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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jon+Daniel</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jon+Daniel"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Special:Contributions/Jon_Daniel"/>
		<updated>2026-04-22T03:18:54Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CAR_(Carnivores)</id>
		<title>CAR (Carnivores)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CAR_(Carnivores)"/>
				<updated>2025-06-15T22:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://carnivores.fandom.com/wiki/CAR&lt;br /&gt;
&lt;br /&gt;
https://github.com/carnivores-cpe/c3dit&lt;br /&gt;
&lt;br /&gt;
https://www.tapatalk.com/groups/the_carnivores_saga/carnivores-1-2-and-ice-age-car-files-t2309.html&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CAR_(Carnivores)</id>
		<title>CAR (Carnivores)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CAR_(Carnivores)"/>
				<updated>2025-06-15T20:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: Created page with &amp;quot;https://carnivores.fandom.com/wiki/CAR  https://github.com/carnivores-cpe/c3dit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://carnivores.fandom.com/wiki/CAR&lt;br /&gt;
&lt;br /&gt;
https://github.com/carnivores-cpe/c3dit&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models</id>
		<title>3D and CAD/CAM Models</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models"/>
				<updated>2025-06-15T20:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* 3D animation files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=3D and CAD/CAM Models&lt;br /&gt;
|image=Raytracing reflection-400.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 3D Modeling ==&lt;br /&gt;
* [[3DM]] - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)&lt;br /&gt;
* [[3DMF]] - QuickDraw 3D Metafile (.3dmf)&lt;br /&gt;
* [[3DS]] - Legacy 3D Studio Model (.3ds)&lt;br /&gt;
** [[LFT]] - 3DS Loft Object&lt;br /&gt;
** [[SHP]] - 3DS Shapes File&lt;br /&gt;
** [[PRJ]] - 3DS Project File&lt;br /&gt;
* [[3D Tiles]] ([http://www.opengis.net/doc/CS/3DTiles/1.0 OGC Spec])&lt;br /&gt;
* [[3MF]] - 3D Manufacturing Format&lt;br /&gt;
* [[4D Paint]]&lt;br /&gt;
* [[AC3D Model]] (.ac)&lt;br /&gt;
* [[Adobe Aero]] (.real)&lt;br /&gt;
* [[Adobe Dimension]] (.dn)&lt;br /&gt;
* [[Adobe Dimensions]] (.dim)&lt;br /&gt;
* [[Adobe PRC]] (embedded in PDF files)&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Agisoft]] (.psx, .psz, .oc3, .tls)&lt;br /&gt;
* [[Anim8or]] - Anim8or Model (.an8)&lt;br /&gt;
* [[Alembic]] (.abc)&lt;br /&gt;
* [[AOI (Art of Illusion)|AOI]] - Art of Illusion Model (.aoi)&lt;br /&gt;
* [[Appearance eXchange Format]] (.AxF) [https://www.xrite.com/axf 1]&lt;br /&gt;
* [[AWD (Away3D)]]&lt;br /&gt;
* [[BGA (mesh)|BGA]] (.bga)&lt;br /&gt;
* [[BLEND]] - Blender (.blend)&lt;br /&gt;
* [[Blitz3D Model]] (.b3d)&lt;br /&gt;
* [[BLOCK]] - Blender encrypted blend files (.block)&lt;br /&gt;
* [[Bob ray tracer scene description]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[C4D]] - Cinema 4D (.c4d)&lt;br /&gt;
* [[Cal3D]] - Cal3D (.cal3d)&lt;br /&gt;
* [[Caligari trueSpace]] (.cob, .scn)&lt;br /&gt;
* [[Canoma]] (.3dv)&lt;br /&gt;
* [[CCP4]] - X-ray crystallography voxels (electron density)&lt;br /&gt;
* [[CFL]] - Compressed File Library (.cfl)&lt;br /&gt;
* [[CORE3D]] - Unknown format possibly connected with Coreona 3D or Corona 3D (.core3d)&lt;br /&gt;
* [[OpenCTM]] - OpenCTM (.ctm)&lt;br /&gt;
* [[COLLADA]] - COLLADA (.dae)&lt;br /&gt;
* [[Daz Scene Object Notation]] (.dson)[http://docs.daz3d.com/doku.php/public/dson_spec/start 1]&lt;br /&gt;
* [[DKBTrace scene description]] - DKB Ray Tracer (.dat)&lt;br /&gt;
* [[DMX model]] - Valve&lt;br /&gt;
* [[Doré Raster]]&lt;br /&gt;
* [[dotXSI]] - Softimage&lt;br /&gt;
* [[DPM]] - deepMesh (.dpm)&lt;br /&gt;
* [[DTS]] - Torque Game Engine (.dts)&lt;br /&gt;
* [[EGG]] - Panda3D Engine&lt;br /&gt;
* [[Euclid (Ace Computing)|Euclid]] - 3D design file format (Ace Computing)&lt;br /&gt;
* [[FACT]] - Electric Image (.fac)&lt;br /&gt;
* [[FBX]] - Autodesk FBX (.fbx)&lt;br /&gt;
* [[FMZ]] - FormZ Project file&lt;br /&gt;
* [[Fusion 360]] (.f3d)&lt;br /&gt;
* [[GLM]] - Ghoul Mesh (.glm)&lt;br /&gt;
* [[glTF]] (.gltf)&lt;br /&gt;
* [[IGB]] - Google Earth 3D model (.igb)&lt;br /&gt;
* [[Imagine Object File]] (Variety of FORM [[TDDD]])&lt;br /&gt;
* [[Imagine Texture File]]&lt;br /&gt;
* [[Infini-D]] (.ids)&lt;br /&gt;
* [[Instant 3D]] (.i3d, .e3d)&lt;br /&gt;
* [[JAS]] - Cheetah 3D file (.jas)&lt;br /&gt;
* [[Laubwerk]] (.lbw)&lt;br /&gt;
* [[LSB]] - Lightscape scene binary format (.lsb)&lt;br /&gt;
* [[LightWave Object]] (.lwo, LWOB, LWLO, LWO2)&lt;br /&gt;
* [[LightWave Scene]] (.lws, LWSC)&lt;br /&gt;
* [[LXO]] - Luxology Modo (software) file (.lxo)&lt;br /&gt;
* [[MAX (3ds Max)|MAX]] - Autodesk 3D Studio Max file (.max)&lt;br /&gt;
* [[Maya scene]] - Autodesk Maya ASCII or Binary File (.ma, .mb)&lt;br /&gt;
* [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
* [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
* [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* [[MDX (Blizzard)|MDX]] - Blizzard Entertainment's own model format (.mdx)&lt;br /&gt;
* [[Mesh (NYU)]] - New York University (.m)&lt;br /&gt;
* [[MeshLab]] (.mlp, .mlb)&lt;br /&gt;
* [[MeshMixer]] (.mix)&lt;br /&gt;
* [[Meshwork model]] (.mesh)&lt;br /&gt;
* [[MM3D]] - Misfit Model 3d (.mm3d)&lt;br /&gt;
* [[MilkShape model]] (.ms3d)&lt;br /&gt;
* [[MilkShape ASCII]] (.txt)&lt;br /&gt;
* [[Navisworks]] (.nwd .nwf .nwc)&lt;br /&gt;
* [[Nexus 3D]] (.nxz, .nxs)&lt;br /&gt;
* [[NFF]] - Haines NFF, Neutral File Format&lt;br /&gt;
* [[NIF]] - Gamebryo NetImmerse File (.nif)&lt;br /&gt;
* [[OFF (DEC-WSE Object File Format)]]&lt;br /&gt;
* [[OFF (Geomview Object File Format)]]&lt;br /&gt;
* [[OpenSceneGraph]] (.osg, .osgt)&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
* [[P3D (PSC)]] - Pittsburgh Supercomputer Center 3D Metafile&lt;br /&gt;
* [[Parasolid]] (.x_t, .x_b)&lt;br /&gt;
* [[PLY]]&lt;br /&gt;
* [[Poser Scene]]&lt;br /&gt;
* [[POV-Ray scene description]] - Persistence of Vision Raytracer (.pov)&lt;br /&gt;
* [[POV-Ray density file]] - Persistence of Vision Raytracer (.df3)&lt;br /&gt;
* [[PRT scene description]] - Parallel Ray Trace&lt;br /&gt;
* [[Ptex]]&lt;br /&gt;
* [[QRT Ray Tracer scene description]] (.qrt)&lt;br /&gt;
* [[Radiance Scene Description]] (.rad)&lt;br /&gt;
* [[Ray Dream]] (.rd4, .rds, d3d)&lt;br /&gt;
* [[Rayshade scene description]] (.ray)&lt;br /&gt;
* [[ReCap]] (.rcp, .rcs)&lt;br /&gt;
* [[RenderWare binary stream file]] (.dff) -- commonly used by Grand Theft Auto III-era games as well as other RenderWare titles&lt;br /&gt;
* [[RenderWare object]] (.rwx)&lt;br /&gt;
* [[RGE]] Shining 3D Range File&lt;br /&gt;
* [[RIB]] - RenderMan Interface Bytestream / Pixar / 3D Reality&lt;br /&gt;
* [[Sense8 NFF]] - WorldToolkit Neutral File Format&lt;br /&gt;
* [[SGI YAODL]] - Yet Another Object Description Language, Power-Flip Format&lt;br /&gt;
* [[SGO]] - Silicon Graphics Object, Showcase &lt;br /&gt;
* [[SIA]] - Nevercenter Silo Object (.sia)&lt;br /&gt;
* [[SIB]] - Nevercenter Silo Object (.sib)&lt;br /&gt;
* [[Simply 3D Geometry]] (.ged)&lt;br /&gt;
* [[Simply 3D]] (.s3d)&lt;br /&gt;
* [[SKN/BMF]] - A 3D mesh format associated with The Sims [http://simtech.sourceforge.net/tech/bmf.html]&lt;br /&gt;
* [[SKP]] - Google Sketchup file (.skp)&lt;br /&gt;
* [[SolidWorks]]&lt;br /&gt;
** [[SLDASM]] - SolidWorks Assembly Document (.sldasm)&lt;br /&gt;
** [[SLDPRT]] - SolidWorks Part Document (.sldprt)&lt;br /&gt;
** [[eDrawing]] (.eprt, .easm, .edrw)&lt;br /&gt;
** [[HOOPS Stream File]] (.hsf)&lt;br /&gt;
* [[Softimage SCN]]&lt;br /&gt;
* [[Strata 3D]] (.s3d)&lt;br /&gt;
* [[Studiomdl Data]] - Valve (.smd)&lt;br /&gt;
* [[Substance]] (.sbs, .sbsar) -- used by Substance family of programs, and found in Substance Source library&lt;br /&gt;
* [[SVX]] - Shapeways voxel format. (.svx)&lt;br /&gt;
* [[TDDD]] - Turbo Silver 3D Data Description, T3D&lt;br /&gt;
* [[TTDDD]] - Textual TDDD&lt;br /&gt;
* [[Tilt Brush]] (.tilt)&lt;br /&gt;
* [[U3D]] - Universal 3D file format (.u3d)&lt;br /&gt;
** [[IDTF]] - Intermediate Data Text Format&lt;br /&gt;
* [[Universal Scene Description]] - Pixar USD&lt;br /&gt;
* [[USDZ]] [https://graphics.pixar.com/usd/files/USDZFileFormatSpecification.pdf]&lt;br /&gt;
* [[VDAFS]] (.vda)&lt;br /&gt;
* [[Vivid scene description]] (.v)&lt;br /&gt;
* [[VO (Vector Object Utils)]]&lt;br /&gt;
* [[VORT art scene]] (.scn)&lt;br /&gt;
* [[VRML]] - Virtual reality modeling language (.wrl)&lt;br /&gt;
* [[VTK]] - Visualization Toolkit (.vtk)&lt;br /&gt;
* [[VTKHDF]] - Visualization Toolkit (.vtkhdf)&lt;br /&gt;
* [[VUE]] - Vue scene file (.vue)&lt;br /&gt;
* [[Wavefront MTL]]&lt;br /&gt;
* [[Wavefront OBJ]]&lt;br /&gt;
* [[WINGS]] - Wings3D (.wings)&lt;br /&gt;
* [[X (DirectX)]] - DirectX 3D Model (.x)&lt;br /&gt;
* [[X3D]] - Extensible 3D (.x3d)&lt;br /&gt;
* [[Yobj]] - Yukes 3D Object (.yobj)&lt;br /&gt;
* [[Z3D]] - Zmodeler (.z3d)&lt;br /&gt;
* [[Zbrush MatCap]] (.zmt)&lt;br /&gt;
&lt;br /&gt;
== CAD ==&lt;br /&gt;
&lt;br /&gt;
* [[3DMLW]] - (3D Markup Language for Web) files&lt;br /&gt;
* [[3DXML]] - Dassault Systemes graphic representation&lt;br /&gt;
* [[ACP]] - VA Software VA - Virtual Architecture CAD file&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Argon]] - Ashlar-Vellum (AR) - 3D Modeling&lt;br /&gt;
* [[ART (ArtCAM model)|ART]] - ArtCAM model&lt;br /&gt;
* [[ArtiosCAD]] (.a3d, .ard)&lt;br /&gt;
* [[ASC (BRL-CAD Geometry)|ASC]] - BRL-CAD Geometry File (old ASCII format)&lt;br /&gt;
* [[ASM (Solid Edge Assembly)|ASM]] - Solid Edge Assembly, Pro/ENGINEER Assembly&lt;br /&gt;
* [[AutoCAD Slide]]&lt;br /&gt;
* [[AutoCAD Slide Library]]&lt;br /&gt;
* [[AutoSketch]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[CAD-3D]] - Antic Software&lt;br /&gt;
* [[CAD/DRAW‎]]&lt;br /&gt;
* [[CadStd]] - CAD&lt;br /&gt;
* [[CATDrawing]] - CATIA V5 Drawing document&lt;br /&gt;
* [[CATIA V4 Model]] - CATIA V4 Model&lt;br /&gt;
* [[CATIA V4 Project]] - CATIA V4 Project&lt;br /&gt;
* [[CATMaterial]] - CATIA V5 Material&lt;br /&gt;
* [[CATPart]] - CATIA V5 Part Description / Model&lt;br /&gt;
* [[CATProcess]] - CATIA V5 Manufacturing document&lt;br /&gt;
* [[CATProduct]] - CATIA V5 Assembly document&lt;br /&gt;
* [[CCC]] - CopyCAD Curves&lt;br /&gt;
* [[CCM]] - CopyCAD Model&lt;br /&gt;
* [[CCS]] - CopyCAD Session&lt;br /&gt;
* [[Cell library]] (.cel)&lt;br /&gt;
* [[CEX]] (Caddie Exchange format)&lt;br /&gt;
* [[cgr]] - CATIA V5 graphic representation file&lt;br /&gt;
* [[CKD]] - KeyCreator (was CADKEY)&lt;br /&gt;
* [[Cobalt]] - Ashlar-Vellum (CO) - parametric drafting and 3D modeling&lt;br /&gt;
