Game data files

Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

 * beatmania / IIDX simulation
 * BMS
 * Commodore Amiga
 * AC1D-DC1A Packer
 * AMOS Music Bank
 * Channel Players
 * Digital Illusions
 * Game Music Creator
 * Jason Page
 * Electronic Arts
 * Electronic Arts MUS
 * Epic Megagames MASI
 * id Software
 * Doom MUS
 * id Software Music Format
 * Interplay ACM
 * Inverse Frequency Sound format
 * Ken's Adlib Music
 * Sierra AGI
 * Sierra SCI
 * Westwood Studios ADL
 * Westwood Studios AUD
 * Xbox IMA ADPCM
 * Nintendo GameCube / Wii
 * Nintendo GameCube / Wii AST
 * Nintendo GameCube / Wii BRSTM

Other

 * Allegro (game programming library)
 * Allegro packfile


 * Blizzard Entertainment
 * MoPaQ


 * Electronic Arts
 * Electronic Arts INF
 * Electronic Arts MOV


 * id Software
 * BSP (map format used in Quake)
 * Doom WAD


 * Infinity Engine
 * BAM


 * NetImmerse / Gamebryo Engine
 * KF
 * NIF


 * Nintendo GameCube
 * Nintendo GameCube Opening.bnr


 * Nintendo GameCube / Wii
 * DOL (Nintendo)
 * RARC (Nintendo)
 * Yaz0 (Nintendo)


 * Nintendo Wii
 * BootMii NAND Dump
 * Mii Data
 * Nintendo Wii BRLAN
 * Nintendo Wii BRLYT
 * Nintendo Wii BRRES
 * Nintendo Wii Content.bin
 * Nintendo Wii Data.bin
 * Nintendo Wii Opening.bnr
 * Nintendo Wii PAC
 * Nintendo Wii PCS
 * Nintendo Wii REL
 * Nintendo Wii Savegame
 * Nintendo Wii SEL
 * Nintendo Wii Ticket
 * Nintendo Wii Title Metadata
 * Nintendo Wii TPL
 * Nintendo Wii U8
 * Nintendo Wii Update.inf
 * Nintendo Wii VFF
 * Nintendo Wii WAD
 * Virtual Console CCF
 * WiiConnect24 file


 * Outerra engine (.otx) (used in Anteworld game)
 * STOS memory bank (.mbk)


 * Valve Source Engine
 * Valve Model Format (.mdl)
 * Valve Collision Model (.phy)
 * Valve Map Format (.vmf)
 * Valve Material Type (.vmt)
 * Valve Vertex Data (.vvd)
 * Valve Texture Format (.vtf)


 * ZZT

Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
 * 7 Days to Die
 * TTS Prefab (.tts)
 * 7DTD Map File (.map)
 * Age of Empires
 * Data Resource File (.drs)
 * Age of Empires Graphics File (.slp)
 * Age of Mythology
 * BAR (Age of Mythology) (.bar archive)
 * Alter Ego (1986)
 * Alter Ego Vignette Script format
 * Arma
 * Arma PBO (.pbo)
 * Barony
 * Barony Voxel (.vox)
 * BVE, OpenBVE, Boso View Express (railroad simulator)
 * BVE object formats
 * BVE route formats
 * BVE train.dat file
 * Cartooners
 * Cartooners actor file (.act)
 * Electronic Arts INF‎ (.inf)
 * Electronic Arts MOV (.mov)
 * Electronic Arts MUS (.mus)
 * Cities Skylines
 * Cities Skylines CRP (.crp)
 * Commander Keen 1
 * Commander Keen 1 Level format (.ck1)
 * Core Wars
 * RBJ (Redcode oBJect) (.rbj)
 * Crystal Caves
 * Crystal Caves Sound format (.snd)
 * Dance With Intensity
 * Dance With Intensity simfile (.dwi)
 * Dangerous Dave
 * Dangerous Dave level format
 * Dangerous Dave tileset format
 * (also uses Inverse Frequency Sound format)
 * Dofus
 * Dofus localization
 * Donkey Konga 2
 * Donkey Konga 2 DSP
 * Doom
 * Doom MUS (.mus)
 * Doom WAD (.wad)
 * DTX Mania
 * DTX Mania simfile
 * Duke Nukem
 * Duke Nukem level format
 * Duke Nukem graphics format
 * Fallout
 * Fallout character description (.gcd)
 * Garry's Mod
 * Garry's Mod Addon (.gma)
 * God of Thunder
 * DAT (God of Thunder)
 * God of Thunder Music Format
 * Grand Theft Auto
 * RAGE Package Format (.rpf)
 * In the Groove
 * In the Groove PCK (.pck)
 * Kick It Up
 * Kick It Up simfile (.ksf)
 * Lego Island
 * Lego Island World Database (.wdb)
 * Mario Kart Wii
 * Wii BRFNT
 * Wii BTI
 * Mario Paint
 * Mario Paint Composer
 * SHI
 * SHO
 * Pokémon
 * Pokémon Mystery Dungeon
 * Pokémon ROM
 * StarCraft
 * StarCraft group file (.grp)
 * StepMania
 * StepMania simfile (.sm)
 * StepMania 5 simfile (.ssc)
 * StepMania AMX simfile (.sma)
 * Stronghold
 * Stronghold GM1 (.gm1)
 * TGX Graphics (.tgx)
 * Supaplex
 * Supaplex Level format (.dat)
 * Super Mario Galaxy
 * Super Mario Galaxy savefile
 * Super Paper Mario
 * BRSTMPSM (music data)
 * Total War
 * Total War ESF (.esf)
 * Vinyl Goddess From Mars
 * Vinyl Goddess From Mars Instrument Format
 * Vinyl Goddess From Mars Music Format
 * Warcraft
 * Warcraft II PUD (.pud) (custom maps)
 * Wiggle Planet
 * Wiglet
 * Wii Fit / Wii Fit Plus
 * Wii Fit BMG

Game hints

 * UHS