Game data files

Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

 * beatmania / IIDX simulation
 * BMS
 * Commodore Amiga
 * AC1D-DC1A Packer
 * AMOS Music Bank
 * Channel Players
 * Digital Illusions
 * Game Music Creator
 * Jason Page
 * Electronic Arts
 * Electronic Arts MUS
 * Epic Megagames MASI
 * id Software Music Format
 * Interplay ACM
 * Inverse Frequency Sound format
 * Ken's Adlib Music
 * Sierra AGI
 * Sierra SCI
 * Westwood Studios ADL
 * Westwood Studios AUD
 * Xbox IMA ADPCM
 * Nintendo GameCube / Wii
 * Nintendo GameCube / Wii AST
 * Nintendo GameCube / Wii BRSTM

Other

 * NetImmerse / Gamebryo Engine
 * KF
 * NIF


 * Outerra engine (.otx) (used in Anteworld game)

Individual Game Formats
This section details formats which are specific to a single game, such as God of Thunder Music Format.


 * Alter Ego (1986)
 * Alter Ego Vignette Script format
 * BVE, OpenBVE, Boso View Express (railroad simulator)
 * BVE object formats
 * BVE route formats
 * BVE train.dat file


 * Cartooners
 * Cartooners actor file
 * Commander Keen 1
 * Commander Keen 1 Level format (.ck1)
 * Crystal Caves
 * Crystal Caves Sound format
 * Dance With Intensity
 * Dance With Intensity simfile (.dwi)
 * Dangerous Dave
 * Dangerous Dave level format
 * Dangerous Dave tileset format
 * (also uses Inverse Frequency Sound format)
 * Donkey Konga 2
 * Donkey Konga 2 DSP
 * DTX Mania
 * DTX Mania simfile
 * Duke Nukem
 * Duke Nukem level format
 * Duke Nukem graphics format
 * God of Thunder
 * DAT (God of Thunder)
 * God of Thunder Music Format
 * In the Groove
 * In the Groove PCK
 * Kick It Up
 * Kick It Up simfile (.ksf)
 * Mario Paint
 * Mario Paint Composer
 * SHI
 * SHO
 * StepMania
 * StepMania simfile (.sm)
 * StepMania 5 simfile (.ssc)
 * StepMania AMX simfile (.sma)
 * Supaplex
 * Supaplex Level format
 * Super Paper Mario
 * BRSTMPSM (music data)
 * Vinyl Goddess From Mars
 * Vinyl Goddess From Mars Instrument Format
 * Vinyl Goddess From Mars Music Format