BMF (Ghost Recon)

'BMF (Ghost Recon) is a character animation format used in the Ghost Recon game engine for animating bones.

It is a simple format consisting of a four-byte [float (C++)|float]] containing the animation time in seconds, two four-byte integers with frame count and bone count (default 21) respectively, followed by an array with the positions and rotations.

Format details

 * Format description