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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabel</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fabel"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Special:Contributions/Fabel"/>
		<updated>2026-04-06T17:11:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/SRF_(Garmin_vehicle)</id>
		<title>SRF (Garmin vehicle)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/SRF_(Garmin_vehicle)"/>
				<updated>2026-03-05T01:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|srf}}&lt;br /&gt;
}}&lt;br /&gt;
'''Garmin vehicle images file''', or '''SRF''', is a raster graphics format associated with Garmin GPS devices. An SRF file contains images that comprise an avatar of a vehicle. An SRF file will often be distributed inside a [[ZIP]] file.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
An SRF file begins with ASCII &amp;quot;{{magic|GARMIN&amp;amp;nbsp;BITMAP&amp;amp;nbsp;01}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* http://www.techmods.net/nuvi/ → &amp;quot;SRF file format details&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Netpbm]]: srftopam, pamtosrf&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [http://www.garminheaven.com/vehicles/ Garminheaven → Vehicles]&lt;br /&gt;
* [https://www.garmin.com.my/vehicles/ Garmin Garage → Vehicles]&lt;br /&gt;
* http://www.techmods.net/nuvi/vehicles/&lt;br /&gt;
* {{DexvertSamples|image/garminVehicleImage}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://web.archive.org/web/20070216201210/http://www.garmin.com/vehicles/ Garmin: Custom Vehicles] (from archive.org)&lt;br /&gt;
&lt;br /&gt;
[[Category:Transportation]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/IPLab</id>
		<title>IPLab</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/IPLab"/>
				<updated>2025-04-02T17:37:27Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|ipl}}&lt;br /&gt;
}}&lt;br /&gt;
'''IPLab''' (Image Processing Lab) is image software apparently used in scientific applications, producing image files with a .ipl extension that are apparently raster images and can have multiple images in a file. This is one of the formats that is spottily documented online, with a few scattered references (and one can never be sure that they're even all to the same software; &amp;quot;Image Processing Lab&amp;quot; is a pretty generic name).&lt;br /&gt;
&lt;br /&gt;
The format was developed by Scanalytics for use with advanced digital microscopes.&lt;br /&gt;
&lt;br /&gt;
The software from AForce.NET called IPLab is definitely unrelated. It is written in C# and relies on the built in system classes for loading images.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://imagej.nih.gov/ij/plugins/iplab-reader.html IPLab Reader (Java code)]&lt;br /&gt;
* [http://www.mathworks.com/matlabcentral/fileexchange/22300-reads-an-ipl--iplab--file-and-returns-images-it-contains More IPLab reading code]&lt;br /&gt;
* [http://image-processing-lab.software.informer.com/2.8/ IPLab download]&lt;br /&gt;
* [https://github.com/andrewkirillov/iplab IPLab GitHub]&lt;br /&gt;
* [http://www.meyerinst.com/html/biosciences/iplab/iplab/IPLab_VIEW-me.pdf IPLab brochure]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scientific Data formats]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/IPLab</id>
		<title>IPLab</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/IPLab"/>
				<updated>2025-04-02T17:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|ipl}}&lt;br /&gt;
}}&lt;br /&gt;
'''IPLab''' (Image Processing Lab) is image software apparently used in scientific applications, producing image files with a .ipl extension that are apparently raster images and can have multiple images in a file. This is one of the formats that is spottily documented online, with a few scattered references (and one can never be sure that they're even all to the same software; &amp;quot;Image Processing Lab&amp;quot; is a pretty generic name).&lt;br /&gt;
&lt;br /&gt;
The software (listed below) called IPLab is definitely unrelated. It is written in C# and relies on the built in system classes for loading images.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://imagej.nih.gov/ij/plugins/iplab-reader.html IPLab Reader (Java code)]&lt;br /&gt;
* [http://www.mathworks.com/matlabcentral/fileexchange/22300-reads-an-ipl--iplab--file-and-returns-images-it-contains More IPLab reading code]&lt;br /&gt;
* [http://image-processing-lab.software.informer.com/2.8/ IPLab download]&lt;br /&gt;
* [https://github.com/andrewkirillov/iplab IPLab GitHub]&lt;br /&gt;
* [http://www.meyerinst.com/html/biosciences/iplab/iplab/IPLab_VIEW-me.pdf IPLab brochure]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scientific Data formats]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/ANSI_Art</id>