* [[CorelCAD]]&lt;br /&gt;
* [[DDS-CAD]] Data Design System (BIM)&lt;br /&gt;
* [[DFT]] - Solid Edge Draft&lt;br /&gt;
* [[DGN]] - MicroStation design file&lt;br /&gt;
* [[DGK]] - Delcam Geometry&lt;br /&gt;
* [[DMT]] - Delcam Machining Triangles&lt;br /&gt;
* [[DRW]] - Caddie Early version of Caddie drawing - Prior to Caddie changing to DWG&lt;br /&gt;
* [[DTF]] - Solid Edge Document&lt;br /&gt;
* [[DWG]] - AutoCAD and Open Design Alliance applications&lt;br /&gt;
* [[DWB]] - VariCAD drawing file&lt;br /&gt;
* [[DWF]] - AutoDesk's Design Web Format; AutoCAD &amp;amp; Revit can publish to this format; similar in concept to PDF files; AutoDesk Design Review is the reader&lt;br /&gt;
* [[DXB]] - Drawing Interchange Binary Format - AutoCAD&lt;br /&gt;
* [[DXF]] - Drawing Interchange file format - AutoCAD&lt;br /&gt;
* [[Euclid]] - CAD file format&lt;br /&gt;
* [[Euklid]] - CAD/CAM and Gear CAM&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file&lt;br /&gt;
* [[ESW]] - Agtek format&lt;br /&gt;
* [[Excellon drill format]]&lt;br /&gt;
* [[EXP]] - Drawing Express file format&lt;br /&gt;
* [[FastCAD]]&lt;br /&gt;
* [[FeatureCAM part file]] (FM)&lt;br /&gt;
* [[gbXML]]&lt;br /&gt;
* [[GDL Script]] - scripting language used in ARCHICAD (.gdl)&lt;br /&gt;
* [[Gerber format]] - RS-274-D, RS-274X&lt;br /&gt;
* [[GLM]] - KernelCAD model&lt;br /&gt;
* [[GRB]] - T-FLEX CAD File&lt;br /&gt;
* [[GTC]] - GRAITEC Advance file format&lt;br /&gt;
* [[HydroCAD Stormwater Modeling System Unit Hydrograph file]] (.huh)&lt;br /&gt;
* [[IAM]] - Autodesk Inventor Assembly file&lt;br /&gt;
* [[ICD]] - IronCAD 2D CAD file&lt;br /&gt;
* [[IDW]] - Autodesk Inventor Drawing file&lt;br /&gt;
* [[IFC]] - buildingSMART for sharing AEC and FM data&lt;br /&gt;
* [[IGES]] - Initial Graphics Exchange Specification&lt;br /&gt;
* [[Intergraph Standard File Formats]]&lt;br /&gt;
* [[IPN]] - Autodesk Inventor Presentation file&lt;br /&gt;
* [[IPT]] - Autodesk Inventor Part file&lt;br /&gt;
* [[JT]] (visualization format) - Jupiter Tesselation&lt;br /&gt;
* [[KeyCAD]]&lt;br /&gt;
* [[MakerBot instruction file]] (for fifth generation MakerBot 3D printers)&lt;br /&gt;
* [[MCC]] - Monu-CAD Component (Monument/Headstone Component file)&lt;br /&gt;
* [[MCD]] - Monu-CAD Drawing (Monument/Headstone Drawing file)&lt;br /&gt;
* [[MCP]] - Monu-CAD Plot (Monument/Headstone Plot file)&lt;br /&gt;
* [[MTN]] - Monu-CAD Thumbnail (Monument/Headstone Thumbnail file)&lt;br /&gt;
* [[OakPDT Drawing]]&lt;br /&gt;
* [[OCAD]] - Orienteering Computer Aided Design (OCAD) file (.ocd)&lt;br /&gt;
* [[OpenSCAD]] - Solid 3D CAD objects (.scad)&lt;br /&gt;
* [[PAR]] - Solid Edge Part&lt;br /&gt;
* [[PIPE]] - PIPE-FLO Professional Piping system design file&lt;br /&gt;
* [[PLA]] - ArchiCad archive&lt;br /&gt;
* [[PLN]] - ArchiCad project&lt;br /&gt;
* [[POL]] - PolyWorks&lt;br /&gt;
* [[PRT (CADKEY)]] - became KeyCreator&lt;br /&gt;
* [[PRT (PTC)]] - Pro/Engineer, Pro/E Wildfire, Creo Parametric&lt;br /&gt;
* [[PRT (UG)]] - Unigraphics, Siemens PLM, NX CAD&lt;br /&gt;
* [[PSM]] - Solid Edge Sheet&lt;br /&gt;
* [[PSMODEL]] - PowerSHAPE Model&lt;br /&gt;
* [[PWI]] - PowerINSPECT File&lt;br /&gt;
* [[PYT]] - Pythagoras File&lt;br /&gt;
* [[Revit]] - AutoDesk Revit files (RVT, RFA)&lt;br /&gt;
* [[RLF]] - ArtCAM Relief&lt;br /&gt;
* [[S3G]] - GCode instructions for MakerBot firmware below 7.0&lt;br /&gt;
* [[SCDOC]] - SpaceClaim 3D Part/Assembly&lt;br /&gt;
* [[SKP]] - SketchUp Model&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly drawing&lt;br /&gt;
* [[SLDPRT]] - SolidWorks 3D part model (had .prt extension earlier)&lt;br /&gt;
* [[Solid Edge XML design]] (.cmp_xml)&lt;br /&gt;
* [[STEP]] - Standard for the Exchange of Product model data&lt;br /&gt;
* [[STL]] - Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines. (.stl)&lt;br /&gt;
* [[TCT]] - TurboCAD drawing template&lt;br /&gt;
* [[TCW]] - TurboCAD for Windows 2D and 3D drawing&lt;br /&gt;
* [[Thing file]] - MakerBot (.thing)&lt;br /&gt;
* [[TPL]] - ARCHICAD Project Template&lt;br /&gt;
* [[UNV]] - Universal File Format; used by I-DEAS (Integrated Design and Engineering Analysis Software)&lt;br /&gt;
* [[VectorWorks]]&lt;br /&gt;
* [[VC6]] - Ashlar-Vellum Graphite - 2D and 3D drafting&lt;br /&gt;
* [[VLM]] - Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard&lt;br /&gt;
* [[VS]] - Ashlar-Vellum Vellum Solids&lt;br /&gt;
* [[WorraCAD Drawing]]&lt;br /&gt;
* [[WRL]] - The file format of [[VRML]], which is listed in the modeling section above, but also used in CAD/CAM. Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines.&lt;br /&gt;
* [[X3G]] - GCode instructions for MakerBot firmware 7.0 and up&lt;br /&gt;
* [[Xenon]] - Ashlar-Vellum (XE) - for Associative 3D Modeling&lt;br /&gt;
&lt;br /&gt;
See also [[Machine Embroidery]]&lt;br /&gt;
&lt;br /&gt;
== 2D images designed for use in conjunction with 3D models ==&lt;br /&gt;
* [[2DL]] (ARCHICAD 2D Lines)&lt;br /&gt;
* [[BodyPaint 3D]]&lt;br /&gt;
* [[Poser Bump Map]]&lt;br /&gt;
* [[Rayshade Heightfield]]&lt;br /&gt;
* [[SLDDRW]] - SolidWorks 2D drawing&lt;br /&gt;
* [[Valve Material Type]] (.vmt)&lt;br /&gt;
* [[V-Ray]]&lt;br /&gt;
&lt;br /&gt;
== 3D animation files ==&lt;br /&gt;
* [[BIP (Character Studio)]]&lt;br /&gt;
* [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
* [[ROFF]] - Raven Object File Format / Rotation, Origin File Format&lt;br /&gt;
* [[CAR (Chasm: The Rift)]] - Chasm Character Animation (.car)&lt;br /&gt;
* [[CAR (Carnivores)]] - Carnivores Character Animation (.car)&lt;br /&gt;
&lt;br /&gt;
== Formats related to specialized hardware ==&lt;br /&gt;
* [[PowerVR]]&lt;br /&gt;
&lt;br /&gt;
== Motion capture ==&lt;br /&gt;
* [[Acclaim ASF/AMC]]&lt;br /&gt;
&lt;br /&gt;
== Image series scanning, microscopy ==&lt;br /&gt;
* [[BioRad confocal image]] - stores series of images generated by microscope scan of 3-D object, used in medical/research imaging&lt;br /&gt;
* [[MRC]] (Medical Research Council) - format used in 3D electron microscopy&lt;br /&gt;
&lt;br /&gt;
== Stereoscopy ==&lt;br /&gt;
* [[JPS]]&lt;br /&gt;
* [[Multi-Picture Format]] - MPO, Multi-Picture Object - This JPEG standard is used for 3d images, as with the Nintendo 3DS&lt;br /&gt;
* [[QDV (Random Dot Software)|QDV]] - apparently a random-dot-image stereoscopy format&lt;br /&gt;
&lt;br /&gt;
== 3D video ==&lt;br /&gt;
&lt;br /&gt;
=== Video formats ===&lt;br /&gt;
* [[Anaglyph 3D format]]&lt;br /&gt;
* [[Blu-ray 3D format]]&lt;br /&gt;
* [[SENSIO Hi-Fi 3D format]]&lt;br /&gt;
* [[Side-by-side 3D format]]&lt;br /&gt;
* [[Top-and-bottom 3D format]]&lt;br /&gt;
&lt;br /&gt;
=== Container formats ===&lt;br /&gt;
* [[MK3D]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Game data files]] for game rendering engines (some of which are 3-D).&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[3D Construction Kit]]&lt;br /&gt;
* [[Datron Simpl]] (.simpl)&lt;br /&gt;
* [[Polycam app data]]&lt;br /&gt;
* [[Qlone app data]]&lt;br /&gt;
* [[SH3D]] - Sweet Home 3D&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Software, Utilities, and Development Libraries ===&lt;br /&gt;
* [[AutoCAD]]&lt;br /&gt;
* [[Konvertor]]&lt;br /&gt;
* [http://www.pythonocc.org/ PythonOCC: 3D CAD/CAE/PLM development framework for the Python programming language]&lt;br /&gt;
* [https://archive.org/details/msdos_shareware_fb_3DBENCH MS-DOS Shareware: Frostbyte: 3DBENCH]&lt;br /&gt;
&lt;br /&gt;
=== Interesting objects printed with 3D printers ===&lt;br /&gt;
* [http://arstechnica.com/tech-policy/2013/03/download-this-gun-3d-printed-semi-automatic-fires-over-600-rounds/ 3D-printed semi-automatic gun]&lt;br /&gt;
* [http://livewire.talkingpointsmemo.com/entry/worlds-first-3d-printed-gun-successfully-fired-in 3D-printed gun successfully fired]&lt;br /&gt;
* [http://www.usatoday.com/story/tech/2013/03/17/autodesk-phillips-electronics-3d-printing/1990703/ 3-D printing in prosthetics]&lt;br /&gt;
* [http://www.thingiverse.com/thing:44150 3D-printable artificial fingers]&lt;br /&gt;
* [http://www.dezeen.com/2013/06/28/cortex-3d-printed-cast-for-bone-fractures-jake-evill/ Cortex 3D-printed cast]&lt;br /&gt;
* [http://www.engadget.com/2013/05/07/3d-systems-star-trek/ 3D-printed personalized Star Trek figurines]&lt;br /&gt;
* [http://www.cracked.com/quick-fixes/the-4-worst-things-people-are-making-with-3d-printers/?utm_source=twitter&amp;amp;utm_medium=fanpage&amp;amp;utm_campaign=new+article&amp;amp;wa_ibsrc=fanpage The 4 worst things people are making with 3D printers]&lt;br /&gt;
* [http://www.latimes.com/features/food/dailydish/la-dd-food-printer-world-hunger-pizza-20130521,0,4628674.story 3-D food 'printer' aims to end world hunger, starting with pizza]&lt;br /&gt;
* [http://www.sciencedaily.com/releases/2013/05/130522180102.htm Baby's Life Saved With Groundbreaking 3-D Printed Device That Restored His Breathing]&lt;br /&gt;
* [http://inhabitat.com/nyc/new-york-city-plans-to-fix-its-crumbling-harbors-using-3d-printed-concrete/ Fixing New York City infrastructure with 3D-printed concrete]&lt;br /&gt;
* [http://qz.com/96806/with-3d-printing-youll-be-able-to-replicate-the-worlds-famous-sculptures/ With 3D printing, you’ll be able to replicate the world’s famous sculptures]&lt;br /&gt;
* [http://www.fashion-incubator.com/archive/useful-3d-printing-sewing-machine-jigs-fixtures/ Useful 3D printing -sewing machine jigs &amp;amp; fixtures]&lt;br /&gt;
* [http://www.wired.com/autopia/2013/07/3d-printed-aston-martin/ This Guy Is 3-D Printing a Classic Aston Martin … That Runs]&lt;br /&gt;
* [http://www.tonedeaf.com.au/news/international-news/306773/3d-print-mp3-vinyl-record.htm Now You Can 3D Print Any MP3 Into A Vinyl Record]&lt;br /&gt;
* [http://www.zaarchitects.com/en/other/103-mars-colonization.html Making Mars habitable for colonists using 3D printing]&lt;br /&gt;
* [http://boingboing.net/2013/09/26/crowdfunding-a-3d-printed-ope.html Crowdfunding a 3D printed, open source hardware robotic/prosthetic hand]&lt;br /&gt;
* [http://boingboing.net/2013/10/02/blizzident-3d-printed-whole-m.html Blizzident: 3D printed whole-mouth-at-once toothbrush]&lt;br /&gt;
* [http://www.antipope.org/charlie/blog-static/2013/11/the-next-revolution-will-not-b.html The revolution will not be hand-stitched]&lt;br /&gt;
* [http://www.fabbaloo.com/blog/2014/2/14/its-3d-printed-and-its-flexible It’s 3D Printed, and It’s Flexible]&lt;br /&gt;
* [http://gigaom.com/2014/02/25/this-is-what-3d-printed-wood-looks-like/ This is what 3D printed wood looks like]&lt;br /&gt;
* [http://www.fastcoexist.com/3042390/these-amazing-3-d-printed-houses-are-made-for-hermit-crabs?partner=rss#2 3D-printed hermit crab shells]&lt;br /&gt;
