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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joepie91</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
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		<updated>2026-04-19T05:21:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Bink_Video</id>
		<title>Bink Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Bink_Video"/>
				<updated>2012-10-27T05:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
: '''Bink''' is a proprietary video file format (extension .bik) developed by [[RAD Game Tools]], and primarily used for full-motion video sequences in video games. It has been used in many games for [[Microsoft Windows|Windows]], [[Mac OS]], [[Xbox 360]], [[Xbox]], [[Nintendo GameCube|GameCube]], [[Wii]], [[PlayStation 3]], [[PlayStation 2]], [[Nintendo DS]], and [[PlayStation Portable|Sony PSP]]. The format includes its own video and audio codecs, supporting resolutions from 320&amp;amp;times;240 all the way up to high definition video. It is bundled as part of the [[RAD Video Tools]] along with RAD Game Tools' previous video codec, [[Smacker video]]. It is a hybrid [[Discrete cosine transform|block-transform]] and [[Wavelet transform#Wavelet compression|wavelet]] codec capable of using 16 different encoding techniques allowing it to compress any type of video. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports.&lt;br /&gt;
&lt;br /&gt;
: The format was reverse-engineered by the [[FFmpeg]] project and Bink decoding is supported by the open-source [[libavcodec]] library. &amp;lt;sup&amp;gt;http://en.wikipedia.org/wiki/Bink_video&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/bnkmain.htm RAD Game Tools' Bink section]&lt;br /&gt;
* http://article.gmane.org/gmane.comp.video.ffmpeg.cvs/28414&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RAD_Game_Tools</id>
		<title>RAD Game Tools</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RAD_Game_Tools"/>
				<updated>2012-10-27T05:17:37Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: '''RAD Game Tools''' is a privately held company owned by Jeff Roberts and Mitch Soule based in Kirkland, Washington that develops video and computer game software technologies which are licensed primarily by video game companies. RAD Game Tools is somewhat unusual among [middleware companies as they generally hire one specific person to write, document and support each single product. RAD refuses to patent any of their technologies. &amp;lt;sup&amp;gt;http://en.wikipedia.org/wiki/RAD_Game_Tools&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These guys develop some proprietary multimedia formats for games, all of which are very frequently used. Best known from [[Bink Video]], most likely.&lt;br /&gt;
&lt;br /&gt;
== Technologies and formats ==&lt;br /&gt;
* [[Bink Video]]&lt;br /&gt;
* [[Miles Sound System]]&lt;br /&gt;
* [[Smacker Video]]&lt;br /&gt;
* [[Iggy Game UI]] (not sure if a separate format is involved?)&lt;br /&gt;
* [[Granny 3D]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/ RAD Game Tools website]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/MOBI</id>
		<title>MOBI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/MOBI"/>
				<updated>2012-10-27T05:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
: MOBI format was originally an extension of the [[PalmDOC]] format by adding certain [[HTML]]-like tags to the data. &amp;lt;sup&amp;gt;http://wiki.mobileread.com/wiki/MOBI&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
* http://wiki.mobileread.com/wiki/MOBI&lt;br /&gt;
&lt;br /&gt;
== Conversion tools ==&lt;br /&gt;
* [http://calibre-ebook.com/ Calibre]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/MOBI</id>
		<title>MOBI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/MOBI"/>
				<updated>2012-10-27T05:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
MOBI format was originally an extension of the [[PalmDOC]] format by adding certain [[HTML]]-like tags to the data. &amp;lt;sup&amp;gt;http://wiki.mobileread.com/wiki/MOBI&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
* http://wiki.mobileread.com/wiki/MOBI&lt;br /&gt;
&lt;br /&gt;
== Conversion tools ==&lt;br /&gt;
* [http://calibre-ebook.com/ Calibre]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/AZW</id>
		<title>AZW</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/AZW"/>
				<updated>2012-10-27T05:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
AZW, probably standing for Amazon Word, is an eBook format used exclusively on the [[Amazon Kindle]] and compatible Kindle software on PC's or [[iPhone]]s. It is basically the [[MOBI]] format using the high compression option. The AZW extension is used on both eBook files that are protected with [[DRM]] and files that are not protected. &amp;lt;sup&amp;gt;http://wiki.mobileread.com/wiki/AZW&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/AZW&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RAD_Game_Tools</id>
		<title>RAD Game Tools</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RAD_Game_Tools"/>
				<updated>2012-10-27T05:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RAD Game Tools''' is a privately held company owned by Jeff Roberts and Mitch Soule based in Kirkland, Washington that develops video and computer game software technologies which are licensed primarily by video game companies. RAD Game Tools is somewhat unusual among [middleware companies as they generally hire one specific person to write, document and support each single product. RAD refuses to patent any of their technologies. &amp;lt;sup&amp;gt;http://en.wikipedia.org/wiki/RAD_Game_Tools&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These guys develop some proprietary multimedia formats for games, all of which are very frequently used. Best known from [[Bink Video]], most likely.&lt;br /&gt;
&lt;br /&gt;
== Technologies and formats ==&lt;br /&gt;
* [[Bink Video]]&lt;br /&gt;
* [[Miles Sound System]]&lt;br /&gt;
* [[Smacker Video]]&lt;br /&gt;
* [[Iggy Game UI]] (not sure if a separate format is involved?)&lt;br /&gt;
* [[Granny 3D]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/ RAD Game Tools website]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Bink_Video</id>
		<title>Bink Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Bink_Video"/>