		<title>ANSI Art</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/ANSI_Art"/>
				<updated>2023-02-19T22:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: The visual appearance corresponding to those code points are just a consequence of the PC graphics implementation. Also, the code pages only affects code points above 127, code points from 0 to 127 are covered by the ASCII standard (ANSI X3.4-1968).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|ans}}, others&lt;br /&gt;
}}&lt;br /&gt;
'''ANSI Art''' is a variant on [[ASCII Art]] which uses [[ANSI escape code|ANSI escape sequences]] in addition to ASCII characters in order to do things like changing colors. It also uses characters from the [[MS-DOS encodings|IBM PC code page]] which aren't part of ASCII, allowing a wider range of characters including various graphical symbols and box-drawing characters. This sort of art was popular on bulletin board systems in the late 1980s and early 1990s, and in other communities through the early 2000s. It is still being made in small quantities today.&lt;br /&gt;
&lt;br /&gt;
== Disambiguation ==&lt;br /&gt;
The term &amp;quot;ANSI Art&amp;quot; sometimes refers to the file format (text with ANSI control sequences), and sometimes to the artwork itself. In the latter sense, &amp;quot;ANSI Art&amp;quot; graphics might be stored in a file format other than ANSI Art format, such as [[BIN (Binary Text)|BIN]] or [[iCEDraw]].&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
As far as we know, there is no formal specification of ANSI Art format. It has many variants and extensions, and there is usually no easy way to tell what variant you are dealing with.&lt;br /&gt;
&lt;br /&gt;
In general, it consists of plain text interspersed with [[ANSI escape code|ANSI escape sequences]]. There may be [[SAUCE]] data at the end of the file. The text is usually (at least for English language artwork) encoded in [[CP437]]. The characters in the PC BIOS font at code points 1 through 31 are allowed, with some exceptions that are treated as [[C0 controls]] instead: 9 (tab), 10 (LF), 13 (CR), 26 (end of data), 27 (ESC). In the DOS world the behavior implemented in ansi.sys became the de facto standard. This includes some oddities, such as that clear screen also moves the cursor to the upper left corner (most implementations leaves the cursor in place). This is probably also the reason that code points below 32 are considered valid, since they are typed that way in DOS with ansi.sys loaded.&lt;br /&gt;
&lt;br /&gt;
Older ANSI Art files sometimes begin with a &amp;quot;preamble&amp;quot; consisting of Email/Usenet headers, or other plain text metadata or comments. The preamble will be immediately erased by the ANSI codes, so it is invisible when the file is viewed in a normal way.&lt;br /&gt;
&lt;br /&gt;
== Specifications and references ==&lt;br /&gt;
For information about the escape codes used in ANSI Art files, see [[ANSI escape code#Specifications]]. Only documents with information specific to ANSI Art are listed here.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bbsninja/piece/blob/master/docs/format/ansi.txt piece: docs/format/ansi.txt]&lt;br /&gt;
* [http://picoe.ca/2014/03/07/24-bit-ansi/ 24-bit Ansi]&lt;br /&gt;
* [http://snisurset.net/code/abydos/ansi.html abydos information about ANSI graphics]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://www.ansilove.org/ Ansilove]: Open-source tools to convert ANSI art and similar formats to [[PNG]] images&lt;br /&gt;
* [https://sourceforge.net/projects/acidview6-win32/ ACiD View]: ANSI art (and other format) viewer for Windows&lt;br /&gt;
* [[FFmpeg]]&lt;br /&gt;
* [http://picoe.ca/products/pablodraw/ PabloDraw]&lt;br /&gt;
* [http://www.andyh.org/moebius/ Moebius]&lt;br /&gt;
* [https://github.com/bbsninja/piece piece]&lt;br /&gt;
* [[Wikipedia:TheDraw|TheDraw (Wikipedia)]]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://16colo.rs/&lt;br /&gt;
* [https://github.com/sixteencolors/sixteencolors-archive Sixteen Colors Archive at GitHub]&lt;br /&gt;
* [http://artscene.textfiles.com/ansi/ TEXTFILES: The ANSI Art Collection]&lt;br /&gt;
* http://cd.textfiles.com/darkdomain/artpacks/&lt;br /&gt;
* [http://bbs.ninja/ BBS Ninja]&lt;br /&gt;
* [https://artpacks.org/ Artpacks.org]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/ans/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ANSI escape code]]&lt;br /&gt;
* [[ANSIMation]]&lt;br /&gt;
* [[AN2]]&lt;br /&gt;
* [[ArtWorx Data Format]]&lt;br /&gt;
* [[BIN (Binary Text)]]&lt;br /&gt;
* [[ComAnsi]]&lt;br /&gt;
* [[iCEDraw]]&lt;br /&gt;
* [[SAUCE]]&lt;br /&gt;
* [[sMAUG ANSI Executable]]&lt;br /&gt;
* [[TheDraw font]]&lt;br /&gt;
* [[TheDraw Save File]]&lt;br /&gt;