* [https://www.3dcrowd.uk/ 3D Crowd] is printing face shields in the UK.&lt;br /&gt;
&lt;br /&gt;
=== Related technologies ===&lt;br /&gt;
* [http://boingboing.net/2013/04/05/4d-printing-and-programmable-m.html 4D printing (the 4th dimension is time)]&lt;br /&gt;
* [http://reprap.org/wiki/Main_Page RepRap: project to build self-replicating 3D printer]&lt;br /&gt;
* [http://qz.com/103705/forget-3d-printing-3d-subtraction-is-going-to-arrive-in-your-garage-first/ Forget 3D printing—3D subtraction is going to arrive in your garage first]&lt;br /&gt;
* [http://www.wired.com/design/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/ Software makes 3-D models from photographs]&lt;br /&gt;
* [http://boingboing.net/2013/10/14/6-axis-3d-printer-can-print-on.html 6-axis 3D printer can print on irregular surfaces]&lt;br /&gt;
* [http://boingboing.net/2013/12/19/3d-printer-in-minecraft.html 3D printer within Minecraft game world]&lt;br /&gt;
* [http://boingboing.net/2013/12/25/3d-printer-that-draws-pictures.html 3D printer that draws pictures in Jello shooters]&lt;br /&gt;
* [http://www.kickstarter.com/projects/1142241325/deltatrix-3d-printer-open-source-and-fully-hackabl Open-source hackable 3D printer]&lt;br /&gt;
* [http://boingboing.net/2014/01/13/edible-sugar-3d-printer-at-ces.html Edible sugar 3D printer at CES]&lt;br /&gt;
* [http://boingboing.net/2014/04/26/3d-printer-that-lays-down-cond.html 3D printer that lays down conductive traces as it goes]&lt;br /&gt;
* [http://boingboing.net/2014/04/29/praying-mantises-wearing-3d-gl.html Praying mantises wearing 3D glasses]&lt;br /&gt;
* [http://boingboing.net/2014/05/02/2k-desktop-milling-machine.html $2k desktop milling machine]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/07/01/quantum-dots-hinder-3d-printed-counterfeits/?utm_source=dlvr.it&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=quantum-dots-hinder-3d-printed-counterfeits Quantum Dots to Hinder 3D Printed Counterfeits]&lt;br /&gt;
* [http://blogs.reuters.com/data-dive/2015/04/13/introducing-vibrating-3d-buttons-made-out-of-sound/ 3D virtual objects made out of sound]&lt;br /&gt;
&lt;br /&gt;
=== Legal issues ===&lt;br /&gt;
* [https://www.eff.org/deeplinks/2013/03/effs-fight-open-3d-printing-continues-askpatentscom EFF: Stop bad 3D printing patents]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20130428/06443622864/dont-let-patents-kill-3d-printing.shtml Don't let patents kill 3D printing]&lt;br /&gt;
* [http://qz.com/106483/3d-printing-will-explode-in-2014-thanks-to-the-expiration-of-key-patents/ 3D printing will explode in 2014, thanks to the expiration of key patents]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/02/04/spies-3d-printer/ The Spies in Your 3D Printer]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [http://www.yobi3d.com Yobi3D - 3D model search engine]&lt;br /&gt;
* [http://boingboing.net/2013/06/24/kickstarting-a-400-applianc.html Kickstarting a $400 &amp;quot;appliance&amp;quot; 3D printer]&lt;br /&gt;
* [http://boingboing.net/2013/06/10/how-3d-printing-will-rebuild-r.html How 3-D printing will rebuild reality]&lt;br /&gt;
* [http://www.weirduniverse.net/blog/comments/superman_invents_3-d_printing/ Superman invents 3D printing in 1964!]&lt;br /&gt;
* [http://boingboing.net/2013/07/23/3-bee-printing-tricking-bees.html 3-Bee printing: tricking bees into making wax sculptures]&lt;br /&gt;
* [http://www.kickstarter.com/projects/327919589/the-microfactory-a-machine-shop-in-a-box Kickstarter for Microfactory]&lt;br /&gt;
* [http://gigaom.com/2013/11/04/free-3d-printing-encryption-tool-for-your-stl-mesh-files/ Free 3D printing encryption tool for your STL mesh files]&lt;br /&gt;
* [http://3d.si.edu/ Smithsonian online 3D collection]&lt;br /&gt;
* [http://www.open-electronics.org/tiny-and-cute-open-source-3d-printer-smartrap-is-on-indiegogo/ Tiny and Cute Open source 3D printer Smartrap is on Indiegogo]&lt;br /&gt;
* [http://www.3ders.org/articles/20140209-made-in-africa-with-e-waste-3d-printer-campaign.html 'Made in Africa with e-waste' 3D printer campaign]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20140213/13034226217/will-3d-printing-transform-world-just-fill-it-with-non-biodegradable-personalized-junk.shtml Will 3D Printing Transform The World -- Or Just Fill It With Non-Biodegradable Personalized Junk?]&lt;br /&gt;
* [http://www.popehat.com/2011/10/06/the-third-wave-cnc-stereolithography-and-the-end-of-gun-control/ The Third Wave, CNC, Stereolithography, and the end of gun control]&lt;br /&gt;
* [http://boingboing.net/2014/05/07/was-the-mona-lisa-meant-to-be.html Was the Mona Lisa meant to be 3D?]&lt;br /&gt;
* [http://www.wired.com/2014/05/mod-t-printer/ A $250 3-D Printer With Breakthrough Software]&lt;br /&gt;
* [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/08/untangling-the-knot-of-cad-preservation/ Untangling the Knot of CAD Preservation]&lt;br /&gt;
* [http://www.windowscentral.com/microsoft-will-reveal-info-new-3d-printing-file-format-build-2015-april-30 Microsoft will reveal info on new 3D printing file format during Build 2015]&lt;br /&gt;
* [https://www.si.edu/OpenAccess Smithsonian Open Access: Lots of files released into public domain/CC0, including 3D models.]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models</id>
		<title>3D and CAD/CAM Models</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models"/>
				<updated>2025-06-15T20:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* 3D animation files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=3D and CAD/CAM Models&lt;br /&gt;
|image=Raytracing reflection-400.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 3D Modeling ==&lt;br /&gt;
* [[3DM]] - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)&lt;br /&gt;
* [[3DMF]] - QuickDraw 3D Metafile (.3dmf)&lt;br /&gt;
* [[3DS]] - Legacy 3D Studio Model (.3ds)&lt;br /&gt;
** [[LFT]] - 3DS Loft Object&lt;br /&gt;
** [[SHP]] - 3DS Shapes File&lt;br /&gt;
** [[PRJ]] - 3DS Project File&lt;br /&gt;
* [[3D Tiles]] ([http://www.opengis.net/doc/CS/3DTiles/1.0 OGC Spec])&lt;br /&gt;
* [[3MF]] - 3D Manufacturing Format&lt;br /&gt;
* [[4D Paint]]&lt;br /&gt;
* [[AC3D Model]] (.ac)&lt;br /&gt;
* [[Adobe Aero]] (.real)&lt;br /&gt;
* [[Adobe Dimension]] (.dn)&lt;br /&gt;
* [[Adobe Dimensions]] (.dim)&lt;br /&gt;
* [[Adobe PRC]] (embedded in PDF files)&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Agisoft]] (.psx, .psz, .oc3, .tls)&lt;br /&gt;
* [[Anim8or]] - Anim8or Model (.an8)&lt;br /&gt;
* [[Alembic]] (.abc)&lt;br /&gt;
* [[AOI (Art of Illusion)|AOI]] - Art of Illusion Model (.aoi)&lt;br /&gt;
* [[Appearance eXchange Format]] (.AxF) [https://www.xrite.com/axf 1]&lt;br /&gt;
* [[AWD (Away3D)]]&lt;br /&gt;
* [[BGA (mesh)|BGA]] (.bga)&lt;br /&gt;
* [[BLEND]] - Blender (.blend)&lt;br /&gt;
* [[Blitz3D Model]] (.b3d)&lt;br /&gt;
* [[BLOCK]] - Blender encrypted blend files (.block)&lt;br /&gt;
* [[Bob ray tracer scene description]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[C4D]] - Cinema 4D (.c4d)&lt;br /&gt;
* [[Cal3D]] - Cal3D (.cal3d)&lt;br /&gt;
* [[Caligari trueSpace]] (.cob, .scn)&lt;br /&gt;
* [[Canoma]] (.3dv)&lt;br /&gt;
* [[CCP4]] - X-ray crystallography voxels (electron density)&lt;br /&gt;
* [[CFL]] - Compressed File Library (.cfl)&lt;br /&gt;
* [[CORE3D]] - Unknown format possibly connected with Coreona 3D or Corona 3D (.core3d)&lt;br /&gt;
* [[OpenCTM]] - OpenCTM (.ctm)&lt;br /&gt;
* [[COLLADA]] - COLLADA (.dae)&lt;br /&gt;
* [[Daz Scene Object Notation]] (.dson)[http://docs.daz3d.com/doku.php/public/dson_spec/start 1]&lt;br /&gt;
* [[DKBTrace scene description]] - DKB Ray Tracer (.dat)&lt;br /&gt;
* [[DMX model]] - Valve&lt;br /&gt;
* [[Doré Raster]]&lt;br /&gt;
* [[dotXSI]] - Softimage&lt;br /&gt;
* [[DPM]] - deepMesh (.dpm)&lt;br /&gt;
* [[DTS]] - Torque Game Engine (.dts)&lt;br /&gt;
* [[EGG]] - Panda3D Engine&lt;br /&gt;
* [[Euclid (Ace Computing)|Euclid]] - 3D design file format (Ace Computing)&lt;br /&gt;
* [[FACT]] - Electric Image (.fac)&lt;br /&gt;
* [[FBX]] - Autodesk FBX (.fbx)&lt;br /&gt;
* [[FMZ]] - FormZ Project file&lt;br /&gt;
* [[Fusion 360]] (.f3d)&lt;br /&gt;
* [[GLM]] - Ghoul Mesh (.glm)&lt;br /&gt;
* [[glTF]] (.gltf)&lt;br /&gt;
* [[IGB]] - Google Earth 3D model (.igb)&lt;br /&gt;
* [[Imagine Object File]] (Variety of FORM [[TDDD]])&lt;br /&gt;
* [[Imagine Texture File]]&lt;br /&gt;
* [[Infini-D]] (.ids)&lt;br /&gt;
* [[Instant 3D]] (.i3d, .e3d)&lt;br /&gt;
* [[JAS]] - Cheetah 3D file (.jas)&lt;br /&gt;
* [[Laubwerk]] (.lbw)&lt;br /&gt;
* [[LSB]] - Lightscape scene binary format (.lsb)&lt;br /&gt;
* [[LightWave Object]] (.lwo, LWOB, LWLO, LWO2)&lt;br /&gt;
* [[LightWave Scene]] (.lws, LWSC)&lt;br /&gt;
* [[LXO]] - Luxology Modo (software) file (.lxo)&lt;br /&gt;
* [[MAX (3ds Max)|MAX]] - Autodesk 3D Studio Max file (.max)&lt;br /&gt;
* [[Maya scene]] - Autodesk Maya ASCII or Binary File (.ma, .mb)&lt;br /&gt;
* [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
* [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
* [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* [[MDX (Blizzard)|MDX]] - Blizzard Entertainment's own model format (.mdx)&lt;br /&gt;
* [[Mesh (NYU)]] - New York University (.m)&lt;br /&gt;
* [[MeshLab]] (.mlp, .mlb)&lt;br /&gt;
* [[MeshMixer]] (.mix)&lt;br /&gt;
* [[Meshwork model]] (.mesh)&lt;br /&gt;
* [[MM3D]] - Misfit Model 3d (.mm3d)&lt;br /&gt;
* [[MilkShape model]] (.ms3d)&lt;br /&gt;
* [[MilkShape ASCII]] (.txt)&lt;br /&gt;
* [[Navisworks]] (.nwd .nwf .nwc)&lt;br /&gt;
* [[Nexus 3D]] (.nxz, .nxs)&lt;br /&gt;
* [[NFF]] - Haines NFF, Neutral File Format&lt;br /&gt;
* [[NIF]] - Gamebryo NetImmerse File (.nif)&lt;br /&gt;
* [[OFF (DEC-WSE Object File Format)]]&lt;br /&gt;
* [[OFF (Geomview Object File Format)]]&lt;br /&gt;
* [[OpenSceneGraph]] (.osg, .osgt)&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
* [[P3D (PSC)]] - Pittsburgh Supercomputer Center 3D Metafile&lt;br /&gt;
* [[Parasolid]] (.x_t, .x_b)&lt;br /&gt;
* [[PLY]]&lt;br /&gt;
* [[Poser Scene]]&lt;br /&gt;
* [[POV-Ray scene description]] - Persistence of Vision Raytracer (.pov)&lt;br /&gt;
* [[POV-Ray density file]] - Persistence of Vision Raytracer (.df3)&lt;br /&gt;
* [[PRT scene description]] - Parallel Ray Trace&lt;br /&gt;
* [[Ptex]]&lt;br /&gt;
* [[QRT Ray Tracer scene description]] (.qrt)&lt;br /&gt;
* [[Radiance Scene Description]] (.rad)&lt;br /&gt;
* [[Ray Dream]] (.rd4, .rds, d3d)&lt;br /&gt;
* [[Rayshade scene description]] (.ray)&lt;br /&gt;
* [[ReCap]] (.rcp, .rcs)&lt;br /&gt;
* [[RenderWare binary stream file]] (.dff) -- commonly used by Grand Theft Auto III-era games as well as other RenderWare titles&lt;br /&gt;
* [[RenderWare object]] (.rwx)&lt;br /&gt;
* [[RGE]] Shining 3D Range File&lt;br /&gt;