				<updated>2012-10-27T05:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
: '''Bink''' is a proprietary video file format (extension .bik) developed by [[RAD Game Tools]], and primarily used for full-motion video sequences in video games. It has been used in many games for [[Microsoft Windows|Windows]], [[Mac OS]], [[Xbox 360]], [[Xbox]], [[Nintendo GameCube|GameCube]], [[Wii]], [[PlayStation 3]], [[PlayStation 2]], [[Nintendo DS]], and [[PlayStation Portable|Sony PSP]]. The format includes its own video and audio codecs, supporting resolutions from 320&amp;amp;times;240 all the way up to high definition video. It is bundled as part of the [[RAD Video Tools]] along with RAD Game Tools' previous video codec, [[Smacker video]]. It is a hybrid [[Discrete cosine transform|block-transform]] and [[Wavelet transform#Wavelet compression|wavelet]] codec capable of using 16 different encoding techniques allowing it to compress any type of video. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports.&lt;br /&gt;
&lt;br /&gt;
: The format was reverse-engineered by the [[FFmpeg]] project and Bink decoding is supported by the open-source [[libavcodec]] library.{{cite web | url = http://article.gmane.org/gmane.comp.video.ffmpeg.cvs/28414 | title = FFmpeg cvs-log mailing list|  accessdate = 2010-05-28}} &amp;lt;sup&amp;gt;http://en.wikipedia.org/wiki/Bink_video&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/bnkmain.htm RAD Game Tools' Bink section]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/EPUB</id>
		<title>EPUB</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/EPUB"/>
				<updated>2012-10-27T05:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
: ePub is an open format defined by the Open eBook Forum of the International Digital Publishing Forum ([[IDPF]]). It is based on [[XHTML]] and [[XML]] along with optional [[CSS]] style sheets. Its predecessor was the [[OEB]] standard.&lt;br /&gt;
&lt;br /&gt;
: Quoted from the IDPF web site:&lt;br /&gt;
&lt;br /&gt;
:: '.epub' is the file extension of an XML format for reflowable digital books and publications. '.epub' is composed of three open standards, the Open Publication Structure (OPS), Open Packaging Format (OPF) and Open Container Format (OCF), produced by the IDPF. '.epub' allows publishers to produce and send a single digital publication file through distribution and offers consumers interoperability between software/hardware for unencrypted reflowable digital books and other publications. The Open eBook Publication Structure or 'OEB', originally produced in 1999, is the precursor to OPS. &lt;br /&gt;
&lt;br /&gt;
: The intent of ePub is to serve both as a source file format and an end user format. For this reason the files are collected into a container for easy dissemination and use. This container is generally a zip file but the extension has been renamed to .epub. It has special requirements by including an uncompressed mime type file while the rest of the data in the file is compressed. An ePub reader should be capable of reading the content in its compressed format. &amp;lt;sup&amp;gt;http://wiki.mobileread.com/wiki/EPUB&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.idpf.org/specs.htm The IDPF specification page] contains the specifications for this format. In particular check the version 2.01 OPS and OPF specifications and the version 1.01 OCF specifications. The informational documents are also quite useful in understanding the standard's intent and content.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/EPUB&lt;br /&gt;
* http://www.idpf.org/specs.htm&lt;br /&gt;
&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
&lt;br /&gt;
ePub version 3 is the newest version of the standard and has now been recommended by the idpf standards committee.&lt;br /&gt;
&lt;br /&gt;
In version 2.01 there were three defining documents, the [[OPF]] (Open Packaging Format), the [[OCF]] (Open Container Format), and the [[OPS]] (Open Publications Structure). The OPS referenced a [[DAISY]] standard for the [[NCX]] file. The new 3.0 standard has 4 defining documents with new names. The OPF becomes the [[ePub Publications standard]]. The OCF remains the same and the OPS received the most changes to become the [[ePub Content Documents]]. This now includes the old NCX specifications which are no longer used. A fourth document is concerned with [[Media Overlays]] and is a new feature of ePub version 3. &amp;lt;sup&amp;gt;http://wiki.mobileread.com/wiki/EPub_3&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/EPub_3&lt;br /&gt;
* http://idpf.org/epub/30/spec/epub30-overview.html&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/EGG</id>
		<title>EGG</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/EGG"/>
				<updated>2012-10-27T05:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
3D model format for the Panda3D engine. This engine is primarily used by Disney, but is open-source and available for use by anyone.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.panda3d.org/ Panda3D site]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/EGG</id>
		<title>EGG</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/EGG"/>
				<updated>2012-10-27T05:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description ==  3D model format for the Panda3D engine. This engine is primarily used by Disney.  == References ==  * [http://www.panda3d.org/ Panda3D site]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
3D model format for the Panda3D engine. This engine is primarily used by Disney.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.panda3d.org/ Panda3D site]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models</id>
		<title>3D and CAD/CAM Models</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models"/>
				<updated>2012-10-27T05:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3D Modeling ==&lt;br /&gt;
* [[3DMF]] - QuickDraw 3D Metafile (.3dmf)&lt;br /&gt;
* [[3DM]] - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)&lt;br /&gt;
* [[3DS]] - Legacy 3D Studio Model (.3ds)&lt;br /&gt;
* [[AC]] - AC3D Model (.ac)&lt;br /&gt;
* [[AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[AN8]] - Anim8or Model (.an8)&lt;br /&gt;
* [[AOI]] - Art of Illusion Model (.aoi)&lt;br /&gt;
* [[B3D]] - Blitz3D Model (.b3d)&lt;br /&gt;
* [[BLEND]] - Blender (.blend)&lt;br /&gt;
* [[BLOCK]] - Blender encrypted blend files (.block)&lt;br /&gt;
