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Warning: Cannot modify header information - headers already sent in /usr/local/www/mediawiki/includes/WebResponse.php on line 38 http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=BinaryJust Solve the File Format Problem - User contributions [en]2024-12-28T17:40:03ZUser contributionsMediaWiki 1.19.2http://fileformats.archiveteam.org/wiki/AppleDoubleAppleDouble2015-02-15T05:15:34Z<p>Binary: /* Other links */ reverting change, didn't catch the link under "Format detail links"</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Filesystem<br />
|mimetypes={{mimetype|multipart/appledouble}}<br />
}}<br />
[[AppleDouble]] is one of the systems used to store the [[Resource Fork]] of Macintosh files on filesystems not natively supporting it, something which became necessary when Apple moved to Unix-based operating systems instead of "classic" MacOS. [[AppleSingle]] is an alternative format to accomplish the same end, combining all the forks plus a metadata header in one file instead of keeping separate files like AppleDouble. While both AppleSingle and AppleDouble were introduced for use with early Unix-based Apple systems, AppleDouble survived as the main method of storing files with resource forks on OS X systems if a filesystem is used that doesn't directly support such forks.<br />
<br />
The AppleDouble format keeps the data fork of the file in its original format and filename (this is the main file, as used by non-Mac operating systems, and for many file formats, the only one that matters), and creates a second file with the resource fork as well as Finder metadata. The second file has the filename of the main file with "._" (a dot and an underscore) preceding it. If it was encoded for transmission, [[Base64]] was generally used.<br />
<br />
== Format detail links ==<br />
* [http://kaiser-edv.de/documents/AppleSingle_AppleDouble.pdf File format details]<br />
* RFC 1740 (describes various Mac-specific formats)<br />
<br />
== Metaformat files ==<br />
* [https://www.synalysis.net/Grammars/urf.grammar Synalysis grammar file] (for Hexinator / Synalize It!; [[Synalysis grammar file|more details]])<br />
<br />
== Utilities ==<br />
* [http://sourceforge.net/projects/macbinconv/ Mac Binary Converter]<br />
* [https://metacpan.org/pod/Mac::AppleSingleDouble Mac::AppleSingleDouble Perl library]<br />
<br />
== Other links ==<br />
* [[Wikipedia:AppleSingle and AppleDouble formats|Wikipedia article]]<br />
* [http://www.forensicswiki.org/wiki/AppleDouble_header_file Forensics Wiki article]<br />
* [http://tools.ietf.org/html/draft-newman-macbin-binhex-harmful-00 MacBinary and Binhex 4.0 considered harmful]<br />
* [http://web.archive.org/web/20120602061209/http://support.apple.com/kb/TA20578 Apple KnowledgeBase notes about AppleDouble]<br />
<br />
[[Category:Macintosh]]</div>Binaryhttp://fileformats.archiveteam.org/wiki/AppleDoubleAppleDouble2015-02-15T05:14:17Z<p>Binary: /* Other links */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Filesystem<br />
|mimetypes={{mimetype|multipart/appledouble}}<br />
}}<br />
[[AppleDouble]] is one of the systems used to store the [[Resource Fork]] of Macintosh files on filesystems not natively supporting it, something which became necessary when Apple moved to Unix-based operating systems instead of "classic" MacOS. [[AppleSingle]] is an alternative format to accomplish the same end, combining all the forks plus a metadata header in one file instead of keeping separate files like AppleDouble. While both AppleSingle and AppleDouble were introduced for use with early Unix-based Apple systems, AppleDouble survived as the main method of storing files with resource forks on OS X systems if a filesystem is used that doesn't directly support such forks.<br />
<br />
The AppleDouble format keeps the data fork of the file in its original format and filename (this is the main file, as used by non-Mac operating systems, and for many file formats, the only one that matters), and creates a second file with the resource fork as well as Finder metadata. The second file has the filename of the main file with "._" (a dot and an underscore) preceding it. If it was encoded for transmission, [[Base64]] was generally used.<br />
<br />
== Format detail links ==<br />