* [[RIB]] - RenderMan Interface Bytestream / Pixar / 3D Reality&lt;br /&gt;
* [[Sense8 NFF]] - WorldToolkit Neutral File Format&lt;br /&gt;
* [[SGI YAODL]] - Yet Another Object Description Language, Power-Flip Format&lt;br /&gt;
* [[SGO]] - Silicon Graphics Object, Showcase &lt;br /&gt;
* [[SIA]] - Nevercenter Silo Object (.sia)&lt;br /&gt;
* [[SIB]] - Nevercenter Silo Object (.sib)&lt;br /&gt;
* [[Simply 3D Geometry]] (.ged)&lt;br /&gt;
* [[Simply 3D]] (.s3d)&lt;br /&gt;
* [[SKN/BMF]] - A 3D mesh format associated with The Sims [http://simtech.sourceforge.net/tech/bmf.html]&lt;br /&gt;
* [[SKP]] - Google Sketchup file (.skp)&lt;br /&gt;
* [[SolidWorks]]&lt;br /&gt;
** [[SLDASM]] - SolidWorks Assembly Document (.sldasm)&lt;br /&gt;
** [[SLDPRT]] - SolidWorks Part Document (.sldprt)&lt;br /&gt;
** [[eDrawing]] (.eprt, .easm, .edrw)&lt;br /&gt;
** [[HOOPS Stream File]] (.hsf)&lt;br /&gt;
* [[Softimage SCN]]&lt;br /&gt;
* [[Strata 3D]] (.s3d)&lt;br /&gt;
* [[Studiomdl Data]] - Valve (.smd)&lt;br /&gt;
* [[Substance]] (.sbs, .sbsar) -- used by Substance family of programs, and found in Substance Source library&lt;br /&gt;
* [[SVX]] - Shapeways voxel format. (.svx)&lt;br /&gt;
* [[TDDD]] - Turbo Silver 3D Data Description, T3D&lt;br /&gt;
* [[TTDDD]] - Textual TDDD&lt;br /&gt;
* [[Tilt Brush]] (.tilt)&lt;br /&gt;
* [[U3D]] - Universal 3D file format (.u3d)&lt;br /&gt;
** [[IDTF]] - Intermediate Data Text Format&lt;br /&gt;
* [[Universal Scene Description]] - Pixar USD&lt;br /&gt;
* [[USDZ]] [https://graphics.pixar.com/usd/files/USDZFileFormatSpecification.pdf]&lt;br /&gt;
* [[VDAFS]] (.vda)&lt;br /&gt;
* [[Vivid scene description]] (.v)&lt;br /&gt;
* [[VO (Vector Object Utils)]]&lt;br /&gt;
* [[VORT art scene]] (.scn)&lt;br /&gt;
* [[VRML]] - Virtual reality modeling language (.wrl)&lt;br /&gt;
* [[VTK]] - Visualization Toolkit (.vtk)&lt;br /&gt;
* [[VTKHDF]] - Visualization Toolkit (.vtkhdf)&lt;br /&gt;
* [[VUE]] - Vue scene file (.vue)&lt;br /&gt;
* [[Wavefront MTL]]&lt;br /&gt;
* [[Wavefront OBJ]]&lt;br /&gt;
* [[WINGS]] - Wings3D (.wings)&lt;br /&gt;
* [[X (DirectX)]] - DirectX 3D Model (.x)&lt;br /&gt;
* [[X3D]] - Extensible 3D (.x3d)&lt;br /&gt;
* [[Yobj]] - Yukes 3D Object (.yobj)&lt;br /&gt;
* [[Z3D]] - Zmodeler (.z3d)&lt;br /&gt;
* [[Zbrush MatCap]] (.zmt)&lt;br /&gt;
&lt;br /&gt;
== CAD ==&lt;br /&gt;
&lt;br /&gt;
* [[3DMLW]] - (3D Markup Language for Web) files&lt;br /&gt;
* [[3DXML]] - Dassault Systemes graphic representation&lt;br /&gt;
* [[ACP]] - VA Software VA - Virtual Architecture CAD file&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Argon]] - Ashlar-Vellum (AR) - 3D Modeling&lt;br /&gt;
* [[ART (ArtCAM model)|ART]] - ArtCAM model&lt;br /&gt;
* [[ArtiosCAD]] (.a3d, .ard)&lt;br /&gt;
* [[ASC (BRL-CAD Geometry)|ASC]] - BRL-CAD Geometry File (old ASCII format)&lt;br /&gt;
* [[ASM (Solid Edge Assembly)|ASM]] - Solid Edge Assembly, Pro/ENGINEER Assembly&lt;br /&gt;
* [[AutoCAD Slide]]&lt;br /&gt;
* [[AutoCAD Slide Library]]&lt;br /&gt;
* [[AutoSketch]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[CAD-3D]] - Antic Software&lt;br /&gt;
* [[CAD/DRAW‎]]&lt;br /&gt;
* [[CadStd]] - CAD&lt;br /&gt;
* [[CATDrawing]] - CATIA V5 Drawing document&lt;br /&gt;
* [[CATIA V4 Model]] - CATIA V4 Model&lt;br /&gt;
* [[CATIA V4 Project]] - CATIA V4 Project&lt;br /&gt;
* [[CATMaterial]] - CATIA V5 Material&lt;br /&gt;
* [[CATPart]] - CATIA V5 Part Description / Model&lt;br /&gt;
* [[CATProcess]] - CATIA V5 Manufacturing document&lt;br /&gt;
* [[CATProduct]] - CATIA V5 Assembly document&lt;br /&gt;
* [[CCC]] - CopyCAD Curves&lt;br /&gt;
* [[CCM]] - CopyCAD Model&lt;br /&gt;
* [[CCS]] - CopyCAD Session&lt;br /&gt;
* [[Cell library]] (.cel)&lt;br /&gt;
* [[CEX]] (Caddie Exchange format)&lt;br /&gt;
* [[cgr]] - CATIA V5 graphic representation file&lt;br /&gt;
* [[CKD]] - KeyCreator (was CADKEY)&lt;br /&gt;
* [[Cobalt]] - Ashlar-Vellum (CO) - parametric drafting and 3D modeling&lt;br /&gt;
* [[CorelCAD]]&lt;br /&gt;
* [[DDS-CAD]] Data Design System (BIM)&lt;br /&gt;
* [[DFT]] - Solid Edge Draft&lt;br /&gt;
* [[DGN]] - MicroStation design file&lt;br /&gt;
* [[DGK]] - Delcam Geometry&lt;br /&gt;
* [[DMT]] - Delcam Machining Triangles&lt;br /&gt;
* [[DRW]] - Caddie Early version of Caddie drawing - Prior to Caddie changing to DWG&lt;br /&gt;
* [[DTF]] - Solid Edge Document&lt;br /&gt;
* [[DWG]] - AutoCAD and Open Design Alliance applications&lt;br /&gt;
* [[DWB]] - VariCAD drawing file&lt;br /&gt;
* [[DWF]] - AutoDesk's Design Web Format; AutoCAD &amp;amp; Revit can publish to this format; similar in concept to PDF files; AutoDesk Design Review is the reader&lt;br /&gt;
* [[DXB]] - Drawing Interchange Binary Format - AutoCAD&lt;br /&gt;
* [[DXF]] - Drawing Interchange file format - AutoCAD&lt;br /&gt;
* [[Euclid]] - CAD file format&lt;br /&gt;
* [[Euklid]] - CAD/CAM and Gear CAM&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file&lt;br /&gt;
* [[ESW]] - Agtek format&lt;br /&gt;
* [[Excellon drill format]]&lt;br /&gt;
* [[EXP]] - Drawing Express file format&lt;br /&gt;
* [[FastCAD]]&lt;br /&gt;
* [[FeatureCAM part file]] (FM)&lt;br /&gt;
* [[gbXML]]&lt;br /&gt;
* [[GDL Script]] - scripting language used in ARCHICAD (.gdl)&lt;br /&gt;
* [[Gerber format]] - RS-274-D, RS-274X&lt;br /&gt;
* [[GLM]] - KernelCAD model&lt;br /&gt;
* [[GRB]] - T-FLEX CAD File&lt;br /&gt;
* [[GTC]] - GRAITEC Advance file format&lt;br /&gt;
* [[HydroCAD Stormwater Modeling System Unit Hydrograph file]] (.huh)&lt;br /&gt;
* [[IAM]] - Autodesk Inventor Assembly file&lt;br /&gt;
* [[ICD]] - IronCAD 2D CAD file&lt;br /&gt;
* [[IDW]] - Autodesk Inventor Drawing file&lt;br /&gt;
* [[IFC]] - buildingSMART for sharing AEC and FM data&lt;br /&gt;
* [[IGES]] - Initial Graphics Exchange Specification&lt;br /&gt;
* [[Intergraph Standard File Formats]]&lt;br /&gt;
* [[IPN]] - Autodesk Inventor Presentation file&lt;br /&gt;
* [[IPT]] - Autodesk Inventor Part file&lt;br /&gt;
* [[JT]] (visualization format) - Jupiter Tesselation&lt;br /&gt;
* [[KeyCAD]]&lt;br /&gt;
* [[MakerBot instruction file]] (for fifth generation MakerBot 3D printers)&lt;br /&gt;
* [[MCC]] - Monu-CAD Component (Monument/Headstone Component file)&lt;br /&gt;
* [[MCD]] - Monu-CAD Drawing (Monument/Headstone Drawing file)&lt;br /&gt;
* [[MCP]] - Monu-CAD Plot (Monument/Headstone Plot file)&lt;br /&gt;
* [[MTN]] - Monu-CAD Thumbnail (Monument/Headstone Thumbnail file)&lt;br /&gt;
* [[OakPDT Drawing]]&lt;br /&gt;
* [[OCAD]] - Orienteering Computer Aided Design (OCAD) file (.ocd)&lt;br /&gt;
* [[OpenSCAD]] - Solid 3D CAD objects (.scad)&lt;br /&gt;
* [[PAR]] - Solid Edge Part&lt;br /&gt;
* [[PIPE]] - PIPE-FLO Professional Piping system design file&lt;br /&gt;
* [[PLA]] - ArchiCad archive&lt;br /&gt;
* [[PLN]] - ArchiCad project&lt;br /&gt;
* [[POL]] - PolyWorks&lt;br /&gt;
* [[PRT (CADKEY)]] - became KeyCreator&lt;br /&gt;
* [[PRT (PTC)]] - Pro/Engineer, Pro/E Wildfire, Creo Parametric&lt;br /&gt;
* [[PRT (UG)]] - Unigraphics, Siemens PLM, NX CAD&lt;br /&gt;
* [[PSM]] - Solid Edge Sheet&lt;br /&gt;
* [[PSMODEL]] - PowerSHAPE Model&lt;br /&gt;
* [[PWI]] - PowerINSPECT File&lt;br /&gt;
* [[PYT]] - Pythagoras File&lt;br /&gt;
* [[Revit]] - AutoDesk Revit files (RVT, RFA)&lt;br /&gt;
* [[RLF]] - ArtCAM Relief&lt;br /&gt;
* [[S3G]] - GCode instructions for MakerBot firmware below 7.0&lt;br /&gt;
* [[SCDOC]] - SpaceClaim 3D Part/Assembly&lt;br /&gt;
* [[SKP]] - SketchUp Model&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly drawing&lt;br /&gt;
* [[SLDPRT]] - SolidWorks 3D part model (had .prt extension earlier)&lt;br /&gt;
* [[Solid Edge XML design]] (.cmp_xml)&lt;br /&gt;
* [[STEP]] - Standard for the Exchange of Product model data&lt;br /&gt;
* [[STL]] - Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines. (.stl)&lt;br /&gt;
* [[TCT]] - TurboCAD drawing template&lt;br /&gt;
* [[TCW]] - TurboCAD for Windows 2D and 3D drawing&lt;br /&gt;
* [[Thing file]] - MakerBot (.thing)&lt;br /&gt;
* [[TPL]] - ARCHICAD Project Template&lt;br /&gt;
* [[UNV]] - Universal File Format; used by I-DEAS (Integrated Design and Engineering Analysis Software)&lt;br /&gt;
* [[VectorWorks]]&lt;br /&gt;
* [[VC6]] - Ashlar-Vellum Graphite - 2D and 3D drafting&lt;br /&gt;
* [[VLM]] - Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard&lt;br /&gt;
* [[VS]] - Ashlar-Vellum Vellum Solids&lt;br /&gt;
* [[WorraCAD Drawing]]&lt;br /&gt;
* [[WRL]] - The file format of [[VRML]], which is listed in the modeling section above, but also used in CAD/CAM. Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines.&lt;br /&gt;
* [[X3G]] - GCode instructions for MakerBot firmware 7.0 and up&lt;br /&gt;
* [[Xenon]] - Ashlar-Vellum (XE) - for Associative 3D Modeling&lt;br /&gt;
&lt;br /&gt;
See also [[Machine Embroidery]]&lt;br /&gt;
&lt;br /&gt;
== 2D images designed for use in conjunction with 3D models ==&lt;br /&gt;
* [[2DL]] (ARCHICAD 2D Lines)&lt;br /&gt;
* [[BodyPaint 3D]]&lt;br /&gt;
* [[Poser Bump Map]]&lt;br /&gt;
* [[Rayshade Heightfield]]&lt;br /&gt;
* [[SLDDRW]] - SolidWorks 2D drawing&lt;br /&gt;
* [[Valve Material Type]] (.vmt)&lt;br /&gt;
* [[V-Ray]]&lt;br /&gt;
&lt;br /&gt;
== 3D animation files ==&lt;br /&gt;
* [[BIP (Character Studio)]]&lt;br /&gt;
* [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
* [[ROFF]] - Raven Object File Format / Rotation, Origin File Format&lt;br /&gt;
* [[CAR (Chasm: The Rift)]] - Chasm Character Animation (.car)&lt;br /&gt;
* [[CAR (Carnivores[2,3])]] - Carnivores Character Animation (.car)&lt;br /&gt;
&lt;br /&gt;
== Formats related to specialized hardware ==&lt;br /&gt;
* [[PowerVR]]&lt;br /&gt;
&lt;br /&gt;
== Motion capture ==&lt;br /&gt;
* [[Acclaim ASF/AMC]]&lt;br /&gt;
&lt;br /&gt;
== Image series scanning, microscopy ==&lt;br /&gt;
* [[BioRad confocal image]] - stores series of images generated by microscope scan of 3-D object, used in medical/research imaging&lt;br /&gt;
* [[MRC]] (Medical Research Council) - format used in 3D electron microscopy&lt;br /&gt;
&lt;br /&gt;
== Stereoscopy ==&lt;br /&gt;
* [[JPS]]&lt;br /&gt;
* [[Multi-Picture Format]] - MPO, Multi-Picture Object - This JPEG standard is used for 3d images, as with the Nintendo 3DS&lt;br /&gt;
* [[QDV (Random Dot Software)|QDV]] - apparently a random-dot-image stereoscopy format&lt;br /&gt;
&lt;br /&gt;
== 3D video ==&lt;br /&gt;
&lt;br /&gt;
=== Video formats ===&lt;br /&gt;
* [[Anaglyph 3D format]]&lt;br /&gt;
* [[Blu-ray 3D format]]&lt;br /&gt;
* [[SENSIO Hi-Fi 3D format]]&lt;br /&gt;
* [[Side-by-side 3D format]]&lt;br /&gt;
* [[Top-and-bottom 3D format]]&lt;br /&gt;
&lt;br /&gt;
=== Container formats ===&lt;br /&gt;
* [[MK3D]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Game data files]] for game rendering engines (some of which are 3-D).&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[3D Construction Kit]]&lt;br /&gt;