* [[C4D]] - Cinema 4D (.c4d)&lt;br /&gt;
* [[Cal3D]] - Cal3D (.cal3d)&lt;br /&gt;
* [[CCP4]] - X-ray crystallography voxels (electron density)&lt;br /&gt;
* [[CFL]] - Compressed File Library (.cfl)&lt;br /&gt;
* [[COB]] - Caligari Object (.cob)&lt;br /&gt;
* [[CORE3D]] - Coreona 3D Coreona 3D Virtual File(.core3d)&lt;br /&gt;
* [[CTM]] - OpenCTM (.ctm)&lt;br /&gt;
* [[DAE]] - COLLADA (.dae)&lt;br /&gt;
* [[DFF]] - RenderWare binary stream, commonly used by Grand Theft Auto III-era games as well as other RenderWare titles&lt;br /&gt;
* [[DPM]] - deepMesh (.dpm)&lt;br /&gt;
* [[DTS]] - Torque Game Engine (.dts)&lt;br /&gt;
* [[EGG]] - Panda3D Engine&lt;br /&gt;
* [[FACT]] - Electric Image (.fac)&lt;br /&gt;
* [[FBX]] - Autodesk FBX (.fbx)&lt;br /&gt;
* [[G]] - BRL-CAD geometry (.g)&lt;br /&gt;
* [[GLM]] - Ghoul Mesh (.glm)&lt;br /&gt;
* [[JAS]] - Cheetah 3D file (.jas)&lt;br /&gt;
* [[LWO]] - Lightwave Object (.lwo)&lt;br /&gt;
* [[LWS]] - Lightwave Scene (.lws)&lt;br /&gt;
* [[LXO]] - Luxology Modo (software) file (.lxo)&lt;br /&gt;
* [[MA]] - Autodesk Maya ASCII File (.ma)&lt;br /&gt;
* [[MAX]] - Autodesk 3D Studio Max file (.max)&lt;br /&gt;
* [[MB]] - Autodesk Maya Binary File (.mb)&lt;br /&gt;
* [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
* [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
* [[MDX]] - Blizzard Entertainment's own model format (.mdx)&lt;br /&gt;
* [[MESH]] - New York University(.m)&lt;br /&gt;
* [[MESH]] - Meshwork Model (.mesh)&lt;br /&gt;
* [[MM3D]] - Misfit Model 3d (.mm3d)&lt;br /&gt;
* [[MPO]] - Multi-Picture [[Object]] - This JPEG standard is used for 3d images, as with the Nintendo 3DS&lt;br /&gt;
* [[MRC]] - voxels in cryo-electron microscopy&lt;br /&gt;
* [[NIF]] - Gamebryo NetImmerse File (.nif)&lt;br /&gt;
* [[OBJ]] - Wavefront .obj file (.obj)&lt;br /&gt;
* [[OFF]] - OFF Object file format (.off)&lt;br /&gt;
* [[PRC]] - Adobe PRC (embedded in PDF files)&lt;br /&gt;
* [[POV]] - POV-Ray document (.pov)&lt;br /&gt;
* [[RWX]] - RenderWare Object (.rwx)&lt;br /&gt;
* [[SIA]] - Nevercenter Silo Object (.sia)&lt;br /&gt;
* [[SIB]] - Nevercenter Silo Object (.sib)&lt;br /&gt;
* [[SKP]] - Google Sketchup file (.skp)&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly Document (.sldasm)&lt;br /&gt;
* [[SLDPRT]] - SolidWorks Part Document (.sldprt)&lt;br /&gt;
* [[SMD]] - Valve Studiomdl Data format. (.smd)&lt;br /&gt;
* [[U3D]] - Universal 3D file format (.u3d)&lt;br /&gt;
* [[VRML97]] - VRML Virtual reality modeling language (.wrl)&lt;br /&gt;
* [[VUE]] - Vue scene file (.vue)&lt;br /&gt;
* [[WINGS]] - Wings3D (.wings)&lt;br /&gt;
* [[X]] - DirectX 3D Model (.x)&lt;br /&gt;
* [[X3D]] - Extensible 3D (.x3d)&lt;br /&gt;
* [[Z3D]] - Zmodeler (.z3d)&lt;br /&gt;
&lt;br /&gt;
== CAD ==&lt;br /&gt;
&lt;br /&gt;
* [[3dmlw]] - (3D Markup Language for Web) files&lt;br /&gt;
* [[3dxml]] - Dassault Systemes graphic representation&lt;br /&gt;
* [[ACP]] - VA Software [[VA]] - Virtual Architecture CAD file&lt;br /&gt;
* [[AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[AR]] - Ashlar-Vellum [[Argon]] - 3D Modeling&lt;br /&gt;
* [[ART]] - ArtCAM model&lt;br /&gt;
* [[ASC]] - BRL-CAD Geometry File (old ASCII format)&lt;br /&gt;
* [[ASM]] - Solidedge Assembly, Pro/ENGINEER Assembly&lt;br /&gt;
* [[DDS BIN|BIN]], [[BIM]] - Data Design System DDS-CAD&lt;br /&gt;
* [[CCC]] - CopyCAD Curves&lt;br /&gt;
* [[CCM]] - CopyCAD Model&lt;br /&gt;
* [[CCS]] - CopyCAD Session&lt;br /&gt;
* [[CAD]] - CadStd&lt;br /&gt;
* [[CATDrawing]] - CATIA V5 Drawing document&lt;br /&gt;
* [[CATPart]] - CATIA V5 Part document&lt;br /&gt;
* [[CATProduct]] - CATIA V5 Assembly document&lt;br /&gt;
* [[CATProcess]] - CATIA V5 Manufacturing document&lt;br /&gt;
* [[cgr]] - CATIA V5 graphic representation file&lt;br /&gt;
* [[CO]] - Ashlar-Vellum [[Cobalt]] - parametric drafting and 3D modeling&lt;br /&gt;
* [[DRW]] - Caddie Early version of Caddie [[drawing]] - Prior to Caddie changing to DWG&lt;br /&gt;
* [[DWG]] - AutoCAD and Open Design Alliance applications&lt;br /&gt;
* [[DFT]] - Solidedge Draft&lt;br /&gt;
* [[DGN]] - MicroStation design file&lt;br /&gt;
* [[DGK]] - Delcam Geometry&lt;br /&gt;
* [[DMT]] - Delcam Machining Triangles&lt;br /&gt;
* [[DXF]] - ASCII Drawing Interchange file [[format]] - AutoCAD&lt;br /&gt;
* [[DWB]] - VariCAD drawing file&lt;br /&gt;
* [[DWF]] - AutoDesk's Web Design Format; AutoCAD &amp;amp; Revit can publish to this format; similar in concept to PDF files; AutoDesk Design Review is the reader&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file&lt;br /&gt;
* [[ESW]] - Agtek format&lt;br /&gt;
* [[EXCELLON]] - Excellon file&lt;br /&gt;
* [[EXP]] - Drawing Express file format&lt;br /&gt;
* [[FM]] - FeatureCAM Part File&lt;br /&gt;
* [[FMZ]] - FormZ Project file&lt;br /&gt;
* [[G]] - BRL-CAD Geometry File&lt;br /&gt;
* [[GERBER]] - Gerber file&lt;br /&gt;
* [[GLM]] - KernelCAD model&lt;br /&gt;
* [[GRB]] - T-FLEX CAD File&lt;br /&gt;
* [[GTC]] - GRAITEC Advance file format&lt;br /&gt;
* [[IAM]] - Autodesk Inventor Assembly file&lt;br /&gt;
* [[ICD]] - IronCAD 2D CAD file&lt;br /&gt;
* [[IDW]] - Autodesk Inventor Drawing file&lt;br /&gt;
* [[IFC]] - buildingSMART for sharing AEC and FM data&lt;br /&gt;
* [[IGES]] - Initial Graphics Exchange Specification&lt;br /&gt;
* Intergraph's [[Intergraph Standard File Formats]]&lt;br /&gt;
* [[IPN]] - Autodesk Inventor Presentation file&lt;br /&gt;
* [[IPT]] - Autodesk Inventor Part file&lt;br /&gt;
* [[JT]] (visualization format) - Jupiter Tesselation&lt;br /&gt;
* [[MCD]] - Monu-CAD (Monument/Headstone Drawing file)&lt;br /&gt;
* [[model]] - CATIA V4 part document&lt;br /&gt;
* [[OCD]] - Orienteering Computer Aided Design (OCAD) file&lt;br /&gt;
* [[PAR]] - Solidedge Part&lt;br /&gt;
* [[PIPE]] - PIPE-FLO Professional Piping system design file&lt;br /&gt;
* [[PLN]] - ArchiCad project&lt;br /&gt;
* [[PRT]] - NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part&lt;br /&gt;
* [[PSM]] - Solidedge Sheet&lt;br /&gt;
* [[PSMODEL]] - PowerSHAPE Model&lt;br /&gt;
* [[PWI]] - PowerINSPECT File&lt;br /&gt;
* [[PYT]] - Pythagoras File&lt;br /&gt;
* [[SKP]] - SketchUp Model&lt;br /&gt;
* [[RLF]] - ArtCAM Relief&lt;br /&gt;
* [[RVT]] - AutoDesk Revit project files&lt;br /&gt;
* [[RFA]] - AutoDesk Revit family files&lt;br /&gt;
* [[SCDOC]] - SpaceClaim 3D Part/Assembly&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly drawing&lt;br /&gt;
