id>
		<title>Yaz0</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yaz0"/>
				<updated>2018-01-12T21:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Compression |extensions={{ext|szs}} }} '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|extensions={{ext|szs}}&lt;br /&gt;
}}&lt;br /&gt;
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read &amp;quot;Yaz0&amp;quot;, in ASCII.&lt;br /&gt;
&lt;br /&gt;
== Tools that handle Yaz0 compressed files ==&lt;br /&gt;
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]&lt;br /&gt;
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RARC</id>
		<title>RARC</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RARC"/>
				<updated>2018-01-12T20:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kamome: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|arc}} }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|arc}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kamome</name></author>	</entry>

	</feed>