* [[Datron Simpl]] (.simpl)&lt;br /&gt;
* [[Polycam app data]]&lt;br /&gt;
* [[Qlone app data]]&lt;br /&gt;
* [[SH3D]] - Sweet Home 3D&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Software, Utilities, and Development Libraries ===&lt;br /&gt;
* [[AutoCAD]]&lt;br /&gt;
* [[Konvertor]]&lt;br /&gt;
* [http://www.pythonocc.org/ PythonOCC: 3D CAD/CAE/PLM development framework for the Python programming language]&lt;br /&gt;
* [https://archive.org/details/msdos_shareware_fb_3DBENCH MS-DOS Shareware: Frostbyte: 3DBENCH]&lt;br /&gt;
&lt;br /&gt;
=== Interesting objects printed with 3D printers ===&lt;br /&gt;
* [http://arstechnica.com/tech-policy/2013/03/download-this-gun-3d-printed-semi-automatic-fires-over-600-rounds/ 3D-printed semi-automatic gun]&lt;br /&gt;
* [http://livewire.talkingpointsmemo.com/entry/worlds-first-3d-printed-gun-successfully-fired-in 3D-printed gun successfully fired]&lt;br /&gt;
* [http://www.usatoday.com/story/tech/2013/03/17/autodesk-phillips-electronics-3d-printing/1990703/ 3-D printing in prosthetics]&lt;br /&gt;
* [http://www.thingiverse.com/thing:44150 3D-printable artificial fingers]&lt;br /&gt;
* [http://www.dezeen.com/2013/06/28/cortex-3d-printed-cast-for-bone-fractures-jake-evill/ Cortex 3D-printed cast]&lt;br /&gt;
* [http://www.engadget.com/2013/05/07/3d-systems-star-trek/ 3D-printed personalized Star Trek figurines]&lt;br /&gt;
* [http://www.cracked.com/quick-fixes/the-4-worst-things-people-are-making-with-3d-printers/?utm_source=twitter&amp;amp;utm_medium=fanpage&amp;amp;utm_campaign=new+article&amp;amp;wa_ibsrc=fanpage The 4 worst things people are making with 3D printers]&lt;br /&gt;
* [http://www.latimes.com/features/food/dailydish/la-dd-food-printer-world-hunger-pizza-20130521,0,4628674.story 3-D food 'printer' aims to end world hunger, starting with pizza]&lt;br /&gt;
* [http://www.sciencedaily.com/releases/2013/05/130522180102.htm Baby's Life Saved With Groundbreaking 3-D Printed Device That Restored His Breathing]&lt;br /&gt;
* [http://inhabitat.com/nyc/new-york-city-plans-to-fix-its-crumbling-harbors-using-3d-printed-concrete/ Fixing New York City infrastructure with 3D-printed concrete]&lt;br /&gt;
* [http://qz.com/96806/with-3d-printing-youll-be-able-to-replicate-the-worlds-famous-sculptures/ With 3D printing, you’ll be able to replicate the world’s famous sculptures]&lt;br /&gt;
* [http://www.fashion-incubator.com/archive/useful-3d-printing-sewing-machine-jigs-fixtures/ Useful 3D printing -sewing machine jigs &amp;amp; fixtures]&lt;br /&gt;
* [http://www.wired.com/autopia/2013/07/3d-printed-aston-martin/ This Guy Is 3-D Printing a Classic Aston Martin … That Runs]&lt;br /&gt;
* [http://www.tonedeaf.com.au/news/international-news/306773/3d-print-mp3-vinyl-record.htm Now You Can 3D Print Any MP3 Into A Vinyl Record]&lt;br /&gt;
* [http://www.zaarchitects.com/en/other/103-mars-colonization.html Making Mars habitable for colonists using 3D printing]&lt;br /&gt;
* [http://boingboing.net/2013/09/26/crowdfunding-a-3d-printed-ope.html Crowdfunding a 3D printed, open source hardware robotic/prosthetic hand]&lt;br /&gt;
* [http://boingboing.net/2013/10/02/blizzident-3d-printed-whole-m.html Blizzident: 3D printed whole-mouth-at-once toothbrush]&lt;br /&gt;
* [http://www.antipope.org/charlie/blog-static/2013/11/the-next-revolution-will-not-b.html The revolution will not be hand-stitched]&lt;br /&gt;
* [http://www.fabbaloo.com/blog/2014/2/14/its-3d-printed-and-its-flexible It’s 3D Printed, and It’s Flexible]&lt;br /&gt;
* [http://gigaom.com/2014/02/25/this-is-what-3d-printed-wood-looks-like/ This is what 3D printed wood looks like]&lt;br /&gt;
* [http://www.fastcoexist.com/3042390/these-amazing-3-d-printed-houses-are-made-for-hermit-crabs?partner=rss#2 3D-printed hermit crab shells]&lt;br /&gt;
* [https://www.3dcrowd.uk/ 3D Crowd] is printing face shields in the UK.&lt;br /&gt;
&lt;br /&gt;
=== Related technologies ===&lt;br /&gt;
* [http://boingboing.net/2013/04/05/4d-printing-and-programmable-m.html 4D printing (the 4th dimension is time)]&lt;br /&gt;
* [http://reprap.org/wiki/Main_Page RepRap: project to build self-replicating 3D printer]&lt;br /&gt;
* [http://qz.com/103705/forget-3d-printing-3d-subtraction-is-going-to-arrive-in-your-garage-first/ Forget 3D printing—3D subtraction is going to arrive in your garage first]&lt;br /&gt;
* [http://www.wired.com/design/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/ Software makes 3-D models from photographs]&lt;br /&gt;
* [http://boingboing.net/2013/10/14/6-axis-3d-printer-can-print-on.html 6-axis 3D printer can print on irregular surfaces]&lt;br /&gt;
* [http://boingboing.net/2013/12/19/3d-printer-in-minecraft.html 3D printer within Minecraft game world]&lt;br /&gt;
* [http://boingboing.net/2013/12/25/3d-printer-that-draws-pictures.html 3D printer that draws pictures in Jello shooters]&lt;br /&gt;
* [http://www.kickstarter.com/projects/1142241325/deltatrix-3d-printer-open-source-and-fully-hackabl Open-source hackable 3D printer]&lt;br /&gt;
* [http://boingboing.net/2014/01/13/edible-sugar-3d-printer-at-ces.html Edible sugar 3D printer at CES]&lt;br /&gt;
* [http://boingboing.net/2014/04/26/3d-printer-that-lays-down-cond.html 3D printer that lays down conductive traces as it goes]&lt;br /&gt;
* [http://boingboing.net/2014/04/29/praying-mantises-wearing-3d-gl.html Praying mantises wearing 3D glasses]&lt;br /&gt;
* [http://boingboing.net/2014/05/02/2k-desktop-milling-machine.html $2k desktop milling machine]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/07/01/quantum-dots-hinder-3d-printed-counterfeits/?utm_source=dlvr.it&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=quantum-dots-hinder-3d-printed-counterfeits Quantum Dots to Hinder 3D Printed Counterfeits]&lt;br /&gt;
* [http://blogs.reuters.com/data-dive/2015/04/13/introducing-vibrating-3d-buttons-made-out-of-sound/ 3D virtual objects made out of sound]&lt;br /&gt;
&lt;br /&gt;
=== Legal issues ===&lt;br /&gt;
* [https://www.eff.org/deeplinks/2013/03/effs-fight-open-3d-printing-continues-askpatentscom EFF: Stop bad 3D printing patents]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20130428/06443622864/dont-let-patents-kill-3d-printing.shtml Don't let patents kill 3D printing]&lt;br /&gt;
* [http://qz.com/106483/3d-printing-will-explode-in-2014-thanks-to-the-expiration-of-key-patents/ 3D printing will explode in 2014, thanks to the expiration of key patents]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/02/04/spies-3d-printer/ The Spies in Your 3D Printer]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [http://www.yobi3d.com Yobi3D - 3D model search engine]&lt;br /&gt;
* [http://boingboing.net/2013/06/24/kickstarting-a-400-applianc.html Kickstarting a $400 &amp;quot;appliance&amp;quot; 3D printer]&lt;br /&gt;
* [http://boingboing.net/2013/06/10/how-3d-printing-will-rebuild-r.html How 3-D printing will rebuild reality]&lt;br /&gt;
* [http://www.weirduniverse.net/blog/comments/superman_invents_3-d_printing/ Superman invents 3D printing in 1964!]&lt;br /&gt;
* [http://boingboing.net/2013/07/23/3-bee-printing-tricking-bees.html 3-Bee printing: tricking bees into making wax sculptures]&lt;br /&gt;
* [http://www.kickstarter.com/projects/327919589/the-microfactory-a-machine-shop-in-a-box Kickstarter for Microfactory]&lt;br /&gt;
* [http://gigaom.com/2013/11/04/free-3d-printing-encryption-tool-for-your-stl-mesh-files/ Free 3D printing encryption tool for your STL mesh files]&lt;br /&gt;
* [http://3d.si.edu/ Smithsonian online 3D collection]&lt;br /&gt;
* [http://www.open-electronics.org/tiny-and-cute-open-source-3d-printer-smartrap-is-on-indiegogo/ Tiny and Cute Open source 3D printer Smartrap is on Indiegogo]&lt;br /&gt;
* [http://www.3ders.org/articles/20140209-made-in-africa-with-e-waste-3d-printer-campaign.html 'Made in Africa with e-waste' 3D printer campaign]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20140213/13034226217/will-3d-printing-transform-world-just-fill-it-with-non-biodegradable-personalized-junk.shtml Will 3D Printing Transform The World -- Or Just Fill It With Non-Biodegradable Personalized Junk?]&lt;br /&gt;
* [http://www.popehat.com/2011/10/06/the-third-wave-cnc-stereolithography-and-the-end-of-gun-control/ The Third Wave, CNC, Stereolithography, and the end of gun control]&lt;br /&gt;
* [http://boingboing.net/2014/05/07/was-the-mona-lisa-meant-to-be.html Was the Mona Lisa meant to be 3D?]&lt;br /&gt;
* [http://www.wired.com/2014/05/mod-t-printer/ A $250 3-D Printer With Breakthrough Software]&lt;br /&gt;
* [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/08/untangling-the-knot-of-cad-preservation/ Untangling the Knot of CAD Preservation]&lt;br /&gt;
* [http://www.windowscentral.com/microsoft-will-reveal-info-new-3d-printing-file-format-build-2015-april-30 Microsoft will reveal info on new 3D printing file format during Build 2015]&lt;br /&gt;
* [https://www.si.edu/OpenAccess Smithsonian Open Access: Lots of files released into public domain/CC0, including 3D models.]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CAR_(Chasm:_The_Rift)</id>
		<title>CAR (Chasm: The Rift)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CAR_(Chasm:_The_Rift)"/>
				<updated>2025-06-15T20:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://moddingwiki.shikadi.net/wiki/CAR_Format&lt;br /&gt;
&lt;br /&gt;
https://github.com/jopadan/AwesomeChasm?tab=readme-ov-file#models&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CAR_(Chasm:_The_Rift)</id>
		<title>CAR (Chasm: The Rift)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CAR_(Chasm:_The_Rift)"/>
				<updated>2025-06-15T20:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: add link references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://moddingwiki.shikadi.net/wiki/CAR_Format&lt;br /&gt;
https://github.com/jopadan/AwesomeChasm?tab=readme-ov-file#models&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models</id>
		<title>3D and CAD/CAM Models</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models"/>
				<updated>2025-06-15T19:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* 3D animation files */ add .CAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=3D and CAD/CAM Models&lt;br /&gt;
|image=Raytracing reflection-400.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 3D Modeling ==&lt;br /&gt;
* [[3DM]] - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)&lt;br /&gt;
* [[3DMF]] - QuickDraw 3D Metafile (.3dmf)&lt;br /&gt;
* [[3DS]] - Legacy 3D Studio Model (.3ds)&lt;br /&gt;