* [[SLDDRW]] - SolidWorks 2D drawing&lt;br /&gt;
* [[SLDPRT]] - SolidWorks 3D part model&lt;br /&gt;
* [[dotXSI]] - Softimage&lt;br /&gt;
* [[STEP]] - Standard for the Exchange of Product model data&lt;br /&gt;
* [[STL]] - Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.&lt;br /&gt;
* [[TCT]] - TurboCAD drawing template&lt;br /&gt;
* [[TCW]] - TurboCAD for Windows 2D and 3D drawing&lt;br /&gt;
* [[UNV]] - I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)&lt;br /&gt;
* [[VC6]] - Ashlar-Vellum [[Graphite]] - 2D and 3D drafting&lt;br /&gt;
* [[VLM]] - Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard&lt;br /&gt;
* [[VS]] - Ashlar-Vellum Vellum Solids&lt;br /&gt;
* [[WRL]] - Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.&lt;br /&gt;
* [[XE]] - Ashlar-Vellum [[Xenon]] - for Associative 3D Modeling&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models</id>
		<title>3D and CAD/CAM Models</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/3D_and_CAD/CAM_Models"/>
				<updated>2012-10-27T05:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== 3D Modeling == 3DMF - QuickDraw 3D Metafile (.3dmf) 3DM - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm) 3DS - Legacy 3D Studio Model (.3ds) [[AC]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3D Modeling ==&lt;br /&gt;
[[3DMF]] - QuickDraw 3D Metafile (.3dmf)&lt;br /&gt;
[[3DM]] - OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)&lt;br /&gt;
[[3DS]] - Legacy 3D Studio Model (.3ds)&lt;br /&gt;
[[AC]] - AC3D Model (.ac)&lt;br /&gt;
[[AMF]] - Additive Manufacturing File Format&lt;br /&gt;
[[AN8]] - Anim8or Model (.an8)&lt;br /&gt;
[[AOI]] - Art of Illusion Model (.aoi)&lt;br /&gt;
[[B3D]] - Blitz3D Model (.b3d)&lt;br /&gt;
[[BLEND]] - Blender (.blend)&lt;br /&gt;
[[BLOCK]] - Blender encrypted blend files (.block)&lt;br /&gt;
[[C4D]] - Cinema 4D (.c4d)&lt;br /&gt;
[[Cal3D]] - Cal3D (.cal3d)&lt;br /&gt;
[[CCP4]] - X-ray crystallography voxels (electron density)&lt;br /&gt;
[[CFL]] - Compressed File Library (.cfl)&lt;br /&gt;
[[COB]] - Caligari Object (.cob)&lt;br /&gt;
[[CORE3D]] - Coreona 3D Coreona 3D Virtual File(.core3d)&lt;br /&gt;
[[CTM]] - OpenCTM (.ctm)&lt;br /&gt;
[[DAE]] - COLLADA (.dae)&lt;br /&gt;
[[DFF]] - RenderWare binary stream, commonly used by Grand Theft Auto III-era games as well as other RenderWare titles&lt;br /&gt;
[[DPM]] - deepMesh (.dpm)&lt;br /&gt;
[[DTS]] - Torque Game Engine (.dts)&lt;br /&gt;
[[EGG]] - Panda3D Engine&lt;br /&gt;
[[FACT]] - Electric Image (.fac)&lt;br /&gt;
[[FBX]] - Autodesk FBX (.fbx)&lt;br /&gt;
[[G]] - BRL-CAD geometry (.g)&lt;br /&gt;
[[GLM]] - Ghoul Mesh (.glm)&lt;br /&gt;
[[JAS]] - Cheetah 3D file (.jas)&lt;br /&gt;
[[LWO]] - Lightwave Object (.lwo)&lt;br /&gt;
[[LWS]] - Lightwave Scene (.lws)&lt;br /&gt;
[[LXO]] - Luxology Modo (software) file (.lxo)&lt;br /&gt;
[[MA]] - Autodesk Maya ASCII File (.ma)&lt;br /&gt;
[[MAX]] - Autodesk 3D Studio Max file (.max)&lt;br /&gt;
[[MB]] - Autodesk Maya Binary File (.mb)&lt;br /&gt;
[[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
[[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
[[MDX]] - Blizzard Entertainment's own model format (.mdx)&lt;br /&gt;
[[MESH]] - New York University(.m)&lt;br /&gt;
[[MESH]] - Meshwork Model (.mesh)&lt;br /&gt;
[[MM3D]] - Misfit Model 3d (.mm3d)&lt;br /&gt;
[[MPO]] - Multi-Picture [[Object]] - This JPEG standard is used for 3d images, as with the Nintendo 3DS&lt;br /&gt;
[[MRC]] - voxels in cryo-electron microscopy&lt;br /&gt;
[[NIF]] - Gamebryo NetImmerse File (.nif)&lt;br /&gt;
[[OBJ]] - Wavefront .obj file (.obj)&lt;br /&gt;
[[OFF]] - OFF Object file format (.off)&lt;br /&gt;
[[PRC]] - Adobe PRC (embedded in PDF files)&lt;br /&gt;
[[POV]] - POV-Ray document (.pov)&lt;br /&gt;
[[RWX]] - RenderWare Object (.rwx)&lt;br /&gt;
[[SIA]] - Nevercenter Silo Object (.sia)&lt;br /&gt;
[[SIB]] - Nevercenter Silo Object (.sib)&lt;br /&gt;
[[SKP]] - Google Sketchup file (.skp)&lt;br /&gt;
[[SLDASM]] - SolidWorks Assembly Document (.sldasm)&lt;br /&gt;
[[SLDPRT]] - SolidWorks Part Document (.sldprt)&lt;br /&gt;
[[SMD]] - Valve Studiomdl Data format. (.smd)&lt;br /&gt;
[[U3D]] - Universal 3D file format (.u3d)&lt;br /&gt;
[[VRML97]] - VRML Virtual reality modeling language (.wrl)&lt;br /&gt;
[[VUE]] - Vue scene file (.vue)&lt;br /&gt;
[[WINGS]] - Wings3D (.wings)&lt;br /&gt;
[[X]] - DirectX 3D Model (.x)&lt;br /&gt;
[[X3D]] - Extensible 3D (.x3d)&lt;br /&gt;
[[Z3D]] - Zmodeler (.z3d)&lt;br /&gt;
&lt;br /&gt;
== CAD ==&lt;br /&gt;
&lt;br /&gt;
* [[3dmlw]] - (3D Markup Language for Web) files&lt;br /&gt;
* [[3dxml]] - Dassault Systemes graphic representation&lt;br /&gt;
* [[ACP]] - VA Software [[VA]] - Virtual Architecture CAD file&lt;br /&gt;
* [[AMF]] - Additive Manufacturing File Format&lt;br /&gt;
* [[AR]] - Ashlar-Vellum [[Argon]] - 3D Modeling&lt;br /&gt;
* [[ART]] - ArtCAM model&lt;br /&gt;
* [[ASC]] - BRL-CAD Geometry File (old ASCII format)&lt;br /&gt;
* [[ASM]] - Solidedge Assembly, Pro/ENGINEER Assembly&lt;br /&gt;
* [[DDS BIN|BIN]], [[BIM]] - Data Design System DDS-CAD&lt;br /&gt;
* [[CCC]] - CopyCAD Curves&lt;br /&gt;
* [[CCM]] - CopyCAD Model&lt;br /&gt;
* [[CCS]] - CopyCAD Session&lt;br /&gt;
* [[CAD]] - CadStd&lt;br /&gt;
* [[CATDrawing]] - CATIA V5 Drawing document&lt;br /&gt;
* [[CATPart]] - CATIA V5 Part document&lt;br /&gt;
* [[CATProduct]] - CATIA V5 Assembly document&lt;br /&gt;
* [[CATProcess]] - CATIA V5 Manufacturing document&lt;br /&gt;
* [[cgr]] - CATIA V5 graphic representation file&lt;br /&gt;
* [[CO]] - Ashlar-Vellum [[Cobalt]] - parametric drafting and 3D modeling&lt;br /&gt;
* [[DRW]] - Caddie Early version of Caddie [[drawing]] - Prior to Caddie changing to DWG&lt;br /&gt;
* [[DWG]] - AutoCAD and Open Design Alliance applications&lt;br /&gt;
* [[DFT]] - Solidedge Draft&lt;br /&gt;
* [[DGN]] - MicroStation design file&lt;br /&gt;
* [[DGK]] - Delcam Geometry&lt;br /&gt;
* [[DMT]] - Delcam Machining Triangles&lt;br /&gt;
* [[DXF]] - ASCII Drawing Interchange file [[format]] - AutoCAD&lt;br /&gt;
* [[DWB]] - VariCAD drawing file&lt;br /&gt;
* [[DWF]] - AutoDesk's Web Design Format; AutoCAD &amp;amp; Revit can publish to this format; similar in concept to PDF files; AutoDesk Design Review is the reader&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file&lt;br /&gt;
* [[ESW]] - Agtek format&lt;br /&gt;