* [[XBIN]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:ANSI art|ANSI art (Wikipedia)]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ILNs1GChGDk Sixteen Colors: Video about ANSI art]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6zpUb3mUExA Blocktronics ACiD Trip (2013)] (video of really huge ANSI art)&lt;br /&gt;
* [https://www.youtube.com/watch?v=Zl9yejh92tc BBS: The Documentary Part 5 - Artscene] (video)&lt;br /&gt;
* [http://breakintochat.com/blog/2013/09/20/birthday-screens-using-gif-ansi-converters/ Birthday screens using GIF -&amp;gt; ANSI converters]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulletin board systems]]&lt;br /&gt;
[[Category:File formats with too many extensions]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/ANSI_Art</id>
		<title>ANSI Art</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/ANSI_Art"/>
				<updated>2023-02-19T22:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Info about the influence of ansi.sys.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|ans}}, others&lt;br /&gt;
}}&lt;br /&gt;
'''ANSI Art''' is a variant on [[ASCII Art]] which uses [[ANSI escape code|ANSI escape sequences]] in addition to ASCII characters in order to do things like changing colors. It also uses characters from the [[MS-DOS encodings|IBM PC code page]] which aren't part of ASCII, allowing a wider range of characters including various graphical symbols and box-drawing characters. This sort of art was popular on bulletin board systems in the late 1980s and early 1990s, and in other communities through the early 2000s. It is still being made in small quantities today.&lt;br /&gt;
&lt;br /&gt;
== Disambiguation ==&lt;br /&gt;
The term &amp;quot;ANSI Art&amp;quot; sometimes refers to the file format (text with ANSI control sequences), and sometimes to the artwork itself. In the latter sense, &amp;quot;ANSI Art&amp;quot; graphics might be stored in a file format other than ANSI Art format, such as [[BIN (Binary Text)|BIN]] or [[iCEDraw]].&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
As far as we know, there is no formal specification of ANSI Art format. It has many variants and extensions, and there is usually no easy way to tell what variant you are dealing with.&lt;br /&gt;
&lt;br /&gt;
In general, it consists of plain text interspersed with [[ANSI escape code|ANSI escape sequences]]. There may be [[SAUCE]] data at the end of the file. The text is usually (at least for English language artwork) encoded in [[CP437]]. The CP437 graphics characters at code points 1 through 31 are allowed, with some exceptions that are treated as [[C0 controls]] instead: 9 (tab), 10 (LF), 13 (CR), 26 (end of data), 27 (ESC). In the DOS world the behavior implemented in ansi.sys became the de facto standard. This includes some oddities, such as that clear screen also moves the cursor to the upper left corner (most implementations leaves the cursor in place). This is probably also the reason that code points below 32 are considered valid, since they are typed that way in DOS with ansi.sys loaded.&lt;br /&gt;
&lt;br /&gt;
Older ANSI Art files sometimes begin with a &amp;quot;preamble&amp;quot; consisting of Email/Usenet headers, or other plain text metadata or comments. The preamble will be immediately erased by the ANSI codes, so it is invisible when the file is viewed in a normal way.&lt;br /&gt;
&lt;br /&gt;
== Specifications and references ==&lt;br /&gt;
For information about the escape codes used in ANSI Art files, see [[ANSI escape code#Specifications]]. Only documents with information specific to ANSI Art are listed here.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bbsninja/piece/blob/master/docs/format/ansi.txt piece: docs/format/ansi.txt]&lt;br /&gt;
* [http://picoe.ca/2014/03/07/24-bit-ansi/ 24-bit Ansi]&lt;br /&gt;
* [http://snisurset.net/code/abydos/ansi.html abydos information about ANSI graphics]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://www.ansilove.org/ Ansilove]: Open-source tools to convert ANSI art and similar formats to [[PNG]] images&lt;br /&gt;
* [https://sourceforge.net/projects/acidview6-win32/ ACiD View]: ANSI art (and other format) viewer for Windows&lt;br /&gt;
* [[FFmpeg]]&lt;br /&gt;
* [http://picoe.ca/products/pablodraw/ PabloDraw]&lt;br /&gt;
* [http://www.andyh.org/moebius/ Moebius]&lt;br /&gt;
* [https://github.com/bbsninja/piece piece]&lt;br /&gt;
* [[Wikipedia:TheDraw|TheDraw (Wikipedia)]]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://16colo.rs/&lt;br /&gt;
* [https://github.com/sixteencolors/sixteencolors-archive Sixteen Colors Archive at GitHub]&lt;br /&gt;
* [http://artscene.textfiles.com/ansi/ TEXTFILES: The ANSI Art Collection]&lt;br /&gt;
* http://cd.textfiles.com/darkdomain/artpacks/&lt;br /&gt;
* [http://bbs.ninja/ BBS Ninja]&lt;br /&gt;
* [https://artpacks.org/ Artpacks.org]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/ans/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ANSI escape code]]&lt;br /&gt;