** [[LFT]] - 3DS Loft Object&lt;br /&gt;
** [[SHP]] - 3DS Shapes File&lt;br /&gt;
** [[PRJ]] - 3DS Project File&lt;br /&gt;
* [[3D Tiles]] ([http://www.opengis.net/doc/CS/3DTiles/1.0 OGC Spec])&lt;br /&gt;
* [[3MF]] - 3D Manufacturing Format&lt;br /&gt;
* [[4D Paint]]&lt;br /&gt;
* [[AC3D Model]] (.ac)&lt;br /&gt;
* [[Adobe Aero]] (.real)&lt;br /&gt;
* [[Adobe Dimension]] (.dn)&lt;br /&gt;
* [[Adobe Dimensions]] (.dim)&lt;br /&gt;
* [[Adobe PRC]] (embedded in PDF files)&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Agisoft]] (.psx, .psz, .oc3, .tls)&lt;br /&gt;
* [[Anim8or]] - Anim8or Model (.an8)&lt;br /&gt;
* [[Alembic]] (.abc)&lt;br /&gt;
* [[AOI (Art of Illusion)|AOI]] - Art of Illusion Model (.aoi)&lt;br /&gt;
* [[Appearance eXchange Format]] (.AxF) [https://www.xrite.com/axf 1]&lt;br /&gt;
* [[AWD (Away3D)]]&lt;br /&gt;
* [[BGA (mesh)|BGA]] (.bga)&lt;br /&gt;
* [[BLEND]] - Blender (.blend)&lt;br /&gt;
* [[Blitz3D Model]] (.b3d)&lt;br /&gt;
* [[BLOCK]] - Blender encrypted blend files (.block)&lt;br /&gt;
* [[Bob ray tracer scene description]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[C4D]] - Cinema 4D (.c4d)&lt;br /&gt;
* [[Cal3D]] - Cal3D (.cal3d)&lt;br /&gt;
* [[Caligari trueSpace]] (.cob, .scn)&lt;br /&gt;
* [[Canoma]] (.3dv)&lt;br /&gt;
* [[CCP4]] - X-ray crystallography voxels (electron density)&lt;br /&gt;
* [[CFL]] - Compressed File Library (.cfl)&lt;br /&gt;
* [[CORE3D]] - Unknown format possibly connected with Coreona 3D or Corona 3D (.core3d)&lt;br /&gt;
* [[OpenCTM]] - OpenCTM (.ctm)&lt;br /&gt;
* [[COLLADA]] - COLLADA (.dae)&lt;br /&gt;
* [[Daz Scene Object Notation]] (.dson)[http://docs.daz3d.com/doku.php/public/dson_spec/start 1]&lt;br /&gt;
* [[DKBTrace scene description]] - DKB Ray Tracer (.dat)&lt;br /&gt;
* [[DMX model]] - Valve&lt;br /&gt;
* [[Doré Raster]]&lt;br /&gt;
* [[dotXSI]] - Softimage&lt;br /&gt;
* [[DPM]] - deepMesh (.dpm)&lt;br /&gt;
* [[DTS]] - Torque Game Engine (.dts)&lt;br /&gt;
* [[EGG]] - Panda3D Engine&lt;br /&gt;
* [[Euclid (Ace Computing)|Euclid]] - 3D design file format (Ace Computing)&lt;br /&gt;
* [[FACT]] - Electric Image (.fac)&lt;br /&gt;
* [[FBX]] - Autodesk FBX (.fbx)&lt;br /&gt;
* [[FMZ]] - FormZ Project file&lt;br /&gt;
* [[Fusion 360]] (.f3d)&lt;br /&gt;
* [[GLM]] - Ghoul Mesh (.glm)&lt;br /&gt;
* [[glTF]] (.gltf)&lt;br /&gt;
* [[IGB]] - Google Earth 3D model (.igb)&lt;br /&gt;
* [[Imagine Object File]] (Variety of FORM [[TDDD]])&lt;br /&gt;
* [[Imagine Texture File]]&lt;br /&gt;
* [[Infini-D]] (.ids)&lt;br /&gt;
* [[Instant 3D]] (.i3d, .e3d)&lt;br /&gt;
* [[JAS]] - Cheetah 3D file (.jas)&lt;br /&gt;
* [[Laubwerk]] (.lbw)&lt;br /&gt;
* [[LSB]] - Lightscape scene binary format (.lsb)&lt;br /&gt;
* [[LightWave Object]] (.lwo, LWOB, LWLO, LWO2)&lt;br /&gt;
* [[LightWave Scene]] (.lws, LWSC)&lt;br /&gt;
* [[LXO]] - Luxology Modo (software) file (.lxo)&lt;br /&gt;
* [[MAX (3ds Max)|MAX]] - Autodesk 3D Studio Max file (.max)&lt;br /&gt;
* [[Maya scene]] - Autodesk Maya ASCII or Binary File (.ma, .mb)&lt;br /&gt;
* [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
* [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
* [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* [[MDX (Blizzard)|MDX]] - Blizzard Entertainment's own model format (.mdx)&lt;br /&gt;
* [[Mesh (NYU)]] - New York University (.m)&lt;br /&gt;
* [[MeshLab]] (.mlp, .mlb)&lt;br /&gt;
* [[MeshMixer]] (.mix)&lt;br /&gt;
* [[Meshwork model]] (.mesh)&lt;br /&gt;
* [[MM3D]] - Misfit Model 3d (.mm3d)&lt;br /&gt;
* [[MilkShape model]] (.ms3d)&lt;br /&gt;
* [[MilkShape ASCII]] (.txt)&lt;br /&gt;
* [[Navisworks]] (.nwd .nwf .nwc)&lt;br /&gt;
* [[Nexus 3D]] (.nxz, .nxs)&lt;br /&gt;
* [[NFF]] - Haines NFF, Neutral File Format&lt;br /&gt;
* [[NIF]] - Gamebryo NetImmerse File (.nif)&lt;br /&gt;
* [[OFF (DEC-WSE Object File Format)]]&lt;br /&gt;
* [[OFF (Geomview Object File Format)]]&lt;br /&gt;
* [[OpenSceneGraph]] (.osg, .osgt)&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
* [[P3D (PSC)]] - Pittsburgh Supercomputer Center 3D Metafile&lt;br /&gt;
* [[Parasolid]] (.x_t, .x_b)&lt;br /&gt;
* [[PLY]]&lt;br /&gt;
* [[Poser Scene]]&lt;br /&gt;
* [[POV-Ray scene description]] - Persistence of Vision Raytracer (.pov)&lt;br /&gt;
* [[POV-Ray density file]] - Persistence of Vision Raytracer (.df3)&lt;br /&gt;
* [[PRT scene description]] - Parallel Ray Trace&lt;br /&gt;
* [[Ptex]]&lt;br /&gt;
* [[QRT Ray Tracer scene description]] (.qrt)&lt;br /&gt;
* [[Radiance Scene Description]] (.rad)&lt;br /&gt;
* [[Ray Dream]] (.rd4, .rds, d3d)&lt;br /&gt;
* [[Rayshade scene description]] (.ray)&lt;br /&gt;
* [[ReCap]] (.rcp, .rcs)&lt;br /&gt;
* [[RenderWare binary stream file]] (.dff) -- commonly used by Grand Theft Auto III-era games as well as other RenderWare titles&lt;br /&gt;
* [[RenderWare object]] (.rwx)&lt;br /&gt;
* [[RGE]] Shining 3D Range File&lt;br /&gt;
* [[RIB]] - RenderMan Interface Bytestream / Pixar / 3D Reality&lt;br /&gt;
* [[Sense8 NFF]] - WorldToolkit Neutral File Format&lt;br /&gt;
* [[SGI YAODL]] - Yet Another Object Description Language, Power-Flip Format&lt;br /&gt;
* [[SGO]] - Silicon Graphics Object, Showcase &lt;br /&gt;
* [[SIA]] - Nevercenter Silo Object (.sia)&lt;br /&gt;
* [[SIB]] - Nevercenter Silo Object (.sib)&lt;br /&gt;
* [[Simply 3D Geometry]] (.ged)&lt;br /&gt;
* [[Simply 3D]] (.s3d)&lt;br /&gt;
* [[SKN/BMF]] - A 3D mesh format associated with The Sims [http://simtech.sourceforge.net/tech/bmf.html]&lt;br /&gt;
* [[SKP]] - Google Sketchup file (.skp)&lt;br /&gt;
* [[SolidWorks]]&lt;br /&gt;
** [[SLDASM]] - SolidWorks Assembly Document (.sldasm)&lt;br /&gt;
** [[SLDPRT]] - SolidWorks Part Document (.sldprt)&lt;br /&gt;
** [[eDrawing]] (.eprt, .easm, .edrw)&lt;br /&gt;
** [[HOOPS Stream File]] (.hsf)&lt;br /&gt;
* [[Softimage SCN]]&lt;br /&gt;
* [[Strata 3D]] (.s3d)&lt;br /&gt;
* [[Studiomdl Data]] - Valve (.smd)&lt;br /&gt;
* [[Substance]] (.sbs, .sbsar) -- used by Substance family of programs, and found in Substance Source library&lt;br /&gt;
* [[SVX]] - Shapeways voxel format. (.svx)&lt;br /&gt;
* [[TDDD]] - Turbo Silver 3D Data Description, T3D&lt;br /&gt;
* [[TTDDD]] - Textual TDDD&lt;br /&gt;
* [[Tilt Brush]] (.tilt)&lt;br /&gt;
* [[U3D]] - Universal 3D file format (.u3d)&lt;br /&gt;
** [[IDTF]] - Intermediate Data Text Format&lt;br /&gt;
* [[Universal Scene Description]] - Pixar USD&lt;br /&gt;
* [[USDZ]] [https://graphics.pixar.com/usd/files/USDZFileFormatSpecification.pdf]&lt;br /&gt;
* [[VDAFS]] (.vda)&lt;br /&gt;
* [[Vivid scene description]] (.v)&lt;br /&gt;
* [[VO (Vector Object Utils)]]&lt;br /&gt;
* [[VORT art scene]] (.scn)&lt;br /&gt;
* [[VRML]] - Virtual reality modeling language (.wrl)&lt;br /&gt;
* [[VTK]] - Visualization Toolkit (.vtk)&lt;br /&gt;
* [[VTKHDF]] - Visualization Toolkit (.vtkhdf)&lt;br /&gt;
* [[VUE]] - Vue scene file (.vue)&lt;br /&gt;
* [[Wavefront MTL]]&lt;br /&gt;
* [[Wavefront OBJ]]&lt;br /&gt;
* [[WINGS]] - Wings3D (.wings)&lt;br /&gt;
* [[X (DirectX)]] - DirectX 3D Model (.x)&lt;br /&gt;
* [[X3D]] - Extensible 3D (.x3d)&lt;br /&gt;
* [[Yobj]] - Yukes 3D Object (.yobj)&lt;br /&gt;
* [[Z3D]] - Zmodeler (.z3d)&lt;br /&gt;
* [[Zbrush MatCap]] (.zmt)&lt;br /&gt;
&lt;br /&gt;
== CAD ==&lt;br /&gt;
&lt;br /&gt;
* [[3DMLW]] - (3D Markup Language for Web) files&lt;br /&gt;
* [[3DXML]] - Dassault Systemes graphic representation&lt;br /&gt;
* [[ACP]] - VA Software VA - Virtual Architecture CAD file&lt;br /&gt;
* [[Additive Manufacturing File Format|AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[Argon]] - Ashlar-Vellum (AR) - 3D Modeling&lt;br /&gt;
* [[ART (ArtCAM model)|ART]] - ArtCAM model&lt;br /&gt;
* [[ArtiosCAD]] (.a3d, .ard)&lt;br /&gt;
* [[ASC (BRL-CAD Geometry)|ASC]] - BRL-CAD Geometry File (old ASCII format)&lt;br /&gt;
* [[ASM (Solid Edge Assembly)|ASM]] - Solid Edge Assembly, Pro/ENGINEER Assembly&lt;br /&gt;
* [[AutoCAD Slide]]&lt;br /&gt;
* [[AutoCAD Slide Library]]&lt;br /&gt;
* [[AutoSketch]]&lt;br /&gt;
* [[BRL-CAD geometry]] (.g)&lt;br /&gt;
* [[CAD-3D]] - Antic Software&lt;br /&gt;
* [[CAD/DRAW‎]]&lt;br /&gt;
* [[CadStd]] - CAD&lt;br /&gt;
* [[CATDrawing]] - CATIA V5 Drawing document&lt;br /&gt;
* [[CATIA V4 Model]] - CATIA V4 Model&lt;br /&gt;
* [[CATIA V4 Project]] - CATIA V4 Project&lt;br /&gt;
* [[CATMaterial]] - CATIA V5 Material&lt;br /&gt;
* [[CATPart]] - CATIA V5 Part Description / Model&lt;br /&gt;
* [[CATProcess]] - CATIA V5 Manufacturing document&lt;br /&gt;
* [[CATProduct]] - CATIA V5 Assembly document&lt;br /&gt;
* [[CCC]] - CopyCAD Curves&lt;br /&gt;
* [[CCM]] - CopyCAD Model&lt;br /&gt;
* [[CCS]] - CopyCAD Session&lt;br /&gt;
* [[Cell library]] (.cel)&lt;br /&gt;
* [[CEX]] (Caddie Exchange format)&lt;br /&gt;
* [[cgr]] - CATIA V5 graphic representation file&lt;br /&gt;
* [[CKD]] - KeyCreator (was CADKEY)&lt;br /&gt;
* [[Cobalt]] - Ashlar-Vellum (CO) - parametric drafting and 3D modeling&lt;br /&gt;
* [[CorelCAD]]&lt;br /&gt;
* [[DDS-CAD]] Data Design System (BIM)&lt;br /&gt;
* [[DFT]] - Solid Edge Draft&lt;br /&gt;
* [[DGN]] - MicroStation design file&lt;br /&gt;
* [[DGK]] - Delcam Geometry&lt;br /&gt;
* [[DMT]] - Delcam Machining Triangles&lt;br /&gt;
* [[DRW]] - Caddie Early version of Caddie drawing - Prior to Caddie changing to DWG&lt;br /&gt;
* [[DTF]] - Solid Edge Document&lt;br /&gt;
* [[DWG]] - AutoCAD and Open Design Alliance applications&lt;br /&gt;
* [[DWB]] - VariCAD drawing file&lt;br /&gt;
* [[DWF]] - AutoDesk's Design Web Format; AutoCAD &amp;amp; Revit can publish to this format; similar in concept to PDF files; AutoDesk Design Review is the reader&lt;br /&gt;
* [[DXB]] - Drawing Interchange Binary Format - AutoCAD&lt;br /&gt;
* [[DXF]] - Drawing Interchange file format - AutoCAD&lt;br /&gt;
* [[Euclid]] - CAD file format&lt;br /&gt;
* [[Euklid]] - CAD/CAM and Gear CAM&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file&lt;br /&gt;
* [[ESW]] - Agtek format&lt;br /&gt;
* [[Excellon drill format]]&lt;br /&gt;
* [[EXP]] - Drawing Express file format&lt;br /&gt;
* [[FastCAD]]&lt;br /&gt;
* [[FeatureCAM part file]] (FM)&lt;br /&gt;
* [[gbXML]]&lt;br /&gt;
* [[GDL Script]] - scripting language used in ARCHICAD (.gdl)&lt;br /&gt;
* [[Gerber format]] - RS-274-D, RS-274X&lt;br /&gt;
* [[GLM]] - KernelCAD model&lt;br /&gt;
* [[GRB]] - T-FLEX CAD File&lt;br /&gt;
* [[GTC]] - GRAITEC Advance file format&lt;br /&gt;
* [[HydroCAD Stormwater Modeling System Unit Hydrograph file]] (.huh)&lt;br /&gt;
* [[IAM]] - Autodesk Inventor Assembly file&lt;br /&gt;
* [[ICD]] - IronCAD 2D CAD file&lt;br /&gt;
* [[IDW]] - Autodesk Inventor Drawing file&lt;br /&gt;
* [[IFC]] - buildingSMART for sharing AEC and FM data&lt;br /&gt;
* [[IGES]] - Initial Graphics Exchange Specification&lt;br /&gt;
* [[Intergraph Standard File Formats]]&lt;br /&gt;
* [[IPN]] - Autodesk Inventor Presentation file&lt;br /&gt;