* [[EXCELLON]] - Excellon file&lt;br /&gt;
* [[EXP]] - Drawing Express file format&lt;br /&gt;
* [[FM]] - FeatureCAM Part File&lt;br /&gt;
* [[FMZ]] - FormZ Project file&lt;br /&gt;
* [[G]] - BRL-CAD Geometry File&lt;br /&gt;
* [[GERBER]] - Gerber file&lt;br /&gt;
* [[GLM]] - KernelCAD model&lt;br /&gt;
* [[GRB]] - T-FLEX CAD File&lt;br /&gt;
* [[GTC]] - GRAITEC Advance file format&lt;br /&gt;
* [[IAM]] - Autodesk Inventor Assembly file&lt;br /&gt;
* [[ICD]] - IronCAD 2D CAD file&lt;br /&gt;
* [[IDW]] - Autodesk Inventor Drawing file&lt;br /&gt;
* [[IFC]] - buildingSMART for sharing AEC and FM data&lt;br /&gt;
* [[IGES]] - Initial Graphics Exchange Specification&lt;br /&gt;
* Intergraph's [[Intergraph Standard File Formats]]&lt;br /&gt;
* [[IPN]] - Autodesk Inventor Presentation file&lt;br /&gt;
* [[IPT]] - Autodesk Inventor Part file&lt;br /&gt;
* [[JT]] (visualization format) - Jupiter Tesselation&lt;br /&gt;
* [[MCD]] - Monu-CAD (Monument/Headstone Drawing file)&lt;br /&gt;
* [[model]] - CATIA V4 part document&lt;br /&gt;
* [[OCD]] - Orienteering Computer Aided Design (OCAD) file&lt;br /&gt;
* [[PAR]] - Solidedge Part&lt;br /&gt;
* [[PIPE]] - PIPE-FLO Professional Piping system design file&lt;br /&gt;
* [[PLN]] - ArchiCad project&lt;br /&gt;
* [[PRT]] - NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part&lt;br /&gt;
* [[PSM]] - Solidedge Sheet&lt;br /&gt;
* [[PSMODEL]] - PowerSHAPE Model&lt;br /&gt;
* [[PWI]] - PowerINSPECT File&lt;br /&gt;
* [[PYT]] - Pythagoras File&lt;br /&gt;
* [[SKP]] - SketchUp Model&lt;br /&gt;
* [[RLF]] - ArtCAM Relief&lt;br /&gt;
* [[RVT]] - AutoDesk Revit project files&lt;br /&gt;
* [[RFA]] - AutoDesk Revit family files&lt;br /&gt;
* [[SCDOC]] - SpaceClaim 3D Part/Assembly&lt;br /&gt;
* [[SLDASM]] - SolidWorks Assembly drawing&lt;br /&gt;
* [[SLDDRW]] - SolidWorks 2D drawing&lt;br /&gt;
* [[SLDPRT]] - SolidWorks 3D part model&lt;br /&gt;
* [[dotXSI]] - Softimage&lt;br /&gt;
* [[STEP]] - Standard for the Exchange of Product model data&lt;br /&gt;
* [[STL]] - Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.&lt;br /&gt;
* [[TCT]] - TurboCAD drawing template&lt;br /&gt;
* [[TCW]] - TurboCAD for Windows 2D and 3D drawing&lt;br /&gt;
* [[UNV]] - I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)&lt;br /&gt;
* [[VC6]] - Ashlar-Vellum [[Graphite]] - 2D and 3D drafting&lt;br /&gt;
* [[VLM]] - Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard&lt;br /&gt;
* [[VS]] - Ashlar-Vellum Vellum Solids&lt;br /&gt;
* [[WRL]] - Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.&lt;br /&gt;
* [[XE]] - Ashlar-Vellum [[Xenon]] - for Associative 3D Modeling&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RAD_Game_Tools</id>
		<title>RAD Game Tools</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RAD_Game_Tools"/>
				<updated>2012-10-27T04:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;'''RAD Game Tools''' is a privately held company owned by Jeff Roberts and Mitch Soule based in Kirkland, Washington that develops video and computer game software technologie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RAD Game Tools''' is a privately held company owned by Jeff Roberts and Mitch Soule based in Kirkland, Washington that develops video and computer game software technologies which are licensed primarily by video game companies. RAD Game Tools is somewhat unusual among [middleware companies as they generally hire one specific person to write, document and support each single product. RAD refuses to patent any of their technologies.&lt;br /&gt;
&lt;br /&gt;
These guys develop some proprietary multimedia formats for games, all of which are very frequently used. Best known from [[Bink Video]], most likely.&lt;br /&gt;
&lt;br /&gt;
== Technologies and formats ==&lt;br /&gt;
* [[Bink Video]]&lt;br /&gt;
* [[Miles Sound System]]&lt;br /&gt;
* [[Smacker Video]]&lt;br /&gt;
* [[Iggy Game UI]] (not sure if a separate format is involved?)&lt;br /&gt;
* [[Granny 3D]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/ RAD Game Tools website]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Web</id>
		<title>Web</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Web"/>
				<updated>2012-10-27T04:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[File Formats]]'''&lt;br /&gt;
| style=&amp;quot;color: black; background-color: white; border-width: 0&amp;quot; class=&amp;quot;wikitable&amp;quot; | &amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[Electronic File Formats]]'''&lt;br /&gt;
| &amp;gt;&lt;br /&gt;
| '''Web'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[HTML|HTML/XHTML]]&lt;br /&gt;
* [[CSS]]&lt;br /&gt;
* [[JavaScript]] / [[ECMAScript]]&lt;br /&gt;
* [[ActiveX]]&lt;br /&gt;
* [[VBScript]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Calibre</id>
		<title>Calibre</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Calibre"/>
				<updated>2012-10-27T04:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;E-book conversion software, seems to do just about every e-book/document format in existence. Cross-platform, written in Python. May be useful to lift conversion code from if necessary.&lt;br /&gt;
&lt;br /&gt;
* [http://calibre-ebook.com/ Website]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Conversion_Software</id>
		<title>Conversion Software</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Conversion_Software"/>
				<updated>2012-10-27T04:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Multi-Format Converter Suites ==&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* [[Audacity]]&lt;br /&gt;
* [[VLC]]&lt;br /&gt;
* [[SUPER]] (Windows, [http://www.erightsoft.com/SUPER.html website])&lt;br /&gt;
* [[MediaCoder]] (Windows, [http://www.mediacoderhq.com/ website])&lt;br /&gt;
&lt;br /&gt;
== Binary Data ==&lt;br /&gt;
&lt;br /&gt;
== Character Encoding ==&lt;br /&gt;
&lt;br /&gt;
* [[Iconv]]&lt;br /&gt;
&lt;br /&gt;
== Document ==&lt;br /&gt;
&lt;br /&gt;
== Ebooks ==&lt;br /&gt;
* [[Calibre]]&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* [[GraphicConverter]] for Mac&lt;br /&gt;
* [[ImageMagick]]&lt;br /&gt;
* [[Xnview]] and [[Xnconvert]][http://www.xnview.com]&lt;br /&gt;
&lt;br /&gt;
== Interactive Fiction ==&lt;br /&gt;
&lt;br /&gt;
== Saved Games ==&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&lt;br /&gt;
* [[FFmpeg]]&lt;br /&gt;
* [[VirtualDub]] for Windows.&lt;br /&gt;