* [[ANSIMation]]&lt;br /&gt;
* [[AN2]]&lt;br /&gt;
* [[ArtWorx Data Format]]&lt;br /&gt;
* [[BIN (Binary Text)]]&lt;br /&gt;
* [[ComAnsi]]&lt;br /&gt;
* [[iCEDraw]]&lt;br /&gt;
* [[SAUCE]]&lt;br /&gt;
* [[sMAUG ANSI Executable]]&lt;br /&gt;
* [[TheDraw font]]&lt;br /&gt;
* [[TheDraw Save File]]&lt;br /&gt;
* [[XBIN]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:ANSI art|ANSI art (Wikipedia)]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ILNs1GChGDk Sixteen Colors: Video about ANSI art]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6zpUb3mUExA Blocktronics ACiD Trip (2013)] (video of really huge ANSI art)&lt;br /&gt;
* [https://www.youtube.com/watch?v=Zl9yejh92tc BBS: The Documentary Part 5 - Artscene] (video)&lt;br /&gt;
* [http://breakintochat.com/blog/2013/09/20/birthday-screens-using-gif-ansi-converters/ Birthday screens using GIF -&amp;gt; ANSI converters]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulletin board systems]]&lt;br /&gt;
[[Category:File formats with too many extensions]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/ANSI_Art</id>
		<title>ANSI Art</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/ANSI_Art"/>
				<updated>2023-02-19T22:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: &amp;quot;Doorway mode&amp;quot; is only about sending keystrokes for keys that lack an ASCII value, it has nothing to do with displaying graphics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|ans}}, others&lt;br /&gt;
}}&lt;br /&gt;
'''ANSI Art''' is a variant on [[ASCII Art]] which uses [[ANSI escape code|ANSI escape sequences]] in addition to ASCII characters in order to do things like changing colors. It also uses characters from the [[MS-DOS encodings|IBM PC code page]] which aren't part of ASCII, allowing a wider range of characters including various graphical symbols and box-drawing characters. This sort of art was popular on bulletin board systems in the late 1980s and early 1990s, and in other communities through the early 2000s. It is still being made in small quantities today.&lt;br /&gt;
&lt;br /&gt;
== Disambiguation ==&lt;br /&gt;
The term &amp;quot;ANSI Art&amp;quot; sometimes refers to the file format (text with ANSI control sequences), and sometimes to the artwork itself. In the latter sense, &amp;quot;ANSI Art&amp;quot; graphics might be stored in a file format other than ANSI Art format, such as [[BIN (Binary Text)|BIN]] or [[iCEDraw]].&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
As far as we know, there is no formal specification of ANSI Art format. It has many variants and extensions, and there is usually no easy way to tell what variant you are dealing with.&lt;br /&gt;
&lt;br /&gt;
In general, it consists of plain text interspersed with [[ANSI escape code|ANSI escape sequences]]. There may be [[SAUCE]] data at the end of the file. The text is usually (at least for English language artwork) encoded in [[CP437]]. The CP437 graphics characters at code points 1 through 31 are allowed, with some exceptions that are treated as [[C0 controls]] instead: 9 (tab), 10 (LF), 13 (CR), 26 (end of data), 27 (ESC).&lt;br /&gt;
&lt;br /&gt;
Older ANSI Art files sometimes begin with a &amp;quot;preamble&amp;quot; consisting of Email/Usenet headers, or other plain text metadata or comments. The preamble will be immediately erased by the ANSI codes, so it is invisible when the file is viewed in a normal way.&lt;br /&gt;
&lt;br /&gt;
== Specifications and references ==&lt;br /&gt;
For information about the escape codes used in ANSI Art files, see [[ANSI escape code#Specifications]]. Only documents with information specific to ANSI Art are listed here.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/bbsninja/piece/blob/master/docs/format/ansi.txt piece: docs/format/ansi.txt]&lt;br /&gt;
* [http://picoe.ca/2014/03/07/24-bit-ansi/ 24-bit Ansi]&lt;br /&gt;
* [http://snisurset.net/code/abydos/ansi.html abydos information about ANSI graphics]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://www.ansilove.org/ Ansilove]: Open-source tools to convert ANSI art and similar formats to [[PNG]] images&lt;br /&gt;
* [https://sourceforge.net/projects/acidview6-win32/ ACiD View]: ANSI art (and other format) viewer for Windows&lt;br /&gt;
* [[FFmpeg]]&lt;br /&gt;
* [http://picoe.ca/products/pablodraw/ PabloDraw]&lt;br /&gt;
* [http://www.andyh.org/moebius/ Moebius]&lt;br /&gt;
* [https://github.com/bbsninja/piece piece]&lt;br /&gt;
* [[Wikipedia:TheDraw|TheDraw (Wikipedia)]]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://16colo.rs/&lt;br /&gt;
* [https://github.com/sixteencolors/sixteencolors-archive Sixteen Colors Archive at GitHub]&lt;br /&gt;
* [http://artscene.textfiles.com/ansi/ TEXTFILES: The ANSI Art Collection]&lt;br /&gt;