* [[IPT]] - Autodesk Inventor Part file&lt;br /&gt;
* [[JT]] (visualization format) - Jupiter Tesselation&lt;br /&gt;
* [[KeyCAD]]&lt;br /&gt;
* [[MakerBot instruction file]] (for fifth generation MakerBot 3D printers)&lt;br /&gt;
* [[MCC]] - Monu-CAD Component (Monument/Headstone Component file)&lt;br /&gt;
* [[MCD]] - Monu-CAD Drawing (Monument/Headstone Drawing file)&lt;br /&gt;
* [[MCP]] - Monu-CAD Plot (Monument/Headstone Plot file)&lt;br /&gt;
* [[MTN]] - Monu-CAD Thumbnail (Monument/Headstone Thumbnail file)&lt;br /&gt;
* [[OakPDT Drawing]]&lt;br /&gt;
* [[OCAD]] - Orienteering Computer Aided Design (OCAD) file (.ocd)&lt;br /&gt;
* [[OpenSCAD]] - Solid 3D CAD objects (.scad)&lt;br /&gt;
* [[PAR]] - Solid Edge Part&lt;br /&gt;
* [[PIPE]] - PIPE-FLO Professional Piping system design file&lt;br /&gt;
* [[PLA]] - ArchiCad archive&lt;br /&gt;
* [[PLN]] - ArchiCad project&lt;br /&gt;
* [[POL]] - PolyWorks&lt;br /&gt;
* [[PRT (CADKEY)]] - became KeyCreator&lt;br /&gt;
* [[PRT (PTC)]] - Pro/Engineer, Pro/E Wildfire, Creo Parametric&lt;br /&gt;
* [[PRT (UG)]] - Unigraphics, Siemens PLM, NX CAD&lt;br /&gt;
* [[PSM]] - Solid Edge Sheet&lt;br /&gt;
* [[PSMODEL]] - PowerSHAPE Model&lt;br /&gt;
* [[PWI]] - PowerINSPECT File&lt;br /&gt;
* [[PYT]] - Pythagoras File&lt;br /&gt;
* [[Revit]] - AutoDesk Revit files (RVT, RFA)&lt;br /&gt;
* [[RLF]] - ArtCAM Relief&lt;br /&gt;
* [[S3G]] - GCode instructions for MakerBot firmware below 7.0&lt;br /&gt;
* [[SCDOC]] - SpaceClaim 3D Part/Assembly&lt;br /&gt;
* [[SKP]] - SketchUp Model&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly drawing&lt;br /&gt;
* [[SLDPRT]] - SolidWorks 3D part model (had .prt extension earlier)&lt;br /&gt;
* [[Solid Edge XML design]] (.cmp_xml)&lt;br /&gt;
* [[STEP]] - Standard for the Exchange of Product model data&lt;br /&gt;
* [[STL]] - Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines. (.stl)&lt;br /&gt;
* [[TCT]] - TurboCAD drawing template&lt;br /&gt;
* [[TCW]] - TurboCAD for Windows 2D and 3D drawing&lt;br /&gt;
* [[Thing file]] - MakerBot (.thing)&lt;br /&gt;
* [[TPL]] - ARCHICAD Project Template&lt;br /&gt;
* [[UNV]] - Universal File Format; used by I-DEAS (Integrated Design and Engineering Analysis Software)&lt;br /&gt;
* [[VectorWorks]]&lt;br /&gt;
* [[VC6]] - Ashlar-Vellum Graphite - 2D and 3D drafting&lt;br /&gt;
* [[VLM]] - Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard&lt;br /&gt;
* [[VS]] - Ashlar-Vellum Vellum Solids&lt;br /&gt;
* [[WorraCAD Drawing]]&lt;br /&gt;
* [[WRL]] - The file format of [[VRML]], which is listed in the modeling section above, but also used in CAD/CAM. Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines.&lt;br /&gt;
* [[X3G]] - GCode instructions for MakerBot firmware 7.0 and up&lt;br /&gt;
* [[Xenon]] - Ashlar-Vellum (XE) - for Associative 3D Modeling&lt;br /&gt;
&lt;br /&gt;
See also [[Machine Embroidery]]&lt;br /&gt;
&lt;br /&gt;
== 2D images designed for use in conjunction with 3D models ==&lt;br /&gt;
* [[2DL]] (ARCHICAD 2D Lines)&lt;br /&gt;
* [[BodyPaint 3D]]&lt;br /&gt;
* [[Poser Bump Map]]&lt;br /&gt;
* [[Rayshade Heightfield]]&lt;br /&gt;
* [[SLDDRW]] - SolidWorks 2D drawing&lt;br /&gt;
* [[Valve Material Type]] (.vmt)&lt;br /&gt;
* [[V-Ray]]&lt;br /&gt;
&lt;br /&gt;
== 3D animation files ==&lt;br /&gt;
* [[BIP (Character Studio)]]&lt;br /&gt;
* [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
* [[ROFF]] - Raven Object File Format / Rotation, Origin File Format&lt;br /&gt;
* [[CAR (Chasm: The Rift)]] - Chasm Character Animation (.car)&lt;br /&gt;
* [[CAR (Carnivores(2,3))]] - Carnivores Character Animation (.car)&lt;br /&gt;
&lt;br /&gt;
== Formats related to specialized hardware ==&lt;br /&gt;
* [[PowerVR]]&lt;br /&gt;
&lt;br /&gt;
== Motion capture ==&lt;br /&gt;
* [[Acclaim ASF/AMC]]&lt;br /&gt;
&lt;br /&gt;
== Image series scanning, microscopy ==&lt;br /&gt;
* [[BioRad confocal image]] - stores series of images generated by microscope scan of 3-D object, used in medical/research imaging&lt;br /&gt;
* [[MRC]] (Medical Research Council) - format used in 3D electron microscopy&lt;br /&gt;
&lt;br /&gt;
== Stereoscopy ==&lt;br /&gt;
* [[JPS]]&lt;br /&gt;
* [[Multi-Picture Format]] - MPO, Multi-Picture Object - This JPEG standard is used for 3d images, as with the Nintendo 3DS&lt;br /&gt;
* [[QDV (Random Dot Software)|QDV]] - apparently a random-dot-image stereoscopy format&lt;br /&gt;
&lt;br /&gt;
== 3D video ==&lt;br /&gt;
&lt;br /&gt;
=== Video formats ===&lt;br /&gt;
* [[Anaglyph 3D format]]&lt;br /&gt;
* [[Blu-ray 3D format]]&lt;br /&gt;
* [[SENSIO Hi-Fi 3D format]]&lt;br /&gt;
* [[Side-by-side 3D format]]&lt;br /&gt;
* [[Top-and-bottom 3D format]]&lt;br /&gt;
&lt;br /&gt;
=== Container formats ===&lt;br /&gt;
* [[MK3D]]&lt;br /&gt;
&lt;br /&gt;
Also see [[Game data files]] for game rendering engines (some of which are 3-D).&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[3D Construction Kit]]&lt;br /&gt;
* [[Datron Simpl]] (.simpl)&lt;br /&gt;
* [[Polycam app data]]&lt;br /&gt;
* [[Qlone app data]]&lt;br /&gt;
* [[SH3D]] - Sweet Home 3D&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Software, Utilities, and Development Libraries ===&lt;br /&gt;
* [[AutoCAD]]&lt;br /&gt;
* [[Konvertor]]&lt;br /&gt;
* [http://www.pythonocc.org/ PythonOCC: 3D CAD/CAE/PLM development framework for the Python programming language]&lt;br /&gt;
* [https://archive.org/details/msdos_shareware_fb_3DBENCH MS-DOS Shareware: Frostbyte: 3DBENCH]&lt;br /&gt;
&lt;br /&gt;
=== Interesting objects printed with 3D printers ===&lt;br /&gt;
* [http://arstechnica.com/tech-policy/2013/03/download-this-gun-3d-printed-semi-automatic-fires-over-600-rounds/ 3D-printed semi-automatic gun]&lt;br /&gt;
* [http://livewire.talkingpointsmemo.com/entry/worlds-first-3d-printed-gun-successfully-fired-in 3D-printed gun successfully fired]&lt;br /&gt;
* [http://www.usatoday.com/story/tech/2013/03/17/autodesk-phillips-electronics-3d-printing/1990703/ 3-D printing in prosthetics]&lt;br /&gt;
* [http://www.thingiverse.com/thing:44150 3D-printable artificial fingers]&lt;br /&gt;
* [http://www.dezeen.com/2013/06/28/cortex-3d-printed-cast-for-bone-fractures-jake-evill/ Cortex 3D-printed cast]&lt;br /&gt;
* [http://www.engadget.com/2013/05/07/3d-systems-star-trek/ 3D-printed personalized Star Trek figurines]&lt;br /&gt;
* [http://www.cracked.com/quick-fixes/the-4-worst-things-people-are-making-with-3d-printers/?utm_source=twitter&amp;amp;utm_medium=fanpage&amp;amp;utm_campaign=new+article&amp;amp;wa_ibsrc=fanpage The 4 worst things people are making with 3D printers]&lt;br /&gt;
* [http://www.latimes.com/features/food/dailydish/la-dd-food-printer-world-hunger-pizza-20130521,0,4628674.story 3-D food 'printer' aims to end world hunger, starting with pizza]&lt;br /&gt;
* [http://www.sciencedaily.com/releases/2013/05/130522180102.htm Baby's Life Saved With Groundbreaking 3-D Printed Device That Restored His Breathing]&lt;br /&gt;
* [http://inhabitat.com/nyc/new-york-city-plans-to-fix-its-crumbling-harbors-using-3d-printed-concrete/ Fixing New York City infrastructure with 3D-printed concrete]&lt;br /&gt;
* [http://qz.com/96806/with-3d-printing-youll-be-able-to-replicate-the-worlds-famous-sculptures/ With 3D printing, you’ll be able to replicate the world’s famous sculptures]&lt;br /&gt;
* [http://www.fashion-incubator.com/archive/useful-3d-printing-sewing-machine-jigs-fixtures/ Useful 3D printing -sewing machine jigs &amp;amp; fixtures]&lt;br /&gt;
* [http://www.wired.com/autopia/2013/07/3d-printed-aston-martin/ This Guy Is 3-D Printing a Classic Aston Martin … That Runs]&lt;br /&gt;
* [http://www.tonedeaf.com.au/news/international-news/306773/3d-print-mp3-vinyl-record.htm Now You Can 3D Print Any MP3 Into A Vinyl Record]&lt;br /&gt;
* [http://www.zaarchitects.com/en/other/103-mars-colonization.html Making Mars habitable for colonists using 3D printing]&lt;br /&gt;
* [http://boingboing.net/2013/09/26/crowdfunding-a-3d-printed-ope.html Crowdfunding a 3D printed, open source hardware robotic/prosthetic hand]&lt;br /&gt;
* [http://boingboing.net/2013/10/02/blizzident-3d-printed-whole-m.html Blizzident: 3D printed whole-mouth-at-once toothbrush]&lt;br /&gt;
* [http://www.antipope.org/charlie/blog-static/2013/11/the-next-revolution-will-not-b.html The revolution will not be hand-stitched]&lt;br /&gt;
* [http://www.fabbaloo.com/blog/2014/2/14/its-3d-printed-and-its-flexible It’s 3D Printed, and It’s Flexible]&lt;br /&gt;
* [http://gigaom.com/2014/02/25/this-is-what-3d-printed-wood-looks-like/ This is what 3D printed wood looks like]&lt;br /&gt;
* [http://www.fastcoexist.com/3042390/these-amazing-3-d-printed-houses-are-made-for-hermit-crabs?partner=rss#2 3D-printed hermit crab shells]&lt;br /&gt;
* [https://www.3dcrowd.uk/ 3D Crowd] is printing face shields in the UK.&lt;br /&gt;
&lt;br /&gt;
=== Related technologies ===&lt;br /&gt;
* [http://boingboing.net/2013/04/05/4d-printing-and-programmable-m.html 4D printing (the 4th dimension is time)]&lt;br /&gt;
* [http://reprap.org/wiki/Main_Page RepRap: project to build self-replicating 3D printer]&lt;br /&gt;
* [http://qz.com/103705/forget-3d-printing-3d-subtraction-is-going-to-arrive-in-your-garage-first/ Forget 3D printing—3D subtraction is going to arrive in your garage first]&lt;br /&gt;
* [http://www.wired.com/design/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/ Software makes 3-D models from photographs]&lt;br /&gt;
* [http://boingboing.net/2013/10/14/6-axis-3d-printer-can-print-on.html 6-axis 3D printer can print on irregular surfaces]&lt;br /&gt;
* [http://boingboing.net/2013/12/19/3d-printer-in-minecraft.html 3D printer within Minecraft game world]&lt;br /&gt;
* [http://boingboing.net/2013/12/25/3d-printer-that-draws-pictures.html 3D printer that draws pictures in Jello shooters]&lt;br /&gt;
* [http://www.kickstarter.com/projects/1142241325/deltatrix-3d-printer-open-source-and-fully-hackabl Open-source hackable 3D printer]&lt;br /&gt;
* [http://boingboing.net/2014/01/13/edible-sugar-3d-printer-at-ces.html Edible sugar 3D printer at CES]&lt;br /&gt;
* [http://boingboing.net/2014/04/26/3d-printer-that-lays-down-cond.html 3D printer that lays down conductive traces as it goes]&lt;br /&gt;
* [http://boingboing.net/2014/04/29/praying-mantises-wearing-3d-gl.html Praying mantises wearing 3D glasses]&lt;br /&gt;
* [http://boingboing.net/2014/05/02/2k-desktop-milling-machine.html $2k desktop milling machine]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/07/01/quantum-dots-hinder-3d-printed-counterfeits/?utm_source=dlvr.it&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=quantum-dots-hinder-3d-printed-counterfeits Quantum Dots to Hinder 3D Printed Counterfeits]&lt;br /&gt;