* [[VLC]]&lt;br /&gt;
* [[MediaCoder]] (Windows, [http://www.mediacoderhq.com/ website])&lt;br /&gt;
* [[SUPER]] (Windows, [http://www.erightsoft.com/SUPER.html website])&lt;br /&gt;
* [[HandBrake]] (Linux, OS X, Windows, [http://handbrake.fr/ website])&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Bink_Video</id>
		<title>Bink Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Bink_Video"/>
				<updated>2012-10-27T04:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Bink''' is a proprietary video file format (extension .bik) developed by [[RAD Game Tools]], and primarily used for full-motion video sequences in video games. It has been used in many games for [[Microsoft Windows|Windows]], [[Mac OS]], [[Xbox 360]], [[Xbox]], [[Nintendo GameCube|GameCube]], [[Wii]], [[PlayStation 3]], [[PlayStation 2]], [[Nintendo DS]], and [[PlayStation Portable|Sony PSP]]. The format includes its own video and audio codecs, supporting resolutions from 320&amp;amp;times;240 all the way up to high definition video. It is bundled as part of the [[RAD Video Tools]] along with RAD Game Tools' previous video codec, [[Smacker video]]. It is a hybrid [[Discrete cosine transform|block-transform]] and [[Wavelet transform#Wavelet compression|wavelet]] codec capable of using 16 different encoding techniques allowing it to compress any type of video. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports.&lt;br /&gt;
&lt;br /&gt;
The format was reverse-engineered by the [[FFmpeg]] project and Bink decoding is supported by the open-source [[libavcodec]] library.{{cite web | url = http://article.gmane.org/gmane.comp.video.ffmpeg.cvs/28414 | title = FFmpeg cvs-log mailing list|  accessdate = 2010-05-28}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.radgametools.com/bnkmain.htm RAD Game Tools' Bink section]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Bink_Video</id>
		<title>Bink Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Bink_Video"/>
				<updated>2012-10-27T04:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Bink''' is a proprietary video file format (extension .bik) developed by [[RAD Game Tools]], and primarily used for full-motion video sequences in video games. It has been used in many games for [[Microsoft Windows|Windows]], [[Mac OS]], [[Xbox 360]], [[Xbox]], [[Nintendo GameCube|GameCube]], [[Wii]], [[PlayStation 3]], [[PlayStation 2]], [[Nintendo DS]], and [[PlayStation Portable|Sony PSP]].[http://www.radgametools.com/bnkmain.htm RAD Game Tools' Bink section]. The format includes its own video and audio codecs, supporting resolutions from 320&amp;amp;times;240 all the way up to high definition video. It is bundled as part of the [[RAD Video Tools]] along with RAD Game Tools' previous video codec, [[Smacker video]]. It is a hybrid [[Discrete cosine transform|block-transform]] and [[Wavelet transform#Wavelet compression|wavelet]] codec capable of using 16 different encoding techniques allowing it to compress any type of video. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports.&lt;br /&gt;
&lt;br /&gt;
The format was reverse-engineered by the [[FFmpeg]] project and Bink decoding is supported by the open-source [[libavcodec]] library.{{cite web | url = http://article.gmane.org/gmane.comp.video.ffmpeg.cvs/28414 | title = FFmpeg cvs-log mailing list|  accessdate = 2010-05-28}}&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Bink_Video</id>
		<title>Bink Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Bink_Video"/>
				<updated>2012-10-27T04:31:00Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description ==  '''Bink''' is a proprietary video file format (extension .bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Bink''' is a proprietary video file format (extension .bik) developed by [[RAD Game Tools]], and primarily used for full-motion video sequences in video games. It has been used in many games for [[Microsoft Windows|Windows]], [[Mac OS]], [[Xbox 360]], [[Xbox]], [[Nintendo GameCube|GameCube]], [[Wii]], [[PlayStation 3]], [[PlayStation 2]], [[Nintendo DS]], and [[PlayStation Portable|Sony PSP]].&amp;lt;ref name=&amp;quot;numbergames&amp;quot;&amp;gt;[http://www.radgametools.com/bnkmain.htm RAD Game Tools' Bink section]&amp;lt;/ref&amp;gt; The format includes its own video and audio codecs, supporting resolutions from 320&amp;amp;times;240 all the way up to high definition video. It is bundled as part of the [[RAD Video Tools]] along with RAD Game Tools' previous video codec, [[Smacker video]]. It is a hybrid [[Discrete cosine transform|block-transform]] and [[Wavelet transform#Wavelet compression|wavelet]] codec capable of using 16 different encoding techniques allowing it to compress any type of video. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports.&lt;br /&gt;
&lt;br /&gt;
The format was reverse-engineered by the [[FFmpeg]] project and Bink decoding is supported by the open-source [[libavcodec]] library.&amp;lt;ref name=&amp;quot;ffdev20080608&amp;quot;&amp;gt;{{cite web | url = http://article.gmane.org/gmane.comp.video.ffmpeg.cvs/28414 | title = FFmpeg cvs-log mailing list|  accessdate = 2010-05-28}}&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/BIK</id>
		<title>BIK</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/BIK"/>
				<updated>2012-10-27T04:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Redirected page to Bink Video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bink Video]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Video</id>
		<title>Video</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Video"/>
				<updated>2012-10-27T04:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[File Formats]]'''&lt;br /&gt;
| style=&amp;quot;color: black; background-color: white; border-width: 0&amp;quot; class=&amp;quot;wikitable&amp;quot; | &amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[Electronic File Formats]]'''&lt;br /&gt;
| &amp;gt;&lt;br /&gt;
| '''Video'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[3ivx]]&lt;br /&gt;
* [[Apple Intermediate Codec]]&lt;br /&gt;
* [[AVI]]&lt;br /&gt;
* [[AVS]]&lt;br /&gt;
* [[Bink Video]] (BIK)&lt;br /&gt;
* [[Canopus ProCoder]]&lt;br /&gt;
* [[Cineform]]&lt;br /&gt;
* [[Cinema Craft Encoder]]&lt;br /&gt;
* [[Cinepak]]&lt;br /&gt;
* [[CoreAVC]]&lt;br /&gt;
* [[Dirac]]&lt;br /&gt;
* [[DivX]]&lt;br /&gt;
* [[Elecard]]&lt;br /&gt;
* [[Enhanced VOB]]&lt;br /&gt;