* http://cd.textfiles.com/darkdomain/artpacks/&lt;br /&gt;
* [http://bbs.ninja/ BBS Ninja]&lt;br /&gt;
* [https://artpacks.org/ Artpacks.org]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/ans/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ANSI escape code]]&lt;br /&gt;
* [[ANSIMation]]&lt;br /&gt;
* [[AN2]]&lt;br /&gt;
* [[ArtWorx Data Format]]&lt;br /&gt;
* [[BIN (Binary Text)]]&lt;br /&gt;
* [[ComAnsi]]&lt;br /&gt;
* [[iCEDraw]]&lt;br /&gt;
* [[SAUCE]]&lt;br /&gt;
* [[sMAUG ANSI Executable]]&lt;br /&gt;
* [[TheDraw font]]&lt;br /&gt;
* [[TheDraw Save File]]&lt;br /&gt;
* [[XBIN]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:ANSI art|ANSI art (Wikipedia)]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ILNs1GChGDk Sixteen Colors: Video about ANSI art]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6zpUb3mUExA Blocktronics ACiD Trip (2013)] (video of really huge ANSI art)&lt;br /&gt;
* [https://www.youtube.com/watch?v=Zl9yejh92tc BBS: The Documentary Part 5 - Artscene] (video)&lt;br /&gt;
* [http://breakintochat.com/blog/2013/09/20/birthday-screens-using-gif-ansi-converters/ Birthday screens using GIF -&amp;gt; ANSI converters]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulletin board systems]]&lt;br /&gt;
[[Category:File formats with too many extensions]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Lotus_1-2-3_Chart</id>
		<title>Lotus 1-2-3 Chart</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Lotus_1-2-3_Chart"/>
				<updated>2021-09-12T23:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Note about part of header matching the dimensions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|pic}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/82}}&lt;br /&gt;
|released=~1983&lt;br /&gt;
}}&lt;br /&gt;
'''Lotus 1-2-3 Chart''', or '''Lotus PIC''', is a vector graphics format associated with [[Lotus 1-2-3]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Known Lotus PIC files begin with bytes {{magic|01 00 00 00 01 00 08 00 44 00 00 00 00 0c 7f 09 06}}. The significance of these byte values is not known, and other values might be possible. The last four bytes equals the width and height minus one.&lt;br /&gt;
&lt;br /&gt;
''[Ed. note: The Encyclopedia of Graphics File Formats appears to have an error: It says there are three 0x00 bytes after the 0x44 byte, when there probably should be four.]''&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://www.webarchive.org.uk/datasets/ipres.ds.1/systems-showcase-files/collected/3D.PIC 3D.PIC], [https://www.webarchive.org.uk/datasets/ipres.ds.1/systems-showcase-files/collected/BAR10.PIC BAR10.PIC]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/lotusChart/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://sunsite.icm.edu.pl/ftp/pub/coast/msdos/lotus123/picfile.txt Lotus 1-2-3 .PIC File Format Details], by Jim Kyle (reverse-engineered; incomplete)&lt;br /&gt;
* {{EGFF|lotuspic|Lotus PIC File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lotus]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Pentax_PEF</id>
		<title>Pentax PEF</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Pentax_PEF"/>
				<updated>2021-09-07T03:10:38Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Corrected invalid MIME type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Cameras and Digital Image Sensors&lt;br /&gt;
|extensions={{ext|pef}}, {{ext|ptx}}&lt;br /&gt;
|mimetypes={{mimetype|image/x-pentax-pef}}, {{mimetype|image/x-ptx}}&lt;br /&gt;
|wikidata={{wikidata|Q3964876}}&lt;br /&gt;
}}&lt;br /&gt;
Pentax '''PEF''' (or '''Pentax RAW''') is a [[Cameras and Digital Image Sensors|raw image format]] associated with Pentax digital cameras. It is based on [[TIFF]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
If, in the first [[TIFF]] IFD, the Make or Model tag has a value that begins with &amp;quot;PENTAX&amp;quot;, or the Compression code is 65535, it's probably a PEF file. The MakerNote values for most Pentax PEF files begin with the ASCII &amp;quot;{{magic|AOC MM}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* Refer to [[Cameras and Digital Image Sensors#Software]].&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* http://www.pfpho.com/k5review/raw/ → *.PEF&lt;br /&gt;
* [http://www.photographyblog.com/reviews/pentax_k5_review/sample_images/ Pentax K-5 Review] → Sample RAW Images&lt;br /&gt;
* [http://www.photographyblog.com/reviews_pentax_k20d_3.php Pentax K20D Review] → RAW format&lt;br /&gt;
* [http://www.rawsamples.ch/index.php/en/pentax RAW-Samples: Pentax]&lt;br /&gt;
* http://digikam3rdparty.free.fr/TEST_IMAGES/RAW/ → .../*.pef&lt;br /&gt;
* http://digikam3rdparty.free.fr/TEST_IMAGES/HDR/ → *.pef&lt;br /&gt;
* [https://github.com/thorsted/digicam_corpus/tree/master/Pentax/*ist%20DL Pentax *ist DL Samples]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/pentaxRaw/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/Pentax.html ExifTool: Pentax Tags]&lt;br /&gt;