* [http://blogs.reuters.com/data-dive/2015/04/13/introducing-vibrating-3d-buttons-made-out-of-sound/ 3D virtual objects made out of sound]&lt;br /&gt;
&lt;br /&gt;
=== Legal issues ===&lt;br /&gt;
* [https://www.eff.org/deeplinks/2013/03/effs-fight-open-3d-printing-continues-askpatentscom EFF: Stop bad 3D printing patents]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20130428/06443622864/dont-let-patents-kill-3d-printing.shtml Don't let patents kill 3D printing]&lt;br /&gt;
* [http://qz.com/106483/3d-printing-will-explode-in-2014-thanks-to-the-expiration-of-key-patents/ 3D printing will explode in 2014, thanks to the expiration of key patents]&lt;br /&gt;
* [http://3dprintingindustry.com/2014/02/04/spies-3d-printer/ The Spies in Your 3D Printer]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [http://www.yobi3d.com Yobi3D - 3D model search engine]&lt;br /&gt;
* [http://boingboing.net/2013/06/24/kickstarting-a-400-applianc.html Kickstarting a $400 &amp;quot;appliance&amp;quot; 3D printer]&lt;br /&gt;
* [http://boingboing.net/2013/06/10/how-3d-printing-will-rebuild-r.html How 3-D printing will rebuild reality]&lt;br /&gt;
* [http://www.weirduniverse.net/blog/comments/superman_invents_3-d_printing/ Superman invents 3D printing in 1964!]&lt;br /&gt;
* [http://boingboing.net/2013/07/23/3-bee-printing-tricking-bees.html 3-Bee printing: tricking bees into making wax sculptures]&lt;br /&gt;
* [http://www.kickstarter.com/projects/327919589/the-microfactory-a-machine-shop-in-a-box Kickstarter for Microfactory]&lt;br /&gt;
* [http://gigaom.com/2013/11/04/free-3d-printing-encryption-tool-for-your-stl-mesh-files/ Free 3D printing encryption tool for your STL mesh files]&lt;br /&gt;
* [http://3d.si.edu/ Smithsonian online 3D collection]&lt;br /&gt;
* [http://www.open-electronics.org/tiny-and-cute-open-source-3d-printer-smartrap-is-on-indiegogo/ Tiny and Cute Open source 3D printer Smartrap is on Indiegogo]&lt;br /&gt;
* [http://www.3ders.org/articles/20140209-made-in-africa-with-e-waste-3d-printer-campaign.html 'Made in Africa with e-waste' 3D printer campaign]&lt;br /&gt;
* [http://www.techdirt.com/blog/innovation/articles/20140213/13034226217/will-3d-printing-transform-world-just-fill-it-with-non-biodegradable-personalized-junk.shtml Will 3D Printing Transform The World -- Or Just Fill It With Non-Biodegradable Personalized Junk?]&lt;br /&gt;
* [http://www.popehat.com/2011/10/06/the-third-wave-cnc-stereolithography-and-the-end-of-gun-control/ The Third Wave, CNC, Stereolithography, and the end of gun control]&lt;br /&gt;
* [http://boingboing.net/2014/05/07/was-the-mona-lisa-meant-to-be.html Was the Mona Lisa meant to be 3D?]&lt;br /&gt;
* [http://www.wired.com/2014/05/mod-t-printer/ A $250 3-D Printer With Breakthrough Software]&lt;br /&gt;
* [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/08/untangling-the-knot-of-cad-preservation/ Untangling the Knot of CAD Preservation]&lt;br /&gt;
* [http://www.windowscentral.com/microsoft-will-reveal-info-new-3d-printing-file-format-build-2015-april-30 Microsoft will reveal info on new 3D printing file format during Build 2015]&lt;br /&gt;
* [https://www.si.edu/OpenAccess Smithsonian Open Access: Lots of files released into public domain/CC0, including 3D models.]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T14:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** [https://github.com/jopadan/termpod/wiki/Checksum-Algorithm Checksum Algorithm]&lt;br /&gt;
*** NONE&lt;br /&gt;
**** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
**** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
*** [http://fileformats.archiveteam.org/wiki/CRC-32#CRC-32.2FMPEG-2 CRC-32/MPEG-2]&lt;br /&gt;
**** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
**** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
**** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
**** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
**** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/epd]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T14:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** [https://github.com/jopadan/termpod/wiki/Checksum-Algorithm Checksum Algorithm]&lt;br /&gt;
*** checksum: NONE&lt;br /&gt;
**** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
**** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
*** checksum: [http://fileformats.archiveteam.org/wiki/CRC-32#CRC-32.2FMPEG-2 CRC-32/MPEG-2]&lt;br /&gt;
**** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
**** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
**** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
**** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
**** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/epd]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T14:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
** checksum: [http://fileformats.archiveteam.org/wiki/CRC-32#CRC-32.2FMPEG-2 CRC-32/MPEG-2]&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/epd]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T14:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: [NONE]&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
** checksum: [http://fileformats.archiveteam.org/wiki/CRC-32#CRC-32.2FMPEG-2 CRC-32/MPEG-2]&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/epd]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CRC-32</id>
		<title>CRC-32</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CRC-32"/>
				<updated>2024-10-06T13:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Error detection and correction&lt;br /&gt;
}}&lt;br /&gt;
'''CRC-32''' is a family of 32-bit hash functions used to detect accidental data corruption.&lt;br /&gt;
&lt;br /&gt;
The term ''CRC-32'' by itself usually means the CRC-32/ISO-HDLC (IEEE) algorithm.&lt;br /&gt;
&lt;br /&gt;
Refer to the [[CRC]] article for more information.&lt;br /&gt;
&lt;br /&gt;
== Specific algorithms ==&lt;br /&gt;
Selected CRC-32 algorithms are listed here. The names are from the CRC RevEng Catalogue.&lt;br /&gt;
&lt;br /&gt;
=== CRC-32/ISO-HDLC ===&lt;br /&gt;
Also referred to as ISO 3309, ITU-T V.42, CRC-32-IEEE, and many other names.&lt;br /&gt;
&lt;br /&gt;
The CRC of ASCII &amp;quot;&amp;lt;code&amp;gt;123456789&amp;lt;/code&amp;gt;&amp;quot; is &amp;lt;code&amp;gt;0xcbf43926&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Examples of formats that use CRC-32/ISO-HDLC: [[ZIP]], [[PNG]], [[Gzip]], [[ARJ]].&lt;br /&gt;
&lt;br /&gt;
=== CRC-32/JAMCRC ===&lt;br /&gt;
Equivalent to CRC-32/ISO-HDLC, but with the final CRC's bits inverted (or, rather, ''not'' inverted -- ISO-HDLC is the one that inverts the bits).&lt;br /&gt;
&lt;br /&gt;
The CRC of ASCII &amp;quot;&amp;lt;code&amp;gt;123456789&amp;lt;/code&amp;gt;&amp;quot; is &amp;lt;code&amp;gt;0x340bc6d9&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Examples of formats that use CRC-32/JAMCRC: [[EDI Install archive]] and [[Eschalon Setup archive]], [[Brik]].&lt;br /&gt;
&lt;br /&gt;
=== CRC-32/CKSUM ===&lt;br /&gt;
The default algorithm of the traditional Unix/POSIX &amp;quot;cksum&amp;quot; utility. Note that the utility uses a high-level algorithm that preprocesses the input data.&lt;br /&gt;
&lt;br /&gt;
=== CRC-32/MPEG-2 ===&lt;br /&gt;
[https://crccalc.com/?crc=123456789&amp;amp;method=CRC-32/MPEG-2&amp;amp;datatype=0&amp;amp;outtype=0 Online CRC-8 CRC-16 CRC-32 Calculator]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
Other members of the CRC-32 family include CRC-32Q, CRC-32C (Castagnoli), and CRC-32K (Koopman).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://reveng.sourceforge.io/crc-catalogue/17plus.htm#crc.cat-bits.32 CRC RevEng: Catalogue of parametrised CRC algorithms - 32 bits]&lt;br /&gt;
* [https://users.ece.cmu.edu/~koopman/crc/crc32.html CRC Polynomial Zoo - 32 Bits]&lt;br /&gt;
* [https://www.itu.int/rec/T-REC-V.42/en ITU-T Rec. V.42] Section 8.1.1.6.2 (IEEE CRC-32)&lt;br /&gt;
* [https://rosettacode.org/wiki/CRC-32 Rosetta Code: CRC-32]&lt;br /&gt;
* [https://crccalc.com/ Online CRC-8 CRC-16 CRC-32 Calculator]&lt;br /&gt;
&lt;br /&gt;
See also [[CRC#Links]].&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T13:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
** checksum: CRC-32/MPEG-2&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/epd]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T13:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]&lt;br /&gt;
** checksum: CRC-32/MPEG-2&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/pod6]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T13:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference]&lt;br /&gt;
** checksum: CRC-32/MPEG-2&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference]&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference]&lt;br /&gt;
** checksum: CRC-32/MPEG-2&lt;br /&gt;
*** [[EPD ]] (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference]&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** checksum: NONE&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference]&lt;br /&gt;
** checksum: CRC-32/MPEG-2&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference]&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** Not checksummed&lt;br /&gt;
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference]&lt;br /&gt;
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference]&lt;br /&gt;
** Checksummed&lt;br /&gt;
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference]&lt;br /&gt;
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference]&lt;br /&gt;
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference]&lt;br /&gt;
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference]&lt;br /&gt;
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** [[POD1]]&lt;br /&gt;
** [[POD6]]&lt;br /&gt;
** [[EPD]]&lt;br /&gt;
** [[POD2]]&lt;br /&gt;
** [[POD3]]&lt;br /&gt;
** [[POD4]]&lt;br /&gt;
** [[POD5]]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** [[POD1]]&lt;br /&gt;
** [[POD6]]&lt;br /&gt;
** [[EPD]]&lt;br /&gt;
** [[POD2]]&lt;br /&gt;
** [[POD3]]&lt;br /&gt;
** [[POD4]]&lt;br /&gt;
** [[POD5]]&lt;br /&gt;
** [[POD6]]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2024-10-06T12:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jon Daniel: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=Arcade-gaming-1361761483gDu.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality&lt;br /&gt;
** [POD1]&lt;br /&gt;
** [POD6]&lt;br /&gt;
** [EPD]&lt;br /&gt;
** [POD2]&lt;br /&gt;
** [POD3]&lt;br /&gt;
** [POD4]&lt;br /&gt;
** [POD5]&lt;br /&gt;
** [POD6]&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Jon Daniel</name></author>	</entry>

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