* [http://kaiser-edv.de/documents/AppleSingle_AppleDouble.pdf File format details]<br />
* RFC 1740 (describes various Mac-specific formats)<br />
<br />
== Metaformat files ==<br />
* [https://www.synalysis.net/Grammars/urf.grammar Synalysis grammar file] (for Hexinator / Synalize It!; [[Synalysis grammar file|more details]])<br />
<br />
== Utilities ==<br />
* [http://sourceforge.net/projects/macbinconv/ Mac Binary Converter]<br />
* [https://metacpan.org/pod/Mac::AppleSingleDouble Mac::AppleSingleDouble Perl library]<br />
<br />
== Other links ==<br />
* [[Wikipedia:AppleSingle and AppleDouble formats|Wikipedia article]]<br />
* [http://www.forensicswiki.org/wiki/AppleDouble_header_file Forensics Wiki article]<br />
* [http://tools.ietf.org/html/draft-newman-macbin-binhex-harmful-00 MacBinary and Binhex 4.0 considered harmful]<br />
* [http://web.archive.org/web/20120602061209/http://support.apple.com/kb/TA20578 Apple KnowledgeBase notes about AppleDouble]<br />
* [http://kaiser-edv.de/documents/AppleSingle_AppleDouble.pdf AppleSingle/AppleDouble Formats for Foreign Files Developer’s Note]<br />
<br />
[[Category:Macintosh]]</div>Binaryhttp://fileformats.archiveteam.org/wiki/3DMF3DMF2014-12-04T06:29:21Z<p>Binary: </p>
<hr />
<div>{{FormatInfo<br />
|subcat=3D and CAD/CAM Models<br />
|mimetypes={{mimetype|x-world/x-3dmf}}<br />
|extensions={{ext|qd3}}, {{ext|3dmf}}, {{ext|3dm}}<br />
}}<br />
'''3DMF''' (QuickDraw 3D Metafile) is the 3d scene interchange format for Apple’s QuickDraw 3D API. 3DMF files may be either plain-text or binary. An SDK was made available for both Apple’s Mac OS and Microsoft Windows 95.<br />
<br />
==Specifications==<br />
* [http://paulbourke.net/dataformats/qd3dformat/qd3d.html Apple QuickTime 3D Meta file format specification]<br />
<br />
==Example Files==<br />
* [http://www.greatbuildings.com Great Buildings Collection]<br />
* [http://www.ch.ic.ac.uk/photomo/ Molecular Orbitals]<br />
<br />
==Software==<br />
* [http://quesa.sourceforge.net Quesa 3D graphics library] - supports binary and source-level compatibility with Apple’s QuickDraw 3D API.<br />
* [http://alphaomega.software.free.fr/3dmfviewer/3DMF%20Viewer.html AlphaOmega 3DMF Viewer]<br />
* [http://www.topoi.ch/Geo3D.html Geo3D 3DMF viewer]<br />
* [http://codenautics.com/meshwork/opengl.html 3DMF_OpenGL] - source code for loading a 3DMF file and displaying it with OpenGL<br />
<br />
==Links==<br />
* [[Wikipedia:QuickDraw 3D|Wikipedia page]] on QuickDraw 3D<br />
* [http://paulbourke.net/dataformats/qd3dformat/ Geometric representation using QuickDraw 3D meta files]<br />
* [http://www.mactech.com/articles/develop/issue_22/quickdraw.html QuickDraw 3D: A New Dimension for Macintosh Graphics]<br />
* [http://books.google.com/books?id=Z7JQAAAAMAAJ 3D graphics programming with QuickDraw 3D]<br />
* [http://www.topoi.ch/download.html#files_3dmf Stefan Huber's 3DMF Links]</div>Binaryhttp://fileformats.archiveteam.org/wiki/3DMF3DMF2014-12-04T06:27:39Z<p>Binary: Created page with "{{FormatInfo |subcat=3D and CAD/CAM Models |mimetypes={{mimetype|x-world/x-3dmf}} |extensions={{ext|qd3}}, {{ext|3dmf}}, {{ext|3dm}} }} '''3DMF''' (QuickDraw 3D Metafile) is t..."</p>
<hr />
<div>{{FormatInfo<br />
|subcat=3D and CAD/CAM Models<br />
|mimetypes={{mimetype|x-world/x-3dmf}}<br />
|extensions={{ext|qd3}}, {{ext|3dmf}}, {{ext|3dm}}<br />
}}<br />
'''3DMF''' (QuickDraw 3D Metafile) is the 3d scene interchange format for Apple’s QuickDraw 3D API. 3DMF files may be either plain-text or binary. An SDK was made available for both Apple’s Mac OS and Microsoft Windows 95.<br />
<br />
==Specifications==<br />
* [http://paulbourke.net/dataformats/qd3dformat/qd3d.html Apple QuickTime 3D Meta file format specification]<br />
<br />
==Example Files==<br />
* [http://www.greatbuildings.com Great Buildings Collection]<br />
* [http://www.ch.ic.ac.uk/photomo/ Molecular Orbitals]<br />
<br />
==Software==<br />
* [http://quesa.sourceforge.net Quesa 3D graphics library] - supports binary and source-level compatibility with Apple’s QuickDraw 3D API.<br />
* [http://alphaomega.software.free.fr/3dmfviewer/3DMF%20Viewer.html AlphaOmega 3DMF Viewer]<br />
* [http://www.topoi.ch/Geo3D.html Geo3D 3DMF viewer]<br />
* [http://codenautics.com/meshwork/opengl.html 3DMF_OpenGL] - source code for loading a 3DMF file and displaying it with OpenGL<br />