* [https://exiftool.org/makernote_types.html#Pentax Pentax MakerNote Values]&lt;br /&gt;
&lt;br /&gt;
[[Category:TIFF]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Second_Nature_Screensaver_Graphic</id>
		<title>Second Nature Screensaver Graphic</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Second_Nature_Screensaver_Graphic"/>
				<updated>2020-10-31T18:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Add JPEG link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|snx}}&lt;br /&gt;
}}&lt;br /&gt;
'''Second Nature Screensaver Graphic''' (SNX) is the format used for image files used by the Second Nature screensaver program. Some SNX files are just [[JPEG]] files wrapped with a custom header which software like IrfanView can view. Others are of an unknown format with no known converter.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/snx/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://download.cnet.com/Second-Nature-Screen-Saver/3000-2257_4-10079348.html Software download and reviews]&lt;br /&gt;
* [https://second-nature-screen-saver-update.software.informer.com/4.4/ Another download/review site]&lt;br /&gt;
* [https://answers.microsoft.com/en-us/windows/forum/windows_10-files/convert-snx-image-files-second-nature/fec32ad8-b354-4044-a3bb-f7ffbea0d012 Forum discussion about accessing/converting these files]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/NeoDesk_icon</id>
		<title>NeoDesk icon</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/NeoDesk_icon"/>
				<updated>2020-10-11T23:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Add information about version 1 of the format and distinguish it from version 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|subcat2=Atari graphics formats&lt;br /&gt;
|extensions={{ext|nic}}&lt;br /&gt;
}}&lt;br /&gt;
'''NeoDesk icon''' is an icon format associated with the NeoDesk graphical environment for the Atari ST family of computers, developed by Gribnif Software.&lt;br /&gt;
&lt;br /&gt;
As far as we know, the format has not been decoded. It is reported to be compressed, and &amp;quot;complicated&amp;quot;. That said, some .NIC files are clearly uncompressed, so evidently there are multiple .NIC formats.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
There are 3 versions NeoDesk icon files. Version 1 and 2 are uncompressed and have no signature or header. (Since the first icon often depicts a floppy drive which is oblong in it's appearance the top row, consisting of 32 bits, is often empty and thus consisting of zeros.)&lt;br /&gt;
&lt;br /&gt;
Version 1 always have 9 icon, 232 bytes each, a total file size of exactly 2088 bytes.&lt;br /&gt;
&lt;br /&gt;
Version 2 can have any number of icons, 244 bytes each. Thus the file size is a multiple of 244.&lt;br /&gt;
&lt;br /&gt;
Version 3 begin with the ASCII signature &amp;quot;{{magic|.NIC}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* http://cd.textfiles.com/geminiatari/FILES/NEODESK/&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/neoDeskIcon/&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/NeoDesk_icon</id>
		<title>NeoDesk icon</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/NeoDesk_icon"/>
				<updated>2020-09-14T01:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Description of uncompressed files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|subcat2=Atari graphics formats&lt;br /&gt;
|extensions={{ext|nic}}&lt;br /&gt;
}}&lt;br /&gt;
'''NeoDesk icon''' is an icon format associated with the NeoDesk graphical environment for the Atari ST family of computers, developed by Gribnif Software.&lt;br /&gt;
&lt;br /&gt;
As far as we know, the format has not been decoded. It is reported to be compressed, and &amp;quot;complicated&amp;quot;. That said, some .NIC files are clearly uncompressed, so evidently there are multiple .NIC formats.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Compressed .NIC files apparently begin with the ASCII signature &amp;quot;{{magic|.NIC}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Uncompressed .NIC files have no signature or header. It's simply a set of icons, 244 bytes each. Thus the file size is a multiple of 244. (Since the first icon often depicts a floppy drive which is oblong in it's appearance the top row, consisting of 32 bits, is often empty and thus consisting of zeros.)&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* http://cd.textfiles.com/geminiatari/FILES/NEODESK/&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/neoDeskIcon/&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Dali</id>
		<title>Dali</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Dali"/>
