Signed short int

C++ signed short will take at least 16 bits of memory to hold and cannot be less than signed char in any specific implementation; it can, however, differ from compiler to compiler. Signed short usually gets stored as two's complement integer, but it is not a requirement of the standard.

signed int can safely store values -2¹⁵ – 2¹⁵-1, if the value gets too large or too small, a roll over can take place. While the fact of a roll over is a guarantee at some point, a coder cannot assume that it will happen in a specific place, SHRT_MIN and SHRT_MAX constants from library can be used to determine that.

Other C++ data types of the same size

 * unsigned short
 * char16_t (although this is not a requirement, and the program should not rely on these two being the same size, unless you know that you will not change the compiler used).
 * signed int (unsigned char is less than or equal to signed int, in many implementations they are equal, but it is not a requirement)

Other C++ data types storing signed integers

 * signed char at least 8 bits
 * int not less than 16 bits, not smaller than short
 * long not less than 32 bits, not smaller than int
 * long long not less than 64 bits, not smaller than long