<br />
==Links==<br />
* [[Wikipedia:QuickDraw 3D|Wikipedia page]] on QuickDraw 3D<br />
* [http://paulbourke.net/dataformats/qd3dformat/] Geometric representation using QuickDraw 3D meta files<br />
* [http://www.mactech.com/articles/develop/issue_22/quickdraw.html QuickDraw 3D: A New Dimension for Macintosh Graphics]<br />
* [http://books.google.com/books?id=Z7JQAAAAMAAJ 3D graphics programming with QuickDraw 3D]</div>Binaryhttp://fileformats.archiveteam.org/wiki/BLENDBLEND2014-12-03T06:57:12Z<p>Binary: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions=blend<br />
}}<br />
[[BLEND]] is a scene description format associated with the ''[http://www.blender.org Blender]'' 3d modeling and animation software by the Blender Foundation.<br />
<br />
The blend file format is not a true file interchange format, rather it dumps internal data structures from directly from memory to disk. A blend file’s structure may therefore be unique to each version of Blender. Despite this, blend files are both [http://www.blendernation.com/2008/12/01/blender-dna-rna-and-backward-compatibility/ backward and forward compatible] between versions, and between different hardware and operating systems. This is made possible by the addition of metadata, known as [http://wiki.blender.org/index.php/Dev:Source/Architecture/SDNA_Notes Struct DNA], that allows conversion when loading the file.<br />
<br />
Since no standard blend file format specification exists, the Blender source code must serve as the definitive specification.<br />
<br />
== Sample files ==<br />
* http://download.blender.org/demo/<br />
<br />
== Software ==<br />
* [http://www.blender.org/download/ Blender source code and binaries]<br />
<br />
== Links ==<br />
* [http://www.atmind.nl/blender/mystery_ot_blend.html The mystery of the blend: the blend file format explained]<br />
* [http://www.atmind.nl/blender/blender-sdna-256.html Blender 2.56 Internal SDNA stuctures]<br />
* [http://wiki.blender.org/index.php/Dev:Source/Architecture/SDNA_Notes Notes on SDNA]<br />
* [http://github.com/ldo/blendhack blendhac blender file parser]<br />
* [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hacking_Blender Hacking Blender]</div>Binaryhttp://fileformats.archiveteam.org/wiki/BLENDBLEND2014-12-03T06:56:22Z<p>Binary: Created page with "{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{blend}} }} BLEND is a scene description format associated with the ''[http://www.blender.or..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{blend}}<br />
}}<br />
[[BLEND]] is a scene description format associated with the ''[http://www.blender.org Blender]'' 3d modeling and animation software by the Blender Foundation.<br />
<br />
The blend file format is not a true file interchange format, rather it dumps internal data structures from directly from memory to disk. A blend file’s structure may therefore be unique to each version of Blender. Despite this, blend files are both [http://www.blendernation.com/2008/12/01/blender-dna-rna-and-backward-compatibility/ backward and forward compatible] between versions, and between different hardware and operating systems. This is made possible by the addition of metadata, known as [http://wiki.blender.org/index.php/Dev:Source/Architecture/SDNA_Notes Struct DNA], that allows conversion when loading the file.<br />
<br />
Since no standard blend file format specification exists, the Blender source code must serve as the definitive specification.<br />
<br />
== Sample files ==<br />
* http://download.blender.org/demo/<br />
<br />
== Software ==<br />
* [http://www.blender.org/download/ Blender source code and binaries]<br />
<br />
== Links ==<br />
* [http://www.atmind.nl/blender/mystery_ot_blend.html The mystery of the blend: the blend file format explained]<br />
* [http://www.atmind.nl/blender/blender-sdna-256.html Blender 2.56 Internal SDNA stuctures]<br />
* [http://wiki.blender.org/index.php/Dev:Source/Architecture/SDNA_Notes Notes on SDNA]<br />
* [http://github.com/ldo/blendhack blendhac blender file parser]<br />
* [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hacking_Blender Hacking Blender]</div>Binary Warning: Cannot modify header information - headers already sent in /usr/local/www/mediawiki/includes/WebResponse.php on line 38
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