				<updated>2020-09-05T18:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|name=Dali&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|sd0}} {{ext|sd1}} {{ext|sd2}} {{ext|hpk}} {{ext|lpk}} {{ext|mpk}}&lt;br /&gt;
}}&lt;br /&gt;
'''Dali''' is a graphics program for the Atari ST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SD0&amp;lt;/code&amp;gt; files are 320x200 with 16 colors&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SD1&amp;lt;/code&amp;gt; files are 640x200 with 4 colors&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SD2&amp;lt;/code&amp;gt; files are 640x400 in mono&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
&lt;br /&gt;
=== Dali file format ===&lt;br /&gt;
&lt;br /&gt;
''Copied from [[Atari Forum Wiki]].''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dali           *.SD0 (ST low resolution)&lt;br /&gt;
               *.SD1 (ST medium resolution)&lt;br /&gt;
               *.SD2 (ST high resolution)&lt;br /&gt;
        &lt;br /&gt;
Files do not seem to have any resolution or bit plane info stored in them. The file&lt;br /&gt;
extension seems to be the only way to determine the contents.&lt;br /&gt;
        &lt;br /&gt;
1 long         file id? [always 0]&lt;br /&gt;
16 words       palette&lt;br /&gt;
92 bytes       reserved? [usually 0]&lt;br /&gt;
32000 bytes    raw image data&lt;br /&gt;
-----------&lt;br /&gt;
32128 bytes    total for file&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dali Compressed file format ===&lt;br /&gt;
&lt;br /&gt;
''Copied from [[Atari Forum Wiki]].''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dali compressed    *.LPK (ST low resolution)&lt;br /&gt;
                   *.MPK (ST medium resolution)&lt;br /&gt;
                   *.HPK (ST high resolution)&lt;br /&gt;
        &lt;br /&gt;
Files do not seem to have any resolution or bit plane info stored in them. The file&lt;br /&gt;
extension seems to be the only way to determine the contents.&lt;br /&gt;
        &lt;br /&gt;
16 words    palette&lt;br /&gt;
?           size of byte array in bytes, stored as plain ASCII text + cr/lf&lt;br /&gt;
?           size of long array in bytes, stored as plain ASCII text + cr/lf&lt;br /&gt;
?           array of bytes&lt;br /&gt;
?           array of longs&lt;br /&gt;
&lt;br /&gt;
?           image data:&lt;br /&gt;
Assuming the tables have been loaded into arrays:&lt;br /&gt;
uint8 *btab=malloc(size of byte array);&lt;br /&gt;
uint32 *ltab=malloc(size of long array);&lt;br /&gt;
&lt;br /&gt;
uint8 *bmap=malloc(32000); /* st bitmap */&lt;br /&gt;
&lt;br /&gt;
/* PureC example by Lonny Pursell - placed into the Public Domain 1/19/2017 */&lt;br /&gt;
uint8 flag;&lt;br /&gt;
uint16 i, index, offset;&lt;br /&gt;
uint32 data;&lt;br /&gt;
flag = index = 0;&lt;br /&gt;
for (i=0; i&amp;amp;lt;=156; i=i+4) {&lt;br /&gt;
    for (offset=0; offset&amp;amp;lt;=31840; offset=offset+160) {&lt;br /&gt;
        if (flag==0) {&lt;br /&gt;
            flag = btab[index];&lt;br /&gt;
            data = ltab[index];&lt;br /&gt;
            index++;&lt;br /&gt;
        }&lt;br /&gt;
        bmap[offset + i] = (data &amp;amp;gt;&amp;amp;gt; 24) &amp;amp;amp; 0xFF;&lt;br /&gt;
        bmap[offset + i + 1] = (data &amp;amp;gt;&amp;amp;gt; 16) &amp;amp;amp; 0xFF;&lt;br /&gt;
        bmap[offset + i + 2] = (data &amp;amp;gt;&amp;amp;gt; 8) &amp;amp;amp; 0xFF;&lt;br /&gt;
        bmap[offset + i + 3] = data &amp;amp;amp; 0xFF;&lt;br /&gt;
        flag--;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&amp;lt;code&amp;gt;.sc?&amp;lt;/code&amp;gt; files are exactly 32128 bytes long.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.?pk&amp;lt;/code&amp;gt; files are compressed.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[XnView]]&lt;br /&gt;
* [[RECOIL]]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/dali/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* http://www.atarimania.com/utility-atari-st-dali_22804.html&lt;br /&gt;
* https://www.atari-forum.com/index.php/Dali_file_format&lt;br /&gt;
* https://www.atari-forum.com/index.php/Dali_Compressed_file_format&lt;br /&gt;
&lt;br /&gt;
[[Category:Atari graphics formats]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/STAD_PAC</id>
		<title>STAD PAC</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/STAD_PAC"/>
				<updated>2020-08-24T02:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|subcat2=Atari graphics formats&lt;br /&gt;
|extensions={{ext|pac}}, {{ext|seq}}&lt;br /&gt;
|released=1986&lt;br /&gt;
}}&lt;br /&gt;
STAD '''PAC''' is a raster graphics format associated with the STAD (ST Aided Design) graphics application for Atari ST computers, developed by Peter Melzer.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files begin with ASCII characters &amp;quot;&amp;lt;code&amp;gt;pM85&amp;lt;/code&amp;gt;&amp;quot; or &amp;quot;&amp;lt;code&amp;gt;pM86&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Konvertor]]&lt;br /&gt;