* [[H264]]&lt;br /&gt;
* [[HuffyYUV]]&lt;br /&gt;
* [[Indeo]]&lt;br /&gt;
* [[InterVideo]]&lt;br /&gt;
* [[JPEG2000]]&lt;br /&gt;
* [[MainConcept]]&lt;br /&gt;
* [[MKV]]&lt;br /&gt;
* [[MOV]]&lt;br /&gt;
* [[MP4]]&lt;br /&gt;
* [[MPEG2]]&lt;br /&gt;
* [[MPEG4]]&lt;br /&gt;
* [[MPG]]&lt;br /&gt;
* [[MSU Lossless Video Codec]]&lt;br /&gt;
* [[MXF]]&lt;br /&gt;
* [[Nero Digital]]&lt;br /&gt;
* [[OGV]]&lt;br /&gt;
* [[Quicktime]]&lt;br /&gt;
* [[RealVideo]]&lt;br /&gt;
* [[SheerVideo]]&lt;br /&gt;
* [[TechSmith Screen Capture Codec]]&lt;br /&gt;
* [[TMPGEnc]]&lt;br /&gt;
* [[VC-1]]&lt;br /&gt;
* [[VC-3]]&lt;br /&gt;
* [[VOB]]&lt;br /&gt;
* [[WMV]]&lt;br /&gt;
* [[XviD]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Cascading_Style_Sheets</id>
		<title>Cascading Style Sheets</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Cascading_Style_Sheets"/>
				<updated>2012-10-27T04:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== References ==  * [http://www.w3.org/TR/CSS1 CSS1] * [http://www.w3.org/TR/CSS2 CSS2 Revision 1] * [http://www.w3.org/TR/2001/WD-css3-roadmap-20010406/ CSS3 Roadmap] * [http...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.w3.org/TR/CSS1 CSS1]&lt;br /&gt;
* [http://www.w3.org/TR/CSS2 CSS2 Revision 1]&lt;br /&gt;
* [http://www.w3.org/TR/2001/WD-css3-roadmap-20010406/ CSS3 Roadmap]&lt;br /&gt;
* [http://www.w3.org/TR/CSS/ CSS Snapshot 2010]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Web</id>
		<title>Web</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Web"/>
				<updated>2012-10-27T04:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;{| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''File Formats''' | style=&amp;quot;co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[File Formats]]'''&lt;br /&gt;
| style=&amp;quot;color: black; background-color: white; border-width: 0&amp;quot; class=&amp;quot;wikitable&amp;quot; | &amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: #3333ff;&amp;quot; class=&amp;quot;wikitable&amp;quot; | '''[[Electronic File Formats]]'''&lt;br /&gt;
| &amp;gt;&lt;br /&gt;
| '''Other Electronic File Formats'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[CSS]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Electronic_File_Formats</id>
		<title>Electronic File Formats</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Electronic_File_Formats"/>
				<updated>2012-10-27T04:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|[[File Formats]]&lt;br /&gt;
| &amp;gt;&lt;br /&gt;
|Electronic File Formats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Formats based on electronic/online media.&lt;br /&gt;
&lt;br /&gt;
* [[Audio]]&lt;br /&gt;
* [[Binary Data]]&lt;br /&gt;
* [[Cameras and Digital Image Sensors]]&lt;br /&gt;
* [[Character Encoding]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Document]]&lt;br /&gt;
* [[Graphics]]&lt;br /&gt;
* [[Interactive Fiction]]&lt;br /&gt;
* [[Saved Games]]&lt;br /&gt;
* [[Video]]&lt;br /&gt;
* [[Other Electronic File Formats]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/XHTML</id>
		<title>XHTML</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/XHTML"/>
				<updated>2012-10-27T04:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Redirected page to HTML&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HTML]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Plain_text</id>
		<title>Plain text</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Plain_text"/>
				<updated>2012-10-27T04:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description ==  Plain text in no particular format. Do any particular formats exist that use this extension?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Plain text in no particular format. Do any particular formats exist that use this extension?&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/EPUB</id>
		<title>EPUB</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/EPUB"/>
				<updated>2012-10-27T04:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description ==  ePub is an open format defined by the Open eBook Forum of the International Digital Publishing Forum (IDPF). It is based on XHTML and XML along ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
ePub is an open format defined by the Open eBook Forum of the International Digital Publishing Forum ([[IDPF]]). It is based on [[XHTML]] and [[XML]] along with optional [[CSS]] style sheets. Its predecessor was the [[OEB]] standard.&lt;br /&gt;
&lt;br /&gt;
Quoted from the IDPF web site:&lt;br /&gt;
&lt;br /&gt;
: '.epub' is the file extension of an XML format for reflowable digital books and publications. '.epub' is composed of three open standards, the Open Publication Structure (OPS), Open Packaging Format (OPF) and Open Container Format (OCF), produced by the IDPF. '.epub' allows publishers to produce and send a single digital publication file through distribution and offers consumers interoperability between software/hardware for unencrypted reflowable digital books and other publications. The Open eBook Publication Structure or 'OEB', originally produced in 1999, is the precursor to OPS.&lt;br /&gt;
&lt;br /&gt;
The intent of ePub is to serve both as a source file format and an end user format. For this reason the files are collected into a container for easy dissemination and use. This container is generally a zip file but the extension has been renamed to .epub. It has special requirements by including an uncompressed mime type file while the rest of the data in the file is compressed. An ePub reader should be capable of reading the content in its compressed format.&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.idpf.org/specs.htm The IDPF specification page] contains the specifications for this format. In particular check the version 2.01 OPS and OPF specifications and the version 1.01 OCF specifications. The informational documents are also quite useful in understanding the standard's intent and content.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/EPUB&lt;br /&gt;
* http://www.idpf.org/specs.htm&lt;br /&gt;
&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
&lt;br /&gt;
ePub version 3 is the newest version of the standard and has now been recommended by the idpf standards committee.&lt;br /&gt;
&lt;br /&gt;