* [http://scara.com/~schirmer/o/ataripac2pbm/ ataripac2pbm]&lt;br /&gt;
* [[RECOIL]]&lt;br /&gt;
* [http://snisurset.net/code/abydos/ abydos]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [http://recoil.sourceforge.net/examples.zip examples.zip] → *.PAC&lt;br /&gt;
* http://cd.textfiles.com/crawlycrypt2/graphics/album_92/bilder/&lt;br /&gt;
* http://cd.textfiles.com/crawlycrypt2/graphics/ps_plus/images/&lt;br /&gt;
* http://cd.textfiles.com/atarilibrary/atari_cd11/GRAFIK/STAD/STADPICS/&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/stadPAC/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* {{EGFF|atari|Atari ST Graphics Formats File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/PhotoChrome_Screen</id>
		<title>PhotoChrome Screen</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/PhotoChrome_Screen"/>
				<updated>2020-08-14T07:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Redirect from the actual name of the format (as stated in the PhotoChrome manual).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PhotoChrome]]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/PhotoChrome</id>
		<title>PhotoChrome</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/PhotoChrome"/>
				<updated>2020-08-14T07:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Added link to the official homepage of PhotoChrome (by Douglas Little)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|subcat2=Atari graphics formats&lt;br /&gt;
|extensions={{ext|pcs}}&lt;br /&gt;
}}&lt;br /&gt;
'''PhotoChrome''' (or PhotoChrome Screen) is a raster image file format used on Atari ST computers. It is associated with the ''PhotoChrome'' image viewer and converter software by Douglas Little. Later versions of PhotoChrome, from version 5, can only encode images and doesn't include a viewer.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
Files have a 6-byte fixed header. It is followed by several segments containing the palette and pixel data, which are [[Run-length encoding|RLE-compressed]].&lt;br /&gt;
&lt;br /&gt;
The image dimensions are always 320×200 pixels, but the first row is typically not used (apparently due to hardware limitations), making them effectively 320×199.&lt;br /&gt;
&lt;br /&gt;
Some PhotoChrome files contain two separate images. On an actual Atari ST computer, the viewer would be expected to average them together using temporal dithering, to simulate more colors than the computer could actually display.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with bytes &amp;lt;code&amp;gt;01 40 00 c8&amp;lt;/code&amp;gt; (representing the width and height).&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Konvertor]]&lt;br /&gt;
* [[RECOIL]]&lt;br /&gt;
* [http://www.page6.org/st_lib/standard/st0788.php PhotoChrome]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* http://cd.textfiles.com/suzybatari2/pcs/&lt;br /&gt;
* http://samples.libav.org/image-samples/atarist/photochrome/&lt;br /&gt;
* [http://recoil.sourceforge.net/examples.zip RECOIL sample files] → PAROT2.PCS, TIGER.PCS&lt;br /&gt;
* [http://www.page6.org/st_lib/standard/st0788.php PhotoChrome] → BAY2.PCS, BETTY.PCS&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/photoChrome/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* {{AtariForumWiki|ST_Picture_Formats|ST Picture Formats}}&lt;br /&gt;
* [http://wiki.multimedia.cx/index.php?title=Photochrome MultimediaWiki article]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.leonik.net/dml/sec_pcs.py PhotoChrome homepage]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Tobias_Richter_Fullscreen_Slideshow</id>
		<title>Tobias Richter Fullscreen Slideshow</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Tobias_Richter_Fullscreen_Slideshow"/>
				<updated>2020-08-14T07:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Fabel: Added brief history of the format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|name=Tobias Richter Fullscreen Slideshow&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|pci}}&lt;br /&gt;
}}&lt;br /&gt;
'''Tobias Richter Fullscreen Slideshow''' is a format from the Atari ST. It was created by Douglas Little (aka dml) to be used for The Fantastic Art Of Tobias Richter, released for the Atari ST by The Pixel Twins in 1991. It was a precursor to the more general purpose format [[PhotoChrome Screen]].&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[RECOIL]]&lt;br /&gt;
* [http://snisurset.net/code/abydos/ abydos]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://telparia.com/fileFormatSamples/image/tobiasRichterSlideshow/&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://demozoo.org/groups/33737/ The history of The Pixel Twins (Demozoo)]&lt;/div&gt;</summary>
		<author><name>Fabel</name></author>	</entry>

	</feed>