In version 2.01 there were three defining documents, the [[OPF]] (Open Packaging Format), the [[OCF]] (Open Container Format), and the [[OPS]] (Open Publications Structure). The OPS referenced a [[DAISY]] standard for the [[NCX]] file. The new 3.0 standard has 4 defining documents with new names. The OPF becomes the [[ePub Publications standard]]. The OCF remains the same and the OPS received the most changes to become the [[ePub Content Documents]]. This now includes the old NCX specifications which are no longer used. A fourth document is concerned with [[Media Overlays]] and is a new feature of ePub version 3.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/EPub_3&lt;br /&gt;
* http://idpf.org/epub/30/spec/epub30-overview.html&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/AZW</id>
		<title>AZW</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/AZW"/>
				<updated>2012-10-27T04:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
AZW, probably standing for Amazon Word, is an eBook format used exclusively on the [[Amazon Kindle]] and compatible Kindle software on PC's or [[iPhone]]s. It is basically the [[MOBI]] format using the high compression option. The AZW extension is used on both eBook files that are protected with [[DRM]] and files that are not protected.&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
&lt;br /&gt;
* http://wiki.mobileread.com/wiki/AZW&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/AZW</id>
		<title>AZW</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/AZW"/>
				<updated>2012-10-27T04:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description ==  AZW, probably standing for Amazon Word, is an eBook format used exclusively on the Amazon Kindle and compatible Kindle software on PC's or iPhones. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
AZW, probably standing for Amazon Word, is an eBook format used exclusively on the [[Amazon Kindle]] and compatible Kindle software on PC's or [[iPhone]]s. It is basically the [[MOBI]] format using the high compression option. The AZW extension is used on both eBook files that are protected with [[DRM]] and files that are not protected.&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Document</id>
		<title>Document</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Document"/>
				<updated>2012-10-27T04:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[602]]&lt;br /&gt;
* [[ABW]]&lt;br /&gt;
* [[ACL]]&lt;br /&gt;
* [[AFP]]&lt;br /&gt;
* [[ANS]]&lt;br /&gt;
* [[ASC]]&lt;br /&gt;
* [[AWW]]&lt;br /&gt;
* [[AZW]]&lt;br /&gt;
* [[CCF]]&lt;br /&gt;
* [[CSV]]&lt;br /&gt;
* [[CWK]]&lt;br /&gt;
* [[DOC]]&lt;br /&gt;
* [[DOCX]]&lt;br /&gt;
* [[DOT]]&lt;br /&gt;
* [[DOTX]]&lt;br /&gt;
* [[EGT]]&lt;br /&gt;
* [[EPUB]]&lt;br /&gt;
* [[FDX]]&lt;br /&gt;
* [[FTM]]&lt;br /&gt;
* [[FTX]]&lt;br /&gt;
* [[HTML]]&lt;br /&gt;
* [[HWP]]&lt;br /&gt;
* [[HWPML]]&lt;br /&gt;
* [[LWP]]&lt;br /&gt;
* [[MBP]]&lt;br /&gt;
* [[MCW]]&lt;br /&gt;
* [[MOBI]]&lt;br /&gt;
* [[NB]]&lt;br /&gt;
* [[NBP]]&lt;br /&gt;
* [[ODM]]&lt;br /&gt;
* [[ODT]]&lt;br /&gt;
* [[OTT]]&lt;br /&gt;
* [[OMM]]&lt;br /&gt;
* [[PAGES]]&lt;br /&gt;
* [[PAP]]&lt;br /&gt;
* [[PDAX]]&lt;br /&gt;
* [[PDF]]&lt;br /&gt;
* [[QUOX]]&lt;br /&gt;
* [[RTF]]&lt;br /&gt;
* [[RPT]]&lt;br /&gt;
* [[SDW]]&lt;br /&gt;
* [[STW]]&lt;br /&gt;
* [[SXW]]&lt;br /&gt;
* [[TEX]]&lt;br /&gt;
* [[TXT]]&lt;br /&gt;
* [[UOF]]&lt;br /&gt;
* [[UOML]]&lt;br /&gt;
* [[VIA]]&lt;br /&gt;
* [[WPD]]&lt;br /&gt;
* [[WPS]]&lt;br /&gt;
* [[WPT]]&lt;br /&gt;
* [[WRD]]&lt;br /&gt;
* [[WRF]]&lt;br /&gt;
* [[WRI]]&lt;br /&gt;
* [[XHTML]]&lt;br /&gt;
* [[XML]]&lt;br /&gt;
* [[XPS]]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/MOBI</id>
		<title>MOBI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/MOBI"/>
				<updated>2012-10-27T04:09:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description == MOBI format was originally an extension of the PalmDOC format by adding certain HTML-like tags to the data.  == References and format == * http://wik...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
MOBI format was originally an extension of the [[PalmDOC]] format by adding certain [[HTML]]-like tags to the data.&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
* http://wiki.mobileread.com/wiki/MOBI&lt;br /&gt;
&lt;br /&gt;
== Conversion tools ==&lt;br /&gt;
* [http://calibre-ebook.com/ Calibre]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Talk:MOBI</id>
		<title>Talk:MOBI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Talk:MOBI"/>
				<updated>2012-10-27T04:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Talk:MOBI</id>
		<title>Talk:MOBI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Talk:MOBI"/>
				<updated>2012-10-27T04:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot;== Description == MOBI format was originally an extension of the PalmDOC format by adding certain HTML-like tags to the data.  == References and format == * http://wik...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
MOBI format was originally an extension of the [[PalmDOC]] format by adding certain [[HTML]]-like tags to the data.&lt;br /&gt;
&lt;br /&gt;
== References and format ==&lt;br /&gt;
* http://wiki.mobileread.com/wiki/MOBI&lt;br /&gt;
&lt;br /&gt;
== Conversion tools ==&lt;br /&gt;
* [http://calibre-ebook.com/ Calibre]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/HTML</id>
		<title>HTML</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/HTML"/>
				<updated>2012-10-27T04:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Joepie91: Created page with &amp;quot; == Resources == * [http://www.w3.org/MarkUp/HTMLPlus/htmlplus_1.html HTML (1) specification] * [http://www.w3.org/MarkUp/html-spec/ HTML 2.0 specification] (see also the [htt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://www.w3.org/MarkUp/HTMLPlus/htmlplus_1.html HTML (1) specification]&lt;br /&gt;
* [http://www.w3.org/MarkUp/html-spec/ HTML 2.0 specification] (see also the [http://tools.ietf.org/html/rfc1866 RFC])&lt;br /&gt;
* [http://www.w3.org/TR/REC-html32 HTML 3.2 specification]&lt;br /&gt;
* [http://www.w3.org/TR/REC-html40/ HTML 4.01 specification]&lt;br /&gt;
* [http://www.w3.org/TR/html5/ HTML5 working draft]&lt;br /&gt;
* [http://www.w3.org/TR/xhtml1 XHTML 1.0 specification]&lt;br /&gt;
* [http://www.w3.org/TR/xhtml11 XHTML 1.1 specification]&lt;/div&gt;</summary>
		<author><name>Joepie91</name></author>	</entry>

	</feed>